@mikawagunichi scrambles?
C v C
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 91 Sea Zone to 112 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 2 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 7 infantry moved from Baltic States to Novgorod
2 infantry moved from Karelia to Novgorod
1 artillery and 3 infantry moved from Poland to Eastern Poland
4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Romania to Bessarabia
2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 bombers moved from Greece to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from 113 Sea Zone to Novgorod
1 tactical_bomber moved from Western Germany to Norway
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
French defend with 1 cruiser; British defend with 2 battleships, 2 cruisers and 2 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 1 : 3/6 hits
Units damaged: 2 battleships owned by the British
British roll dice for 2 battleships, 3 cruisers and 2 transports in 112 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
1 cruiser owned by the French lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British lost in 112 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 4/6 hits
British roll dice for 2 battleships, 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 2/3 hits
1 transport owned by the British , 1 cruiser owned by the British , 2 battleships owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 78
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser
Casualties for British: 2 battleships, 2 cruisers and 2 transports
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 1 : 1/3 hits
British roll dice for 2 infantry and 1 mech_infantry in Norway, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 2 : 1/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Norway, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 2 armour, 4 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 4 infantry in Bessarabia, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/6 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 4/10 hits
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 1 : 1/5 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/9 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Novgorod
Germans attack with 2 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 4 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
AA guns fire in Novgorod : 1/4 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/14 hits
Russians roll dice for 2 aaGuns, 4 armour, 2 fighters and 3 infantry in Novgorod, round 1 : 8/9 hits
3 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 2 bombers, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits
Russians roll dice for 4 armour and 2 fighters in Novgorod, round 2 : 2/6 hits
3 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Novgorod, round 3 : 2/4 hits
Russians roll dice for 1 armour and 2 fighters in Novgorod, round 3 : 1/3 hits
1 armour owned by the Russians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 2 bombers in Novgorod, round 4 : 1/3 hits
Russians roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Russians: 2 aaGuns, 4 armour, 1 fighter and 3 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 tactical_bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 bomber moved from Novgorod to Baltic States
1 aaGun and 4 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 3 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from France to Western Germany
3 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
2 destroyers placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,4
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
17 infantry moved from Buryatia to Amur
2 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport in 112 Sea Zone, round 1 : 5/7 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 aaGun and 1 artillery in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win with 1 aaGun and 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
4 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subsActivate Technology - Japanese
Japanese activating Super subsPurchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
2 bombers moved from Philippines to Borneo
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
2 infantry moved from Anhwe to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in New Guinea
Battle in New Zealand
Battle in Celebes
Battle in Borneo
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 1 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Borneo
Japanese win, taking New Guinea from ANZAC, taking New Zealand from ANZAC, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
2 fighters and 1 tactical_bomber moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 bombers moved from Borneo to PhilippinesPlace Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
2 destroyers, 2 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 4 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
2 cruisers moved from 10 Sea Zone to 3 Sea Zone
2 carriers moved from 10 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
3 fighters moved from 10 Sea Zone to 3 Sea Zone
3 destroyers moved from 10 Sea Zone to 3 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 3 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 3 Sea Zone, round 1 : 5/10 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
6 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 3/3 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to Scotland
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to Rhodesia
3 infantry moved from Persia to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from India to Iraq
5 infantry moved from Siam to French Indo China
1 infantry moved from Shan State to Malaya
2 armour moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to French Indo China
4 infantry moved from Shan State to Siam
5 infantry moved from India to Burma
1 fighter moved from India to Malaya
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 91 Sea Zone to 119 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 1 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in French Indo China
British attack with 2 armour, 5 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 5 infantry and 1 mech_infantry in French Indo China, round 1 : 1/8 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Iraq to Persia
1 infantry moved from 119 Sea Zone to Eire
British take Eire from Neutral_Allies
1 artillery moved from 119 Sea Zone to EirePlace Units - British
2 fighters and 1 infantry placed in United Kingdom
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Belgian Congo to Kenya
1 armour moved from Egypt to Kenya
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Greece to RomaniaCombat - Italians
Battle in Kenya
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Kenya, round 1 : 1/2 hits
British roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 2/3 hits
Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 1 : 5/8 hits
British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 1 : 2/7 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the Americans , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 21
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrysNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Greece to France
2 aaGuns moved from Northern Italy to Southern France
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Western Australia to New South WalesCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 61 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in New Guinea
ANZAC attack with 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 infantry in New Guinea, round 1 : 1/1 hits
Japanese roll dice for 1 artillery in New Guinea, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 54 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Syria to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
2 units repaired.
