• TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :8

    Combat Move - Masaharu
                5 Tanks moved from Kaask to Haixi
                3 Tanks moved from Ulaan Ude to Jinquan
                3 Mech.Infs moved from Hsingan to Kyzal

    Purchase Units - Masaharu
                Masaharu buy 7 Infantry and 6 Tanks; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Haixi
                    Masaharu attack with 5 Tanks
                    Chinese defend with 1 Marine
                        Masaharu roll dice for 5 Tanks in Haixi, round 1 :  2/5 hits
                        Chinese roll dice for 1 Marine in Haixi, round 1 :  0/1 hits
                        1 Marine owned by the Chinese lost in Haixi
                    Masaharu win, taking Haixi from Chinese with 5 Tanks remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 Marine

    Non Combat Move - Masaharu
                6 Infantry moved from Yakutsk to Magadan
                3 Infantry moved from Palana to Magadan
                1 Fighter moved from Palana to Akina
                3 Transports moved from sz1 to sz15
                7 Infantry moved from Akina to sz15
                1 Infantry and 1 T.Boat moved from sz15 to sz79
                1 Infantry moved from sz79 to Korea
                6 Infantry moved from Manchuria to Korea
                6 Infantry and 3 Transports moved from sz15 to sz79
                6 Infantry moved from sz79 to Korea
                1 Infantry moved from Vladivostok to Manchuria

    Place Units - Masaharu
                6 Tanks placed in Kaask
                7 Infantry placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 45 PUs; end with 45 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :8

    Combat Move - Russians
                1 Infantry moved from Achinsk to Krasnoyarsk
                      Russians take Krasnoyarsk from Yamamoto
                1 Infantry moved from Achinsk to Kyzyl
                1 Tank moved from Achinsk to Bratsk
                      Russians take Bratsk from Hisaichi
                1 Tank moved from Achinsk to Maltan
                      Russians take Abakan from Hisaichi
                      Russians take Maltan from Hisaichi
                1 Elite moved from Achinsk to Kyzyl

    Purchase Units - Russians
                Russians buy 2 Infantry; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Kyzyl
                    Russians attack with 1 Elite and 1 Infantry
                    Yamamoto defend with 1 Infantry
                        Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 1 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kyzyl, round 1 :  0/1 hits
                        Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kyzyl, round 2 :  0/1 hits
                        Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 3 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kyzyl, round 3 :  0/1 hits
                        Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 4 :  0/2 hits
                        Yamamoto roll dice for 1 Infantry in Kyzyl, round 4 :  0/1 hits
                        Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 5 :  1/2 hits
                        Yamamoto roll dice for 1 Infantry in Kyzyl, round 5 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Kyzyl
                    Russians win, taking Kyzyl from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Russians

    Place Units - Russians
                2 Infantry placed in Achinsk

    Turn Complete - Russians
                Russians collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :9

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                2 units repaired.
                2 Artillerys moved from Jinquan to Kyzyl
                3 Infantry moved from Jinquan to Kyzyl
                1 Tank moved from Bikaner to Bhopal
                      Yamamoto take Bhopal from British
                1 Tank moved from Bhopal to Dheli
                1 Tank moved from W.Tibet to Dheli
                6 Mech.Infs moved from Chunking to E.India
                8 Infantry moved from Sumatra to sz56
                1 Artillery and 4 Infantry moved from Malaya to sz60
                1 Artillery, 4 Infantry and 3 Transports moved from sz60 to sz66
                1 Artillery and 4 Infantry moved from sz66 to S.A
                2 Battleships, 8 Infantry and 8 S.Subs moved from sz56 to sz63
                8 Infantry moved from sz63 to C.India
                4 Mech.Infs moved from Nepal to C.India
                3 Infantry moved from E.India to C.India
                3 Transports moved from sz56 to sz63
                3 Tanks moved from Moresby to E.G
                1 Marine moved from Moresby to E.G
                7 Infantry moved from Moresby to E.G
                1 Infantry moved from Tokyo to sz78
                1 Infantry and 1 S.Sub moved from sz78 to sz42
                1 Infantry moved from sz42 to Buala
                1 Infantry moved from Tokyo to sz78
                1 Infantry and 1 S.Sub moved from sz78 to sz19
                1 Infantry moved from sz19 to Wake
                      Yamamoto take Wake from Americans
                1 Infantry moved from Tokyo to sz78
                1 Infantry and 1 S.Sub moved from sz78 to sz45
                1 Infantry moved from sz45 to Arawa
                1 Infantry moved from Tokyo to sz78
                1 Infantry and 1 S.Sub moved from sz78 to sz69
                1 Infantry moved from sz69 to Celebs
                2 Infantry moved from Tokyo to sz78
                2 Infantry and 1 Transport moved from sz78 to sz68
                2 Infantry moved from sz68 to Punay
                1 Infantry moved from Tokyo to sz78
                1 Infantry and 1 S.Sub moved from sz78 to sz18
                1 Infantry moved from sz18 to Marcus
                      Yamamoto take Marcus from Americans
                2 Infantry moved from Japan to sz78
                2 Infantry and 1 Transport moved from sz78 to sz71
                2 Infantry moved from sz71 to Samar
                1 Infantry moved from Tokyo to sz78
                1 Infantry and 1 S.Sub moved from sz78 to sz72
                1 Infantry moved from sz72 to Gaferut
                1 S.Sub moved from sz78 to sz9
                6 Mech.Infs moved from Hongkong to Chunking
                3 Infantry moved from Kichedung to Hankou
                2 Infantry moved from Pula to Pikelot
                2 Tanks moved from Pula to Pikelot
                4 L.Fighters moved from Thailand to Moresby

    Purchase Units - Yamamoto
                Yamamoto buy 1 Bunker, 5 Destroyers, 3 Infantry, 9 Submarines and 1 T.Boat; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz42
                    Yamamoto attack with 1 S.Sub
                    Americans defend with 1 B.Transport
                        Yamamoto roll dice for 1 S.Sub in sz42, round 1 :  1/1 hits
                    1 B.Transport owned by the Americans lost in sz42
                    Yamamoto win with 1 S.Sub remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 B.Transport
                Battle in sz63
                    Yamamoto attack with 2 Battleships, 8 S.Subs and 3 Transports
                    British defend with 3 B.Transports
                        Yamamoto roll dice for 8 S.Subs in sz63, round 1 :  3/8 hits
                    3 B.Transports owned by the British lost in sz63
                    Yamamoto win with 2 Battleships, 8 S.Subs and 3 Transports remaining. Battle score for attacker is 24
                    Casualties for British: 3 B.Transports
                Battle in S.A
                    Yamamoto attack with 1 Artillery and 4 Infantry
                    British defend with 1 Artillery
                        Yamamoto roll dice for 1 Artillery and 4 Infantry in S.A, round 1 :  0/5 hits
                        British roll dice for 1 Artillery in S.A, round 1 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in S.A
                        Yamamoto roll dice for 1 Artillery and 3 Infantry in S.A, round 2 :  1/4 hits
                        British roll dice for 1 Artillery in S.A, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in S.A
                    Yamamoto win, taking S.A from British with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Artillery
                    Casualties for Yamamoto: 2 Infantry
                Battle in C.India
                    Yamamoto attack with 11 Infantry and 4 Mech.Infs
                    British defend with 4 Infantry and 2 Tanks
                        Yamamoto roll dice for 11 Infantry and 4 Mech.Infs in C.India, round 1 :  4/15 hits
                        British roll dice for 4 Infantry and 2 Tanks in C.India, round 1 :  1/6 hits
                        4 Infantry owned by the British and 1 Infantry owned by the Yamamoto lost in C.India
                        Yamamoto roll dice for 10 Infantry and 4 Mech.Infs in C.India, round 2 :  3/14 hits
                        British roll dice for 2 Tanks in C.India, round 2 :  1/2 hits
                        2 Tanks owned by the British and 1 Infantry owned by the Yamamoto lost in C.India
                    Yamamoto win, taking C.India from British with 9 Infantry and 4 Mech.Infs remaining. Battle score for attacker is 14
                    Casualties for British: 4 Infantry and 2 Tanks
                    Casualties for Yamamoto: 2 Infantry
                Battle in E.G
                    Yamamoto attack with 7 Infantry, 1 Marine and 3 Tanks
                    Anzac defend with 1 Elite, 2 Infantry and 1 Marine
                        Yamamoto roll dice for 7 Infantry, 1 Marine and 3 Tanks in E.G, round 1 :  3/11 hits
                        British roll dice for 1 Elite, 2 Infantry and 1 Marine in E.G, round 1 :  2/4 hits
                        2 Infantry owned by the Anzac , 1 Marine owned by the Anzac and 2 Infantry owned by the Yamamoto lost in E.G
                        Yamamoto roll dice for 5 Infantry, 1 Marine and 3 Tanks in E.G, round 2 :  1/9 hits
                        British roll dice for 1 Elite in E.G, round 2 :  0/1 hits
                        1 Elite owned by the Anzac lost in E.G
                    Yamamoto win, taking E.G from British with 5 Infantry, 1 Marine and 3 Tanks remaining. Battle score for attacker is 7
                    Casualties for Anzac: 1 Elite, 2 Infantry and 1 Marine
                    Casualties for Yamamoto: 2 Infantry
                Battle in Arawa
                    Yamamoto attack with 1 Infantry
                    British defend with 1 Infantry
                        Yamamoto roll dice for 1 Infantry in Arawa, round 1 :  0/1 hits
                        British roll dice for 1 Infantry in Arawa, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 Infantry in Arawa, round 2 :  0/1 hits
                        British roll dice for 1 Infantry in Arawa, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Arawa
                    British win with 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Kyzyl
                    Yamamoto attack with 2 Artillerys and 3 Infantry
                    Russians defend with 1 Elite and 1 Infantry
                        Yamamoto roll dice for 2 Artillerys and 3 Infantry in Kyzyl, round 1 :  2/5 hits
                        Russians roll dice for 1 Elite and 1 Infantry in Kyzyl, round 1 :  0/2 hits
                        1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Kyzyl
                    Yamamoto win, taking Kyzyl from Russians with 2 Artillerys and 3 Infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 Elite and 1 Infantry
                Battle in Dheli
                    Yamamoto attack with 2 Tanks
                    British defend with 1 AAGun, 1 Factory and 1 Tank
                        Yamamoto roll dice for 2 Tanks in Dheli, round 1 :  0/2 hits
                        British roll dice for 1 Tank in Dheli, round 1 :  0/1 hits
                        Yamamoto roll dice for 2 Tanks in Dheli, round 2 :  0/2 hits
                        British roll dice for 1 Tank in Dheli, round 2 :  0/1 hits
                        Yamamoto roll dice for 2 Tanks in Dheli, round 3 :  1/2 hits
                        British roll dice for 1 Tank in Dheli, round 3 :  0/1 hits
                        1 Tank owned by the British lost in Dheli
                    Yamamoto win, taking Dheli from British with 2 Tanks remaining. Battle score for attacker is 5
                    Casualties for British: 1 Tank
                Battle in Buala

