@mikawagunichi scrambles?
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
4 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
6 infantry moved from Anhwe to Hunan
2 artilleries moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
5 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangtung to Kwangsi
5 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
3 fighters moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
3 tactical_bombers moved from 36 Sea Zone to Yunnan
3 fighters moved from 36 Sea Zone to Yunnan
2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
2 tactical_bombers moved from Jehol to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Hainan to Yunnan
1 fighter moved from Formosa to GuamCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 4 tactical_bombers in 6 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in Guam
Japanese attack with 1 fighter
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 fighter in Guam, round 1 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Guam
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 5 infantry and 4 tactical_bombers
British defend with 2 infantry; Chinese defend with 10 infantry
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 5 infantry and 4 tactical_bombers in Yunnan, round 1 : 12/17 hits
Chinese roll dice for 12 infantry in Yunnan, round 1 : 6/12 hits
2 infantry owned by the British , 5 infantry owned by the Japanese , 10 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 10 infantry
Battle in Hunan
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Hunan, round 1 : 0/9 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kwangsi
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 1 : 2/7 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 37 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 1 : 0/4 hits
Americans roll dice for 2 infantry in Korea, round 1 : 0/2 hits
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 0/4 hits
Americans roll dice for 2 infantry in Korea, round 2 : 0/2 hits
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 3 : 3/4 hits
Americans roll dice for 2 infantry in Korea, round 3 : 0/2 hits
2 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Chahar, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
3 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Korea to Japan
1 bomber moved from Yunnan to Kwangtung
4 tactical_bombers moved from Yunnan to 37 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
4 fighters moved from Yunnan to Kwangtung
1 transport moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
4 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total -
<scramble>Scramble.tsvg</scramble>
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yup
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 4 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber in 97 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 bomber owned by the Americans lost in 97 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 bomber
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Midway to Wake Island
1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries placed in Western United States
4 destroyers and 2 transports placed in 10 Sea Zone
1 infantry placed in Central United States
1 submarine and 1 transport placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
3 artilleries moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
SCRAM-BAM-THANKYOUMA’AM
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ye goooo on…full scram
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 transport moved from 41 Sea Zone to 75 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 97 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 cruiser, 3 destroyers, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 112 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 1 : 3/6 hits
1 bomber owned by the British , 1 fighter owned by the British , 2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
retreated to 112 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 2 destroyers
Casualties for British: 1 bomber, 1 destroyer and 1 fighter
Battle in Normandy Bordeaux
British attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Malta to Egypt
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Suiyuyan to Burma
2 aaGuns moved from Burma to YunnanPlace Units - British
2 destroyers placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,6,5,5,3,1,3,3,6,2,3,6,1,3,3
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Kenya to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 bomber moved from Southern Italy to Egypt
3 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to EgyptCombat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 1 : 1/3 hits
British roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 artilleries, 1 fighter, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Egypt, round 1 : 5/8 hits
2 infantry owned by the ANZAC , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Egypt
1 armour owned by the Italians retreated to Alexandria
British win with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Egypt to EthiopiaPlace Units - Italians
1 cruiser placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Wake Island to Guam
1 fighter moved from Philippines to 20 Sea Zone
1 infantry moved from Shan State to YunnanCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Guam
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 54 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 3 destroyers and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
11 infantry moved from Baltic States to Novgorod
3 artilleries moved from Baltic States to Novgorod
1 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Northern Italy to Romania
4 armour moved from Germany to Romania
1 bomber moved from Germany to Romania
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
10 infantry moved from Germany to Slovakia Hungary
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Norway
2 tactical_bombers moved from France to Romania
1 fighter moved from Western Germany to Romania
1 submarine moved from 118 Sea Zone to 124 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 4 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans roll dice for 4 armour, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Romania, round 1 : 7/11 hits
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Romania, round 1 : 1/6 hits
1 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 4 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Norway
Germans attack with 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Norway, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Norway, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Norway
Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 3 artilleries and 11 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries and 11 infantry in Novgorod, round 1 : 6/14 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Norway to Western Germany
2 bombers moved from Romania to Western Germany
1 fighter moved from Romania to Germany
2 tactical_bombers moved from Romania to GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 infantry placed in Western Germany
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Holland Belgium: 2 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
10 infantry moved from Amur to Manchuria
8 infantry moved from Amur to Korea
2 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 fighter moved from 113 Sea Zone to Novgorod
1 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Russians roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/11 hits
Germans roll dice for 3 artilleries and 10 infantry in Novgorod, round 1 : 4/13 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits
Germans roll dice for 3 artilleries and 5 infantry in Novgorod, round 2 : 2/8 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Novgorod, round 3 : 4/5 hits
Germans roll dice for 3 artilleries and 1 infantry in Novgorod, round 3 : 0/4 hits
1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 artilleries and 10 infantry
Casualties for Russians: 6 infantry
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Korea, round 1 : 2/8 hits
Japanese roll dice for 2 infantry in Korea, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 1 aaGun and 2 infantry
Russians roll dice for 10 infantry in Manchuria, round 1 : 1/10 hits
Japanese roll dice for 1 aaGun and 2 infantry in Manchuria, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 2 : 1/8 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Manchuria
2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Vyborg to Novgorod
1 aaGun moved from Karelia to Novgorod
1 tactical_bomber moved from Novgorod to 115 Sea Zone
2 fighters moved from Novgorod to 115 Sea Zone
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
6 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,1,3,3,1,5,5
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
didnt think russia could go to war with japan until round 4 :x :|
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didnt think russia could go to war with japan until round 4 :x :|
Nope… that’s only on the German side. :evil: :evil: :evil: :evil: :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 cruiser and 3 transports; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
6 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
4 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
4 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters moved from Kwangtung to Yunnan
2 fighters moved from Kwangtung to Japan
1 bomber moved from Kwangtung to Yunnan
4 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
2 destroyers moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 aaGuns, 1 artillery and 5 infantry
AA guns fire in Yunnan : 1/6 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 : 5/20 hits
Chinese roll dice for 2 aaGuns, 1 artillery and 6 infantry in Yunnan, round 1 : 1/7 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 2 aaGuns owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 6/19 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 aaGuns, 1 artillery and 5 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Yunnan to Kwangtung
3 fighters moved from Yunnan to Kwangtung
1 bomber moved from Yunnan to KwangtungPlace Units - Japanese
1 cruiser and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs total -
U scram?
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i scram…all
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 10 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Wake Island to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from 33 Sea Zone to 45 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 cruiser, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 95 Sea Zone to Southern ItalyCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 3 carriers, 1 cruiser, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 1/6 hits
1 carrier owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 3 carriers, 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 : 2/6 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 3 carriers, 1 cruiser and 1 destroyer in 20 Sea Zone, round 4 : 3/5 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 20 Sea Zone
Japanese win with 3 carriers and 1 cruiser remaining. Battle score for attacker is -55
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 45 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 2 fighters in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 45 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters
Battle in 95 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 submarine and 4 transports
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 cruiser in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 95 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 4 infantry and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Southern Italy, round 1 : 2/8 hits
Italians roll dice for 2 aaGuns and 6 infantry in Southern Italy, round 1 : 1/6 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 2 : 1/7 hits
Italians roll dice for 6 infantry in Southern Italy, round 2 : 0/6 hits
1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 0/7 hits
Italians roll dice for 5 infantry in Southern Italy, round 3 : 1/5 hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Southern Italy, round 4 : 2/6 hits
Italians roll dice for 5 infantry in Southern Italy, round 4 : 2/5 hits
2 mech_infantrys owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 5 : 1/4 hits
Italians roll dice for 3 infantry in Southern Italy, round 5 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Italy, round 6 : 1/3 hits
Italians roll dice for 2 infantry in Southern Italy, round 6 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 1 infantry in Southern Italy, round 7 : 0/2 hits
Italians roll dice for 1 infantry in Southern Italy, round 7 : 1/1 hits
1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 8 : 1/1 hits
Italians roll dice for 1 infantry in Southern Italy, round 8 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 2 aaGuns and 6 infantry
Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrysNon Combat Move - Americans
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Wake Island to Guam
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs