@Jonny5tyle download this game file, load it up, and then hit play by forum. put your email into one of the sides, set your bid and then I’ll do germany
C v C
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lol ok… i’ll down it
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got it…you want to start? cause I dont know wtf I’m doing
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Carthage
Carthage buy 1 city, 8 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 warelephant moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
1 hoplite moved from Carthago to SZ 36
1 spearman, 1 trireme and 1 warelephant moved from SZ 36 to SZ 38
1 bireme and 1 hoplite moved from SZ 36 to SZ 38
1 hoplite moved from SZ 38 to Syracuse
1 spearman moved from SZ 38 to Syracuse
1 warelephant moved from SZ 38 to Syracuse
1 warelephant moved from Lilybaeum to Syracuse
7 spearmen moved from Lilybaeum to Syracuse
1 spearman moved from Lilybaeum to Syracuse
1 swordman moved from Gades to SZ 14
1 spearman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman moved from SZ 15 to Siga
1 swordman moved from SZ 15 to Siga
3 spearmen moved from Carthago Nova to Castulo
2 swordmen moved from Carthago Nova to Castulo
1 swordman moved from Corduba to Castulo
2 swordmen moved from Corduba to Salmantica
1 spearman moved from Corduba to Castulo
3 spearmen moved from Corduba to Salmantica
2 spearmen moved from Hispatis to Pax Julia
1 swordman moved from Hispatis to Pax Julia
2 cavalrys moved from Corduba to Pax Julia
3 spearmen moved from Thapsus to Thenae
3 cavalrys moved from Carthago to ThenaeCombat - Carthage
Battle in Siga
Carthage attack with 1 spearman and 1 swordman
Neutral defend with 2 spearmen
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
Neutral roll dice for 2 spearmen in Siga, round 1 : 0/2 hits
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 2 : 1/2 hits
Neutral roll dice for 2 spearmen in Siga, round 2 : 1/2 hits
1 spearman owned by the Neutral and 1 spearman owned by the Carthage lost in Siga
Carthage roll dice for 1 swordman in Siga, round 3 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 3 : 0/1 hits
Carthage roll dice for 1 swordman in Siga, round 4 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 4 : 1/1 hits
1 swordman owned by the Carthage lost in Siga
Neutral win with 1 spearman remaining. Battle score for attacker is -4
Casualties for Neutral: 1 spearman
Casualties for Carthage: 1 spearman and 1 swordman
Battle in Pax Julia
Carthage attack with 2 cavalrys, 2 spearmen and 1 swordman
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 1 : 2/5 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 1 : 0/4 hits
1 swordman owned by the Neutral and 1 cavalry owned by the Neutral lost in Pax Julia
Carthage roll dice for 2 cavalrys, 2 spearmen and 1 swordman in Pax Julia, round 2 : 1/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Pax Julia, round 3 : 1/4 hits
Neutral roll dice for 1 swordman in Pax Julia, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Pax Julia
Carthage win, taking Pax Julia from Neutral with 2 cavalrys, 1 spearman and 1 swordman remaining. Battle score for attacker is 13
Casualties for Neutral: 1 cavalry and 3 swordmen
Casualties for Carthage: 1 spearman
Battle in Castulo
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 : 1/7 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 1/5 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 3 spearmen and 3 swordmen in Castulo, round 2 : 3/6 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Castulo, round 2 : 1/4 hits
2 swordmen owned by the Neutral , 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 2 spearmen and 3 swordmen in Castulo, round 3 : 1/5 hits
Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Castulo
Carthage win, taking Castulo from Neutral with 2 spearmen and 3 swordmen remaining. Battle score for attacker is 14
Casualties for Neutral: 2 cavalrys and 3 swordmen
Casualties for Carthage: 2 spearmen
Battle in Salmantica
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 1 : 1/5 hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 1 : 0/4 hits
1 cavalry owned by the Neutral lost in Salmantica
Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 2 : 3/5 hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 2 : 1/3 hits
1 swordman owned by the Neutral , 2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
Carthage win, taking Salmantica from Neutral with 2 spearmen and 2 swordmen remaining. Battle score for attacker is 13
Casualties for Neutral: 3 cavalrys and 1 swordman
Casualties for Carthage: 1 spearman
Battle in Thenae
Carthage attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Carthage roll dice for 3 cavalrys and 3 spearmen in Thenae, round 1 : 3/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 0/3 hits
2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
Carthage win, taking Thenae from Neutral with 3 cavalrys and 3 spearmen remaining. Battle score for attacker is 10
Casualties for Neutral: 1 archer and 2 spearmen
Battle in Syracuse
Carthage attack with 1 hoplite, 9 spearmen and 2 warelephants
GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
Carthage roll dice for 1 hoplite, 9 spearmen and 2 warelephants in Syracuse, round 1 : 3/12 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 : 5/11 hits