    Non Combat Move - Yamamoto
                2 Infantry moved from Japan to Tokyo

    Place Units - Yamamoto
                1 Bunker and 3 Infantry placed in Moresby
                6 Submarines placed in sz67
                3 Submarines placed in sz74
                5 Destroyers and 1 T.Boat placed in sz78

    Turn Complete - Yamamoto
                Yamamoto collect 114 PUs; end with 114 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :9

    Combat Move - Chinese
                1 Infantry moved from Urumal to Quyan
                      Chinese take Quyan from Hisaichi

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :9

    Combat Move - Hisaichi
                1 unit repaired.
                1 Mech.Inf moved from E.India to M.India
                      Hisaichi take M.India from British
                1 Mech.Inf moved from M.India to S.India
                2 Mech.Infs moved from E.India to S.India
                1 Tank moved from Yecheng to Punjab
                      Hisaichi take Punjab from Russians
                1 Tank moved from Punjab to Maltan
                1 Tank moved from Yecheng to Maltan
                1 Tank moved from Yecheng to Abakan
                      Hisaichi take Abakan from Russians
                2 Tanks moved from Xining to Quyan
                4 Tanks moved from Xining to N.Tibet

    Purchase Units - Hisaichi
                Hisaichi buy 9 Destroyers and 5 Submarines; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in N.Tibet
                    Hisaichi attack with 4 Tanks
                    Neutral defend with 1 Bunker
                        Hisaichi roll dice for 4 Tanks in N.Tibet, round 1 :  1/4 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker in N.Tibet, round 1 :  0/1 hits
                        Hisaichi roll dice for 4 Tanks in N.Tibet, round 2 :  2/4 hits
                        Neutral roll dice for 1 Bunker in N.Tibet, round 2 :  1/1 hits
                        1 Tank owned by the Hisaichi and 1 Bunker owned by the Neutral lost in N.Tibet
                    Hisaichi win, taking N.Tibet from Neutral with 3 Tanks remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 1 Tank
                    Casualties for Neutral: 1 Bunker
                Battle in Quyan
                    Hisaichi attack with 2 Tanks
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 Tanks in Quyan, round 1 :  1/2 hits
                        Chinese roll dice for 1 Infantry in Quyan, round 1 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Quyan
                    Hisaichi win, taking Quyan from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Maltan
                    Hisaichi attack with 2 Tanks
                    Russians defend with 1 Tank
                        Hisaichi roll dice for 2 Tanks in Maltan, round 1 :  1/2 hits
                        Russians roll dice for 1 Tank in Maltan, round 1 :  0/1 hits
                        1 Tank owned by the Russians lost in Maltan
                    Hisaichi win, taking Maltan from Russians with 2 Tanks remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Tank
                Battle in S.India
                    Hisaichi attack with 3 Mech.Infs
                    British defend with 1 Tank
                        Hisaichi roll dice for 3 Mech.Infs in S.India, round 1 :  2/3 hits
                        British roll dice for 1 Tank in S.India, round 1 :  0/1 hits
                        1 Tank owned by the British lost in S.India
                    Hisaichi win, taking S.India from British with 3 Mech.Infs remaining. Battle score for attacker is 5
                    Casualties for British: 1 Tank

    Non Combat Move - Hisaichi
                1 Marine moved from Nagpur to C.India
                1 Marine moved from E.India to C.India
                1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter moved from sz66 to sz73
                2 EarlyFighters moved from Moresby to Bava
                8 S.Subs moved from sz79 to sz74
                4 Infantry moved from Tientsin to sz74
                4 Infantry and 4 S.Subs moved from sz74 to sz75
                4 Infantry moved from sz75 to Iwo Jima
                3 S.Subs moved from sz74 to sz67
                3 Infantry moved from N.French I. to sz67
                3 Infantry and 3 S.Subs moved from sz67 to sz74
                3 Infantry moved from sz74 to Manila
                1 Infantry moved from Amursk to sz1
                1 Infantry and 1 T.Boat moved from sz1 to sz2
                1 Infantry moved from Sikang to E.Tibet
                3 Mech.Infs moved from Sikang to E.India
                1 Artillery, 5 Infantry, 1 Marine and 1 Tank moved from Sumatra to Java
                10 Mech.Infs moved from Peking to Sikang
                2 Infantry moved from Gansu to Tsingnan
                1 S.Sub moved from sz74 to sz76
                1 Infantry moved from sz2 to Palana

    Place Units - Hisaichi
                3 Destroyers placed in sz1
                3 Submarines placed in sz67
                6 Destroyers and 2 Submarines placed in sz79

    Turn Complete - Hisaichi
                Hisaichi collect 92 PUs; end with 92 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :9

    Combat Move - Thai
                1 Marine moved from Thailand to sz66
                1 Artillery moved from Amdanam to sz66
                4 Infantry moved from Thailand to sz66
                1 Artillery, 2 Infantry, 1 Marine and 2 Transports moved from sz66 to sz63
                1 Artillery and 1 Marine moved from sz63 to C.India
                2 Tanks moved from E.India to C.India
                2 Infantry moved from sz63 to Ceylon
                      Thai take Ceylon from British
                2 Infantry and 2 T.Boats moved from sz66 to sz65
                2 Infantry moved from sz65 to Amdanam
                3 Destroyers moved from sz65 to sz60
                5 Infantry moved from Bengal to E.India
                2 Marines moved from Burma to Bengal
                6 Infantry moved from Burma to Bengal
                1 Fighter moved from sz73 to Java
                1 Fighter moved from Phuket to Bava
                1 Fighter moved from Java to Bava

    Purchase Units - Thai
                Thai buy 1 Carrier, 1 Destroyer and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Thai

    Non Combat Move - Thai

    Place Units - Thai
                1 Carrier, 1 Destroyer and 1 Submarine placed in sz60

    Turn Complete - Thai
                Thai collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :9

    Combat Move - British
                1 B.Transport, 1 Infantry and 1 Tank moved from sz11 to sz3
                1 Infantry moved from sz3 to Kamchatka
                      Russians take Kamchatka from Masaharu
                1 Tank moved from sz3 to Kamchatka
                1 Infantry moved from Midway to sz11
                1 Tank moved from Midway to sz11
                1 Infantry, 1 Tank and 1 Transport moved from sz11 to sz3
                1 Infantry moved from sz3 to Kamchatka
                1 Tank moved from sz3 to Kamchatka

    Purchase Units - British
                British buy 1 Bunker, 1 EarlyFighter, 6 Infantry and 1 Tank; Remaining resources: 1 PUs;

    Combat - British

    Non Combat Move - British

    Place Units - British
                1 Bunker, 1 EarlyFighter, 6 Infantry and 1 Tank placed in Calcutta

    Turn Complete - British
                British collect 22 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :9

    Combat Move - Anzac
                3 Submarines moved from sz37 to sz46
                4 Submarines moved from sz46 to sz50
                5 Transports moved from sz46 to sz49
                5 Infantry moved from Derby to sz49
                2 Tanks moved from Derby to sz49
                1 Artillery moved from Derby to sz49
                5 Infantry moved from sz49 to Moresby
                1 Artillery moved from sz49 to Moresby
                2 Tanks moved from sz49 to Moresby
                1 Infantry moved from W.Australuia to Derby
                1 Submarine moved from sz37 to sz46

    Purchase Units - Anzac
                Anzac buy 2 EarlyFighters, 5 Infantry and 1 Marine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Moresby
                    Anzac attack with 1 Artillery, 5 Infantry and 2 Tanks
                    Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory, 3 Infantry and 4 L.Fighters
                        Anzac roll dice for 1 Artillery, 5 Infantry and 2 Tanks in Moresby, round 1 :  2/8 hits
                    Units damaged: 1 Bunker owned by the Yamamoto
                        Yamamoto roll dice for 1 Bunker, 3 Infantry and 4 L.Fighters in Moresby, round 1 :  5/8 hits
                        5 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Moresby
                        Anzac roll dice for 1 Artillery and 2 Tanks in Moresby, round 2 :  0/3 hits
                        Yamamoto roll dice for 1 Bunker, 2 Infantry and 4 L.Fighters in Moresby, round 2 :  3/7 hits
                        2 Tanks owned by the Anzac and 1 Artillery owned by the Anzac lost in Moresby
                    Yamamoto win with 1 Bunker, 2 Infantry and 4 L.Fighters remaining. Battle score for attacker is -22
                    Casualties for Anzac: 1 Artillery, 5 Infantry and 2 Tanks
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Anzac

    Place Units - Anzac
                3 Infantry placed in Darwin
                2 EarlyFighters, 2 Infantry and 1 Marine placed in Melbourne

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :9

    Combat Move - Americans
                1 Submarine moved from sz70 to sz71
                1 Carrier moved from sz10 to sz3
                2 L.Fighters moved from sz10 to sz2
                1 Submarine moved from sz70 to sz69
                1 Submarine moved from sz70 to sz72
                1 Submarine moved from sz70 to sz45
                1 Destroyer moved from sz70 to sz45
                1 Destroyer moved from sz70 to sz72
                4 Destroyers moved from sz25 to sz20
                1 B.Transport moved from sz20 to sz11
                2 Infantry moved from Midway to sz11
                1 B.Transport and 2 Infantry moved from sz11 to sz10
                2 Infantry moved from sz10 to Amchitka
                2 Destroyers moved from sz3 to sz4
                3 S.Subs moved from sz3 to sz10
                1 B.Transport, 3 Elites and 1 Infantry moved from sz6 to sz4
                3 Elites moved from sz4 to Palana
                1 Infantry moved from sz4 to Palana
                1 Infantry moved from Anchorage to Alaska
                1 Artillery moved from Anchorage to Alaska
                1 Infantry moved from Anchorage to Alaska
                2 Infantry moved from Canada to N.Canada
                1 Artillery moved from Canada to N.Canada
                1 Destroyer moved from sz23 to sz22
                2 Elites moved from Choiseoul to Buala
                1 Destroyer moved from sz70 to sz69
                1 Submarine moved from sz70 to sz68

    Purchase Units - Americans
                Americans buy 1 B.Transport, 2 Battleships, 2 Destroyers, 1 Infantry, 4 Marines and 1 Tank; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz69
                    Americans attack with 1 Destroyer and 1 Submarine
                    Yamamoto defend with 1 S.Sub
                        Americans roll dice for 1 Submarine in sz69, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz69, round 1 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz69, round 1 :  0/1 hits
                        Americans roll dice for 1 Submarine in sz69, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz69, round 2 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz69, round 2 :  0/1 hits
                        Americans roll dice for 1 Submarine in sz69, round 3 :  1/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz69, round 3 :  0/1 hits
                    1 S.Sub owned by the Yamamoto lost in sz69
                    Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 9
                    Casualties for Yamamoto: 1 S.Sub
                Battle in Buala
                    Americans attack with 2 Elites
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 2 Elites in Buala, round 1 :  2/2 hits
                        Yamamoto roll dice for 1 Infantry in Buala, round 1 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Buala
                    Americans win, taking Buala from Yamamoto with 2 Elites remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in sz68
                    Americans attack with 1 Submarine
                    Yamamoto defend with 1 Transport
                        Americans roll dice for 1 Submarine in sz68, round 1 :  1/1 hits
                        1 Transport owned by the Yamamoto lost in sz68
                    Americans win with 1 Submarine remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Transport
                Battle in sz71
                    Americans attack with 1 Submarine
                    Yamamoto defend with 1 Transport
                        Americans roll dice for 1 Submarine in sz71, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 Transport in sz71, round 1 :  0/1 hits
                        Americans roll dice for 1 Submarine in sz71, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Transport in sz71, round 2 :  0/1 hits
                        Americans roll dice for 1 Submarine in sz71, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Transport in sz71, round 3 :  0/1 hits
                        Americans roll dice for 1 Submarine in sz71, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Transport in sz71, round 4 :  1/1 hits
                        1 Submarine owned by the Americans lost in sz71
                    Yamamoto win with 1 Transport remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 Submarine
                Battle in sz2
                    Americans attack with 2 L.Fighters
                    Hisaichi defend with 1 T.Boat
                        Americans roll dice for 2 L.Fighters in sz2, round 1 :  1/2 hits
                        Hisaichi roll dice for 1 T.Boat in sz2, round 1 :  1/1 hits
                    1 T.Boat owned by the Hisaichi and 1 L.Fighter owned by the Americans lost in sz2
                    Americans win with 1 L.Fighter remaining. Battle score for attacker is -7
                    Casualties for Hisaichi: 1 T.Boat
                    Casualties for Americans: 1 L.Fighter
                Battle in sz45
                    Americans attack with 1 Destroyer and 1 Submarine
                    Yamamoto defend with 1 S.Sub
                        Americans roll dice for 1 Submarine in sz45, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz45, round 1 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz45, round 1 :  1/1 hits
                    1 S.Sub owned by the Yamamoto lost in sz45
                    Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 9
                    Casualties for Yamamoto: 1 S.Sub
                Battle in sz72
                    Americans attack with 1 Destroyer and 1 Submarine
                    Yamamoto defend with 1 S.Sub
                        Americans roll dice for 1 Submarine in sz72, round 1 :  0/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz72, round 1 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz72, round 1 :  0/1 hits
                        Americans roll dice for 1 Submarine in sz72, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 S.Sub in sz72, round 2 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz72, round 2 :  1/1 hits
                    1 S.Sub owned by the Yamamoto lost in sz72
                    Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 9
                    Casualties for Yamamoto: 1 S.Sub
                Battle in Palana
                    Americans attack with 3 Elites and 1 Infantry
                    Hisaichi defend with 1 Infantry
                        Americans roll dice for 3 Elites and 1 Infantry in Palana, round 1 :  2/4 hits
                        Masaharu roll dice for 1 Infantry in Palana, round 1 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Americans lost in Palana
                    Americans win, taking Palana from Masaharu with 3 Elites remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Americans: 1 Infantry

    Non Combat Move - Americans
                1 L.Fighter moved from sz2 to sz3

    Place Units - Americans
                2 Battleships and 2 Destroyers placed in sz70
                1 B.Transport placed in sz4
                1 Tank placed in Alaska
                1 Infantry and 3 Marines placed in Pearl Habour
                1 Marine placed in Los Angeles

    Turn Complete - Americans
                Americans collect 81 PUs; end with 81 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :9

    Combat Move - Masaharu
                9 Infantry moved from Magadan to Palana
                1 Mech.Inf moved from Kyzal to Bratsk
                1 Tank moved from Kaask to Bratsk
                1 Tank moved from Kaask to Krasnoyarsk
                1 Mech.Inf moved from Kyzal to Krasnoyarsk
                4 Tanks moved from Kaask to Achinsk
                1 Mech.Inf moved from Kyzal to Achinsk
                5 Tanks moved from Haixi to Urumal
                3 Tanks moved from Jinquan to Urumal

    Purchase Units - Masaharu
                Masaharu buy 5 Destroyers and 1 T.Boat; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Achinsk
                    Masaharu attack with 1 Mech.Inf and 4 Tanks
                    Russians defend with 1 AAGun, 1 Factory and 4 Infantry
                        Masaharu roll dice for 1 Mech.Inf and 4 Tanks in Achinsk, round 1 :  2/5 hits
                        Russians roll dice for 4 Infantry in Achinsk, round 1 :  3/4 hits
                        2 Infantry owned by the Russians , 1 Mech.Inf owned by the Masaharu and 2 Tanks owned by the Masaharu lost in Achinsk
                        Masaharu roll dice for 2 Tanks in Achinsk, round 2 :  1/2 hits
                        Russians roll dice for 2 Infantry in Achinsk, round 2 :  1/2 hits
                        1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Achinsk
                        Masaharu roll dice for 1 Tank in Achinsk, round 3 :  1/1 hits
                        Russians roll dice for 1 Infantry in Achinsk, round 3 :  0/1 hits
                        1 Infantry owned by the Russians lost in Achinsk
                    Masaharu captures 11PUs while taking Russians capital
                    Masaharu win, taking Achinsk from Russians with 1 Tank remaining. Battle score for attacker is -12
                    Casualties for Russians: 4 Infantry
                    Casualties for Masaharu: 1 Mech.Inf and 3 Tanks
                Battle in Urumal
                    Masaharu attack with 8 Tanks
                    Chinese defend with 1 AAGun, 1 Bomber, 1 Bunker, 1 Factory and 4 Infantry
                        Masaharu roll dice for 8 Tanks in Urumal, round 1 :  5/8 hits
                    Units damaged: 1 Bunker owned by the Chinese
                        Chinese roll dice for 1 Bomber, 1 Bunker and 4 Infantry in Urumal, round 1 :  1/6 hits
                        3 Infantry owned by the Chinese , 1 Bomber owned by the Chinese and 1 Tank owned by the Masaharu lost in Urumal
                        Masaharu roll dice for 7 Tanks in Urumal, round 2 :  3/7 hits
                        Chinese roll dice for 1 Bunker and 1 Infantry in Urumal, round 2 :  1/2 hits
                        1 Infantry owned by the Chinese , 1 Bunker owned by the Chinese and 1 Tank owned by the Masaharu lost in Urumal
                    Masaharu win, taking Urumal from Chinese with 6 Tanks remaining. Battle score for attacker is 18
                    Casualties for Chinese: 1 Bomber, 1 Bunker and 4 Infantry
                    Casualties for Masaharu: 2 Tanks
                Battle in Bratsk
                    Masaharu attack with 1 Mech.Inf and 1 Tank
                    Russians defend with 1 Tank
                        Masaharu roll dice for 1 Mech.Inf and 1 Tank in Bratsk, round 1 :  0/2 hits
                        Russians roll dice for 1 Tank in Bratsk, round 1 :  1/1 hits
                    1 Mech.Inf owned by the Masaharu lost in Bratsk
                        Masaharu roll dice for 1 Tank in Bratsk, round 2 :  0/1 hits
                        Russians roll dice for 1 Tank in Bratsk, round 2 :  1/1 hits
                        1 Tank owned by the Masaharu lost in Bratsk
                    Russians win with 1 Tank remaining. Battle score for attacker is -10
                    Casualties for Masaharu: 1 Mech.Inf and 1 Tank
                Battle in Krasnoyarsk
                    Masaharu attack with 1 Mech.Inf and 1 Tank
                    Russians defend with 1 Infantry
                        Masaharu roll dice for 1 Mech.Inf and 1 Tank in Krasnoyarsk, round 1 :  1/2 hits
                        Russians roll dice for 1 Infantry in Krasnoyarsk, round 1 :  0/1 hits
                        1 Infantry owned by the Russians lost in Krasnoyarsk
                    Masaharu win, taking Krasnoyarsk from Russians with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Palana
                    Masaharu attack with 9 Infantry
                    Americans defend with 3 Elites
                        Masaharu roll dice for 9 Infantry in Palana, round 1 :  2/9 hits
                        Russians roll dice for 3 Elites in Palana, round 1 :  0/3 hits
                        2 Elites owned by the Americans lost in Palana
                        Masaharu roll dice for 9 Infantry in Palana, round 2 :  0/9 hits
                        Russians roll dice for 1 Elite in Palana, round 2 :  1/1 hits
                        1 Infantry owned by the Masaharu lost in Palana
                        Masaharu roll dice for 8 Infantry in Palana, round 3 :  2/8 hits
                        Russians roll dice for 1 Elite in Palana, round 3 :  0/1 hits
                        1 Elite owned by the Americans lost in Palana
                    Masaharu win, taking Palana from Russians with 8 Infantry remaining. Battle score for attacker is 10
                    Casualties for Masaharu: 1 Infantry
                    Casualties for Americans: 3 Elites

    Non Combat Move - Masaharu
                7 Infantry moved from Korea to sz79
                6 Infantry and 3 Transports moved from sz79 to sz15
                6 Infantry moved from sz15 to Akina
                1 Infantry and 1 T.Boat moved from sz79 to sz15
                1 Infantry moved from sz15 to Akina
                1 Infantry moved from Manchuria to Vladivostok
                6 Infantry moved from Korea to Manchuria

    Place Units - Masaharu
                5 Destroyers and 1 T.Boat placed in sz15

    Turn Complete - Masaharu
                Masaharu collect 52 PUs; end with 63 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :9

    Combat Move - Russians
                1 Tank moved from Bratsk to Kaask
                      Russians take Kaask from Masaharu

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :10

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                1 unit repaired.
                2 Artillerys moved from Kyzyl to Kaask
                3 Infantry moved from Kyzyl to Kaask
                6 Mech.Infs moved from E.India to Calcutta
                9 Infantry moved from C.India to Calcutta
                4 Mech.Infs moved from C.India to Calcutta
                2 Transports moved from sz63 to sz65
                2 Infantry moved from S.A to sz65
                1 Artillery moved from S.A to sz65
                1 Artillery, 2 Infantry and 2 Transports moved from sz65 to sz63
                1 Artillery and 2 Infantry moved from sz63 to Calcutta
                2 Battleships moved from sz63 to sz66
                6 Submarines moved from sz67 to sz70
                3 Submarines moved from sz74 to sz70
                4 L.Fighters moved from Moresby to sz49
                2 Destroyers moved from sz78 to sz68
                1 S.Sub moved from sz42 to sz45
                1 S.Sub moved from sz9 to sz45
                2 Destroyers moved from sz78 to sz72
                1 Destroyer moved from sz78 to sz68
                1 S.Sub moved from sz18 to sz72
                1 S.Sub moved from sz19 to sz45

