• TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Parthia
                Parthia buy 3 horsearchers and 4 spearmen; Remaining resources: 0 PUs;

    Combat Move - Parthia
                1 horsearcher moved from Ecbatana to Ctesiphon
                2 horsearchers moved from Cyropolis to Ctesiphon
                4 spearmen moved from Ecbatana to Ctesiphon
                1 archer moved from Ecbatana to Ctesiphon
                1 cataphract moved from Susa to Ctesiphon
                3 archers moved from Susa to Ctesiphon
                1 horsearcher moved from Susa to Ctesiphon
                7 spearmen moved from Susa to Ctesiphon
                1 cavalry moved from Susa to Ctesiphon
                4 spearmen moved from Persepolis to Susa
                1 cataphract moved from Persepolis to Susa
                2 archers moved from Persepolis to Susa
                1 cavalry moved from Persepolis to Susa

    Combat - Parthia
                Battle in Ctesiphon
                    Parthia attack with 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen
                    Seleucid defend with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
                        Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen in Ctesiphon, round 1 :  5/21 hits
                        Seleucid roll dice for 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires in Ctesiphon, round 1 :  6/11 hits
                        2 hoplites owned by the Seleucid , 1 cavalry owned by the Seleucid , 6 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Ctesiphon
                        Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 5 spearmen in Ctesiphon, round 2 :  1/15 hits
                        Seleucid roll dice for 3 cataphracts and 3 hoplites in Ctesiphon, round 2 :  3/6 hits
                        1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Ctesiphon
                        Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 2 spearmen in Ctesiphon, round 3 :  2/12 hits
                        Seleucid roll dice for 3 cataphracts and 2 hoplites in Ctesiphon, round 3 :  3/5 hits
                        2 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 1 archer owned by the Parthia lost in Ctesiphon
                        Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 4 :  1/9 hits
                        Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 :  1/3 hits
                        1 cataphract owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
                        Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 5 :  2/8 hits
                        Seleucid roll dice for 2 cataphracts in Ctesiphon, round 5 :  1/2 hits
                        2 cataphracts owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
                    Parthia win, taking Ctesiphon from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 13
                    Casualties for Seleucid: 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
                    Casualties for Parthia: 3 archers and 11 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                3 horsearchers and 4 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 30 PUs; end with 30 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Carthage
                Carthage buy 1 bireme, 10 spearmen, 1 swordman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;

    Combat Move - Carthage
                3 cavalrys moved from Thenae to Sabrata
                3 spearmen moved from Thenae to Sabrata
                1 bireme moved from SZ 38 to SZ 36
                1 trireme moved from SZ 38 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                7 spearmen moved from Carthago to SZ 36
                1 warelephant moved from SZ 36 to Lilybaeum
                7 spearmen moved from SZ 36 to Lilybaeum
                2 warelephants moved from Syracuse to Lilybaeum
                1 hoplite moved from Syracuse to Lilybaeum
                2 spearmen moved from Syracuse to Lilybaeum
                2 biremes moved from SZ 15 to SZ 14
                1 swordman moved from Acci to SZ 14
                1 spearman moved from Gades to SZ 14
                1 swordman moved from SZ 14 to Siga
                1 spearman moved from SZ 14 to Siga
                1 swordman moved from Pax Julia to Emerita Augusta
                1 spearman moved from Pax Julia to Emerita Augusta
                2 cavalrys moved from Pax Julia to Emerita Augusta
                2 spearmen moved from Castulo to Toletum
                3 swordmen moved from Castulo to Toletum
                1 swordman moved from Salmantica to Lucus Augusti
                1 spearman moved from Salmantica to Lucus Augusti
                1 swordman moved from Salmantica to Toletum
                1 spearman moved from Salmantica to Toletum

    Combat - Carthage
                Battle in Sabrata
                    Carthage attack with 3 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 1 spearman
                        Carthage roll dice for 3 cavalrys and 3 spearmen in Sabrata, round 1 :  0/6 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 :  1/2 hits
                        1 spearman owned by the Carthage lost in Sabrata
                        Carthage roll dice for 3 cavalrys and 2 spearmen in Sabrata, round 2 :  1/5 hits
                        Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 :  2/2 hits
                        1 spearman owned by the Neutral and 2 spearmen owned by the Carthage lost in Sabrata
                        Carthage roll dice for 3 cavalrys in Sabrata, round 3 :  1/3 hits
                        Neutral roll dice for 1 archer in Sabrata, round 3 :  1/1 hits
                        1 archer owned by the Neutral and 1 cavalry owned by the Carthage lost in Sabrata
                    Carthage win, taking Sabrata from Neutral with 2 cavalrys remaining. Battle score for attacker is -6
                    Casualties for Neutral: 1 archer and 1 spearman
                    Casualties for Carthage: 1 cavalry and 3 spearmen
                Battle in Lilybaeum
                    Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
                    RomanRepublic defend with 2 legionaires and 3 velitess
                        Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 1 :  3/13 hits
                        RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 1 :  2/5 hits
                    Units damaged: 2 warelephants owned by the Carthage
                        3 velitess owned by the RomanRepublic lost in Lilybaeum
                        Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 2 :  4/13 hits
                        RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 2 :  0/2 hits
                        2 legionaires owned by the RomanRepublic lost in Lilybaeum
                    Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite, 9 spearmen and 3 warelephants remaining. Battle score for attacker is 17
                    Casualties for RomanRepublic: 2 legionaires and 3 velitess
                Battle in Emerita Augusta
                    Carthage attack with 2 cavalrys, 1 spearman and 1 swordman
                    Neutral defend with 1 cavalry and 2 swordmen
                        Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Emerita Augusta, round 1 :  1/4 hits
                        Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 1 :  1/3 hits
                        1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Emerita Augusta
                        Carthage roll dice for 2 cavalrys and 1 swordman in Emerita Augusta, round 2 :  1/3 hits
                        Neutral roll dice for 2 swordmen in Emerita Augusta, round 2 :  1/2 hits
                        1 swordman owned by the Neutral and 1 cavalry owned by the Carthage lost in Emerita Augusta
                        Carthage roll dice for 1 cavalry and 1 swordman in Emerita Augusta, round 3 :  1/2 hits
                        Neutral roll dice for 1 swordman in Emerita Augusta, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Emerita Augusta
                    Carthage win, taking Emerita Augusta from Neutral with 1 cavalry and 1 swordman remaining. Battle score for attacker is 5
                    Casualties for Neutral: 1 cavalry and 2 swordmen
                    Casualties for Carthage: 1 cavalry and 1 spearman
                Battle in Siga
                    Carthage attack with 1 spearman and 1 swordman
                    Neutral defend with 1 spearman
                        Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 :  0/2 hits
                        Neutral roll dice for 1 spearman in Siga, round 1 :  1/1 hits
                        1 spearman owned by the Carthage lost in Siga
                        Carthage roll dice for 1 swordman in Siga, round 2 :  0/1 hits
                        Neutral roll dice for 1 spearman in Siga, round 2 :  0/1 hits
                        Carthage roll dice for 1 swordman in Siga, round 3 :  1/1 hits
                        Neutral roll dice for 1 spearman in Siga, round 3 :  1/1 hits
                        1 spearman owned by the Neutral and 1 swordman owned by the Carthage lost in Siga
                    Neutral win with no units remaining. Battle score for attacker is -4
                    Casualties for Neutral: 1 spearman
                    Casualties for Carthage: 1 spearman and 1 swordman
                Battle in Lucus Augusti
                    Carthage attack with 1 spearman and 1 swordman
                    Neutral defend with 1 swordman
                        Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 1 :  0/2 hits
                        Neutral roll dice for 1 swordman in Lucus Augusti, round 1 :  0/1 hits
                        Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 2 :  0/2 hits
                        Neutral roll dice for 1 swordman in Lucus Augusti, round 2 :  0/1 hits
                        Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 3 :  1/2 hits
                        Neutral roll dice for 1 swordman in Lucus Augusti, round 3 :  1/1 hits
                        1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Lucus Augusti
                    Carthage win, taking Lucus Augusti from Neutral with 1 swordman remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 swordman
                    Casualties for Carthage: 1 spearman
                Battle in Toletum
                    Carthage attack with 3 spearmen and 4 swordmen
                    Neutral defend with 4 cavalrys
                        Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 1 :  3/7 hits
                        Neutral roll dice for 4 cavalrys in Toletum, round 1 :  0/4 hits
                        3 cavalrys owned by the Neutral lost in Toletum
                        Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 2 :  2/7 hits
                        Neutral roll dice for 1 cavalry in Toletum, round 2 :  0/1 hits
                        1 cavalry owned by the Neutral lost in Toletum
                    Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 cavalrys