Units damaged: 2 warelephants owned by the Carthage
3 slingerss owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 1 hoplite, 6 spearmen and 2 warelephants in Syracuse, round 2 : 5/9 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 : 2/8 hits
1 slingers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 1 hoplite, 4 spearmen and 2 warelephants in Syracuse, round 3 : 3/7 hits
GreekCityStates roll dice for 3 hoplites in Syracuse, round 3 : 2/3 hits
3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 1 hoplite, 2 spearmen and 2 warelephants remaining. Battle score for attacker is 20
Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
Casualties for Carthage: 7 spearmenNon Combat Move - Carthage
4 spearmen moved from Carthago to SZ 32
2 biremes, 4 spearmen and 1 trireme moved from SZ 32 to SZ 36
4 spearmen moved from SZ 36 to LilybaeumPlace Units - Carthage
1 city placed in Carthago Nova
8 spearmen and 1 warelephant placed in CarthagoTurn Complete - Carthage
Carthage collect 67 PUs; end with 67 PUs total
2 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 5 cavalrys, 1 fort, 1 onager and 1 velites; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista moved from Roma to Arretium
1 velites moved from Salapia to Ariminum
2 velitess moved from Arretium to Ariminum
2 legionaires moved from Roma to Arretium
2 velitess moved from Roma to Arretium
2 legionaires moved from Salapia to Ariminum
1 velites moved from Salapia to Ariminum
1 legionaire moved from Roma to Arretium
1 cavalry moved from Roma to Arretium
2 biremes moved from SZ 28 to SZ 25
5 velitess moved from Messana to Lilybaeum
2 legionaires moved from Messana to Lilybaeum
1 bireme moved from SZ 44 to SZ 35
1 velites moved from Croton to SZ 35
1 velites moved from SZ 35 to Messana
1 velites moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 legionaire, 2 triremes and 3 velitess moved from SZ 28 to SZ 34
1 legionaire moved from SZ 34 to Messana
3 velitess moved from SZ 34 to Messana
1 cavalry moved from Roma to Ariminum
1 velites moved from Salapia to Roma
1 velites moved from Capua to RomaCombat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 2 legionaires and 5 velitess
Carthage defend with 4 spearmen
RomanRepublic roll dice for 2 legionaires and 5 velitess in Lilybaeum, round 1 : 2/7 hits
Carthage roll dice for 4 spearmen in Lilybaeum, round 1 : 2/4 hits
2 velitess owned by the RomanRepublic and 2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 2 : 3/5 hits
Carthage roll dice for 2 spearmen in Lilybaeum, round 2 : 0/2 hits
2 spearmen owned by the Carthage lost in Lilybaeum
RomanRepublic win, taking Lilybaeum from Carthage with 2 legionaires and 3 velitess remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 2 velitess
Casualties for Carthage: 4 spearmenNon Combat Move - RomanRepublic
Place Units - RomanRepublic
5 cavalrys, 1 fort, 1 onager and 1 velites placed in Roma
1 bireme placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 48 PUs total -
It’s an odd game. Check out the ‘politics panel’. I think you’ve got another shot after this one…
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TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - GreekCityStates
GreekCityStates buy 1 cavalry and 6 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates
5 hoplites moved from Athens to SZ 67
1 cavalry moved from Athens to SZ 67
5 hoplites moved from SZ 67 to Corinth
1 cavalry moved from SZ 67 to Corinth
3 slingerss moved from Athens to Corinth
2 archers moved from Athens to Corinth
3 slingerss moved from Sparta to Corinth
6 hoplites moved from Sparta to CorinthCombat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 1 : 4/20 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 1 : 4/13 hits
4 slingerss owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 2 slingerss in Corinth, round 2 : 7/16 hits
Macedonia roll dice for 2 cavalrys, 5 hoplites and 2 swordmen in Corinth, round 2 : 5/9 hits
2 swordmen owned by the Macedonia , 2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 3 hoplites owned by the Macedonia , 2 cavalrys owned by the Macedonia and 1 cavalry owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 11 hoplites in Corinth, round 3 : 2/11 hits
Macedonia roll dice for 2 hoplites in Corinth, round 3 : 1/2 hits
2 hoplites owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 10 hoplites remaining. Battle score for attacker is 20
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 2 archers, 1 cavalry, 1 hoplite and 6 slingerssNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 cavalry and 5 hoplites placed in Sparta
1 hoplite were produced but were not placedTurn Complete - GreekCityStates
GreekCityStates collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;Combat Move - Macedonia
2 hoplites moved from Dodona to Delphi
4 peltastss moved from Dodona to Delphi
1 peltasts moved from Larissa to Athens
Macedonia take Athens from GreekCityStates
2 hoplites moved from Larissa to Delphi
1 swordman moved from Larissa to Delphi
4 peltastss moved from Larissa to Delphi
1 cavalry moved from Larissa to Delphi
3 hoplites moved from Thessalonica to Byzantium
2 swordmen moved from Thessalonica to Byzantium
2 cavalrys moved from Thessalonica to Byzantium
4 peltastss moved from Thessalonica to Byzantium
1 trireme moved from SZ 70 to SZ 69
2 biremes moved from SZ 70 to SZ 69
1 cavalry moved from Philippopolis to Byzantium
2 hoplites moved from Philippopolis to Odessus
4 peltastss moved from Philippopolis to Odessus
1 hoplite moved from Pella to Nicopolis
3 peltastss moved from Pella to Nicopolis
1 cavalry moved from Pella to NicopolisCombat - Macedonia
Battle in Odessus
Macedonia attack with 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 2 hoplites and 4 peltastss in Odessus, round 1 : 0/6 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 2/4 hits
2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 2 : 1/4 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits
1 axeman owned by the Neutral lost in Odessus
Macedonia roll dice for 2 hoplites and 2 peltastss in Odessus, round 3 : 1/4 hits
Neutral roll dice for 3 swordmen in Odessus, round 3 : 2/3 hits
1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 2 hoplites in Odessus, round 4 : 2/2 hits
Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits
2 swordmen owned by the Neutral lost in Odessus
Macedonia win, taking Odessus from Neutral with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 4 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Byzantium
Macedonia attack with 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 2 swordmen in Byzantium, round 1 : 2/12 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 1 : 3/9 hits
2 axemen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium
Macedonia roll dice for 3 cavalrys, 3 hoplites, 1 peltasts and 2 swordmen in Byzantium, round 2 : 4/9 hits
Neutral roll dice for 3 archers and 4 swordmen in Byzantium, round 2 : 2/7 hits
4 swordmen owned by the Neutral , 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Byzantium
Macedonia roll dice for 2 cavalrys, 3 hoplites and 2 swordmen in Byzantium, round 3 : 5/7 hits
Neutral roll dice for 3 archers in Byzantium, round 3 : 0/3 hits
3 archers owned by the Neutral lost in Byzantium
Macedonia win, taking Byzantium from Neutral with 2 cavalrys, 3 hoplites and 2 swordmen remaining. Battle score for attacker is 22
Casualties for Macedonia: 1 cavalry and 4 peltastss
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Battle in Nicopolis
Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
Neutral defend with 1 archer and 2 swordmen
Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 : 1/5 hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 : 1/3 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 : 1/4 hits
Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 : 0/3 hits
Neutral roll dice for 1 archer in Nicopolis, round 3 : 1/1 hits
1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 4 : 0/2 hits
Neutral roll dice for 1 archer in Nicopolis, round 4 : 0/1 hits
Macedonia roll dice for 1 cavalry and 1 hoplite in Nicopolis, round 5 : 1/2 hits
Neutral roll dice for 1 archer in Nicopolis, round 5 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Macedonia lost in Nicopolis
Macedonia win, taking Nicopolis from Neutral with 1 hoplite remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 cavalry and 3 peltastss
Casualties for Neutral: 1 archer and 2 swordmen
Battle in Delphi
Macedonia attack with 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman
GreekCityStates defend with 1 archer, 2 hoplites and 3 slingerss
Macedonia roll dice for 1 cavalry, 4 hoplites, 8 peltastss and 1 swordman in Delphi, round 1 : 6/14 hits
GreekCityStates roll dice for 1 archer, 2 hoplites and 3 slingerss in Delphi, round 1 : 4/6 hits
3 slingerss owned by the GreekCityStates , 1 archer owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 4 peltastss owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry, 4 hoplites, 4 peltastss and 1 swordman remaining. Battle score for attacker is 12
Casualties for GreekCityStates: 1 archer, 2 hoplites and 3 slingerss
Casualties for Macedonia: 4 peltastssNon Combat Move - Macedonia
Place Units - Macedonia
1 city placed in Larissa
5 peltastss and 1 swordman placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 7 axemen and 2 triremes; Remaining resources: 2 PUs;Combat Move - Egypt
1 chariot moved from Memphis to Jerusalem
5 spearmen moved from Memphis to Pharan
2 axemen moved from Memphis to Pharan
1 archer moved from Memphis to Pharan
2 archers moved from Alexandria to Paraetonium
3 archers moved from Hermopolis to Paraetonium
2 chariots moved from Alexandria to Paraetonium
4 spearmen moved from Alexandria to Paraetonium
2 spearmen moved from Hermopolis to Alexandria
2 spearmen moved from Jerusalem to Aelana
1 chariot moved from Jerusalem to Aelana
2 axemen moved from Alexandria to SZ 57
1 axeman moved from Alexandria to SZ 57
1 axeman and 3 biremes moved from SZ 57 to SZ 58
2 axemen and 1 trireme moved from SZ 57 to SZ 58
3 axemen moved from SZ 58 to Pharan
4 axemen moved from Hermopolis to Paraetonium
1 chariot moved from Sidon to Jerusalem
1 chariot moved from Sidon to Jerusalem
6 spearmen moved from Sidon to Jerusalem
3 axemen moved from Sidon to Jerusalem
2 spearmen moved from Jerusalem to Aelana
1 axeman moved from Jerusalem to AelanaCombat - Egypt
Battle in Paraetonium
Egypt attack with 5 archers, 4 axemen, 2 chariots and 4 spearmen