    Purchase Units - Yamamoto
                Yamamoto buy 3 L.Fighters and 13 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz49
                    Yamamoto attack with 4 L.Fighters
                    Anzac defend with 5 Transports
                        Yamamoto roll dice for 4 L.Fighters in sz49, round 1 :  3/4 hits
                        Anzac roll dice for 5 Transports in sz49, round 1 :  1/5 hits
                        3 Transports owned by the Anzac and 1 L.Fighter owned by the Yamamoto lost in sz49
                        Yamamoto roll dice for 3 L.Fighters in sz49, round 2 :  1/3 hits
                        Anzac roll dice for 2 Transports in sz49, round 2 :  0/2 hits
                        1 Transport owned by the Anzac lost in sz49
                        Yamamoto roll dice for 3 L.Fighters in sz49, round 3 :  0/3 hits
                        Anzac roll dice for 1 Transport in sz49, round 3 :  0/1 hits
                        Yamamoto roll dice for 3 L.Fighters in sz49, round 4 :  2/3 hits
                        Anzac roll dice for 1 Transport in sz49, round 4 :  0/1 hits
                        1 Transport owned by the Anzac lost in sz49
                    Yamamoto win with 3 L.Fighters remaining. Battle score for attacker is 18
                    Casualties for Anzac: 5 Transports
                    Casualties for Yamamoto: 1 L.Fighter
                Battle in sz72
                    Yamamoto attack with 2 Destroyers and 1 S.Sub
                    Americans defend with 1 Destroyer and 1 Submarine
                        Yamamoto roll dice for 1 S.Sub in sz72, round 1 :  1/1 hits
                        Americans roll dice for 1 Submarine in sz72, round 1 :  0/1 hits
                        Yamamoto roll dice for 2 Destroyers in sz72, round 1 :  1/2 hits
                        Americans roll dice for 1 Destroyer in sz72, round 1 :  0/1 hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in sz72
                    Yamamoto win with 2 Destroyers and 1 S.Sub remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 Destroyer and 1 Submarine
                Battle in sz45
                    Yamamoto attack with 3 S.Subs
                    Americans defend with 1 Destroyer and 1 Submarine
                        Yamamoto roll dice for 3 S.Subs in sz45, round 1 :  2/3 hits
                        Americans roll dice for 1 Submarine in sz45, round 1 :  0/1 hits
                        Americans roll dice for 1 Destroyer in sz45, round 1 :  0/1 hits
                        1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in sz45
                    Yamamoto win with 3 S.Subs remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 Destroyer and 1 Submarine
                Battle in sz70
                    Yamamoto attack with 9 Submarines
                    Americans defend with 3 B.Transports, 4 Battleships, 3 Carriers, 2 Destroyers, 1 EarlyFighter, 2 Fighters, 1 Submarine and 1 Transport
                        Yamamoto roll dice for 9 Submarines in sz70, round 1 :  4/9 hits
                    Units damaged: 4 Battleships owned by the Americans
                        Americans roll dice for 1 Submarine in sz70, round 1 :  0/1 hits
                        Americans roll dice for 3 B.Transports, 4 Battleships, 3 Carriers, 2 Destroyers, 1 EarlyFighter, 2 Fighters and 1 Transport in sz70, round 1 :  6/16 hits
                        6 Submarines owned by the Yamamoto lost in sz70
                        Yamamoto roll dice for 3 Submarines in sz70, round 2 :  0/3 hits
                        Americans roll dice for 1 Submarine in sz70, round 2 :  0/1 hits
                        Americans roll dice for 3 B.Transports, 4 Battleships, 3 Carriers, 2 Destroyers, 1 EarlyFighter, 2 Fighters and 1 Transport in sz70, round 2 :  7/16 hits
                        3 Submarines owned by the Yamamoto lost in sz70
                    Americans win with 3 B.Transports, 4 Battleships, 3 Carriers, 2 Destroyers, 1 EarlyFighter, 2 Fighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is -54
                    Casualties for Yamamoto: 9 Submarines
                Battle in sz68
                    Yamamoto attack with 3 Destroyers
                    Americans defend with 1 Submarine
                        Americans roll dice for 1 Submarine in sz68, round 1 :  1/1 hits
                        Yamamoto roll dice for 3 Destroyers in sz68, round 1 :  1/3 hits
                        1 Destroyer owned by the Yamamoto and 1 Submarine owned by the Americans lost in sz68
                    Yamamoto win with 2 Destroyers remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 1 Destroyer
                    Casualties for Americans: 1 Submarine
                Battle in Kaask
                    Yamamoto attack with 2 Artillerys and 3 Infantry
                    Russians defend with 1 AAGun, 1 Factory and 1 Tank
                        Yamamoto roll dice for 2 Artillerys and 3 Infantry in Kaask, round 1 :  1/5 hits
                        Russians roll dice for 1 Tank in Kaask, round 1 :  1/1 hits
                        1 Tank owned by the Russians and 1 Infantry owned by the Yamamoto lost in Kaask
                    Yamamoto win, taking Kaask from Russians with 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 Tank
                    Casualties for Yamamoto: 1 Infantry
                Battle in Calcutta
                    Yamamoto attack with 1 Artillery, 11 Infantry and 10 Mech.Infs
                    British defend with 1 AAGun, 3 Bunkers, 1 EarlyFighter, 8 Elites, 1 Factory, 9 Infantry and 1 Tank
                        Yamamoto roll dice for 1 Artillery, 11 Infantry and 10 Mech.Infs in Calcutta, round 1 :  4/22 hits
                    Units damaged: 3 Bunkers owned by the British
                        British roll dice for 3 Bunkers, 1 EarlyFighter, 8 Elites, 9 Infantry and 1 Tank in Calcutta, round 1 :  11/22 hits
                        1 Infantry owned by the British and 11 Infantry owned by the Yamamoto lost in Calcutta
                        Yamamoto roll dice for 1 Artillery and 10 Mech.Infs in Calcutta, round 2 :  4/11 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter, 8 Elites, 8 Infantry and 1 Tank in Calcutta, round 2 :  3/21 hits
                        1 Artillery owned by the Yamamoto , 4 Infantry owned by the British and 2 Mech.Infs owned by the Yamamoto lost in Calcutta
                        Yamamoto roll dice for 8 Mech.Infs in Calcutta, round 3 :  2/8 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter, 8 Elites, 4 Infantry and 1 Tank in Calcutta, round 3 :  9/17 hits
                        2 Infantry owned by the British and 8 Mech.Infs owned by the Yamamoto lost in Calcutta
                    British win with 3 Bunkers, 1 EarlyFighter, 8 Elites, 2 Infantry and 1 Tank remaining. Battle score for attacker is -62
                    Casualties for British: 7 Infantry
                    Casualties for Yamamoto: 1 Artillery, 11 Infantry and 10 Mech.Infs

    Non Combat Move - Yamamoto
                2 Tanks moved from Dheli to India
                6 Mech.Infs moved from Chunking to E.India
                1 Transport moved from sz63 to sz66
                8 S.Subs moved from sz63 to sz60
                1 Marine moved from E.G to Moresby
                5 Infantry moved from E.G to Moresby
                3 Tanks moved from E.G to Moresby
                3 L.Fighters moved from sz49 to Moresby
                1 Transport moved from sz71 to sz78
                2 Infantry moved from Tokyo to sz78
                1 Infantry moved from Tokyo to sz78
                2 Infantry moved from sz78 to Bonin
                1 Infantry and 1 T.Boat moved from sz78 to sz16
                1 Infantry moved from sz16 to N.Japan

    Place Units - Yamamoto
                3 L.Fighters placed in Moresby
                6 Submarines placed in sz67
                7 Submarines placed in sz78
                Yamamoto undo move 3.
                3 Submarines placed in sz74
                4 Submarines placed in sz78

    Turn Complete - Yamamoto
                Yamamoto collect 119 PUs; end with 119 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :10

    Combat Move - Hisaichi
                1 S.Sub moved from sz76 to sz70
                4 S.Subs moved from sz75 to sz70
                3 Submarines moved from sz67 to sz70
                1 Carrier moved from sz73 to sz70
                1 Battleship and 2 Destroyers moved from sz73 to sz70
                2 EarlyFighters moved from Bava to sz70
                3 S.Subs moved from sz74 to sz70
                2 Marines moved from C.India to Calcutta
                3 Mech.Infs moved from E.India to Calcutta
                3 Mech.Infs moved from S.India to Calcutta

