accidentally posted to VF game. here is the hit diff:
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.67
Germans regular : -0.83
Russians AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
2 destroyers moved from 93 Sea Zone to 92 Sea Zone
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Syria
British take Syria from Italians
1 armour moved from Egypt to Iraq
British take Iraq from Italians
3 infantry moved from Persia to Northwest Persia
4 armour moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Alexandria to Southern Italy
1 bomber moved from Malta to 92 Sea Zone
3 armour moved from Kiangsi to Hopei
1 transport moved from 54 Sea Zone to 34 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 bomber, 3 destroyers and 2 fighters
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship, 1 bomber, 3 destroyers and 2 fighters in 92 Sea Zone, round 1 : 2/7 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 battleship, 1 bomber, 3 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Hopei
British attack with 3 armour
Japanese defend with 2 armour and 1 infantry
British roll dice for 3 armour in Hopei, round 1 : 2/3 hits
Japanese roll dice for 2 armour and 1 infantry in Hopei, round 1 : 2/3 hits
2 armour owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Hopei
British roll dice for 1 armour in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 armour owned by the British lost in Hopei
Japanese win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 3 armour
Battle in Northwest Persia
British attack with 4 armour and 3 infantry
Italians defend with 4 infantry
British roll dice for 4 armour and 3 infantry in Northwest Persia, round 1 : 2/7 hits
Italians roll dice for 4 infantry in Northwest Persia, round 1 : 0/4 hits
2 infantry owned by the Italians lost in Northwest Persia
British roll dice for 4 armour and 3 infantry in Northwest Persia, round 2 : 3/7 hits
Italians roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 4 armour and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 4 infantry
Non Combat Move - British
2 armour moved from Egypt to Iraq
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Gibraltar
5 infantry moved from Hunan to Anhwe
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
4 armour moved from India to Yunnan
Place Units - British
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 30 PUs (6 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - Italians
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Italians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 3/6 hits
Americans roll dice for 1 artillery, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 : 5/11 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 2 mech_infantrys owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
1 artillery owned by the Italians retreated to Northern Italy
Americans win with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
wtfs going on? this an old file?
ahh no ok…i loaded the wrong 1! :lol:
fked up moves & bought tech before…didnt hit…so ill play tech again…if hit, ill remove
aight!
I got the paratrooper tech…I’m attacking Italy & need to fly in my 7 troops from West Germany
At the bottom it says something about needing a launch blabla?
To use paratroopers, you must be attacking the same territory you’re sending them to with non-paratrooper land units.
Paratroopers are only used to support other attacks, and cannot do stand-alone assaults.
That’s why you can’t make the move…
I am…I’ve sent in 2 mech inf & 1 plane…southern italy
so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?
so cause ive sent in 2 mech inf, it only allows me to para in 2 troops?
You can only fly in 2 infantry from each functional air base.
thats shit
Scramble mofo?!
Scramble UK fighter to SZ 109.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
8 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 tactical_bomber moved from Poland to Finland
2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Baltic States to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Poland to Slovakia Hungary
2 armour moved from Poland to Slovakia Hungary
1 armour moved from Poland to Baltic States
9 infantry moved from Western Germany to Northern Italy
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Normandy Bordeaux to Southern France
Combat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Finland
Germans attack with 2 fighters, 12 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 2 artilleries and 7 infantry
AA guns fire in Finland : 1/3 hits
1 fighter owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Finland, round 1 : 4/14 hits
Russians roll dice for 1 aaGun, 2 artilleries and 7 infantry in Finland, round 1 : 2/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Finland
Germans roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Finland, round 2 : 4/12 hits
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 2/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Finland, round 3 : 2/10 hits
Russians roll dice for 2 artilleries in Finland, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 5 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 7 infantry
Battle in Slovakia Hungary
Germans attack with 2 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in Slovakia Hungary, round 1 : 1/3 hits
Russians roll dice for 1 armour in Slovakia Hungary, round 1 : 0/1 hits
1 armour owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 cruisers and 2 destroyers in 110 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 2 destroyers and 1 fighter
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers and 1 fighter in 109 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 destroyer
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 tactical_bomber moved from Finland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Finland to Western Germany
Place Units - Germans
1 armour placed in Southern France
1 destroyer placed in 110 Sea Zone
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 5 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 tactical_bomber moved from Belarus to 115 Sea Zone
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Non Combat Move - Russians
1 aaGun, 4 artilleries and 6 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
1 aaGun and 5 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Bryansk
1 tactical_bomber moved from 115 Sea Zone to Belarus
Place Units - Russians
3 infantry placed in Novgorod
3 armour placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 destroyer and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;
Combat Move - Japanese
4 infantry moved from Amur to Siberia
1 armour moved from Korea to Siberia
1 infantry moved from Suiyuyan to Kansu
2 armour moved from Suiyuyan to Kansu
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
8 infantry moved from Korea to Manchuria
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
6 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 artilleries moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Hopei to Kansu
4 tactical_bombers moved from Korea to Jehol
4 tactical_bombers moved from Japan to Siberia
Combat - Japanese
Battle in Kansu
Japanese attack with 3 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Kansu, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 3 armour and 1 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 battleship and 3 transports
Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 battleship and 3 transports in 3 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Americans lost in 3 Sea Zone
3 transports owned by the Americans lost in 3 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 41
Casualties for Americans: 1 battleship and 3 transports
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Amur
1 bomber moved from 3 Sea Zone to Amur
Place Units - Japanese
7 infantry placed in Korea
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 32 PUs (2 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 2 destroyers, 6 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
9 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Albania
1 mech_infantry moved from 97 Sea Zone to Albania
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Albania
5 destroyers moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Paulau Island to Amur
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Albania
Americans attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 2 mech_infantrys in Albania, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Amur
Americans attack with 1 bomber
Japanese defend with 2 bombers
Americans roll dice for 1 bomber in Amur, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in Amur, round 1 : 0/2 hits
Americans roll dice for 1 bomber in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in Amur, round 2 : 0/2 hits
Americans roll dice for 1 bomber in Amur, round 3 : 1/1 hits
Japanese roll dice for 2 bombers in Amur, round 3 : 0/2 hits
1 bomber owned by the Japanese lost in Amur
Americans roll dice for 1 bomber in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 bomber in Amur, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Amur, round 5 : 1/1 hits
Japanese roll dice for 1 bomber in Amur, round 5 : 0/1 hits
1 bomber owned by the Japanese lost in Amur
Americans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Non Combat Move - Americans
1 bomber moved from Amur to Ulaanbaatar
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Greece
Americans take Greece from Neutral_Allies
Place Units - Americans
1 battleship, 2 destroyers and 2 transports placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
3 infantry placed in Southern Italy
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs