• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Manchuria to Korea
                2 fighters moved from Manchuria to Korea
                4 infantry moved from Jehol to Chahar
                1 artillery moved from Jehol to Chahar
                6 infantry moved from Anhwe to Hunan
                2 artilleries moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Hunan
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                5 infantry moved from Kwangtung to Kwangsi
                2 artilleries moved from Kwangtung to Kwangsi
                5 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Yunnan
                3 fighters moved from Kiangsi to Yunnan
                1 tactical_bomber moved from Kiangsi to Yunnan
                3 tactical_bombers moved from 36 Sea Zone to Yunnan
                3 fighters moved from 36 Sea Zone to Yunnan
                2 tactical_bombers moved from Manchuria to 6 Sea Zone
                2 fighters moved from Jehol to 6 Sea Zone
                2 tactical_bombers moved from Jehol to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Hainan to Yunnan
                1 fighter moved from Formosa to Guam

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 cruiser, 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 4 tactical_bombers in 6 Sea Zone, round 1 :  5/8 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
                Battle in Guam
                    Japanese attack with 1 fighter
                    Americans defend with 1 airfield and 1 fighter
                        Japanese roll dice for 1 fighter in Guam, round 1 :  1/1 hits
                        Americans roll dice for 1 fighter in Guam, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Guam
                    Americans win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 fighter
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 6 fighters, 5 infantry and 4 tactical_bombers
                    British defend with 2 infantry; Chinese defend with 10 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 1 :  12/17 hits
                        Chinese roll dice for 12 infantry in Yunnan, round 1 :  6/12 hits
                        2 infantry owned by the British , 5 infantry owned by the Japanese , 10 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win with 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for British: 2 infantry
                    Casualties for Chinese: 10 infantry
                Battle in Hunan
                    Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Hunan, round 1 :  0/9 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 :  2/8 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Kwangsi
                    Japanese attack with 2 artilleries and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 1 :  2/7 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 37 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Korea
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Korea, round 1 :  0/4 hits
                        Americans roll dice for 2 infantry in Korea, round 1 :  0/2 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 :  0/4 hits
                        Americans roll dice for 2 infantry in Korea, round 2 :  0/2 hits
                        Japanese roll dice for 2 fighters and 2 infantry in Korea, round 3 :  3/4 hits
                        Americans roll dice for 2 infantry in Korea, round 3 :  0/2 hits
                        2 infantry owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 4 infantry in Chahar, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                3 carriers moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from Korea to Japan
                1 bomber moved from Yunnan to Kwangtung
                4 tactical_bombers moved from Yunnan to 37 Sea Zone
                2 fighters moved from Yunnan to 37 Sea Zone
                4 fighters moved from Yunnan to Kwangtung
                1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                4 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 destroyers and 1 submarine placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total


  • <scramble>Scramble.tsvg</scramble>


  • yup


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 4 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 fighter and 1 transport
                        Americans roll dice for 1 bomber in 97 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Italians and 1 bomber owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 bomber
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  1/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from Midway to Wake Island
                1 tactical_bomber moved from Hawaiian Islands to Wake Island
                1 armour moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                3 mech_infantrys moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 artilleries placed in Western United States
                4 destroyers and 2 transports placed in 10 Sea Zone
                1 infantry placed in Central United States
                1 submarine and 1 transport placed in 101 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi
                3 artilleries moved from Suiyuyan to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • SCRAM-BAM-THANKYOUMA’AM

    Scramble.tsvg


  • ye goooo on…full scram


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Yunnan
                1 artillery and 4 infantry moved from Burma to Yunnan
                1 transport moved from 41 Sea Zone to 75 Sea Zone
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Italians with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 112 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 3 fighters
                    Germans defend with 1 cruiser, 3 destroyers, 2 fighters and 1 transport
                        British roll dice for 1 bomber, 1 destroyer and 3 fighters in 112 Sea Zone, round 1 :  2/5 hits
                        Germans roll dice for 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 1 :  3/6 hits
                        1 bomber owned by the British , 1 fighter owned by the British , 2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                    retreated to 112 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 destroyers
                    Casualties for British: 1 bomber, 1 destroyer and 1 fighter
                Battle in Normandy Bordeaux
                    British attack with 1 armour and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        British roll dice for 1 armour in Normandy Bordeaux, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win with no units remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Malta to Egypt
                1 fighter moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 artilleries and 3 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Suiyuyan to Burma
                2 aaGuns moved from Burma to Yunnan

