• @pr0c3ss:

    Assumed you would keep the planes grounded in Italy

    Incorrect. I would have scrambled to save my fighters. Will reroll combat in this forum, below.

    First, your sub:

    :1d6:

    You destroyer:

    :1d6:

    My destroyer:

    :1d6:

    My two fighters:

    :2d6:


  • Ahem. Take two  :-D

    Your sub:

    DiceRolling 1d6:
    (4)

    Your destroyer:

    DiceRolling 1d6:
    (4)

    My destroyer:

    DiceRolling 1d6:
    (5)

    My two fighters:

    DiceRolling 2d6:
    (4, 6)


  • @Make_It_Round:

    Ahem. Take two  :-D

    Your sub:

    DiceRolling 1d6:
    (4)

    Your destroyer:

    DiceRolling 1d6:

    Okay, so one of my fighters hit, and everything else missed.

    First, which unit do you want to take off for the casualty?

    Secondly, do you want to break off the attack?
    (4)

    My destroyer:

    DiceRolling 1d6:
    (5)

    My two fighters:

    DiceRolling 2d6:
    (4, 6)


  • Okay, so one of my fighters hit, and everything else missed.

    First, which unit do you want to take off for the casualty?

    Secondly, do you want to break off the attack?


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                2 armour moved from Ukraine to Romania
                1 mech_infantry moved from Ukraine to Romania
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Suiyuyan to Central Mongolia
                1 infantry moved from Shensi to Suiyuyan

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 2 armour and 1 artillery
                        Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Romania, round 1 :  1/4 hits
                        Germans roll dice for 2 armour and 1 artillery in Romania, round 1 :  2/3 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Romania
                        Russians roll dice for 2 armour in Romania, round 2 :  1/2 hits
                        Germans roll dice for 2 armour in Romania, round 2 :  1/2 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Romania
                        Russians roll dice for 1 armour in Romania, round 3 :  1/1 hits
                        Germans roll dice for 1 armour in Romania, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 armour and 1 artillery
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Russia to Nenetsia
                1 infantry moved from Smolensk to Vologda
                2 artilleries moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs


  • Once you answer the questions above, I’ll do the appropriate edits.  :-P


  • a little sick and not sure whats going on here lol… i’ll trust your judgement to place whatever and wherever you would  8-)


  • Okay, take Japan’s turn then, as it won’t matter anyway. I’ll edit it afterwards… Hope you’re feeling better for the big show tomorrow!  :|


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to Korea
                2 infantry moved from Manchuria to Korea
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                      Japanese take 20 Sea Zone from ANZAC
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from 36 Sea Zone to Japan

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Korea, round 1 :  1/3 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 1 :  3/4 hits
                        2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter and 8 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,6,3,1,3
                Japanese collect 21 PUs (8 lost to blockades); end with 23 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to Southern Italy: 2 fighters
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                    Americans roll 3 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Buryatia
                      Russians take Amur from Japanese
                      Russians take Buryatia from Japanese
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                      Americans take 97 Sea Zone from Germans
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 fighter moved from Southern Italy to Greater Southern Germany

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 92 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 battleship
                        Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 battleship in 93 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 battleship
                Battle in 110 Sea Zone
                    Americans attack with 2 destroyers and 4 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers and 4 transports in 110 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 destroyers and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Manchuria
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun
                Battle in Normandy Bordeaux
                    Americans attack with 4 artilleries and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 1 :  2/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Greater Southern Germany
                    Americans attack with 1 fighter
                    Germans defend with 1 bomber
                        Americans roll dice for 1 fighter in Greater Southern Germany, round 1 :  1/1 hits
                        Germans roll dice for 1 bomber in Greater Southern Germany, round 1 :  0/1 hits
                        1 bomber owned by the Germans lost in Greater Southern Germany
                    Americans win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Americans
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from Greater Southern Germany to Southern Italy
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Caroline Islands to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber placed in Korea
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                3 mech_infantrys moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                3 infantry moved from Trans-Jordan to Egypt
                3 submarines moved from 36 Sea Zone to 19 Sea Zone
                      UK_Pacific take 20 Sea Zone from Japanese