Neutral defend with 3 spearmen
Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 4 spearmen in Paraetonium, round 1 : 2/15 hits
Neutral roll dice for 3 spearmen in Paraetonium, round 1 : 1/3 hits
2 spearmen owned by the Neutral and 1 spearman owned by the Egypt lost in Paraetonium
Egypt roll dice for 5 archers, 4 axemen, 2 chariots and 3 spearmen in Paraetonium, round 2 : 2/14 hits
Neutral roll dice for 1 spearman in Paraetonium, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Paraetonium
Egypt win, taking Paraetonium from Neutral with 5 archers, 4 axemen, 2 chariots and 3 spearmen remaining. Battle score for attacker is 6
Casualties for Egypt: 1 spearman
Casualties for Neutral: 3 spearmen
Battle in Aelana
Egypt attack with 1 axeman, 1 chariot and 4 spearmen
Neutral defend with 2 spearmen
Egypt roll dice for 1 axeman, 1 chariot and 4 spearmen in Aelana, round 1 : 1/6 hits
Neutral roll dice for 2 spearmen in Aelana, round 1 : 1/2 hits
1 spearman owned by the Neutral and 1 spearman owned by the Egypt lost in Aelana
Egypt roll dice for 1 axeman, 1 chariot and 3 spearmen in Aelana, round 2 : 1/5 hits
Neutral roll dice for 1 spearman in Aelana, round 2 : 0/1 hits
1 spearman owned by the Neutral lost in Aelana
Egypt win, taking Aelana from Neutral with 1 axeman, 1 chariot and 3 spearmen remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Casualties for Neutral: 2 spearmenNon Combat Move - Egypt
Place Units - Egypt
2 triremes placed in SZ 56
7 axemen placed in AlexandriaTurn Complete - Egypt
Egypt collect 49 PUs; end with 51 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 4 cavalrys, 1 city and 5 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite moved from Antioch to SZ 61
1 hoplite moved from Antioch to SZ 61
2 peltastss moved from Antioch to SZ 61
2 hoplites, 1 peltasts and 1 trireme moved from SZ 61 to SZ 62
1 bireme and 1 peltasts moved from SZ 61 to SZ 62
2 hoplites moved from SZ 62 to Salamis
2 peltastss moved from SZ 62 to Salamis
4 hoplites moved from Sardis to Halicarnassus
3 peltastss moved from Sardis to Halicarnassus
2 hoplites moved from Attalia to Halicarnassus
1 peltasts moved from Attalia to Halicarnassus
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Ctesiphon
1 cataphract and 1 cavalry moved from Hatra to Ctesiphon
2 peltastss moved from Hatra to Seleucia
1 peltasts moved from Antioch to Sidon
Seleucid take Sidon from Egypt
3 peltastss moved from Damascus to Palmyra
2 hoplites moved from Damascus to Palmyra
1 legionaire moved from Damascus to Palmyra
2 cavalrys moved from Damascus to Palmyra
2 peltastss moved from Emesa to Palmyra
1 hoplite moved from Emesa to Palmyra
1 legionaire moved from Emesa to Palmyra
1 peltasts moved from Antioch to Damascus
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Amida
2 peltastss moved from Tarsus to Tavium
2 hoplites moved from Tarsus to Tavium
1 cavalry moved from Edessa to Amida
2 hoplites, 2 legionaires and 2 peltastss moved from Antioch to Melitene
1 cataphract moved from Antioch to Melitene
1 cavalry moved from Antioch to Tavium
1 cavalry moved from Antioch to MeliteneCombat - Seleucid
Battle in Tavium
Seleucid attack with 1 cavalry, 2 hoplites and 2 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Tavium, round 1 : 1/5 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 1/4 hits
1 cavalry owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
Seleucid roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Tavium, round 2 : 2/4 hits
Neutral roll dice for 3 spearmen in Tavium, round 2 : 1/3 hits
2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
Seleucid roll dice for 1 cavalry and 2 hoplites in Tavium, round 3 : 3/3 hits
Neutral roll dice for 1 spearman in Tavium, round 3 : 0/1 hits
1 spearman owned by the Neutral lost in Tavium
Seleucid win, taking Tavium from Neutral with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 9
Casualties for Seleucid: 2 peltastss
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Salamis
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 2 spearmen
Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 1 : 0/4 hits
Egypt roll dice for 2 spearmen in Salamis, round 1 : 1/2 hits
1 peltasts owned by the Seleucid lost in Salamis
Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 2 : 0/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 0/2 hits
Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 3 : 1/2 hits
2 spearmen owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 2
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 2 peltastss
Battle in Palmyra
Seleucid attack with 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss
Neutral defend with 3 cavalrys and 4 spearmen
Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 1 : 2/12 hits
Neutral roll dice for 3 cavalrys and 4 spearmen in Palmyra, round 1 : 0/7 hits
2 cavalrys owned by the Neutral lost in Palmyra
Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 5 peltastss in Palmyra, round 2 : 2/12 hits
Neutral roll dice for 1 cavalry and 4 spearmen in Palmyra, round 2 : 2/5 hits
1 spearman owned by the Neutral , 1 cavalry owned by the Neutral and 2 peltastss owned by the Seleucid lost in Palmyra
Seleucid roll dice for 2 cavalrys, 3 hoplites, 2 legionaires and 3 peltastss in Palmyra, round 3 : 7/10 hits