    Non Combat Move - Carthage

    Place Units - Carthage
                1 trireme placed in SZ 36
                3 spearmen and 1 warelephant placed in Carthago Nova
                7 spearmen and 1 swordman placed in Carthago
                1 bireme placed in SZ 36

    Turn Complete - Carthage
                Carthage collect 72 PUs; end with 72 PUs total
                2 units repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - RomanRepublic
                RomanRepublic buy 4 biremes, 1 fort and 1 trireme; Remaining resources: 2 PUs;

    Combat Move - RomanRepublic
                1 onager moved from Roma to SZ 25
                1 velites moved from Roma to SZ 25
                2 biremes, 1 onager and 1 velites moved from SZ 25 to SZ 21
                1 velites moved from SZ 21 to Genua
                1 onager moved from SZ 21 to Genua
                1 ballista moved from Arretium to Genua
                6 legionaires moved from Arretium to Genua
                1 cavalry moved from Arretium to Genua
                4 velitess moved from Arretium to Genua
                5 cavalrys moved from Roma to Genua
                1 trireme moved from SZ 34 to SZ 28
                1 trireme moved from SZ 34 to SZ 28
                1 velites moved from Croton to SZ 35
                1 velites moved from SZ 35 to Messana
                1 ballista moved from Ariminum to Verona
                7 velitess moved from Ariminum to Verona
                1 cavalry moved from Ariminum to Verona
                4 legionaires moved from Ariminum to Verona

    Combat - RomanRepublic
                Battle in Verona
                    RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 7 velitess
                    Neutral defend with 2 axemen and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 7 velitess in Verona, round 1 :  4/13 hits
                        Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 :  1/5 hits
                        2 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Verona
                        RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Verona, round 2 :  6/12 hits
                        Neutral roll dice for 1 swordman in Verona, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Verona
                    RomanRepublic win, taking Verona from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess remaining. Battle score for attacker is 15
                    Casualties for Neutral: 2 axemen and 3 swordmen
                    Casualties for RomanRepublic: 1 velites
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess
                    Neutral defend with 3 cavalrys and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess in Genua, round 1 :  6/19 hits
                        Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 1 :  4/6 hits
                        3 swordmen owned by the Neutral , 4 velitess owned by the RomanRepublic and 3 cavalrys owned by the Neutral lost in Genua
                    RomanRepublic win, taking Genua from Neutral with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 cavalrys and 3 swordmen
                    Casualties for RomanRepublic: 4 velitess

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 fort placed in Roma
                RomanRepublic undo move 1.
                1 fort placed in Roma
                4 biremes and 1 trireme placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 50 PUs; end with 52 PUs total


  • Yer up for Greeks, homestar… don’t forget the double-step!

    By the way, wife says she’s up for Tokyo. See you Friday, C


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 city and 4 hoplites; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                10 hoplites moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens
                2 hoplites moved from Sparta to SZ 67
                2 hoplites moved from SZ 67 to Athens
                2 archers moved from Pergamum to Sardis
                2 slingerss moved from Pergamum to Sardis
                1 hoplite moved from Pergamum to Sardis
                1 slingers moved from Pergamum to Sardis

    Combat - GreekCityStates
                Battle in Sardis
                    GreekCityStates attack with 2 archers, 1 hoplite and 3 slingerss
                    Seleucid defend with 1 hoplite
                        GreekCityStates roll dice for 2 archers, 1 hoplite and 3 slingerss in Sardis, round 1 :  1/6 hits
                        Seleucid roll dice for 1 hoplite in Sardis, round 1 :  1/1 hits
                        1 hoplite owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
                    GreekCityStates win, taking Sardis from Seleucid with 2 archers, 1 hoplite and 2 slingerss remaining. Battle score for attacker is 3
                    Casualties for GreekCityStates: 1 slingers
                    Casualties for Seleucid: 1 hoplite
                Battle in Athens
                    GreekCityStates attack with 1 cavalry and 12 hoplites
                    Macedonia defend with 1 peltasts
                        GreekCityStates roll dice for 1 cavalry and 12 hoplites in Athens, round 1 :  5/13 hits
                        Macedonia roll dice for 1 peltasts in Athens, round 1 :  0/1 hits
                        1 peltasts owned by the Macedonia lost in Athens
                    GreekCityStates win, taking Athens from Macedonia with 1 cavalry and 12 hoplites remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 1 peltasts

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 city placed in Pergamum
                4 hoplites placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Macedonia
                Macedonia buy 3 biremes, 2 hoplites and 7 peltastss; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                2 biremes moved from SZ 69 to SZ 70
                1 trireme moved from SZ 69 to SZ 70
                2 swordmen moved from Byzantium to SZ 70
                1 swordman moved from Thessalonica to SZ 70
                2 peltastss moved from Thessalonica to SZ 70
                3 swordmen moved from SZ 70 to Pergamum
                2 peltastss moved from SZ 70 to Pergamum
                1 hoplite moved from Nicopolis to Axiopolis
                2 hoplites moved from Odessus to Axiopolis
                2 cavalrys moved from Byzantium to Axiopolis

