• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;

    Combat Move - Japanese
                7 infantry moved from Shantung to Jehol
                1 infantry moved from Manchuria to Jehol
                4 armour moved from Korea to Jehol
                2 tactical_bombers moved from Korea to Jehol
                1 infantry moved from Korea to Manchuria
                1 armour moved from Siberia to Korea
                3 infantry moved from Siberia to Amur
                1 tactical_bomber moved from Siberia to Japan
                2 tactical_bombers moved from Japan to Jehol
                2 tactical_bombers moved from Siberia to Korea
                1 armour moved from Timguska to Tsinghai
                1 artillery moved from Kansu to Tsinghai
                2 armour moved from Kansu to Tsinghai

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 4 armour, 8 infantry and 4 tactical_bombers
                    British defend with 4 armour and 2 infantry
                        Japanese roll dice for 4 armour, 8 infantry and 4 tactical_bombers in Jehol, round 1 :  6/16 hits
                        Chinese roll dice for 4 armour and 2 infantry in Jehol, round 1 :  3/6 hits
                        2 infantry owned by the British , 4 armour owned by the British and 3 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 4 armour, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 4 armour and 2 infantry
                Battle in Tsinghai
                    Japanese attack with 3 armour and 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 1 artillery in Tsinghai, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Amur to Manchuria
                1 tactical_bomber moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan
                4 tactical_bombers moved from Jehol to Korea

    Place Units - Japanese
                6 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,2,1,6,2,5,5,2,6,4,1,4,1,4
                Japanese collect 15 PUs (15 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 8 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 3 mech_infantrys moved from Southern Italy to Northern Italy
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 armour moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                4 transports moved from 97 Sea Zone to 92 Sea Zone
                6 destroyers moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 3 Sea Zone to 1 Sea Zone
                3 destroyers moved from 10 Sea Zone to 3 Sea Zone
                5 armour and 5 infantry moved from Soviet Far East to Siberia

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 1 :  2/2 hits
                        Americans roll dice for 1 armour and 1 infantry in Southern France, round 1 :  0/2 hits
                        Germans roll dice for 3 infantry in Southern France, round 1 :  1/3 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 armour in Southern France, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 armour in Southern France, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                        1 armour owned by the Americans lost in Southern France
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Northern Italy
                    Americans attack with 1 artillery and 3 mech_infantrys
                    Germans defend with 2 infantry; Italians defend with 2 aaGuns and 1 factory_major
                        Americans roll dice for 1 artillery and 3 mech_infantrys in Northern Italy, round 1 :  1/4 hits
                        Italians roll dice for 2 aaGuns and 2 infantry in Northern Italy, round 1 :  2/2 hits
                        1 aaGun owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
                        Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 2 :  1/2 hits
                        Italians roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 :  0/2 hits
                        1 aaGun owned by the Italians lost in Northern Italy
                        Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 :  1/2 hits
                        Italians roll dice for 2 infantry in Northern Italy, round 3 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
                        Americans roll dice for 1 artillery in Northern Italy, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Northern Italy, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry in Northern Italy, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 6 :  0/1 hits
                        Italians roll dice for 1 infantry in Northern Italy, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 7 :  1/1 hits
                        Italians roll dice for 1 infantry in Northern Italy, round 7 :  0/1 hits
                        1 infantry owned by the Germans lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Italians: 2 aaGuns
                    Casualties for Americans: 3 mech_infantrys
                Battle in Siberia
                    Americans attack with 5 armour and 5 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 5 armour and 5 infantry in Siberia, round 1 :  3/10 hits
                        Japanese roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Americans win, taking Siberia from Japanese with 5 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                3 armour moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 armour and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                3 armour placed in Greece
                3 armour placed in Southern Italy
                2 armour, 1 artillery and 3 infantry placed in Western United States
                3 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 8 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Suiyuyan to Chahar
                2 artilleries moved from Suiyuyan to Chahar