Neutral roll dice for 3 spearmen in Palmyra, round 3 : 1/3 hits
3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Palmyra
Seleucid win, taking Palmyra from Neutral with 2 cavalrys, 3 hoplites, 2 legionaires and 2 peltastss remaining. Battle score for attacker is 18
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 3 cavalrys and 4 spearmen
Battle in Amida
Seleucid attack with 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss
Neutral defend with 2 archers and 4 spearmen
Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss in Amida, round 1 : 1/9 hits
Neutral roll dice for 2 archers and 4 spearmen in Amida, round 1 : 2/6 hits
1 spearman owned by the Neutral and 2 peltastss owned by the Seleucid lost in Amida
Seleucid roll dice for 1 cavalry, 3 hoplites, 2 legionaires and 1 peltasts in Amida, round 2 : 3/7 hits
Neutral roll dice for 2 archers and 3 spearmen in Amida, round 2 : 1/5 hits
3 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Amida
Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Amida, round 3 : 3/6 hits
Neutral roll dice for 2 archers in Amida, round 3 : 0/2 hits
2 archers owned by the Neutral lost in Amida
Seleucid win, taking Amida from Neutral with 1 cavalry, 3 hoplites and 2 legionaires remaining. Battle score for attacker is 14
Casualties for Seleucid: 3 peltastss
Casualties for Neutral: 2 archers and 4 spearmen
Battle in Melitene
Seleucid attack with 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
Neutral defend with 2 archers and 3 spearmen
Seleucid roll dice for 1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss in Melitene, round 1 : 2/8 hits
Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 1 : 4/5 hits
2 spearmen owned by the Neutral , 1 cavalry owned by the Seleucid , 2 peltastss owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
Seleucid roll dice for 1 cataphract, 2 hoplites and 1 legionaire in Melitene, round 2 : 1/4 hits
Neutral roll dice for 2 archers and 1 spearman in Melitene, round 2 : 1/3 hits
1 spearman owned by the Neutral and 1 hoplite owned by the Seleucid lost in Melitene
Seleucid roll dice for 1 cataphract, 1 hoplite and 1 legionaire in Melitene, round 3 : 0/3 hits
Neutral roll dice for 2 archers in Melitene, round 3 : 2/2 hits
1 hoplite owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Melitene
1 cataphract owned by the Seleucid retreated to Antioch
Neutral win with 2 archers remaining. Battle score for attacker is -17
Casualties for Seleucid: 1 cavalry, 2 hoplites, 2 legionaires and 2 peltastss
Casualties for Neutral: 3 spearmen
Battle in Halicarnassus
Seleucid attack with 6 hoplites and 4 peltastss
Neutral defend with 3 archers and 5 spearmen
Seleucid roll dice for 6 hoplites and 4 peltastss in Halicarnassus, round 1 : 3/10 hits
Neutral roll dice for 3 archers and 5 spearmen in Halicarnassus, round 1 : 4/8 hits
3 spearmen owned by the Neutral and 4 peltastss owned by the Seleucid lost in Halicarnassus
Seleucid roll dice for 6 hoplites in Halicarnassus, round 2 : 3/6 hits
Neutral roll dice for 3 archers and 2 spearmen in Halicarnassus, round 2 : 3/5 hits
2 spearmen owned by the Neutral , 3 hoplites owned by the Seleucid and 1 archer owned by the Neutral lost in Halicarnassus
Seleucid roll dice for 3 hoplites in Halicarnassus, round 3 : 0/3 hits
Neutral roll dice for 2 archers in Halicarnassus, round 3 : 2/2 hits
2 hoplites owned by the Seleucid lost in Halicarnassus
1 hoplite owned by the Seleucid retreated to Sardis
Neutral win with 2 archers remaining. Battle score for attacker is -14
Casualties for Seleucid: 5 hoplites and 4 peltastss
Casualties for Neutral: 1 archer and 5 spearmen
Battle in Ctesiphon
Seleucid attack with 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss
Parthia defend with 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen
Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss in Ctesiphon, round 1 : 9/18 hits
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen in Ctesiphon, round 1 : 4/13 hits
1 cavalry owned by the Parthia , 7 spearmen owned by the Parthia , 4 peltastss owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
Seleucid roll dice for 3 cataphracts, 3 cavalrys, 5 hoplites, 2 legionaires and 1 peltasts in Ctesiphon, round 2 : 4/14 hits
Parthia roll dice for 2 archers, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 3/4 hits
1 cataphract owned by the Parthia , 2 cavalrys owned by the Seleucid , 1 peltasts owned by the Seleucid , 2 archers owned by the Parthia and 1 horsearcher owned by the Parthia lost in Ctesiphon
Seleucid win, taking Ctesiphon from Parthia with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires remaining. Battle score for attacker is 32
Casualties for Seleucid: 2 cavalrys and 5 peltastss
Casualties for Parthia: 3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmenNon Combat Move - Seleucid
Place Units - Seleucid
1 city placed in Hatra
2 cataphracts, 4 cavalrys and 5 peltastss placed in AntiochTurn Complete - Seleucid
Seleucid collect 86 PUs; end with 86 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 3 horsearchers and 4 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
1 horsearcher moved from Ecbatana to Ctesiphon
2 horsearchers moved from Cyropolis to Ctesiphon
4 spearmen moved from Ecbatana to Ctesiphon
