• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - British
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                2 destroyers moved from 93 Sea Zone to 92 Sea Zone
                1 battleship moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from Egypt to Syria
                      British take Syria from Italians
                1 armour moved from Egypt to Iraq
                      British take Iraq from Italians
                3 infantry moved from Persia to Northwest Persia
                4 armour moved from Eastern Persia to Northwest Persia
                1 tactical_bomber moved from Alexandria to Southern Italy
                1 bomber moved from Malta to 92 Sea Zone
                3 armour moved from Kiangsi to Hopei
                1 transport moved from 54 Sea Zone to 34 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 battleship, 1 bomber, 3 destroyers and 2 fighters
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 battleship, 1 bomber, 3 destroyers and 2 fighters in 92 Sea Zone, round 1 :  2/7 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    British win with 1 battleship, 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Hopei
                    British attack with 3 armour
                    Japanese defend with 2 armour and 1 infantry
                        British roll dice for 3 armour in Hopei, round 1 :  2/3 hits
                        Japanese roll dice for 2 armour and 1 infantry in Hopei, round 1 :  2/3 hits
                        2 armour owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hopei
                        British roll dice for 1 armour in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Hopei, round 2 :  1/1 hits
                        1 armour owned by the British lost in Hopei
                    Japanese win with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 3 armour
                Battle in Northwest Persia
                    British attack with 4 armour and 3 infantry
                    Italians defend with 4 infantry
                        British roll dice for 4 armour and 3 infantry in Northwest Persia, round 1 :  2/7 hits
                        Italians roll dice for 4 infantry in Northwest Persia, round 1 :  0/4 hits
                        2 infantry owned by the Italians lost in Northwest Persia
                        British roll dice for 4 armour and 3 infantry in Northwest Persia, round 2 :  3/7 hits
                        Italians roll dice for 2 infantry in Northwest Persia, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Northwest Persia
                    British win, taking Northwest Persia from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 4 infantry

    Non Combat Move - British
                2 armour moved from Egypt to Iraq
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 92 Sea Zone to Southern Italy
                1 bomber moved from 92 Sea Zone to Gibraltar
                5 infantry moved from Hunan to Anhwe
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Burma to Yunnan
                1 infantry moved from India to Burma
                4 armour moved from India to Yunnan

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 destroyers placed in 109 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                British collect 30 PUs (6 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                4 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 4 armour and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - Italians
                2 artilleries moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 infantry moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
                        Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 1 :  3/6 hits
                        Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 :  5/11 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    1 artillery owned by the Italians retreated to Northern Italy
                    Americans win with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Marshall Islands

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :5

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French


  • wtfs going on?  this an old file?


  • ahh no ok…i loaded the wrong 1!  :lol:


  • fked up moves & bought tech before…didnt hit…so ill play tech again…if hit, ill remove


  • aight!

    I got the paratrooper tech…I’m attacking Italy & need to fly in my 7 troops from West Germany

    At the bottom it says something about needing a launch blabla?

    para.tsvg


  • To use paratroopers, you must be attacking the same territory you’re sending them to with non-paratrooper land units.

    Paratroopers are only used to support other attacks, and cannot do stand-alone assaults.

    That’s why you can’t make the move…


  • I am…I’ve sent in 2 mech inf & 1 plane…southern italy


  • so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?


  • @pr0c3ss:

    so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?

    You can only fly in 2 infantry from each functional air base.


  • thats shit


  • Scramble mofo?!

    scr.tsvg


  • Scramble UK fighter to SZ 109.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                8 infantry moved from Norway to Finland
                2 fighters moved from Norway to Finland
                1 tactical_bomber moved from Poland to Finland
                2 transports moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from Baltic States to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Finland
                1 infantry moved from Poland to Slovakia Hungary
                2 armour moved from Poland to Slovakia Hungary
                1 armour moved from Poland to Baltic States
                9 infantry moved from Western Germany to Northern Italy
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 cruisers moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Southern France to Yugoslavia
                1 artillery moved from Normandy Bordeaux to Southern France

    Combat - Germans
                British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in Finland
                    Germans attack with 2 fighters, 12 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun, 2 artilleries and 7 infantry
                        AA guns fire in Finland :  1/3 hits
                        1 fighter owned by the Germans lost in Finland
                        Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Finland, round 1 :  4/14 hits
                        Russians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Finland, round 1 :  2/9 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
                        Germans roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Finland, round 2 :  4/12 hits
                        Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 :  2/6 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 :  2/10 hits
                        Russians roll dice for 2 artilleries in Finland, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 fighter and 5 infantry
                    Casualties for Russians: 1 aaGun, 2 artilleries and 7 infantry
                Battle in Slovakia Hungary
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 armour
                        Germans roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 1 :  1/3 hits
                        Russians roll dice for 1 armour in Slovakia Hungary, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 2 cruisers and 2 destroyers in 110 Sea Zone, round 1 :  3/5 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 109 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    British defend with 2 destroyers and 1 fighter
                        Germans roll dice for 2 submarines in 109 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 destroyers and 1 fighter in 109 Sea Zone, round 1 :  2/3 hits
                        1 destroyer owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Germans lost in 109 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 destroyer and 2 submarines
                    Casualties for British: 1 destroyer
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                1 tactical_bomber moved from Finland to Baltic States
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany
                1 fighter moved from Finland to Western Germany

    Place Units - Germans
                1 armour placed in Southern France
                1 destroyer placed in 110 Sea Zone
                9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 5 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Romania to Bulgaria
                      Russians take Bulgaria from Germans
                1 tactical_bomber moved from Belarus to 115 Sea Zone

    Combat - Russians
                Battle in 115 Sea Zone
                    Russians attack with 1 tactical_bomber
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 115 Sea Zone
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports

    Non Combat Move - Russians
                1 aaGun, 4 artilleries and 6 infantry moved from Bessarabia to Romania
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 aaGun and 5 infantry moved from Bryansk to Belarus
                10 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from 115 Sea Zone to Belarus

    Place Units - Russians
                3 infantry placed in Novgorod
                3 armour placed in Ukraine
                2 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 5 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;

    Combat Move - Japanese
                4 infantry moved from Amur to Siberia
                1 armour moved from Korea to Siberia
                1 infantry moved from Suiyuyan to Kansu
                2 armour moved from Suiyuyan to Kansu
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Central Mongolia to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                8 infantry moved from Korea to Manchuria
                1 bomber moved from Japan to 3 Sea Zone
                1 bomber moved from Japan to 3 Sea Zone
                6 infantry moved from Manchuria to Jehol
                2 infantry moved from Shantung to Jehol
                2 artilleries moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 artillery moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Hopei to Kansu
                4 tactical_bombers moved from Korea to Jehol
                4 tactical_bombers moved from Japan to Siberia

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 3 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 infantry in Kansu, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        Japanese roll dice for 3 armour and 1 infantry in Kansu, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 3 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 1 battleship and 3 transports
                        Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 battleship and 3 transports in 3 Sea Zone, round 1 :  0/1 hits
                        1 battleship owned by the Americans lost in 3 Sea Zone
                        3 transports owned by the Americans lost in 3 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 41
                    Casualties for Americans: 1 battleship and 3 transports

    Non Combat Move - Japanese
                1 bomber moved from 3 Sea Zone to Amur
                1 bomber moved from 3 Sea Zone to Amur

    Place Units - Japanese
                7 infantry placed in Korea
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
                Japanese collect 32 PUs (2 lost to blockades); end with 34 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 armour, 1 battleship, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                9 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 battleship moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 mech_infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 artillery moved from 97 Sea Zone to Albania
                1 mech_infantry moved from 97 Sea Zone to Albania
                1 mech_infantry moved from Southern Italy to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from 97 Sea Zone to Albania
                5 destroyers moved from 95 Sea Zone to 91 Sea Zone
                1 bomber moved from Paulau Island to Amur

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 97 Sea Zone
                    Americans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Albania
                    Americans attack with 1 artillery and 2 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 1 artillery and 2 mech_infantrys in Albania, round 1 :  2/3 hits
                        Italians roll dice for 1 infantry in Albania, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Albania
                    Americans win, taking Albania from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Amur
                    Americans attack with 1 bomber
                    Japanese defend with 2 bombers
                        Americans roll dice for 1 bomber in Amur, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers in Amur, round 1 :  0/2 hits
                        Americans roll dice for 1 bomber in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in Amur, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber in Amur, round 3 :  1/1 hits
                        Japanese roll dice for 2 bombers in Amur, round 3 :  0/2 hits
                        1 bomber owned by the Japanese lost in Amur
                        Americans roll dice for 1 bomber in Amur, round 4 :  0/1 hits
                        Japanese roll dice for 1 bomber in Amur, round 4 :  0/1 hits
                        Americans roll dice for 1 bomber in Amur, round 5 :  1/1 hits
                        Japanese roll dice for 1 bomber in Amur, round 5 :  0/1 hits
                        1 bomber owned by the Japanese lost in Amur
                    Americans win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 bombers

    Non Combat Move - Americans
                1 bomber moved from Amur to Ulaanbaatar
                1 mech_infantry moved from Southern Italy to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from 97 Sea Zone to Greece
                      Americans take Greece from Neutral_Allies

    Place Units - Americans
                1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
                2 armour and 2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                Americans undo move 3.
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                3 infantry placed in Southern Italy

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

Suggested Topics

  • 1
  • 23
  • 32
  • 28
  • 105
  • 58
  • 52
  • 131
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.4k

Users

39.9k

Topics

1.7m

Posts