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 artillery placed in Shantung
                5 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Combat Move - British
                5 transports moved from 112 Sea Zone to 110 Sea Zone
                5 artilleries moved from United Kingdom to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Denmark
                3 artilleries moved from 112 Sea Zone to Western Germany
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from 112 Sea Zone to Denmark
                3 infantry moved from 112 Sea Zone to Western Germany
                2 destroyers moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour moved from Samara to Urals
                1 armour moved from Kazakhstan to Tsinghai
                2 armour moved from Samara to Tsinghai
                2 armour moved from Novosibirsk to Tsinghai
                1 armour moved from Novosibirsk to Yenisey
                      Russians take Timguska from Japanese
                      Russians take Yenisey from Japanese
                1 mech_infantry moved from Hopei to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese
                1 mech_infantry moved from Hopei to Central Mongolia
                      UK_Pacific take Central Mongolia from Japanese
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from Kiangsu to Shantung
                1 infantry moved from Anhwe to Shantung
                1 infantry moved from Kweichow to Anhwe
                4 armour moved from Hopei to Chahar
                2 armour and 2 mech_infantrys moved from Yunnan to Hopei
                3 armour moved from India to Yunnan
                1 infantry moved from Kwangtung to Kiangsi
                2 armour moved from Kwangtung to Kiangsu

    Combat - British
                Battle in Western Germany
                    British attack with 3 artilleries and 3 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
                        British roll dice for 1 battleship in Western Germany, round 1 :  0/1 hits
                        British roll dice for 3 artilleries and 3 infantry in Western Germany, round 1 :  3/6 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Western Germany, round 1 :  1/3 hits
                        1 infantry owned by the British , 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
                    British win, taking Western Germany from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    British attack with 5 armour
                    Japanese defend with 3 armour
                        British roll dice for 5 armour in Tsinghai, round 1 :  3/5 hits
                        Japanese roll dice for 3 armour in Tsinghai, round 1 :  2/3 hits
                        2 armour owned by the British and 3 armour owned by the Japanese lost in Tsinghai
                    British win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 armour
                    Casualties for British: 2 armour
                Battle in Urals
                    British attack with 2 armour
                    Japanese defend with 1 artillery
                        British roll dice for 2 armour in Urals, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Urals, round 1 :  0/1 hits
                        British roll dice for 2 armour in Urals, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Urals, round 2 :  0/1 hits
                        British roll dice for 2 armour in Urals, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Urals, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Urals
                    British win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Norway
                Battle in Denmark
                Battle in Okinawa

    Non Combat Move - British
                2 fighters moved from Southern Italy to Northern Italy
                1 tactical_bomber moved from Southern Italy to Northern Italy

    Place Units - British
                1 factory_minor placed in Persia
                1 factory_minor placed in Iraq
                2 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 46 PUs; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Place Units - UK_Pacific
                3 armour placed in Kwangtung
                2 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 armour and 1 infantry
                    Some Units in Kwangtung change ownership: 3 armour


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 transports moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
                2 bombers moved from Queensland to Kiangsu

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 3 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 1 :  2/4 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 1 :  1/3 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Manchuria
                        ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    ANZAC win, taking Manchuria from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Combat Move - French
                2 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Politics - Germans

    Combat Move - Germans
                24 infantry moved from Novgorod to Archangel
                4 artilleries moved from Novgorod to Archangel
                5 armour moved from Novgorod to Archangel
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Germans
                Battle in Archangel
                    Germans attack with 5 armour, 4 artilleries and 24 infantry
                    Russians defend with 6 infantry
                        Germans roll dice for 5 armour, 4 artilleries and 24 infantry in Archangel, round 1 :  7/33 hits
                        Russians roll dice for 6 infantry in Archangel, round 1 :  2/6 hits
                        6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 5 armour, 4 artilleries and 22 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Germans

    Turn Complete - Germans


  • SCUM!


  • @pr0c3ss:

    SCUM!

    :-D

    Concession?


  • not just yet  :-P


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 15 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Baltic States to Novgorod
                1 artillery, 36 infantry and 1 tactical_bomber moved from Belarus to Archangel
                1 artillery and 9 infantry moved from Smolensk to Archangel
                3 armour moved from Germany to France
                      French take France from Germans
                      French take French Indo China from UK_Pacific
                      French take Syria from British