1 archer moved from Ecbatana to Ctesiphon
1 cataphract moved from Susa to Ctesiphon
3 archers moved from Susa to Ctesiphon
1 horsearcher moved from Susa to Ctesiphon
7 spearmen moved from Susa to Ctesiphon
1 cavalry moved from Susa to Ctesiphon
4 spearmen moved from Persepolis to Susa
1 cataphract moved from Persepolis to Susa
2 archers moved from Persepolis to Susa
1 cavalry moved from Persepolis to SusaCombat - Parthia
Battle in Ctesiphon
Parthia attack with 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen
Seleucid defend with 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 11 spearmen in Ctesiphon, round 1 : 5/21 hits
Seleucid roll dice for 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires in Ctesiphon, round 1 : 6/11 hits
2 hoplites owned by the Seleucid , 1 cavalry owned by the Seleucid , 6 spearmen owned by the Parthia and 2 legionaires owned by the Seleucid lost in Ctesiphon
Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 5 spearmen in Ctesiphon, round 2 : 1/15 hits
Seleucid roll dice for 3 cataphracts and 3 hoplites in Ctesiphon, round 2 : 3/6 hits
1 hoplite owned by the Seleucid and 3 spearmen owned by the Parthia lost in Ctesiphon
Parthia roll dice for 4 archers, 1 cataphract, 1 cavalry, 4 horsearchers and 2 spearmen in Ctesiphon, round 3 : 2/12 hits
Seleucid roll dice for 3 cataphracts and 2 hoplites in Ctesiphon, round 3 : 3/5 hits
2 hoplites owned by the Seleucid , 2 spearmen owned by the Parthia and 1 archer owned by the Parthia lost in Ctesiphon
Parthia roll dice for 3 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 4 : 1/9 hits
Seleucid roll dice for 3 cataphracts in Ctesiphon, round 4 : 1/3 hits
1 cataphract owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry and 4 horsearchers in Ctesiphon, round 5 : 2/8 hits
Seleucid roll dice for 2 cataphracts in Ctesiphon, round 5 : 1/2 hits
2 cataphracts owned by the Seleucid and 1 archer owned by the Parthia lost in Ctesiphon
Parthia win, taking Ctesiphon from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 13
Casualties for Seleucid: 3 cataphracts, 1 cavalry, 5 hoplites and 2 legionaires
Casualties for Parthia: 3 archers and 11 spearmenNon Combat Move - Parthia
Place Units - Parthia
3 horsearchers and 4 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 1 bireme, 10 spearmen, 1 swordman, 1 trireme and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
3 cavalrys moved from Thenae to Sabrata
3 spearmen moved from Thenae to Sabrata
1 bireme moved from SZ 38 to SZ 36
1 trireme moved from SZ 38 to SZ 36
1 warelephant moved from Carthago to SZ 36
7 spearmen moved from Carthago to SZ 36
1 warelephant moved from SZ 36 to Lilybaeum
7 spearmen moved from SZ 36 to Lilybaeum
2 warelephants moved from Syracuse to Lilybaeum
1 hoplite moved from Syracuse to Lilybaeum
2 spearmen moved from Syracuse to Lilybaeum
2 biremes moved from SZ 15 to SZ 14
1 swordman moved from Acci to SZ 14
1 spearman moved from Gades to SZ 14
1 swordman moved from SZ 14 to Siga
1 spearman moved from SZ 14 to Siga
1 swordman moved from Pax Julia to Emerita Augusta
1 spearman moved from Pax Julia to Emerita Augusta
2 cavalrys moved from Pax Julia to Emerita Augusta
2 spearmen moved from Castulo to Toletum
3 swordmen moved from Castulo to Toletum
1 swordman moved from Salmantica to Lucus Augusti
1 spearman moved from Salmantica to Lucus Augusti
1 swordman moved from Salmantica to Toletum
1 spearman moved from Salmantica to ToletumCombat - Carthage
Battle in Sabrata
Carthage attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 1 spearman
Carthage roll dice for 3 cavalrys and 3 spearmen in Sabrata, round 1 : 0/6 hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 1 : 1/2 hits
1 spearman owned by the Carthage lost in Sabrata
Carthage roll dice for 3 cavalrys and 2 spearmen in Sabrata, round 2 : 1/5 hits
Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 2/2 hits
1 spearman owned by the Neutral and 2 spearmen owned by the Carthage lost in Sabrata
Carthage roll dice for 3 cavalrys in Sabrata, round 3 : 1/3 hits
Neutral roll dice for 1 archer in Sabrata, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Carthage lost in Sabrata
Carthage win, taking Sabrata from Neutral with 2 cavalrys remaining. Battle score for attacker is -6
Casualties for Neutral: 1 archer and 1 spearman
Casualties for Carthage: 1 cavalry and 3 spearmen
Battle in Lilybaeum
Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
RomanRepublic defend with 2 legionaires and 3 velitess
Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 1 : 3/13 hits
RomanRepublic roll dice for 2 legionaires and 3 velitess in Lilybaeum, round 1 : 2/5 hits
Units damaged: 2 warelephants owned by the Carthage
3 velitess owned by the RomanRepublic lost in Lilybaeum
Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Lilybaeum, round 2 : 4/13 hits
RomanRepublic roll dice for 2 legionaires in Lilybaeum, round 2 : 0/2 hits
2 legionaires owned by the RomanRepublic lost in Lilybaeum
Carthage win, taking Lilybaeum from RomanRepublic with 1 hoplite, 9 spearmen and 3 warelephants remaining. Battle score for attacker is 17
Casualties for RomanRepublic: 2 legionaires and 3 velitess
Battle in Emerita Augusta
Carthage attack with 2 cavalrys, 1 spearman and 1 swordman
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 2 cavalrys, 1 spearman and 1 swordman in Emerita Augusta, round 1 : 1/4 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 1 : 1/3 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Emerita Augusta
Carthage roll dice for 2 cavalrys and 1 swordman in Emerita Augusta, round 2 : 1/3 hits
Neutral roll dice for 2 swordmen in Emerita Augusta, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 cavalry owned by the Carthage lost in Emerita Augusta
Carthage roll dice for 1 cavalry and 1 swordman in Emerita Augusta, round 3 : 1/2 hits
Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Emerita Augusta
Carthage win, taking Emerita Augusta from Neutral with 1 cavalry and 1 swordman remaining. Battle score for attacker is 5
Casualties for Neutral: 1 cavalry and 2 swordmen
Casualties for Carthage: 1 cavalry and 1 spearman
Battle in Siga
Carthage attack with 1 spearman and 1 swordman
Neutral defend with 1 spearman
Carthage roll dice for 1 spearman and 1 swordman in Siga, round 1 : 0/2 hits
Neutral roll dice for 1 spearman in Siga, round 1 : 1/1 hits
1 spearman owned by the Carthage lost in Siga
Carthage roll dice for 1 swordman in Siga, round 2 : 0/1 hits
Neutral roll dice for 1 spearman in Siga, round 2 : 0/1 hits
Carthage roll dice for 1 swordman in Siga, round 3 : 1/1 hits
Neutral roll dice for 1 spearman in Siga, round 3 : 1/1 hits
1 spearman owned by the Neutral and 1 swordman owned by the Carthage lost in Siga
Neutral win with no units remaining. Battle score for attacker is -4
Casualties for Neutral: 1 spearman
Casualties for Carthage: 1 spearman and 1 swordman
Battle in Lucus Augusti
Carthage attack with 1 spearman and 1 swordman
Neutral defend with 1 swordman
Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 1 : 0/2 hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 1 : 0/1 hits
Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 2 : 0/2 hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits
Carthage roll dice for 1 spearman and 1 swordman in Lucus Augusti, round 3 : 1/2 hits
Neutral roll dice for 1 swordman in Lucus Augusti, round 3 : 1/1 hits
1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Lucus Augusti
Carthage win, taking Lucus Augusti from Neutral with 1 swordman remaining. Battle score for attacker is 1
Casualties for Neutral: 1 swordman
Casualties for Carthage: 1 spearman
Battle in Toletum
Carthage attack with 3 spearmen and 4 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 1 : 3/7 hits
Neutral roll dice for 4 cavalrys in Toletum, round 1 : 0/4 hits
3 cavalrys owned by the Neutral lost in Toletum
Carthage roll dice for 3 spearmen and 4 swordmen in Toletum, round 2 : 2/7 hits
Neutral roll dice for 1 cavalry in Toletum, round 2 : 0/1 hits
1 cavalry owned by the Neutral lost in Toletum
Carthage win, taking Toletum from Neutral with 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrysNon Combat Move - Carthage
Place Units - Carthage
1 trireme placed in SZ 36
3 spearmen and 1 warelephant placed in Carthago Nova
7 spearmen and 1 swordman placed in Carthago
1 bireme placed in SZ 36Turn Complete - Carthage
Carthage collect 72 PUs; end with 72 PUs total
2 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 1 fort and 1 trireme; Remaining resources: 2 PUs;Combat Move - RomanRepublic
1 onager moved from Roma to SZ 25
1 velites moved from Roma to SZ 25
2 biremes, 1 onager and 1 velites moved from SZ 25 to SZ 21
1 velites moved from SZ 21 to Genua
1 onager moved from SZ 21 to Genua
1 ballista moved from Arretium to Genua
6 legionaires moved from Arretium to Genua
1 cavalry moved from Arretium to Genua
4 velitess moved from Arretium to Genua
5 cavalrys moved from Roma to Genua
1 trireme moved from SZ 34 to SZ 28
1 trireme moved from SZ 34 to SZ 28
1 velites moved from Croton to SZ 35
1 velites moved from SZ 35 to Messana
1 ballista moved from Ariminum to Verona
7 velitess moved from Ariminum to Verona
1 cavalry moved from Ariminum to Verona
4 legionaires moved from Ariminum to VeronaCombat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 7 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 7 velitess in Verona, round 1 : 4/13 hits
Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 1 : 1/5 hits
2 axemen owned by the Neutral , 2 swordmen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Verona
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Verona, round 2 : 6/12 hits
Neutral roll dice for 1 swordman in Verona, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Verona
RomanRepublic win, taking Verona from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess remaining. Battle score for attacker is 15
Casualties for Neutral: 2 axemen and 3 swordmen
Casualties for RomanRepublic: 1 velites
Battle in Genua
RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 5 velitess in Genua, round 1 : 6/19 hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 1 : 4/6 hits
3 swordmen owned by the Neutral , 4 velitess owned by the RomanRepublic and 3 cavalrys owned by the Neutral lost in Genua
RomanRepublic win, taking Genua from Neutral with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys and 3 swordmen
Casualties for RomanRepublic: 4 velitessNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 fort placed in Roma
RomanRepublic undo move 1.