1 battleship, 1 carrier, 1 cruiser and 4 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
Germans take Western Ukraine from Russians
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Bessarabia to Belarus
4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 bomber moved from Baltic States to BelarusCombat - Germans
Battle in Belarus
Germans attack with 5 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Belarus, round 1 : 3/12 hits
Russians roll dice for 6 infantry in Belarus, round 1 : 1/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 5 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 5/11 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Bryansk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Americans roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Germans
2 submarines owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Germans
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/6 hits
Americans roll dice for 1 cruiser and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 91 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 4 : 0/2 hits
2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 26
Casualties for Germans: 2 destroyers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarinesNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Norway to Finland
1 aaGun moved from Novgorod to Belarus
1 bomber moved from Belarus to Novgorod
1 aaGun and 4 infantry moved from Poland to Eastern Poland
1 artillery and 10 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
2 artilleries and 4 infantry moved from France to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 submarines placed in 113 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
5 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
11 infantry moved from Amur to Manchuria
2 infantry moved from Caucasus to Rostov
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Rostov
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 1 : 2/3 hits
Germans roll dice for 1 artillery in Archangel, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Manchuria, round 1 : 1/11 hits
Japanese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 0/2 hits
Germans roll dice for 1 armour in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits
Germans roll dice for 1 armour in Bryansk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Korea, round 1 : 1/7 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to KoreaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,1,1,4
Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 infantry and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Borneo to 43 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Jehol
1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 63 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Hopei to French Indo China
2 bombers moved from Philippines to French Indo China
1 armour and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 4/7 hits
2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Shan State
Japanese attack with 1 artillery
British defend with 3 aaGuns
3 aaGuns owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Sumatra
Battle in New Guinea
Japanese attack with 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking Sumatra from Dutch, taking New Guinea from ANZAC with 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 : 4/4 hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Malaya, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 2 armour, 5 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 1 : 6/10 hits
UK_Pacific roll dice for 2 armour, 5 infantry and 1 mech_infantry in French Indo China, round 1 : 4/8 hits
5 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in French Indo China
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in French Indo China, round 2 : 3/6 hits
UK_Pacific roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 2 armour, 5 infantry and 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from French Indo China to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hopei to Shensi
1 aaGun moved from Hopei to Shensi
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
1 infantry placed in Japan
9 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 87 Sea Zone
2 submarines moved from 3 Sea Zone to 9 Sea Zone
3 destroyers moved from 3 Sea Zone to 9 Sea Zone
2 cruisers moved from 3 Sea Zone to 9 Sea Zone
1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 3 Sea Zone to 9 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 6 submarines
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 6 submarines in 91 Sea Zone, round 1 : 0/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 1 : 0/5 hits
Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 1/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 1/4 hits
1 submarine owned by the Americans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 carrier and 2 destroyers
Casualties for Americans: 6 submarinesNon Combat Move - Americans
4 infantry moved from 87 Sea Zone to French West Africa
4 artilleries moved from 87 Sea Zone to French West AfricaPlace Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
6 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kwangsi
4 artilleries moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 1 artillery in Szechwan, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to BurmaPlace Units - Chinese
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Eire to 119 Sea Zone
1 artillery moved from Eire to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
3 infantry moved from Burma to India
2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
4 infantry moved from Siam to Shan StateCombat - British
Battle in France
British attack with 1 bomber
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
British roll dice for 1 bomber in France, round 1 : 1/1 hits
Germans roll dice for 1 bomber in France, round 1 : 0/1 hits
1 bomber owned by the Italians lost in France
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Egypt
Battle in Ethiopia
Battle in 91 Sea Zone
British attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 91 Sea Zone
Germans win, taking Egypt from Italians, taking Ethiopia from Italians with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Shan State
British attack with 5 infantry and 3 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 5 infantry and 3 mech_infantrys in Shan State, round 1 : 1/8 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Norway
Battle in Trans-Jordan
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Norway from Germans, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Persia
1 bomber moved from France to United KingdomPlace Units - British
1 transport placed in 109 Sea Zone
3 submarines placed in 109 Sea Zone
1 artillery placed in United Kingdom
British undo move 3.
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,4,1,5,6
UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 fighter moved from 92 Sea Zone to 87 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Kenya to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
1 armour moved from Romania to Greece
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
2 destroyers and 2 submarines moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in 87 Sea Zone
Italians attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 87 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 3 infantry
French defend with 1 fighter and 2 infantry
Italians roll dice for 2 cruisers in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 1 : 0/5 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 1 : 3/3 hits
2 infantry owned by the French and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 fighter in Morocco, round 2 : 2/2 hits
French roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the French lost in Morocco
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 fighter and 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship in Egypt, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 1 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from 87 Sea Zone to 91 Sea Zone
2 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
1 artillery and 9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 54 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total