    Place Units - British
                2 destroyers placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,6,5,5,3,1,3,3,6,2,3,6,1,3,3
                UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
                Some Units in India change ownership: 3 armour


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 cruiser; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Kenya to Belgian Congo
                1 artillery moved from Kenya to Belgian Congo
                1 bomber moved from Southern Italy to Egypt
                3 infantry moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 mech_infantry moved from Alexandria to Egypt

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 2 artilleries, 1 fighter, 1 harbour and 3 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 1 :  2/7 hits
                        British roll dice for 2 artilleries, 1 fighter and 5 infantry in Egypt, round 1 :  5/8 hits
                        2 infantry owned by the ANZAC , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Egypt
                    1 armour owned by the Italians retreated to Alexandria
                    British win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Ethiopia

    Place Units - Italians
                1 cruiser placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Wake Island to Guam
                1 fighter moved from Philippines to 20 Sea Zone
                1 infantry moved from Shan State to Yunnan

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 20 Sea Zone to Guam
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Nigeria to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 5 and gets 0 hits

    Purchase Units - Germans
                Germans buy 3 destroyers and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                11 infantry moved from Baltic States to Novgorod
                3 artilleries moved from Baltic States to Novgorod
                1 infantry moved from Poland to Baltic States
                2 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Northern Italy to Romania
                4 armour moved from Germany to Romania
                1 bomber moved from Germany to Romania
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                10 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Norway
                2 tactical_bombers moved from France to Romania
                1 fighter moved from Western Germany to Romania
                1 submarine moved from 118 Sea Zone to 124 Sea Zone

    Combat - Germans
                Battle in Romania
                    Germans attack with 4 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 4 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 1 :  7/11 hits
                        Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Romania, round 1 :  1/6 hits
                        1 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 4 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Battle in Norway
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 cruiser in Norway, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 infantry in Norway, round 1 :  1/3 hits
                        Russians roll dice for 2 infantry in Norway, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Norway
                        Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Germans attack with 3 artilleries and 11 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 3 artilleries and 11 infantry in Novgorod, round 1 :  6/14 hits
                        Russians roll dice for 3 infantry in Novgorod, round 1 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 fighter moved from Norway to Western Germany
                2 bombers moved from Romania to Western Germany
                1 fighter moved from Romania to Germany
                2 tactical_bombers moved from Romania to Germany

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                3 infantry placed in Western Germany
                3 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
                EDIT: Adding units owned by Germans to Holland Belgium: 2 aaGuns
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                10 infantry moved from Amur to Manchuria
                8 infantry moved from Amur to Korea
                2 infantry moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                2 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 fighter moved from Vyborg to Novgorod
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
                1 fighter moved from 113 Sea Zone to Novgorod
                1 infantry moved from Karelia to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
                        Russians roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 1 :  5/11 hits
                        Germans roll dice for 3 artilleries and 10 infantry in Novgorod, round 1 :  4/13 hits
                        4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 :  4/7 hits
                        Germans roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 :  2/8 hits
                        2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Novgorod, round 3 :  4/5 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Novgorod, round 3 :  0/4 hits
                        1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 artilleries and 10 infantry
                    Casualties for Russians: 6 infantry
                Battle in Korea
                    Russians attack with 8 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 8 infantry in Korea, round 1 :  2/8 hits
                        Japanese roll dice for 2 infantry in Korea, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Russians attack with 10 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        Russians roll dice for 10 infantry in Manchuria, round 1 :  1/10 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 8 infantry in Manchuria, round 2 :  1/8 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 8 infantry in Manchuria, round 3 :  1/8 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Amur to Korea
                1 aaGun moved from Amur to Manchuria
                2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from Vyborg to Novgorod
                1 aaGun moved from Karelia to Novgorod
                1 tactical_bomber moved from Novgorod to 115 Sea Zone
                2 fighters moved from Novgorod to 115 Sea Zone
                1 fighter moved from Novgorod to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 4 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Bessarabia
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 artilleries and 7 infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,1,3,3,1,5,5
                Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs


  • didnt think russia could go to war with japan until round 4  :x :|


  • @pr0c3ss:

    didnt think russia could go to war with japan until round 4  :x :|

    Nope… that’s only on the German side.  :evil: :evil: :evil: :evil: :evil:


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 cruiser and 3 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                6 infantry moved from Chahar to Jehol
                1 artillery moved from Chahar to Jehol
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                4 infantry moved from Hunan to Yunnan
                2 artilleries moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                4 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 fighters moved from Kwangtung to Yunnan
                2 fighters moved from Kwangtung to Japan
                1 bomber moved from Kwangtung to Yunnan
                4 tactical_bombers moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to Yunnan
                2 destroyers moved from 37 Sea Zone to 20 Sea Zone
                1 battleship moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                3 carriers moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the ANZAC lost in 45 Sea Zone
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 2 aaGuns, 1 artillery and 5 infantry
                        AA guns fire in Yunnan :  1/6 hits
                        1 fighter owned by the Japanese lost in Yunnan
                        Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 :  5/20 hits
                        Chinese roll dice for 2 aaGuns, 1 artillery and 6 infantry in Yunnan, round 1 :  1/7 hits
                        3 infantry owned by the British , 1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Yunnan
                        Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 :  6/19 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                        2 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                4 tactical_bombers moved from Yunnan to Kwangtung
                3 fighters moved from Yunnan to Kwangtung
                1 bomber moved from Yunnan to Kwangtung

    Place Units - Japanese
                1 cruiser and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 28 PUs total


  • U scram?

    Scramble.tsvg


  • i scram…all


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 10 submarines and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                2 fighters moved from 33 Sea Zone to 45 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 1 cruiser, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern Italy

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 :  1/6 hits
                        1 carrier owned by the Americans lost in 20 Sea Zone
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 :  2/6 hits
                        1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 :  1/3 hits
                        Japanese roll dice for 3 carriers, 1 cruiser and 1 destroyer in 20 Sea Zone, round 4 :  3/5 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 3 carriers and 1 cruiser remaining. Battle score for attacker is -55
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in 45 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 battleship and 1 destroyer
                        Americans roll dice for 2 fighters in 45 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                        Americans roll dice for 1 fighter in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 battleship remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 fighters
                Battle in 95 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers, 1 submarine and 4 transports
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 1 :  0/3 hits
                        Italians roll dice for 1 cruiser in 95 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Southern Italy
                    Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
                        Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 :  2/8 hits
                        Italians roll dice for 2 aaGuns and 6 infantry in Southern Italy, round 1 :  1/6 hits
                        2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 :  1/7 hits
                        Italians roll dice for 6 infantry in Southern Italy, round 2 :  0/6 hits
                        1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 :  0/7 hits
                        Italians roll dice for 5 infantry in Southern Italy, round 3 :  1/5 hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 4 :  2/6 hits
                        Italians roll dice for 5 infantry in Southern Italy, round 4 :  2/5 hits
                        2 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 5 :  1/4 hits
                        Italians roll dice for 3 infantry in Southern Italy, round 5 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Italy, round 6 :  1/3 hits
                        Italians roll dice for 2 infantry in Southern Italy, round 6 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour and 1 infantry in Southern Italy, round 7 :  0/2 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 7 :  1/1 hits
                        1 infantry owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour in Southern Italy, round 8 :  1/1 hits
                        Italians roll dice for 1 infantry in Southern Italy, round 8 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 2 aaGuns and 6 infantry
                    Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrys

    Non Combat Move - Americans
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Wake Island to Guam
                1 transport moved from 33 Sea Zone to 27 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

Suggested Topics

  • 7
  • 1
  • 23
  • 32
  • 42
  • 29
  • 58
  • 52
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.4k

Users

39.9k

Topics

1.7m

Posts