• oh ye musta loaded wrong game…

    fked up both games…willing to restart with a 12 handicap  :oops:

    for now…no scram sz 6
    full scram sz 95


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 3 armour, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                2 transports moved from 95 Sea Zone to 92 Sea Zone
                4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
                1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 transport moved from 23 Sea Zone to 26 Sea Zone

    Combat - Americans
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Italians scrambles to create a battle in territory 95 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers and 2 fighters
                    Japanese defend with 1 battleship and 1 transport
                        Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese , 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 battleship and 1 transport
                    Casualties for Americans: 2 destroyers
                Battle in 95 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 battleship, 1 destroyer and 3 transports
                    Italians defend with 2 fighters
                        Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 95 Sea Zone, round 1 :  2/2 hits
                        Italians roll dice for 2 fighters in 95 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 fighters owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 battleship, 1 destroyer and 3 transports remaining. Battle score for attacker is 20
                    Casualties for Italians: 2 fighters
                Battle in Southern Italy
                    Americans attack with 4 infantry and 2 mech_infantrys
                    Italians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 1 :  0/6 hits
                        Italians roll dice for 1 artillery in Southern Italy, round 1 :  0/1 hits
                        Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 2 :  3/6 hits
                        Italians roll dice for 1 artillery in Southern Italy, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Southern Italy
                    Americans captures 18PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 4 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Soviet Far East to Amur

    Place Units - Americans
                1 destroyer and 3 transports placed in 10 Sea Zone
                3 armour and 3 infantry placed in Western United States
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery and 3 infantry moved from Anhwe to Kiangsi
                1 artillery and 4 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 2 artilleries and 7 infantry
                    Japanese defend with 3 artilleries and 1 infantry
                        Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 1 :  2/9 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 1 :  3/4 hits
                        1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
                        Chinese roll dice for 2 artilleries and 4 infantry in Kiangsi, round 2 :  2/6 hits
                        Japanese roll dice for 2 artilleries in Kiangsi, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 artilleries and 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 6 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - British
                2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 fighters moved from United Kingdom to Normandy Bordeaux
                3 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Sumatra to 41 Sea Zone
                1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to Hainan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone

    Combat - British
                Battle in Formosa
                Battle in Hainan
                Battle in Holland Belgium
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 1 :  1/3 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                        British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Formosa from Japanese, taking Hainan from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 fighter moved from Holland Belgium to United Kingdom
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from French Indo China to Kwangsi
                1 armour moved from Yunnan to Kiangsi
                1 mech_infantry moved from Yunnan to Anhwe
                4 infantry moved from Yunnan to Kwangsi
                3 aaGuns moved from Yunnan to Kwangsi
                1 armour moved from India to Yunnan
                3 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 fighter and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 1 tactical_bomber
                    Some Units in Kwangtung change ownership: 1 harbour


  • If I win the 12-point handicap game, I won’t feel comfortable playing you at anything less than an 18-point handicap.

    Again, you can go either side, your choice.


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - Italians
                2 artilleries moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from France to Northern Italy
                1 bomber moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 artilleries, 1 bomber and 1 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
                        Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Southern Italy, round 1 :  2/4 hits
                        Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 1 :  2/6 hits
                        1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 artillery and 1 bomber in Southern Italy, round 2 :  2/2 hits
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 2 :  3/4 hits
                        1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
                    Americans win with 2 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Italians: 2 artilleries, 1 bomber and 1 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Italians

    Turn Complete - Italians


  • :-o

    going down hill here…played better before!  18 is taking the mick a little eh?!  a few mishaps at the start were unresolvable…


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Okinawa
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Guam to Amur
                1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 infantry moved from Yunnan to Kwangsi
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 34 Sea Zone to 19 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Okinawa

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • Let’s try 18. Prove me wrong!  :evil:


  • Test summary from TripleA, engine version: 1.6.1.4, time: 10:52:21


  • scr  :?

    scr1727272.tsvg


  • Before I reply: where’d you stick your extra units?


  • I gave myself extra cash at start & bought 3 destroyers…not placed yet

    ill do this at the start of each…so buys will happen after move


  • I want you to be able to use the units during the first attacks. So just give each of your countries 18 IPCs worth of units at the beginning of the game, per the placement restrictions we discussed earlier, and let me know what you come up with. After that, edit & post G1 and we’ll do this whole scramble thing over. Coolio?  :mrgreen:


  • yay ok


  • 2 German destroyers added to SZ 112
    1 Italian destroyer added to SZ 97 + 1 artillery & 1 tank added to Ethiopia
    1 Japanese soldier, 1 tank & 2 artillery added to Kwangsi#

    :-D



  • Interesting scenario… Let’s see how this plays out.

    Scramble all to SZ 110!

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