    Combat - British
                Battle in 19 Sea Zone
                    British attack with 3 submarines
                    Japanese defend with 1 battleship and 1 carrier
                        British roll dice for 3 submarines in 19 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 carrier in 19 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                        British roll dice for 2 submarines in 19 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese lost in 19 Sea Zone
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                        British roll dice for 1 submarine in 19 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 submarine in 19 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the British lost in 19 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 carrier
                    Casualties for British: 3 submarines
                Battle in Egypt
                    British attack with 2 artilleries, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 armour and 1 harbour
                        British roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Egypt, round 1 :  3/9 hits
                        Italians roll dice for 2 armour in Egypt, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - British
                3 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                3 infantry moved from Persia to Northwest Persia
                3 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                2 armour moved from Kiangsi to Chahar
                1 aaGun moved from Kiangsi to Anhwe

    Place Units - British
                2 destroyers and 2 transports placed in 109 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                2 transports placed in 36 Sea Zone
                1 armour placed in French Indo China
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 31 PUs; end with 31 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour
                    Some Units in Kwangtung change ownership: 1 harbour
                    Some Units in French Indo China change ownership: 1 armour
                    Some Units in 36 Sea Zone change ownership: 2 transports


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - Italians
                3 infantry moved from Libya to Tobruk
                1 infantry moved from Alexandria to Tobruk

    Non Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in 19 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 battleship
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Philippines
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 harbour
                        ANZAC roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 1 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 3 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Philippines, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Philippines, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from United Kingdom to 110 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 battleship, 2 destroyers and 8 infantry; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour moved from Germany to Romania
                1 armour moved from Germany to Baltic States
                4 infantry moved from Poland to Baltic States
                1 infantry moved from Archangel to Vologda
                1 artillery moved from Archangel to Vologda
                1 armour moved from Archangel to Nenetsia
                1 artillery moved from Archangel to Smolensk
                1 mech_infantry moved from Archangel to Belarus
                1 armour moved from Novgorod to Belarus
                2 armour moved from Novgorod to Smolensk
                2 armour moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                5 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 fighter moved from Germany to France
                1 fighter moved from Karelia to Western Germany

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Germans attack with 3 armour
                    Russians defend with 1 armour
                        Germans roll dice for 3 armour in Romania, round 1 :  2/3 hits
                        Russians roll dice for 1 armour in Romania, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Nenetsia
                    Germans attack with 1 armour
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour in Nenetsia, round 1 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 1 :  0/1 hits
                        Germans roll dice for 1 armour in Nenetsia, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 artillery and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 6 infantry in Western Ukraine, round 1 :  1/8 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 4 armour and 2 artilleries
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 :  1/6 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans

    Place Units - Germans
                3 infantry placed in France
                3 infantry placed in Southern France
                2 infantry placed in Germany
                Germans undo move 3.
                Germans undo move 2.
                5 infantry placed in Western Germany
                1 battleship and 2 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
                Germans collect 51 PUs (1 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Central Mongolia to Dzavhan
                1 infantry moved from Suiyuyan to Kansu
                1 armour, 2 artilleries and 7 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 armour, 2 artilleries and 7 infantry
                    Germans defend with 4 armour and 2 artilleries
                        Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Smolensk, round 1 :  1/10 hits
                        Germans roll dice for 4 armour and 2 artilleries in Smolensk, round 1 :  3/6 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Smolensk, round 2 :  2/7 hits
                        Germans roll dice for 4 armour and 1 artillery in Smolensk, round 2 :  3/5 hits
                        3 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Smolensk, round 3 :  2/4 hits
                        Germans roll dice for 3 armour in Smolensk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
                        Russians roll dice for 1 armour and 2 artilleries in Smolensk, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Smolensk, round 4 :  1/1 hits
                        1 artillery owned by the Russians lost in Smolensk
                        Russians roll dice for 1 armour and 1 artillery in Smolensk, round 5 :  1/2 hits
                        Germans roll dice for 1 armour in Smolensk, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 armour and 2 artilleries
                    Casualties for Russians: 2 artilleries and 7 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                1 destroyer and 1 fighter placed in 6 Sea Zone
                Japanese undo move 1.
                1 destroyer placed in 6 Sea Zone
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,3,3,5,2,4,4
                Japanese collect 6 PUs (8 lost to blockades); end with 8 PUs total


  • Scramb-o  :?

    Scramble.tsvg

Suggested Topics

  • 2
  • 7
  • 34
  • 35
  • 26
  • 101
  • 100
  • 49
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.4k

Users

39.9k

Topics

1.7m

Posts