    Purchase Units - Hisaichi
                Hisaichi buy 4 Destroyers and 10 Submarines; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in sz70
                    Hisaichi attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 8 S.Subs and 3 Submarines
                    Americans defend with 3 B.Transports, 4 Battleships, 3 Carriers, 2 Destroyers, 1 EarlyFighter, 2 Fighters, 1 Submarine and 1 Transport
                        Hisaichi roll dice for 8 S.Subs and 3 Submarines in sz70, round 1 :  5/11 hits
                        Americans roll dice for 1 Submarine in sz70, round 1 :  0/1 hits
                        Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz70, round 1 :  3/6 hits
                        Americans roll dice for 3 B.Transports, 4 Battleships, 3 Carriers, 2 Destroyers, 1 EarlyFighter, 2 Fighters and 1 Transport in sz70, round 1 :  9/16 hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        1 Carrier owned by the Hisaichi , 2 EarlyFighters owned by the Hisaichi , 3 Submarines owned by the Hisaichi , 2 Destroyers owned by the Americans , 1 Transport owned by the Americans , 2 Destroyers owned by the Hisaichi , 1 EarlyFighter owned by the Americans , 1 Submarine owned by the Americans and 3 B.Transports owned by the Americans lost in sz70
                        Hisaichi roll dice for 8 S.Subs in sz70, round 2 :  5/8 hits
                        3 Carriers owned by the Americans and 2 Battleships owned by the Americans lost in sz70
                        Hisaichi roll dice for 1 Battleship in sz70, round 2 :  1/1 hits
                        Americans roll dice for 2 Battleships and 2 Fighters in sz70, round 2 :  2/4 hits
                        1 Fighter owned by the Americans and 2 S.Subs owned by the Hisaichi lost in sz70
                        Hisaichi roll dice for 6 S.Subs in sz70, round 3 :  3/6 hits
                        2 Battleships owned by the Americans lost in sz70
                        Hisaichi roll dice for 1 Battleship in sz70, round 3 :  0/1 hits
                        Americans roll dice for 1 Fighter in sz70, round 3 :  0/1 hits
                        Hisaichi roll dice for 6 S.Subs in sz70, round 4 :  5/6 hits
                        Hisaichi roll dice for 1 Battleship in sz70, round 4 :  1/1 hits
                        Americans roll dice for 1 Fighter in sz70, round 4 :  0/1 hits
                        1 Fighter owned by the Americans lost in sz70
                    Hisaichi win with 1 Battleship and 6 S.Subs remaining. Battle score for attacker is 120
                    Casualties for Hisaichi: 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 S.Subs and 3 Submarines
                    Casualties for Americans: 3 B.Transports, 4 Battleships, 3 Carriers, 2 Destroyers, 1 EarlyFighter, 2 Fighters, 1 Submarine and 1 Transport
                Battle in Calcutta
                    Hisaichi attack with 2 Marines and 6 Mech.Infs
                    British defend with 1 AAGun, 3 Bunkers, 1 EarlyFighter, 8 Elites, 1 Factory, 2 Infantry and 1 Tank
                        Hisaichi roll dice for 2 Marines and 6 Mech.Infs in Calcutta, round 1 :  2/8 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter, 8 Elites, 2 Infantry and 1 Tank in Calcutta, round 1 :  7/15 hits
                        2 Marines owned by the Hisaichi , 5 Mech.Infs owned by the Hisaichi and 2 Infantry owned by the British lost in Calcutta
                        Hisaichi roll dice for 1 Mech.Inf in Calcutta, round 2 :  1/1 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter, 8 Elites and 1 Tank in Calcutta, round 2 :  5/13 hits
                        1 Elite owned by the British and 1 Mech.Inf owned by the Hisaichi lost in Calcutta
                    British win with 3 Bunkers, 1 EarlyFighter, 7 Elites and 1 Tank remaining. Battle score for attacker is -28
                    Casualties for Hisaichi: 2 Marines and 6 Mech.Infs
                    Casualties for British: 1 Elite and 2 Infantry

    Non Combat Move - Hisaichi
                3 Tanks moved from N.Tibet to Bengal
                1 Infantry moved from E.Tibet to Bengal
                10 Mech.Infs moved from Sikang to E.India
                2 Tanks moved from Maltan to W.India
                1 Tank moved from Abakan to Bikaner
                2 Tanks moved from Quyan to W.Tibet
                2 Infantry moved from Tsingnan to Gansu
                6 Destroyers and 2 Submarines moved from sz79 to sz1

    Place Units - Hisaichi
                3 Destroyers placed in sz1
                3 Submarines placed in sz67
                1 Destroyer and 7 Submarines placed in sz79

    Turn Complete - Hisaichi
                Hisaichi collect 92 PUs; end with 92 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :10

    Combat Move - Thai
                2 Infantry moved from Amdanam to sz65
                2 Transports moved from sz63 to sz64
                2 Marines moved from Bengal to sz64
                2 Infantry moved from Bengal to sz64
                2 Infantry, 2 Marines and 2 Transports moved from sz64 to sz63
                2 Infantry and 2 Marines moved from sz63 to Calcutta
                2 Infantry and 2 T.Boats moved from sz65 to sz63
                2 Infantry moved from sz63 to Calcutta
                1 Marine moved from C.India to Calcutta
                1 Artillery moved from C.India to Calcutta
                2 Tanks moved from C.India to Calcutta
                1 Carrier, 4 Destroyers and 1 Submarine moved from sz60 to sz69
                2 Fighters moved from Bava to sz50

    Purchase Units - Thai
                Thai buy 1 T.Boat and 4 Transports; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in sz69
                    Thai attack with 1 Carrier, 4 Destroyers and 1 Submarine
                    Americans defend with 1 Destroyer and 1 Submarine
                        Thai roll dice for 1 Submarine in sz69, round 1 :  0/1 hits
                        Americans roll dice for 1 Submarine in sz69, round 1 :  0/1 hits
                        Thai roll dice for 1 Carrier and 4 Destroyers in sz69, round 1 :  2/5 hits
                        Americans roll dice for 1 Destroyer in sz69, round 1 :  1/1 hits
                        1 Destroyer owned by the Americans , 1 Submarine owned by the Americans and 1 Submarine owned by the Thai lost in sz69
                    Thai win with 1 Carrier and 4 Destroyers remaining. Battle score for attacker is 8
                    Casualties for Thai: 1 Submarine
                    Casualties for Americans: 1 Destroyer and 1 Submarine
                Battle in sz50
                    Thai attack with 2 Fighters
                    Anzac defend with 4 Submarines
                        Thai roll dice for 2 Fighters in sz50, round 1 :  1/2 hits
                        1 Submarine owned by the Anzac lost in sz50
                    3 Submarines owned by the Anzac Submerged
                    Thai win with 2 Fighters remaining. Battle score for attacker is 6
                    Casualties for Anzac: 1 Submarine
                Battle in Calcutta
                    Thai attack with 1 Artillery, 4 Infantry, 3 Marines and 2 Tanks
                    British defend with 1 AAGun, 3 Bunkers, 1 EarlyFighter, 7 Elites, 1 Factory and 1 Tank
                        Thai roll dice for 1 Artillery, 4 Infantry, 3 Marines and 2 Tanks in Calcutta, round 1 :  4/10 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter, 7 Elites and 1 Tank in Calcutta, round 1 :  5/12 hits
                        4 Elites owned by the British , 1 Marine owned by the Thai and 4 Infantry owned by the Thai lost in Calcutta
                        Thai roll dice for 1 Artillery, 2 Marines and 2 Tanks in Calcutta, round 2 :  2/5 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter, 3 Elites and 1 Tank in Calcutta, round 2 :  4/8 hits
                        2 Elites owned by the British , 1 Artillery owned by the Thai , 2 Marines owned by the Thai and 1 Tank owned by the Thai lost in Calcutta
                        Thai roll dice for 1 Tank in Calcutta, round 3 :  1/1 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter, 1 Elite and 1 Tank in Calcutta, round 3 :  2/6 hits
                        1 Elite owned by the British and 1 Tank owned by the Thai lost in Calcutta
                    British win with 3 Bunkers, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is -3
                    Casualties for British: 7 Elites
                    Casualties for Thai: 1 Artillery, 4 Infantry, 3 Marines and 2 Tanks

    Non Combat Move - Thai
                5 Infantry moved from E.India to C.India
                4 Infantry moved from Bengal to E.India
                2 Fighters moved from sz50 to sz69

    Place Units - Thai
                1 T.Boat and 2 Transports placed in sz73
                2 Transports placed in sz60

    Turn Complete - Thai
                Thai collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :10

    Combat Move - British
                3 units repaired.
                1 Tank moved from Calcutta to S.India
                      British take S.India from Hisaichi
                1 Tank moved from S.India to M.India
                      British take M.India from Hisaichi
                1 B.Transport moved from sz3 to sz5
                1 Transport moved from sz3 to sz5
                1 Tank moved from Janeca to N.Canada
                2 Infantry moved from Janeca to Terrace

    Purchase Units - British
                British buy 11 Infantry; Remaining resources: 1 PUs;

    Combat - British

    Non Combat Move - British

    Place Units - British
                8 Infantry placed in Calcutta
                3 Infantry placed in Janeca

    Turn Complete - British
                British collect 25 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :10

    Combat Move - Anzac
                4 Submarines moved from sz46 to sz70
                3 Submarines moved from sz50 to sz46
                2 EarlyFighters moved from Melbourne to Darwin
                2 Infantry moved from Melbourne to S.W.Australia
                1 Marine moved from Melbourne to S.W.Australia

    Purchase Units - Anzac
                Anzac buy 1 Infantry and 4 Submarines; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in sz70
                    Anzac attack with 4 Submarines
                    Hisaichi defend with 1 Battleship and 6 S.Subs
                        Anzac roll dice for 4 Submarines in sz70, round 1 :  2/4 hits
                        Hisaichi roll dice for 6 S.Subs in sz70, round 1 :  1/6 hits
                        Hisaichi roll dice for 1 Battleship in sz70, round 1 :  1/1 hits
                        2 Submarines owned by the Anzac and 2 S.Subs owned by the Hisaichi lost in sz70
                        Anzac roll dice for 2 Submarines in sz70, round 2 :  1/2 hits
                        Hisaichi roll dice for 4 S.Subs in sz70, round 2 :  1/4 hits
                        Hisaichi roll dice for 1 Battleship in sz70, round 2 :  0/1 hits
                        1 Submarine owned by the Anzac and 1 S.Sub owned by the Hisaichi lost in sz70
                        Anzac roll dice for 1 Submarine in sz70, round 3 :  0/1 hits
                        Hisaichi roll dice for 3 S.Subs in sz70, round 3 :  0/3 hits
                        Hisaichi roll dice for 1 Battleship in sz70, round 3 :  1/1 hits
                        1 Submarine owned by the Anzac lost in sz70
                    Hisaichi win with 1 Battleship and 3 S.Subs remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 3 S.Subs
                    Casualties for Anzac: 4 Submarines

    Non Combat Move - Anzac

    Place Units - Anzac
                4 Submarines placed in sz37
                1 Infantry placed in Darwin

    Turn Complete - Anzac
                Anzac collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :10

    Combat Move - Americans
                2 Destroyers moved from sz4 to sz3
                3 S.Subs moved from sz10 to sz3
                2 Infantry moved from N.Canada to Anchorage
                1 Artillery moved from N.Canada to Anchorage
                1 B.Transport moved from sz10 to sz4
                3 Infantry moved from Alaska to sz4
                2 Tanks moved from Alaska to sz4
                1 Artillery moved from Alaska to sz4
                3 Infantry moved from sz4 to Palana
                2 Tanks moved from sz4 to Palana
                1 Artillery moved from sz4 to Palana
                1 L.Fighter moved from sz3 to Palana
                4 Destroyers moved from sz20 to sz3
                1 Destroyer moved from sz22 to sz9

    Purchase Units - Americans
                Americans buy 2 Artillerys, 2 B.Transports, 1 Elite, 2 Marines and 8 Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Palana
                    Americans attack with 1 Artillery, 3 Infantry, 1 L.Fighter and 2 Tanks
                    Masaharu defend with 8 Infantry
                        Americans roll dice for 1 Artillery, 3 Infantry, 1 L.Fighter and 2 Tanks in Palana, round 1 :  0/7 hits
                        Masaharu roll dice for 8 Infantry in Palana, round 1 :  2/8 hits
                        2 Infantry owned by the Americans lost in Palana
                        Americans roll dice for 1 Artillery, 1 Infantry, 1 L.Fighter and 2 Tanks in Palana, round 2 :  3/5 hits
                        Masaharu roll dice for 8 Infantry in Palana, round 2 :  2/8 hits
                        1 Artillery owned by the Americans , 3 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Palana
                        Americans roll dice for 1 L.Fighter and 2 Tanks in Palana, round 3 :  2/3 hits
                        Masaharu roll dice for 5 Infantry in Palana, round 3 :  2/5 hits
                        2 Infantry owned by the Masaharu and 2 Tanks owned by the Americans lost in Palana
                    Masaharu win with 3 Infantry remaining. Battle score for attacker is -10
                    Casualties for Masaharu: 5 Infantry
                    Casualties for Americans: 1 Artillery, 3 Infantry and 2 Tanks
                    1 L.Fighter owned by the Americans retreated

    Non Combat Move - Americans
                1 L.Fighter moved from Palana to Kamchatka

    Place Units - Americans
                1 Artillery and 1 Elite placed in Alaska
                2 B.Transports and 8 Submarines placed in sz23
                1 Artillery and 2 Marines placed in Los Angeles

    Turn Complete - Americans
                Americans collect 81 PUs; end with 81 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :10

    Combat Move - Masaharu
                1 Mech.Inf moved from Krasnoyarsk to Bratsk
                      Masaharu take Bratsk from Russians
                1 Mech.Inf moved from Bratsk to Angarsk
                1 Tank moved from Krasnoyarsk to Ustkut
                1 Tank moved from Achinsk to Bratsk
                1 Infantry moved from Vladivostok to sz15
                8 Infantry moved from Akina to sz15
                6 Infantry and 3 Transports moved from sz15 to sz7
                6 Infantry moved from sz7 to Kamchatka
                3 Infantry moved from Palana to Kamchatka
                1 Infantry and 1 S.Sub moved from sz15 to sz7
                1 Infantry moved from sz7 to Kamchatka
                2 Infantry and 2 T.Boats moved from sz15 to sz1
                2 Infantry moved from sz1 to Ostrov
                5 Destroyers moved from sz15 to sz7
                1 Fighter moved from Akina to Kamchatka
                6 Infantry moved from Manchuria to Amursk

    Purchase Units - Masaharu
                Masaharu buy 1 Bomber, 1 L.Fighter and 2 NakajimaG5Ns; Remaining resources: 1 PUs;

    Combat - Masaharu
                Battle in Kamchatka
                    Masaharu attack with 1 Fighter and 10 Infantry
                    British defend with 2 Infantry and 2 Tanks; Americans defend with 1 L.Fighter
                        Masaharu roll dice for 1 Fighter and 10 Infantry in Kamchatka, round 1 :  0/11 hits
                        Russians roll dice for 2 Infantry, 1 L.Fighter and 2 Tanks in Kamchatka, round 1 :  3/5 hits
                        3 Infantry owned by the Masaharu lost in Kamchatka
                        Masaharu roll dice for 1 Fighter and 7 Infantry in Kamchatka, round 2 :  1/8 hits
                        Russians roll dice for 2 Infantry, 1 L.Fighter and 2 Tanks in Kamchatka, round 2 :  3/5 hits
                        1 Infantry owned by the British and 3 Infantry owned by the Masaharu lost in Kamchatka
                        Masaharu roll dice for 1 Fighter and 4 Infantry in Kamchatka, round 3 :  2/5 hits
                        Russians roll dice for 1 Infantry, 1 L.Fighter and 2 Tanks in Kamchatka, round 3 :  1/4 hits
                        1 Tank owned by the British , 1 Infantry owned by the British and 1 Infantry owned by the Masaharu lost in Kamchatka
                        Masaharu roll dice for 1 Fighter and 3 Infantry in Kamchatka, round 4 :  1/4 hits
                        Russians roll dice for 1 L.Fighter and 1 Tank in Kamchatka, round 4 :  2/2 hits
                        1 Tank owned by the British and 2 Infantry owned by the Masaharu lost in Kamchatka
                        Masaharu roll dice for 1 Fighter and 1 Infantry in Kamchatka, round 5 :  1/2 hits
                        Russians roll dice for 1 L.Fighter in Kamchatka, round 5 :  1/1 hits
                    1 L.Fighter owned by the Americans and 1 Infantry owned by the Masaharu lost in Kamchatka
                    Masaharu win with 1 Fighter remaining. Battle score for attacker is 6
                    Casualties for British: 2 Infantry and 2 Tanks
                    Casualties for Americans: 1 L.Fighter
                    Casualties for Masaharu: 10 Infantry

    Non Combat Move - Masaharu
                1 Fighter moved from Kamchatka to Palana
                6 Tanks moved from Urumal to Jinquan

    Place Units - Masaharu
                1 Bomber, 1 L.Fighter and 2 NakajimaG5Ns placed in Akina

    Turn Complete - Masaharu
                Masaharu collect 47 PUs; end with 48 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :11

    Combat Move - Yamamoto
                6 Mech.Infs moved from E.India to Calcutta
                2 Tanks moved from India to Calcutta
                      Yamamoto take S.India from British
                1 Infantry moved from N.Japan to sz16
                1 Infantry and 1 T.Boat moved from sz16 to sz7
                1 Infantry moved from sz7 to Kamchatka
                      Yamamoto take Kamchatka from Russians
                4 Submarines moved from sz78 to sz7
                6 L.Fighters moved from Moresby to sz46
                1 S.Sub moved from sz72 to sz9
                1 S.Sub moved from sz45 to sz9
                1 Infantry moved from Gaferut to sz45
                1 Infantry moved from Pikelot to sz45
                1 Infantry and 1 S.Sub moved from sz45 to sz30
                1 Infantry and 1 S.Sub moved from sz45 to sz20
                1 Infantry moved from sz20 to Bikini
                      Yamamoto take Bikini from Americans
                1 Infantry moved from sz30 to Wohto
                      Yamamoto take Wohto from Americans
                1 Artillery and 1 Infantry moved from Ani Jima to sz78
                1 Artillery, 1 Infantry and 1 Transport moved from sz78 to sz7
                1 Artillery and 1 Infantry moved from sz7 to Kamchatka
                3 Submarines moved from sz74 to sz16