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
                        1 aaGun owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Archangel
                    Russians attack with 2 artilleries, 45 infantry and 1 tactical_bomber
                    Germans defend with 5 armour, 4 artilleries and 22 infantry
                        Russians roll dice for 2 artilleries, 45 infantry and 1 tactical_bomber in Archangel, round 1 :  8/48 hits
                        Germans roll dice for 5 armour, 4 artilleries and 22 infantry in Archangel, round 1 :  9/31 hits
                        9 infantry owned by the Russians and 8 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 2 artilleries, 36 infantry and 1 tactical_bomber in Archangel, round 2 :  8/39 hits
                        Germans roll dice for 5 armour, 4 artilleries and 14 infantry in Archangel, round 2 :  9/23 hits
                        9 infantry owned by the Russians and 8 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 2 artilleries, 27 infantry and 1 tactical_bomber in Archangel, round 3 :  4/30 hits
                        Germans roll dice for 5 armour, 4 artilleries and 6 infantry in Archangel, round 3 :  4/15 hits
                        4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 2 artilleries, 23 infantry and 1 tactical_bomber in Archangel, round 4 :  6/26 hits
                        Germans roll dice for 5 armour, 4 artilleries and 2 infantry in Archangel, round 4 :  6/11 hits
                        6 infantry owned by the Russians , 2 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Archangel
                        Russians roll dice for 2 artilleries, 17 infantry and 1 tactical_bomber in Archangel, round 5 :  5/20 hits
                        Germans roll dice for 5 armour in Archangel, round 5 :  3/5 hits
                        3 infantry owned by the Russians and 5 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 artilleries, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 5 armour, 4 artilleries and 22 infantry
                    Casualties for Russians: 31 infantry
                Trigger French 1 Liberation By Russians: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Russians: French has 4 infantry placed in France

    Non Combat Move - Russians
                1 infantry moved from Greater Southern Germany to Northern Italy
                1 aaGun, 4 artilleries and 4 infantry moved from Germany to Western Germany
                2 armour and 1 mech_infantry moved from Poland to Western Germany
                2 infantry moved from Poland to Germany
                1 tactical_bomber moved from Archangel to Timguska
                2 aaGuns moved from Belarus to Archangel
                3 infantry moved from Volgograd to Kazakhstan
                2 artilleries and 8 infantry moved from Russia to Vologda
                3 infantry moved from Ukraine to Rostov
                3 infantry moved from Western Ukraine to Bryansk

    Place Units - Russians
                8 armour and 2 bombers placed in Russia
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Russians
                Russians collect 53 PUs; end with 53 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :9

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 1 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;

    Combat Move - Japanese
                3 infantry moved from Amur to Siberia
                4 tactical_bombers moved from Korea to Siberia
                3 tactical_bombers moved from Japan to Siberia
                6 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Manchuria
                4 infantry moved from Jehol to Buyant-Uhaa
                4 armour moved from Jehol to Buyant-Uhaa
                1 infantry moved from Jehol to Buyant-Uhaa

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour and 6 infantry
                    ANZAC defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 armour and 6 infantry in Manchuria, round 1 :  3/7 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Manchuria, round 1 :  2/3 hits
                        1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 4 armour and 5 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 4 armour and 5 infantry in Buyant-Uhaa, round 1 :  3/9 hits
                        UK_Pacific roll dice for 1 mech_infantry in Buyant-Uhaa, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from UK_Pacific with 4 armour and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Siberia
                    Japanese attack with 3 infantry and 7 tactical_bombers
                    Americans defend with 5 armour and 5 infantry
                        Japanese roll dice for 3 infantry and 7 tactical_bombers in Siberia, round 1 :  5/10 hits
                        Russians roll dice for 5 armour and 5 infantry in Siberia, round 1 :  4/10 hits
                        3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 5 infantry owned by the Americans lost in Siberia
                    retreated to Siberia
                    Russians win with 5 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 3 infantry and 1 tactical_bomber
                    Casualties for Americans: 5 infantry

    Non Combat Move - Japanese
                6 tactical_bombers moved from Siberia to Korea

    Place Units - Japanese
                5 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1,4,6,3,3,4,2,6,3,3,4,6,4
                Japanese collect 6 PUs (15 lost to blockades); end with 8 PUs total


  • ok…ya fuker…i give up…but as always, im game for another game if u r


  • No problem. You still want to play this one, or another game?


  • I’d prefer to stick with this…atleast until I beat you at it!
    More than willing to do other games on diff thread?

    & if your ok with it, you may choose who you want to play as x


  • You go as Axis.

    I’ll give you a handicap, to make it interesting…

    Give yourself 6IPCs worth of units each, for Germany, Italy, and Japan. Place them on any territory you control at beginning of game, or anywhere you have naval units.

    See if that makes a difference!


  • haha dont think 6 will make a difference….& if I win, I wont be happy cause I got an advantage  :|
    I refuse you kind offer dear sir!


  • Test summary from TripleA, engine version: 1.6.1.4, time: 09:32:16


  • Ah, just do it. Beat me with a handicap first, then we’ll take the cuffs off and play a real match again…

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