    Combat - Macedonia
                Battle in Pergamum
                    Macedonia attack with 2 peltastss and 3 swordmen
                    GreekCityStates defend with 1 city, 2 hoplites and 1 slingers
                        Macedonia roll dice for 2 peltastss and 3 swordmen in Pergamum, round 1 :  1/5 hits
                        GreekCityStates roll dice for 2 hoplites and 1 slingers in Pergamum, round 1 :  1/3 hits
                        1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
                        Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 2 :  1/4 hits
                        GreekCityStates roll dice for 2 hoplites in Pergamum, round 2 :  1/2 hits
                        1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
                        Macedonia roll dice for 3 swordmen in Pergamum, round 3 :  1/3 hits
                        GreekCityStates roll dice for 1 hoplite in Pergamum, round 3 :  1/1 hits
                        1 swordman owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Pergamum
                    Macedonia win, taking Pergamum from GreekCityStates with 2 swordmen remaining. Battle score for attacker is 4
                    Casualties for GreekCityStates: 2 hoplites and 1 slingers
                    Casualties for Macedonia: 2 peltastss and 1 swordman
                Battle in Axiopolis
                    Macedonia attack with 2 cavalrys and 3 hoplites
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Macedonia roll dice for 2 cavalrys and 3 hoplites in Axiopolis, round 1 :  1/5 hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 1 :  0/5 hits
                        1 cavalry owned by the Neutral lost in Axiopolis
                        Macedonia roll dice for 2 cavalrys and 3 hoplites in Axiopolis, round 2 :  2/5 hits
                        Neutral roll dice for 1 cavalry and 3 swordmen in Axiopolis, round 2 :  2/4 hits
                        1 swordman owned by the Neutral , 1 cavalry owned by the Neutral and 2 cavalrys owned by the Macedonia lost in Axiopolis
                        Macedonia roll dice for 3 hoplites in Axiopolis, round 3 :  3/3 hits
                        Neutral roll dice for 2 swordmen in Axiopolis, round 3 :  1/2 hits
                        1 hoplite owned by the Macedonia and 2 swordmen owned by the Neutral lost in Axiopolis
                    Macedonia win, taking Axiopolis from Neutral with 2 hoplites remaining. Battle score for attacker is 7
                    Casualties for Macedonia: 2 cavalrys and 1 hoplite
                    Casualties for Neutral: 2 cavalrys and 3 swordmen

    Non Combat Move - Macedonia
                1 swordman moved from Delphi to Larissa
                4 hoplites moved from Delphi to Larissa
                3 peltastss moved from Delphi to Larissa
                1 cavalry moved from Delphi to Thessalonica
                3 peltastss moved from Thessalonica to Larissa
                3 hoplites moved from Byzantium to Odessus

    Place Units - Macedonia
                3 biremes placed in SZ 70
                2 hoplites placed in Larissa
                4 peltastss placed in Larissa
                3 peltastss placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 46 PUs; end with 46 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Egypt
                Egypt buy 3 axemen, 1 bireme, 1 city, 2 spearmen and 1 trireme; Remaining resources: 2 PUs;

    Combat Move - Egypt
                1 chariot moved from Paraetonium to Siwa
                1 chariot moved from Paraetonium to Siwa
                3 archers moved from Paraetonium to Paliurus
                3 axemen moved from Paraetonium to Paliurus
                3 spearmen moved from Paraetonium to Siwa
                1 axeman moved from Paraetonium to Siwa
                2 archers moved from Paraetonium to Siwa
                1 axeman moved from Aelana to Petra
                3 spearmen moved from Aelana to Petra
                1 chariot moved from Aelana to Petra
                3 chariots moved from Jerusalem to Petra
                3 axemen moved from Jerusalem to Petra
                3 spearmen moved from Jerusalem to Petra
                1 axeman moved from Jerusalem to Petra
                4 spearmen moved from Jerusalem to Petra
                5 spearmen moved from Pharan to Jerusalem
                5 axemen moved from Pharan to Jerusalem
                1 archer moved from Pharan to Jerusalem
                3 biremes moved from SZ 58 to SZ 63
                2 triremes moved from SZ 58 to SZ 63
                2 axemen moved from Alexandria to SZ 56
                1 spearman moved from Alexandria to SZ 56
                1 axeman moved from Alexandria to SZ 56
                1 axeman moved from Alexandria to SZ 56
                1 axeman moved from Alexandria to SZ 56
                5 axemen moved from SZ 56 to Cydonia
                1 spearman moved from SZ 56 to Cydonia
                1 spearman moved from Alexandria to Paraetonium
                2 axemen moved from Alexandria to Paraetonium

    Combat - Egypt
                Battle in Paliurus
                    Egypt attack with 3 archers and 3 axemen
                    Numidia defend with 1 spearman
                        Egypt roll dice for 3 archers and 3 axemen in Paliurus, round 1 :  2/6 hits
                        Numidia roll dice for 1 spearman in Paliurus, round 1 :  0/1 hits
                        1 spearman owned by the Numidia lost in Paliurus
                    Egypt win, taking Paliurus from Numidia with 3 archers and 3 axemen remaining. Battle score for attacker is 3
                    Casualties for Numidia: 1 spearman
                Battle in Cydonia
                    Egypt attack with 5 axemen and 1 spearman
                    Neutral defend with 2 archers and 2 spearmen
                        Egypt roll dice for 5 axemen and 1 spearman in Cydonia, round 1 :  3/6 hits
                        Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 1 :  2/4 hits
                        2 spearmen owned by the Neutral , 1 archer owned by the Neutral , 1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Cydonia
                        Egypt roll dice for 4 axemen in Cydonia, round 2 :  0/4 hits
                        Neutral roll dice for 1 archer in Cydonia, round 2 :  0/1 hits
                        Egypt roll dice for 4 axemen in Cydonia, round 3 :  1/4 hits
                        Neutral roll dice for 1 archer in Cydonia, round 3 :  0/1 hits
                        1 archer owned by the Neutral lost in Cydonia
                    Egypt win, taking Cydonia from Neutral with 4 axemen remaining. Battle score for attacker is 8
                    Casualties for Egypt: 1 axeman and 1 spearman
                    Casualties for Neutral: 2 archers and 2 spearmen
                Battle in Petra
                    Egypt attack with 5 axemen, 4 chariots and 10 spearmen
                    Neutral defend with 2 archers, 1 axeman and 3 spearmen
                        Egypt roll dice for 5 axemen, 4 chariots and 10 spearmen in Petra, round 1 :  4/19 hits
                        Neutral roll dice for 2 archers, 1 axeman and 3 spearmen in Petra, round 1 :  5/6 hits
                        3 spearmen owned by the Neutral , 1 axeman owned by the Neutral and 5 spearmen owned by the Egypt lost in Petra
                        Egypt roll dice for 5 axemen, 4 chariots and 5 spearmen in Petra, round 2 :  2/14 hits
                        Neutral roll dice for 2 archers in Petra, round 2 :  0/2 hits
                        2 archers owned by the Neutral lost in Petra
                    Egypt win, taking Petra from Neutral with 5 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 5
                    Casualties for Egypt: 5 spearmen
                    Casualties for Neutral: 2 archers, 1 axeman and 3 spearmen
                Battle in Siwa
                    Egypt attack with 2 archers, 1 axeman, 2 chariots and 3 spearmen
                    Numidia defend with 1 spearman
                        Egypt roll dice for 2 archers, 1 axeman, 2 chariots and 3 spearmen in Siwa, round 1 :  1/8 hits
                        Numidia roll dice for 1 spearman in Siwa, round 1 :  1/1 hits
                        1 spearman owned by the Numidia and 1 spearman owned by the Egypt lost in Siwa
                    Egypt win, taking Siwa from Numidia with 2 archers, 1 axeman, 2 chariots and 2 spearmen remaining. Battle score for attacker is 0
                    Casualties for Egypt: 1 spearman
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Egypt

    Place Units - Egypt
                1 city placed in Jerusalem
                1 bireme and 1 trireme placed in SZ 56
                3 axemen and 2 spearmen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 44 PUs; end with 46 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Seleucid
                Seleucid buy 4 cataphracts, 2 cavalrys, 2 citys and 10 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                2 hoplites moved from Salamis to SZ 62
                1 hoplite and 1 trireme moved from SZ 62 to SZ 65
                1 bireme and 1 hoplite moved from SZ 62 to SZ 65
                2 hoplites moved from SZ 65 to Halicarnassus
                1 cavalry moved from Tavium to Halicarnassus
                2 hoplites moved from Tavium to Pessinus
                4 cavalrys moved from Antioch to Jerusalem
                3 cataphracts moved from Antioch to Jerusalem
                1 peltasts moved from Sidon to Jerusalem
                1 peltasts moved from Damascus to Jerusalem
                2 cavalrys moved from Palmyra to Jerusalem
                3 hoplites, 2 legionaires and 2 peltastss moved from Palmyra to Bostra
                1 cavalry, 3 hoplites and 2 legionaires moved from Amida to Satala

    Combat - Seleucid
                Battle in Pessinus
                    Seleucid attack with 2 hoplites
                    Neutral defend with 2 spearmen
                        Seleucid roll dice for 2 hoplites in Pessinus, round 1 :  0/2 hits
                        Neutral roll dice for 2 spearmen in Pessinus, round 1 :  1/2 hits
                        1 hoplite owned by the Seleucid lost in Pessinus
                        Seleucid roll dice for 1 hoplite in Pessinus, round 2 :  0/1 hits
                        Neutral roll dice for 2 spearmen in Pessinus, round 2 :  0/2 hits
                    1 hoplite owned by the Seleucid retreated to Tavium
                    Neutral win with 2 spearmen remaining. Battle score for attacker is -5
                    Casualties for Seleucid: 1 hoplite
                Battle in Satala
                    Seleucid attack with 1 cavalry, 3 hoplites and 2 legionaires
                    Neutral defend with 1 cavalry and 3 spearmen
                        Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Satala, round 1 :  0/6 hits
                        Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 1 :  1/4 hits
                        1 cavalry owned by the Seleucid lost in Satala
                        Seleucid roll dice for 3 hoplites and 2 legionaires in Satala, round 2 :  1/5 hits
                        Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 :  1/4 hits
                        1 cavalry owned by the Neutral and 1 legionaire owned by the Seleucid lost in Satala
                        Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 3 :  2/4 hits
                        Neutral roll dice for 3 spearmen in Satala, round 3 :  0/3 hits
                        2 spearmen owned by the Neutral lost in Satala
                        Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 4 :  0/4 hits
                        Neutral roll dice for 1 spearman in Satala, round 4 :  0/1 hits
                        Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 5 :  2/4 hits
                        Neutral roll dice for 1 spearman in Satala, round 5 :  0/1 hits
                        1 spearman owned by the Neutral lost in Satala
                    Seleucid win, taking Satala from Neutral with 3 hoplites and 1 legionaire remaining. Battle score for attacker is 5
                    Casualties for Seleucid: 1 cavalry and 1 legionaire
                    Casualties for Neutral: 1 cavalry and 3 spearmen
                Battle in Halicarnassus
                    Seleucid attack with 1 cavalry and 2 hoplites
                    Neutral defend with 2 archers
                        Seleucid roll dice for 1 cavalry and 2 hoplites in Halicarnassus, round 1 :  2/3 hits
                        Neutral roll dice for 2 archers in Halicarnassus, round 1 :  1/2 hits
                        2 archers owned by the Neutral and 1 cavalry owned by the Seleucid lost in Halicarnassus
                    Seleucid win, taking Halicarnassus from Neutral with 2 hoplites remaining. Battle score for attacker is 4
                    Casualties for Seleucid: 1 cavalry
                    Casualties for Neutral: 2 archers
                Battle in Bostra
                    Seleucid attack with 3 hoplites, 2 legionaires and 2 peltastss
                    Neutral defend with 1 archer and 4 spearmen
                        Seleucid roll dice for 3 hoplites, 2 legionaires and 2 peltastss in Bostra, round 1 :  2/7 hits
                        Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 1 :  1/5 hits
                        2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Bostra
                        Seleucid roll dice for 3 hoplites, 2 legionaires and 1 peltasts in Bostra, round 2 :  1/6 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Bostra, round 2 :  2/3 hits
                        1 spearman owned by the Neutral , 1 peltasts owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Bostra
                        Seleucid roll dice for 3 hoplites and 1 legionaire in Bostra, round 3 :  3/4 hits
                        Neutral roll dice for 1 archer and 1 spearman in Bostra, round 3 :  1/2 hits
                        1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 legionaire owned by the Seleucid lost in Bostra
                    Seleucid win, taking Bostra from Neutral with 3 hoplites remaining. Battle score for attacker is 4
                    Casualties for Seleucid: 2 legionaires and 2 peltastss
                    Casualties for Neutral: 1 archer and 4 spearmen
                Battle in Jerusalem
                    Seleucid attack with 3 cataphracts, 6 cavalrys and 2 peltastss
                    Egypt defend with 1 archer, 5 axemen, 1 city and 5 spearmen
                        Seleucid roll dice for 3 cataphracts, 6 cavalrys and 2 peltastss in Jerusalem, round 1 :  5/11 hits
                        Egypt roll dice for 1 archer, 5 axemen and 5 spearmen in Jerusalem, round 1 :  3/11 hits
                        5 axemen owned by the Egypt , 1 cavalry owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 3 cataphracts and 5 cavalrys in Jerusalem, round 2 :  5/8 hits
                        Egypt roll dice for 1 archer and 5 spearmen in Jerusalem, round 2 :  1/6 hits
                        5 spearmen owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 3 cataphracts and 4 cavalrys in Jerusalem, round 3 :  3/7 hits
                        Egypt roll dice for 1 archer in Jerusalem, round 3 :  1/1 hits
                        1 archer owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
                    Seleucid win, taking Jerusalem from Egypt with 3 cataphracts and 3 cavalrys remaining. Battle score for attacker is 18
                    Casualties for Egypt: 1 archer, 5 axemen and 5 spearmen
                    Casualties for Seleucid: 3 cavalrys and 2 peltastss

    Non Combat Move - Seleucid
                5 peltastss moved from Antioch to Sidon
                1 peltasts moved from Seleucia to Palmyra

    Place Units - Seleucid
                4 cataphracts, 2 cavalrys and 5 peltastss placed in Antioch
                5 peltastss placed in Hatra
                1 city placed in Tarsus
                1 city placed in Damascus

    Turn Complete - Seleucid
                Seleucid collect 90 PUs; end with 90 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Parthia
                Parthia buy 5 horsearchers; Remaining resources: 0 PUs;

    Combat Move - Parthia
                4 spearmen moved from Susa to Babylon
                4 spearmen moved from Persepolis to Babylon
                3 horsearchers moved from Persepolis to Babylon
                2 archers moved from Susa to Babylon
                1 cataphract moved from Susa to Babylon
                1 cavalry moved from Susa to Babylon
                1 cavalry moved from Ctesiphon to Seleucia
                2 horsearchers moved from Ctesiphon to Seleucia
                2 horsearchers moved from Ctesiphon to Seleucia
                1 archer moved from Ctesiphon to Seleucia
                1 cataphract moved from Ctesiphon to Seleucia

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers in Seleucia, round 1 :  4/7 hits
                        Seleucid roll dice for 1 peltasts in Seleucia, round 1 :  0/1 hits
                        1 peltasts owned by the Seleucid lost in Seleucia
                    Parthia win, taking Seleucia from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts
                Battle in Babylon
                    Parthia attack with 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen
                    Neutral defend with 3 archers and 7 spearmen
                        Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen in Babylon, round 1 :  4/15 hits
                        Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 1 :  5/10 hits
                        4 spearmen owned by the Neutral and 5 spearmen owned by the Parthia lost in Babylon
                        Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 3 spearmen in Babylon, round 2 :  3/10 hits
                        Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 2 :  2/6 hits
                        3 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Babylon
                        Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 1 spearman in Babylon, round 3 :  3/8 hits
                        Neutral roll dice for 3 archers in Babylon, round 3 :  1/3 hits
                        3 archers owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
                    Parthia win, taking Babylon from Neutral with 2 archers, 1 cataphract, 1 cavalry and 3 horsearchers remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 archers and 7 spearmen
                    Casualties for Parthia: 8 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                5 horsearchers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 48 PUs; end with 48 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Carthage
                Carthage buy 4 cavalrys, 1 city, 9 spearmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 hoplite moved from Lilybaeum to Messana
                3 warelephants moved from Lilybaeum to Messana
                9 spearmen moved from Lilybaeum to Messana
                1 warelephant moved from Carthago Nova to Valentia
                3 spearmen moved from Carthago Nova to Valentia
                3 spearmen moved from Toletum to Valentia
                3 swordmen moved from Toletum to Valentia
                1 cavalry moved from Emerita Augusta to Palantia
                1 swordman moved from Lucus Augusti to Palantia
                1 swordman moved from Toletum to Palantia
                1 swordman moved from Emerita Augusta to Salmantica

    Combat - Carthage
                Battle in Valentia
                    Carthage attack with 6 spearmen, 3 swordmen and 1 warelephant
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                        Carthage roll dice for 6 spearmen, 3 swordmen and 1 warelephant in Valentia, round 1 :  2/10 hits
                        Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 :  3/6 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
                        Carthage roll dice for 4 spearmen, 3 swordmen and 1 warelephant in Valentia, round 2 :  2/8 hits
                        Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 2 :  2/4 hits
                        1 axeman owned by the Neutral , 1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
                        Carthage roll dice for 2 spearmen, 3 swordmen and 1 warelephant in Valentia, round 3 :  2/6 hits
                        Neutral roll dice for 2 archers in Valentia, round 3 :  2/2 hits
                        2 archers owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
                    Carthage win, taking Valentia from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
                    Casualties for Carthage: 6 spearmen
                Battle in Palantia
                    Carthage attack with 1 cavalry and 2 swordmen
                    Neutral defend with 3 cavalrys
                        Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 1 :  1/3 hits
                        Neutral roll dice for 3 cavalrys in Palantia, round 1 :  0/3 hits
                        1 cavalry owned by the Neutral lost in Palantia
                        Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 2 :  0/3 hits
                        Neutral roll dice for 2 cavalrys in Palantia, round 2 :  0/2 hits
                        Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 3 :  0/3 hits
                        Neutral roll dice for 2 cavalrys in Palantia, round 3 :  0/2 hits
                        Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 4 :  1/3 hits
                        Neutral roll dice for 2 cavalrys in Palantia, round 4 :  0/2 hits
                        1 cavalry owned by the Neutral lost in Palantia
                        Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 5 :  0/3 hits
                        Neutral roll dice for 1 cavalry in Palantia, round 5 :  0/1 hits
                        Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 6 :  2/3 hits
                        Neutral roll dice for 1 cavalry in Palantia, round 6 :  0/1 hits
                        1 cavalry owned by the Neutral lost in Palantia
                    Carthage win, taking Palantia from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 cavalrys
                Battle in Messana
                    Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
                    RomanRepublic defend with 4 forts, 3 legionaires and 5 velitess
                        Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Messana, round 1 :  4/13 hits
                    Units damaged: 4 forts owned by the RomanRepublic
                        RomanRepublic roll dice for 4 forts, 3 legionaires and 5 velitess in Messana, round 1 :  7/12 hits
                    Units damaged: 3 warelephants owned by the Carthage
                        4 spearmen owned by the Carthage lost in Messana
                    3 warelephants owned by the Carthage , 1 hoplite owned by the Carthage and 5 spearmen owned by the Carthage retreated to Lilybaeum
                    RomanRepublic win with 4 forts, 3 legionaires and 5 velitess remaining. Battle score for attacker is -12
                    Casualties for Carthage: 4 spearmen

    Non Combat Move - Carthage
                8 spearmen moved from Carthago to SZ 36
                1 swordman moved from Carthago to SZ 36
                1 swordman moved from SZ 36 to Lilybaeum
                8 spearmen moved from SZ 36 to Lilybaeum
                2 cavalrys moved from Sabrata to Leptis Magna

    Place Units - Carthage
                4 cavalrys placed in Carthago Nova
                9 spearmen and 1 warelephant placed in Carthago
                1 city placed in Thapsus

    Turn Complete - Carthage
                Carthage collect 77 PUs; end with 77 PUs total
                8 units repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 ballistas, 5 cavalrys, 2 legionaires and 1 trireme; Remaining resources: 2 PUs;

    Combat Move - RomanRepublic
                2 velitess moved from Roma to SZ 28
                1 trireme and 1 velites moved from SZ 28 to SZ 34
                1 velites moved from SZ 34 to Messana
                1 trireme and 1 velites moved from SZ 28 to SZ 34
                1 velites moved from SZ 34 to Messana
                1 legionaire moved from Croton to SZ 35
                1 legionaire moved from SZ 35 to Messana
                1 bireme moved from SZ 28 to SZ 34
                1 velites moved from Capua to SZ 34
                1 velites moved from SZ 34 to Messana
                1 bireme moved from SZ 28 to SZ 34
                1 legionaire moved from Capua to SZ 34
                1 legionaire moved from SZ 34 to Messana
                1 trireme moved from SZ 28 to SZ 34
                1 velites moved from Capua to SZ 34
                1 velites moved from SZ 34 to Messana
                1 bireme moved from SZ 28 to SZ 34
                1 velites moved from Capua to SZ 34
                1 velites moved from SZ 34 to Messana
                2 biremes moved from SZ 28 to SZ 34
                2 legionaires moved from Capua to SZ 34
                2 legionaires moved from SZ 34 to Messana
                1 cavalry moved from Capua to Ariminum
                6 cavalrys moved from Genua to Massilia
                6 legionaires moved from Genua to Massilia
                1 onager moved from Genua to Massilia
                1 ballista moved from Genua to Massilia
                1 velites moved from Genua to Massilia
                6 velitess moved from Verona to Mediolanum
                4 legionaires moved from Verona to Mediolanum
                1 ballista moved from Verona to Mediolanum
                1 cavalry moved from Verona to Mediolanum

    Combat - RomanRepublic
                Battle in Massilia
                    RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites
                    Neutral defend with 1 archer and 4 swordmen
                        RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites in Massilia, round 1 :  5/15 hits
                        Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 1 :  2/5 hits
                        1 archer owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Massilia
                    RomanRepublic win, taking Massilia from Neutral with 1 ballista, 5 cavalrys, 6 legionaires and 1 onager remaining. Battle score for attacker is 13
                    Casualties for Neutral: 1 archer and 4 swordmen
                    Casualties for RomanRepublic: 1 cavalry and 1 velites
                Battle in Mediolanum
                    RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess
                    Neutral defend with 4 axemen and 1 swordman
                        RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Mediolanum, round 1 :  3/12 hits
                        Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 1 :  1/5 hits
                        3 axemen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Mediolanum
                        RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 5 velitess in Mediolanum, round 2 :  4/11 hits
                        Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 2 :  0/2 hits
                        1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
                    RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 5 velitess remaining. Battle score for attacker is 13
                    Casualties for Neutral: 4 axemen and 1 swordman
                    Casualties for RomanRepublic: 1 velites

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 trireme placed in SZ 28
                2 ballistas, 5 cavalrys and 1 legionaire placed in Roma
                1 legionaire were produced but were not placed

    Turn Complete - RomanRepublic
                RomanRepublic collect 57 PUs; end with 59 PUs total


  • Greeeeeeks


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 biremes, 1 city, 1 hoplite and 2 slingerss; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                1 hoplite moved from Sardis to Pergamum
                1 slingers moved from Sardis to Pergamum
                1 archer moved from Sardis to Pergamum
                1 bireme moved from SZ 67 to SZ 68
                1 hoplite moved from Athens to SZ 68
                1 hoplite moved from SZ 68 to Sardis
                1 archer moved from Sardis to Pergamum
                1 slingers moved from Sardis to Pergamum
                2 biremes moved from SZ 67 to SZ 68
                2 hoplites moved from Athens to SZ 68
                2 hoplites moved from SZ 68 to Sardis
                2 hoplites moved from Sparta to SZ 67
                1 hoplite and 1 trireme moved from SZ 67 to SZ 68
                1 hoplite moved from SZ 68 to Sardis
                1 hoplite and 1 trireme moved from SZ 67 to SZ 68
                1 hoplite moved from SZ 68 to Sardis
                5 hoplites moved from Sparta to Corinth

    Combat - GreekCityStates
                Battle in Pergamum
                    GreekCityStates attack with 2 archers, 1 hoplite and 2 slingerss
                    Macedonia defend with 1 city and 2 swordmen
                        GreekCityStates roll dice for 2 archers, 1 hoplite and 2 slingerss in Pergamum, round 1 :  1/5 hits
                        Macedonia roll dice for 2 swordmen in Pergamum, round 1 :  1/2 hits
                        1 swordman owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Pergamum
                        GreekCityStates roll dice for 2 archers, 1 hoplite and 1 slingers in Pergamum, round 2 :  1/4 hits
                        Macedonia roll dice for 1 swordman in Pergamum, round 2 :  0/1 hits
                        1 swordman owned by the Macedonia lost in Pergamum
                    GreekCityStates win, taking Pergamum from Macedonia with 2 archers, 1 hoplite and 1 slingers remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 2 swordmen
                    Casualties for GreekCityStates: 1 slingers

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 city placed in Sardis
                2 biremes placed in SZ 67
                1 hoplite and 2 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 38 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Macedonia
                Macedonia buy 1 peltasts and 11 swordmen; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                1 peltasts moved from Delphi to Athens
                6 hoplites, 10 peltastss and 1 swordman moved from Larissa to Athens
                1 cavalry moved from Thessalonica to SZ 70
                3 peltastss moved from Thessalonica to SZ 70
                1 cavalry moved from SZ 70 to Pergamum
                3 peltastss moved from SZ 70 to Pergamum
                2 hoplites moved from Axiopolis to Istropolis
                3 hoplites moved from Odessus to Istropolis

    Combat - Macedonia
                Battle in Athens
                    Macedonia attack with 6 hoplites, 11 peltastss and 1 swordman
                    GreekCityStates defend with 1 cavalry and 9 hoplites
                        Macedonia roll dice for 6 hoplites, 11 peltastss and 1 swordman in Athens, round 1 :  3/18 hits
                        GreekCityStates roll dice for 1 cavalry and 9 hoplites in Athens, round 1 :  4/10 hits
                        2 hoplites owned by the GreekCityStates , 1 cavalry owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Athens
                        Macedonia roll dice for 6 hoplites, 7 peltastss and 1 swordman in Athens, round 2 :  0/14 hits
                        GreekCityStates roll dice for 7 hoplites in Athens, round 2 :  3/7 hits
                        3 peltastss owned by the Macedonia lost in Athens
                        Macedonia roll dice for 6 hoplites, 4 peltastss and 1 swordman in Athens, round 3 :  1/11 hits
                        GreekCityStates roll dice for 7 hoplites in Athens, round 3 :  1/7 hits
                        1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                        Macedonia roll dice for 6 hoplites, 3 peltastss and 1 swordman in Athens, round 4 :  3/10 hits
                        GreekCityStates roll dice for 6 hoplites in Athens, round 4 :  2/6 hits
                        3 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens
                        Macedonia roll dice for 6 hoplites, 1 peltasts and 1 swordman in Athens, round 5 :  1/8 hits
                        GreekCityStates roll dice for 3 hoplites in Athens, round 5 :  1/3 hits
                        1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                        Macedonia roll dice for 6 hoplites and 1 swordman in Athens, round 6 :  0/7 hits
                        GreekCityStates roll dice for 2 hoplites in Athens, round 6 :  2/2 hits
                        1 swordman owned by the Macedonia and 1 hoplite owned by the Macedonia lost in Athens
                        Macedonia roll dice for 5 hoplites in Athens, round 7 :  3/5 hits
                        GreekCityStates roll dice for 2 hoplites in Athens, round 7 :  2/2 hits
                        2 hoplites owned by the GreekCityStates and 2 hoplites owned by the Macedonia lost in Athens
                    Macedonia win, taking Athens from GreekCityStates with 3 hoplites remaining. Battle score for attacker is 8
                    Casualties for GreekCityStates: 1 cavalry and 9 hoplites
                    Casualties for Macedonia: 3 hoplites, 11 peltastss and 1 swordman
                Battle in Istropolis
                    Macedonia attack with 5 hoplites
                    Neutral defend with 4 swordmen
                        Macedonia roll dice for 5 hoplites in Istropolis, round 1 :  3/5 hits
                        Neutral roll dice for 4 swordmen in Istropolis, round 1 :  1/4 hits
                        1 hoplite owned by the Macedonia and 3 swordmen owned by the Neutral lost in Istropolis
                        Macedonia roll dice for 4 hoplites in Istropolis, round 2 :  2/4 hits
                        Neutral roll dice for 1 swordman in Istropolis, round 2 :  1/1 hits
                        1 hoplite owned by the Macedonia and 1 swordman owned by the Neutral lost in Istropolis
                    Macedonia win, taking Istropolis from Neutral with 3 hoplites remaining. Battle score for attacker is 6
                    Casualties for Macedonia: 2 hoplites
                    Casualties for Neutral: 4 swordmen
                Battle in Pergamum
                    Macedonia attack with 1 cavalry and 3 peltastss
                    GreekCityStates defend with 2 archers, 1 city, 1 hoplite and 1 slingers
                        Macedonia roll dice for 1 cavalry and 3 peltastss in Pergamum, round 1 :  1/4 hits
                        GreekCityStates roll dice for 2 archers, 1 hoplite and 1 slingers in Pergamum, round 1 :  4/4 hits
                        1 slingers owned by the GreekCityStates , 1 cavalry owned by the Macedonia and 3 peltastss owned by the Macedonia lost in Pergamum
                    GreekCityStates win with 2 archers and 1 hoplite remaining. Battle score for attacker is -8
                    Casualties for GreekCityStates: 1 slingers
                    Casualties for Macedonia: 1 cavalry and 3 peltastss

    Non Combat Move - Macedonia

    Place Units - Macedonia
                6 swordmen placed in Larissa
                1 peltasts and 5 swordmen placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 50 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Egypt
                Egypt buy 11 axemen and 1 trireme; Remaining resources: 1 PUs;

    Combat Move - Egypt
                5 axemen moved from Petra to Jerusalem
                5 spearmen moved from Petra to Jerusalem
                2 chariots moved from Petra to Jerusalem
                2 spearmen moved from Alexandria to Memphis
                3 axemen moved from Alexandria to Memphis
                1 archer moved from Paliurus to Cyrene
                      Egypt take Cyrene from Numidia
                2 archers moved from Paliurus to Berenice
                1 axeman moved from Siwa to Berenice
                2 archers moved from Siwa to Berenice
                2 chariots moved from Siwa to Berenice
                2 spearmen moved from Siwa to Berenice
                2 axemen moved from Paraetonium to Siwa
                1 spearman moved from Paraetonium to Siwa
                3 triremes moved from SZ 56 to SZ 64
                1 bireme moved from SZ 56 to SZ 64

    Combat - Egypt
                Battle in Berenice
                    Egypt attack with 4 archers, 1 axeman, 2 chariots and 2 spearmen
                    Numidia defend with 1 archer
                        Egypt roll dice for 4 archers, 1 axeman, 2 chariots and 2 spearmen in Berenice, round 1 :  3/9 hits
                        Numidia roll dice for 1 archer in Berenice, round 1 :  1/1 hits
                        1 spearman owned by the Egypt and 1 archer owned by the Numidia lost in Berenice
                    Egypt win, taking Berenice from Numidia with 4 archers, 1 axeman, 2 chariots and 1 spearman remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 spearman
                    Casualties for Numidia: 1 archer
                Battle in Jerusalem
                    Egypt attack with 5 axemen, 2 chariots and 5 spearmen
                    Seleucid defend with 3 cataphracts, 3 cavalrys and 1 city
                        Egypt roll dice for 5 axemen, 2 chariots and 5 spearmen in Jerusalem, round 1 :  5/12 hits
                        Seleucid roll dice for 3 cataphracts and 3 cavalrys in Jerusalem, round 1 :  1/6 hits
                        1 spearman owned by the Egypt , 3 cavalrys owned by the Seleucid and 2 cataphracts owned by the Seleucid lost in Jerusalem
                        Egypt roll dice for 5 axemen, 2 chariots and 4 spearmen in Jerusalem, round 2 :  4/11 hits
                        Seleucid roll dice for 1 cataphract in Jerusalem, round 2 :  0/1 hits
                        1 cataphract owned by the Seleucid lost in Jerusalem
                    Egypt win, taking Jerusalem from Seleucid with 5 axemen, 2 chariots and 4 spearmen remaining. Battle score for attacker is 30
                    Casualties for Egypt: 1 spearman
                    Casualties for Seleucid: 3 cataphracts and 3 cavalrys

    Non Combat Move - Egypt

    Place Units - Egypt
                8 axemen placed in Alexandria
                1 trireme placed in SZ 56
                3 axemen were produced but were not placed

    Turn Complete - Egypt
                Egypt collect 49 PUs; end with 50 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Seleucid
                Seleucid buy 4 cataphracts, 1 city, 1 hoplite and 21 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                2 cavalrys moved from Antioch to Jerusalem
                4 cataphracts moved from Antioch to Jerusalem
                5 peltastss moved from Sidon to Jerusalem
                3 hoplites moved from Bostra to Jerusalem
                2 hoplites moved from Halicarnassus to SZ 65
                2 hoplites moved from SZ 65 to Rhodos
                1 hoplite moved from Tavium to Melitene
                1 legionaire moved from Satala to Melitene
                3 hoplites moved from Satala to Melitene

    Combat - Seleucid
                Battle in Melitene
                    Seleucid attack with 4 hoplites and 1 legionaire
                    Neutral defend with 2 archers
                        Seleucid roll dice for 4 hoplites and 1 legionaire in Melitene, round 1 :  1/5 hits
                        Neutral roll dice for 2 archers in Melitene, round 1 :  2/2 hits
                        1 hoplite owned by the Seleucid , 1 archer owned by the Neutral and 1 legionaire owned by the Seleucid lost in Melitene
                        Seleucid roll dice for 3 hoplites in Melitene, round 2 :  0/3 hits
                        Neutral roll dice for 1 archer in Melitene, round 2 :  1/1 hits
                        1 hoplite owned by the Seleucid lost in Melitene
                        Seleucid roll dice for 2 hoplites in Melitene, round 3 :  1/2 hits
                        Neutral roll dice for 1 archer in Melitene, round 3 :  0/1 hits
                        1 archer owned by the Neutral lost in Melitene
                    Seleucid win, taking Melitene from Neutral with 2 hoplites remaining. Battle score for attacker is -6
                    Casualties for Seleucid: 2 hoplites and 1 legionaire
                    Casualties for Neutral: 2 archers
                Battle in Rhodos
                    Seleucid attack with 2 hoplites
                    GreekCityStates defend with 1 hoplite and 1 slingers
                        Seleucid roll dice for 2 hoplites in Rhodos, round 1 :  1/2 hits
                        GreekCityStates roll dice for 1 hoplite and 1 slingers in Rhodos, round 1 :  0/2 hits
                        1 slingers owned by the GreekCityStates lost in Rhodos
                        Seleucid roll dice for 2 hoplites in Rhodos, round 2 :  2/2 hits
                        GreekCityStates roll dice for 1 hoplite in Rhodos, round 2 :  0/1 hits
                        1 hoplite owned by the GreekCityStates lost in Rhodos
                    Seleucid win, taking Rhodos from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 7
                    Casualties for GreekCityStates: 1 hoplite and 1 slingers
                Battle in Jerusalem
                    Seleucid attack with 4 cataphracts, 2 cavalrys, 3 hoplites and 5 peltastss
                    Egypt defend with 5 axemen, 2 chariots, 1 city and 4 spearmen
                        Seleucid roll dice for 4 cataphracts, 2 cavalrys, 3 hoplites and 5 peltastss in Jerusalem, round 1 :  6/14 hits
                        Egypt roll dice for 5 axemen, 2 chariots and 4 spearmen in Jerusalem, round 1 :  2/11 hits
                        1 spearman owned by the Egypt , 5 axemen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 4 cataphracts, 2 cavalrys, 3 hoplites and 3 peltastss in Jerusalem, round 2 :  4/12 hits
                        Egypt roll dice for 2 chariots and 3 spearmen in Jerusalem, round 2 :  2/5 hits
                        3 spearmen owned by the Egypt , 1 chariot owned by the Egypt and 2 peltastss owned by the Seleucid lost in Jerusalem
                        Seleucid roll dice for 4 cataphracts, 2 cavalrys, 3 hoplites and 1 peltasts in Jerusalem, round 3 :  5/10 hits
                        Egypt roll dice for 1 chariot in Jerusalem, round 3 :  1/1 hits
                        1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Jerusalem
                    Seleucid win, taking Jerusalem from Egypt with 4 cataphracts, 2 cavalrys and 3 hoplites remaining. Battle score for attacker is 29
                    Casualties for Egypt: 5 axemen, 2 chariots and 4 spearmen
                    Casualties for Seleucid: 5 peltastss

    Non Combat Move - Seleucid
                1 peltasts moved from Palmyra to Bostra
                1 peltasts moved from Hatra to Palmyra
                5 peltastss moved from Antioch to Emesa

    Place Units - Seleucid
                1 hoplite and 4 peltastss placed in Hatra
                4 cataphracts and 1 peltasts placed in Tarsus
                11 peltastss placed in Antioch
                5 peltastss placed in Damascus
                1 city placed in Sidon

    Turn Complete - Seleucid
                Seleucid collect 87 PUs; end with 87 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :3

    Purchase Units - Parthia
                Parthia buy 8 horsearchers; Remaining resources: 0 PUs;

    Combat Move - Parthia
                3 spearmen moved from Cyropolis to Gazaca
                1 archer moved from Cyropolis to Gazaca
                5 horsearchers moved from Persepolis to Gazaca
                1 archer moved from Babylon to Teredon
                1 cataphract moved from Babylon to Teredon
                1 archer moved from Babylon to Seleucia
                3 horsearchers moved from Babylon to Teredon
                1 cavalry moved from Babylon to Teredon

    Combat - Parthia
                Battle in Gazaca
                    Parthia attack with 1 archer, 5 horsearchers and 3 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                        Parthia roll dice for 1 archer, 5 horsearchers and 3 spearmen in Gazaca, round 1 :  2/9 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 1 :  2/4 hits
                        2 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Gazaca
                        Parthia roll dice for 1 archer, 5 horsearchers and 1 spearman in Gazaca, round 2 :  4/7 hits
                        Neutral roll dice for 1 archer and 1 spearman in Gazaca, round 2 :  1/2 hits
                        1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Gazaca
                    Parthia win, taking Gazaca from Neutral with 1 archer and 5 horsearchers remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 archer and 3 spearmen
                    Casualties for Parthia: 3 spearmen
                Battle in Teredon
                    Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 3 horsearchers
                    Neutral defend with 4 spearmen
                        Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 3 horsearchers in Teredon, round 1 :  4/6 hits
                        Neutral roll dice for 4 spearmen in Teredon, round 1 :  3/4 hits
                        4 spearmen owned by the Neutral , 1 cavalry owned by the Parthia , 1 archer owned by the Parthia and 1 horsearcher owned by the Parthia lost in Teredon
                    Parthia win, taking Teredon from Neutral with 1 cataphract and 2 horsearchers remaining. Battle score for attacker is -2
                    Casualties for Neutral: 4 spearmen
                    Casualties for Parthia: 1 archer, 1 cavalry and 1 horsearcher

    Non Combat Move - Parthia

    Place Units - Parthia
                7 horsearchers placed in Persepolis
                1 horsearcher were produced but were not placed

    Turn Complete - Parthia
                Parthia collect 55 PUs; end with 55 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - Carthage
                Carthage buy 6 cavalrys, 13 spearmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 warelephant moved from Valentia to Tarraco
                3 swordmen moved from Valentia to Tarraco
                4 cavalrys moved from Carthago Nova to Tarraco
                2 biremes moved from SZ 14 to SZ 15
                1 cavalry moved from Palantia to Tarraco
                1 swordman moved from Salmantica to Palantia
                1 warelephant moved from Carthago to SZ 36
                9 spearmen moved from Carthago to SZ 36
                1 warelephant moved from SZ 36 to Lilybaeum
                9 spearmen moved from SZ 36 to Lilybaeum

    Combat - Carthage
                Battle in Tarraco
                    Carthage attack with 5 cavalrys, 3 swordmen and 1 warelephant
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 5 cavalrys, 3 swordmen and 1 warelephant in Tarraco, round 1 :  7/9 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 1 :  1/6 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        3 axemen owned by the Neutral and 3 swordmen owned by the Neutral lost in Tarraco
                    Carthage win, taking Tarraco from Neutral with 5 cavalrys, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 21
                    Casualties for Neutral: 3 axemen and 3 swordmen

    Non Combat Move - Carthage

    Place Units - Carthage
                4 cavalrys placed in Carthago Nova
                2 cavalrys, 4 spearmen and 1 warelephant placed in Thapsus
                9 spearmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 81 PUs; end with 81 PUs total
                1 unit repaired.

    Summary Text: Connection reset by peer: socket write error


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :4

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 1 cavalry, 1 city, 5 legionaires and 1 trireme; Remaining resources: 1 PUs;

    Combat Move - RomanRepublic
                1 cavalry moved from Massilia to Nemausus
                1 ballista moved from Massilia to Nemausus
                4 cavalrys moved from Massilia to Nemausus
                1 onager moved from Massilia to Nemausus
                6 legionaires moved from Massilia to Nemausus
                4 legionaires moved from Mediolanum to Vindonissa
                1 ballista moved from Mediolanum to Vindonissa
                1 cavalry moved from Mediolanum to Vindonissa
                5 velitess moved from Mediolanum to Vindonissa
                5 biremes moved from SZ 34 to SZ 33
                3 triremes moved from SZ 34 to SZ 33
                1 cavalry moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 legionaire moved from Croton to SZ 35
                1 legionaire moved from Tarentum to Croton
                1 bireme and 1 legionaire moved from SZ 35 to SZ 34
                1 cavalry, 1 legionaire and 1 trireme moved from SZ 28 to SZ 34
                2 legionaires moved from SZ 34 to Messana
                1 cavalry moved from SZ 34 to Messana
                2 biremes moved from SZ 21 to SZ 25
                1 cavalry moved from Ariminum to Vindonissa
                4 cavalrys moved from Roma to Ariminum

    Combat - RomanRepublic
                Battle in Nemausus
                    RomanRepublic attack with 1 ballista, 5 cavalrys, 6 legionaires and 1 onager
                    Neutral defend with 4 cavalrys and 1 swordman
                        RomanRepublic roll dice for 1 ballista, 5 cavalrys, 6 legionaires and 1 onager in Nemausus, round 1 :  6/13 hits
                        Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 1 :  1/5 hits
                        1 swordman owned by the Neutral , 1 cavalry owned by the RomanRepublic and 4 cavalrys owned by the Neutral lost in Nemausus
                    RomanRepublic win, taking Nemausus from Neutral with 1 ballista, 4 cavalrys, 6 legionaires and 1 onager remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 cavalrys and 1 swordman
                    Casualties for RomanRepublic: 1 cavalry
                Battle in Vindonissa
                    RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires and 5 velitess
                    Neutral defend with 3 archers and 1 swordman
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 5 velitess in Vindonissa, round 1 :  3/12 hits
                        Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 1 :  2/4 hits
                        2 archers owned by the Neutral , 1 swordman owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Vindonissa
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires and 3 velitess in Vindonissa, round 2 :  5/10 hits
                        Neutral roll dice for 1 archer in Vindonissa, round 2 :  1/1 hits
                        1 archer owned by the Neutral and 1 velites owned by the RomanRepublic lost in Vindonissa
                    RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 7
                    Casualties for Neutral: 3 archers and 1 swordman
                    Casualties for RomanRepublic: 3 velitess

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 city placed in Genua
                1 bireme and 1 trireme placed in SZ 28
                1 cavalry and 5 legionaires placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 62 PUs; end with 63 PUs total


  • Grrrr. Eeeeks.

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