XDAP-02 Team Imhotep - Unterhund 505/47


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Territory Summary for Chinese :

    Sikang : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 35 / 38
        Japanese : 56 / 56
        Americans : 57 / 78
        Chinese : 1 / 3
        British : 33 / 33
        UK_Pacific : 6 / 6
        Italians : 18 / 35
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to Morocco
                2 battleships, 1 cruiser, 2 destroyers and 5 submarines moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Morocco
                    British attack with 2 fighters and 2 infantry
                    Italians defend with 1 artillery
                        British roll dice for 2 battleships in Morocco, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery in Morocco, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                2 fighters moved from Morocco to 91 Sea Zone
                1 bomber moved from French Central Africa to French West Africa
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                3 aaGuns and 19 infantry moved from Burma to Yunnan
                3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 artillery and 5 infantry moved from Ethiopia to Kenya
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                2 artilleries and 1 infantry placed in Iraq
                1 armour and 2 infantry placed in Persia

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Territory Summary for British :

    Yunnan : 1 flag, 3 aaGuns and 20 infantry
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 3 infantry
        India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        British Guiana : 1 flag, 1 artillery and 1 infantry
        Scotland : 1 flag, 2 aaGuns, 1 airfield, 1 fighter, 5 infantry and 1 tactical_bomber
        Kenya : 1 flag, 1 aaGun, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
        United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
        Morocco : 1 flag, 2 infantry
        French West Africa : 1 flag, 1 bomber
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Iraq : 1 flag, 3 artilleries, 1 factory_minor and 9 infantry
        Eastern Persia : 1 flag
        72 Sea Zone : 1 flag, 1 transport
        71 Sea Zone : 1 flag, 1 transport
        Brazil : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 infantry
        91 Sea Zone : 1 flag, 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines and 1 transport
        Suriname : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 35 / 38
        Japanese : 54 / 56
        Americans : 57 / 78
        Chinese : 2 / 3
        British : 34 / 34
        UK_Pacific : 7 / 2
        Italians : 17 / 35
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 35 / 38
        Japanese : 54 / 56
        Americans : 57 / 78
        Chinese : 2 / 3
        British : 34 / 34
        UK_Pacific : 7 / 9
        Italians : 17 / 35
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    I will be calling a round by round OOL if Italy attacks sz91.

  • Founder TripleA Admin

    Friendly reminder, ITALY is up.

  • 2007 AAR League

    I told him not to worry about rushing since he’ll probably need to discuss the situation with his partners.


  • And I thank you for that.
    I’m going to play now.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Morocco
                2 fighters moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery and 2 fighters
                    British defend with 2 infantry
                    Italians win, taking Morocco from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Morocco to 95 Sea Zone
                2 transports moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
                EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC
                2 infantry moved from New Guinea to Dutch New Guinea
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 carrier and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 34 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
        35 Sea Zone : 1 flag, 1 destroyer
        34 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 flag, 1 fighter
        62 Sea Zone : 1 flag, 2 destroyers

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 35 / 38
        Japanese : 51 / 56
        Americans : 57 / 78
        Chinese : 2 / 3
        British : 33 / 34
        UK_Pacific : 10 / 9
        Italians : 18 / 33
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 flag, 1 infantry
        Scotland : 1 flag, 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        80 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 35 / 38
        Japanese : 51 / 56
        Americans : 57 / 78
        Chinese : 2 / 3
        British : 33 / 34
        UK_Pacific : 10 / 9
        Italians : 18 / 33
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 5 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Ukraine to Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                3 infantry moved from Baltic States to Belarus
                2 tactical_bombers moved from Baltic States to Belarus
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians

    Combat - Germans
                Battle in Belarus
                    Germans attack with 3 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Ukraine to Eastern Poland
                2 tactical_bombers moved from Belarus to Eastern Poland
                3 aaGuns, 12 armour, 14 artilleries, 27 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
                7 infantry moved from Baltic States to Eastern Poland
                3 armour, 2 artilleries and 9 infantry moved from Poland to Eastern Poland
                1 artillery and 9 infantry moved from Germany to Poland
                5 armour and 1 mech_infantry moved from Western Germany to Poland
                2 infantry moved from Holland Belgium to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern Italy
                1 fighter moved from Egypt to Southern Italy
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany

    Place Units - Germans
                10 infantry placed in Germany
                5 armour placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • Liaison TripleA '11 '10

    This is a great game!

    I’d like to make a decision, but I can’t…  the allies have the edge, but I’ve got faith in a working italy, and a powerful Germany.

    Can we finish this by Nov 9th?  And I’ll make the ruling?

  • '10

    Yeah, give us more time. A few inacuracies and some bad dices put the Axis in this position, but this game is still young, and Allies will have to work very hard on the Europe map if they want to save Russia.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk
                1 fighter moved from Russia to Belarus
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 armour moved from Finland to Novgorod
                2 infantry moved from Novosibirsk to Kansu
                2 infantry moved from Kazakhstan to Tsinghai
                1 fighter moved from Russia to Tsinghai
                1 tactical_bomber moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Kansu

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 1 :  0/5 hits
                        Germans roll dice for 2 infantry in Belarus, round 1 :  0/2 hits
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 :  3/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Kansu, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Novgorod
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 armour and 2 infantry in Novgorod, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Belarus to Bryansk
                1 fighter moved from Belarus to Russia
                2 mech_infantrys moved from Volgograd to Sikang
                1 fighter moved from Tsinghai to Sikang
                1 fighter moved from Kansu to Sikang
                2 mech_infantrys moved from Bryansk to Samara
                1 tactical_bomber moved from Bryansk to Russia
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                8 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 fighter and 8 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Territory Summary for Russians :

    Kansu : 1 flag, 2 infantry
        Tsinghai : 1 flag, 2 infantry
        Sikang : 1 flag, 2 fighters and 2 mech_infantrys
        Amur : 1 flag, 3 infantry
        Buryatia : 1 flag, 2 aaGuns and 15 infantry
        Belarus : 1 flag, 2 infantry
        Bryansk : 1 flag, 3 aaGuns, 1 armour, 59 infantry and 5 mech_infantrys
        Russia : 1 flag, 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Samara : 1 flag, 2 mech_infantrys
        114 Sea Zone : 1 flag, 1 cruiser
        115 Sea Zone : 1 flag, 1 submarine
        91 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 42 / 64
        Russians : 37 / 40
        Japanese : 49 / 56
        Americans : 57 / 78
        Chinese : 4 / 3
        British : 33 / 34
        UK_Pacific : 10 / 9
        Italians : 18 / 33
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 34 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 9 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 11 destroyers, 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 7 carriers, 2 cruisers, 11 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                3 transports moved from 20 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Szechwan to Anhwe
                1 mech_infantry moved from Shensi to Anhwe
                4 mech_infantrys moved from Kweichow to Anhwe
                4 mech_infantrys moved from Shantung to Anhwe

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Manchuria
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,6,6,6,6,1,5,1,2,3,4,4
                Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total

  • '10

    Our friend Pomme is very busy this week, so i’ll take his turns to speed the game.

  • TripleA

    Dairyqryn anxiously awaits.  3:8)


  • Please be sure to PM the Creature Commandos via me regarding the outcome… We’re set to play the winners of this match in round 3.

    Cheers,

    M_I_R

  • TripleA

    dairyqryn faces the winner of this team. The loser goes to the 2nd chance bracket, which you are in make it round.

    I don’t want to jinx anyone, but I know who I’d rule in favor for, but the income is still close so hard to really say. 55/45 game or a 60/40. close enough to warrant the extra week.


  • We’ll get there in the end. I have full confidence.  :-D

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