    Purchase Units - Yamamoto
                Yamamoto buy 10 Cruisers, 8 Infantry and 1 Marine; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in sz46
                    Yamamoto attack with 6 L.Fighters
                    Anzac defend with 3 Submarines
                        Yamamoto roll dice for 6 L.Fighters in sz46, round 1 :  1/6 hits
                        1 Submarine owned by the Anzac lost in sz46
                    2 Submarines owned by the Anzac Submerged
                    Yamamoto win with 6 L.Fighters remaining. Battle score for attacker is 6
                    Casualties for Anzac: 1 Submarine
                Battle in sz9
                    Yamamoto attack with 2 S.Subs
                    Americans defend with 1 Destroyer
                        Yamamoto roll dice for 2 S.Subs in sz9, round 1 :  1/2 hits
                        Americans roll dice for 1 Destroyer in sz9, round 1 :  0/1 hits
                        1 Destroyer owned by the Americans lost in sz9
                    Yamamoto win with 2 S.Subs remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 Destroyer
                Battle in Calcutta
                    Yamamoto attack with 6 Mech.Infs and 2 Tanks
                    British defend with 1 AAGun, 3 Bunkers, 1 EarlyFighter, 1 Factory and 8 Infantry
                        Yamamoto roll dice for 6 Mech.Infs and 2 Tanks in Calcutta, round 1 :  1/8 hits
                    Units damaged: 1 Bunker owned by the British
                        British roll dice for 3 Bunkers, 1 EarlyFighter and 8 Infantry in Calcutta, round 1 :  5/12 hits
                    5 Mech.Infs owned by the Yamamoto lost in Calcutta
                        Yamamoto roll dice for 1 Mech.Inf and 2 Tanks in Calcutta, round 2 :  1/3 hits
                    Units damaged: 1 Bunker owned by the British
                        British roll dice for 3 Bunkers, 1 EarlyFighter and 8 Infantry in Calcutta, round 2 :  3/12 hits
                        2 Tanks owned by the Yamamoto and 1 Mech.Inf owned by the Yamamoto lost in Calcutta
                    British win with 3 Bunkers, 1 EarlyFighter and 8 Infantry remaining. Battle score for attacker is -40
                    Casualties for Yamamoto: 6 Mech.Infs and 2 Tanks

    Non Combat Move - Yamamoto
                2 Battleships and 4 Transports moved from sz66 to sz73
                8 S.Subs moved from sz60 to sz71
                2 S.Subs moved from sz71 to sz72
                2 Infantry moved from Punay to sz71
                2 Infantry moved from Samar to sz71
                2 Infantry moved from Manila to sz71
                6 Infantry and 6 S.Subs moved from sz71 to sz72
                6 Infantry moved from sz72 to Iwo Jima
                1 Destroyer moved from sz72 to sz47
                1 Destroyer moved from sz72 to sz45
                2 Destroyers moved from sz68 to sz72
                6 Submarines moved from sz67 to sz78
                2 Transports moved from sz63 to sz66
                2 Artillerys and 2 Infantry moved from Kaask to Bratsk
                3 Infantry moved from Hankou to Kichedung
                6 L.Fighters moved from sz46 to Wake

    Place Units - Yamamoto
                8 Cruisers placed in sz78
                2 Cruisers placed in sz74
                1 Marine placed in Kichedung
                Yamamoto undo move 3.
                Yamamoto undo move 2.
                Yamamoto undo move 1.
                3 Cruisers placed in sz49
                7 Cruisers placed in sz78
                1 Marine placed in Tokyo
                3 Infantry placed in Kichedung
                5 Infantry placed in Hongkong

    Turn Complete - Yamamoto
                Yamamoto collect 124 PUs; end with 124 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :11

    Combat Move - Hisaichi
                1 unit repaired.
                10 Mech.Infs moved from E.India to Calcutta
                3 Submarines moved from sz67 to sz78
                12 Destroyers and 2 Submarines moved from sz1 to sz3
                1 Destroyer and 7 Submarines moved from sz79 to sz1
                2 Tanks moved from W.India to M.India
                1 Battleship moved from sz70 to sz46
                3 S.Subs moved from sz70 to sz46

    Purchase Units - Hisaichi
                Hisaichi buy 5 NakajimaG5Ns; Remaining resources: 2 PUs;

    Combat - Hisaichi
                Battle in sz3
                    Hisaichi attack with 12 Destroyers and 2 Submarines
                    Americans defend with 1 Carrier, 7 Destroyers, 5 S.Subs and 2 Submarines
                        Hisaichi roll dice for 2 Submarines in sz3, round 1 :  0/2 hits
                        Americans roll dice for 5 S.Subs and 2 Submarines in sz3, round 1 :  1/7 hits
                        Hisaichi roll dice for 12 Destroyers in sz3, round 1 :  4/12 hits
                        Americans roll dice for 1 Carrier and 7 Destroyers in sz3, round 1 :  5/8 hits
                    2 S.Subs owned by the Americans , 2 Submarines owned by the Hisaichi , 4 Destroyers owned by the Hisaichi and 2 Submarines owned by the Americans lost in sz3
                        Americans roll dice for 3 S.Subs in sz3, round 2 :  1/3 hits
                        Hisaichi roll dice for 8 Destroyers in sz3, round 2 :  1/8 hits
                        Americans roll dice for 1 Carrier and 7 Destroyers in sz3, round 2 :  6/8 hits
                    1 S.Sub owned by the Americans and 7 Destroyers owned by the Hisaichi lost in sz3
                    1 Destroyer retreated to sz7
                    Americans win with 1 Carrier, 7 Destroyers and 2 S.Subs remaining. Battle score for attacker is -61
                    Casualties for Hisaichi: 11 Destroyers and 2 Submarines
                    Casualties for Americans: 3 S.Subs and 2 Submarines
                Battle in sz46
                    Hisaichi attack with 1 Battleship and 3 S.Subs
                    Anzac defend with 2 Submarines
                        Hisaichi roll dice for 3 S.Subs in sz46, round 1 :  2/3 hits
                        Anzac roll dice for 2 Submarines in sz46, round 1 :  1/2 hits
                    Units damaged: 1 Battleship owned by the Hisaichi
                        2 Submarines owned by the Anzac lost in sz46
                    Hisaichi win with 1 Battleship and 3 S.Subs remaining. Battle score for attacker is 12
                    Casualties for Anzac: 2 Submarines
                Battle in M.India
                    Hisaichi attack with 2 Tanks
                    British defend with 1 Tank
                        Hisaichi roll dice for 2 Tanks in M.India, round 1 :  0/2 hits
                        British roll dice for 1 Tank in M.India, round 1 :  1/1 hits
                        1 Tank owned by the Hisaichi lost in M.India
                        Hisaichi roll dice for 1 Tank in M.India, round 2 :  1/1 hits
                        British roll dice for 1 Tank in M.India, round 2 :  0/1 hits
                        1 Tank owned by the British lost in M.India
                    Hisaichi win, taking M.India from British with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Tank
                    Casualties for British: 1 Tank
                Battle in Calcutta
                    Hisaichi attack with 10 Mech.Infs
                    British defend with 1 AAGun, 3 Bunkers, 1 EarlyFighter, 1 Factory and 8 Infantry
                        Hisaichi roll dice for 10 Mech.Infs in Calcutta, round 1 :  4/10 hits
                    Units damaged: 1 Bunker owned by the British
                        British roll dice for 3 Bunkers, 1 EarlyFighter and 8 Infantry in Calcutta, round 1 :  6/12 hits
                    6 Mech.Infs owned by the Hisaichi and 3 Infantry owned by the British lost in Calcutta
                        Hisaichi roll dice for 4 Mech.Infs in Calcutta, round 2 :  1/4 hits
                        British roll dice for 3 Bunkers, 1 EarlyFighter and 5 Infantry in Calcutta, round 2 :  4/9 hits
                    4 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the British lost in Calcutta
                    British win with 3 Bunkers, 1 EarlyFighter and 4 Infantry remaining. Battle score for attacker is -42
                    Casualties for Hisaichi: 10 Mech.Infs
                    Casualties for British: 4 Infantry

    Non Combat Move - Hisaichi
                2 Tanks moved from W.Tibet to E.India
                3 Tanks moved from Bengal to C.India
                1 Infantry moved from Bengal to E.India
                1 Tank moved from Bikaner to India
                2 Infantry moved from Gansu to Ulaan
                1 AAGun moved from Gobi to Tsingnan

    Place Units - Hisaichi
                3 NakajimaG5Ns placed in Amursk
                2 NakajimaG5Ns placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 91 PUs; end with 93 PUs total

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