1 fort placed in Roma
4 biremes and 1 trireme placed in SZ 28Turn Complete - RomanRepublic
RomanRepublic collect 50 PUs; end with 52 PUs total -
Yer up for Greeks, homestar… don’t forget the double-step!
By the way, wife says she’s up for Tokyo. See you Friday, C
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - GreekCityStates
GreekCityStates buy 1 city and 4 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates
10 hoplites moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
2 hoplites moved from Sparta to SZ 67
2 hoplites moved from SZ 67 to Athens
2 archers moved from Pergamum to Sardis
2 slingerss moved from Pergamum to Sardis
1 hoplite moved from Pergamum to Sardis
1 slingers moved from Pergamum to SardisCombat - GreekCityStates
Battle in Sardis
GreekCityStates attack with 2 archers, 1 hoplite and 3 slingerss
Seleucid defend with 1 hoplite
GreekCityStates roll dice for 2 archers, 1 hoplite and 3 slingerss in Sardis, round 1 : 1/6 hits
Seleucid roll dice for 1 hoplite in Sardis, round 1 : 1/1 hits
1 hoplite owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
GreekCityStates win, taking Sardis from Seleucid with 2 archers, 1 hoplite and 2 slingerss remaining. Battle score for attacker is 3
Casualties for GreekCityStates: 1 slingers
Casualties for Seleucid: 1 hoplite
Battle in Athens
GreekCityStates attack with 1 cavalry and 12 hoplites
Macedonia defend with 1 peltasts
GreekCityStates roll dice for 1 cavalry and 12 hoplites in Athens, round 1 : 5/13 hits
Macedonia roll dice for 1 peltasts in Athens, round 1 : 0/1 hits
1 peltasts owned by the Macedonia lost in Athens
GreekCityStates win, taking Athens from Macedonia with 1 cavalry and 12 hoplites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltastsNon Combat Move - GreekCityStates
Place Units - GreekCityStates
1 city placed in Pergamum
4 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Macedonia
Macedonia buy 3 biremes, 2 hoplites and 7 peltastss; Remaining resources: 0 PUs;Combat Move - Macedonia
2 biremes moved from SZ 69 to SZ 70
1 trireme moved from SZ 69 to SZ 70
2 swordmen moved from Byzantium to SZ 70
1 swordman moved from Thessalonica to SZ 70
2 peltastss moved from Thessalonica to SZ 70
3 swordmen moved from SZ 70 to Pergamum
2 peltastss moved from SZ 70 to Pergamum
1 hoplite moved from Nicopolis to Axiopolis
2 hoplites moved from Odessus to Axiopolis
2 cavalrys moved from Byzantium to AxiopolisCombat - Macedonia
Battle in Pergamum
Macedonia attack with 2 peltastss and 3 swordmen
GreekCityStates defend with 1 city, 2 hoplites and 1 slingers
Macedonia roll dice for 2 peltastss and 3 swordmen in Pergamum, round 1 : 1/5 hits
GreekCityStates roll dice for 2 hoplites and 1 slingers in Pergamum, round 1 : 1/3 hits
1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 2 : 1/4 hits
GreekCityStates roll dice for 2 hoplites in Pergamum, round 2 : 1/2 hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum
Macedonia roll dice for 3 swordmen in Pergamum, round 3 : 1/3 hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 3 : 1/1 hits
1 swordman owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Pergamum
Macedonia win, taking Pergamum from GreekCityStates with 2 swordmen remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 2 hoplites and 1 slingers
Casualties for Macedonia: 2 peltastss and 1 swordman
Battle in Axiopolis
Macedonia attack with 2 cavalrys and 3 hoplites
Neutral defend with 2 cavalrys and 3 swordmen
Macedonia roll dice for 2 cavalrys and 3 hoplites in Axiopolis, round 1 : 1/5 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Axiopolis, round 1 : 0/5 hits
1 cavalry owned by the Neutral lost in Axiopolis
Macedonia roll dice for 2 cavalrys and 3 hoplites in Axiopolis, round 2 : 2/5 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Axiopolis, round 2 : 2/4 hits
1 swordman owned by the Neutral , 1 cavalry owned by the Neutral and 2 cavalrys owned by the Macedonia lost in Axiopolis
Macedonia roll dice for 3 hoplites in Axiopolis, round 3 : 3/3 hits
Neutral roll dice for 2 swordmen in Axiopolis, round 3 : 1/2 hits
1 hoplite owned by the Macedonia and 2 swordmen owned by the Neutral lost in Axiopolis
Macedonia win, taking Axiopolis from Neutral with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Macedonia: 2 cavalrys and 1 hoplite
Casualties for Neutral: 2 cavalrys and 3 swordmenNon Combat Move - Macedonia
1 swordman moved from Delphi to Larissa
4 hoplites moved from Delphi to Larissa
3 peltastss moved from Delphi to Larissa
1 cavalry moved from Delphi to Thessalonica
3 peltastss moved from Thessalonica to Larissa
3 hoplites moved from Byzantium to OdessusPlace Units - Macedonia
3 biremes placed in SZ 70
2 hoplites placed in Larissa
4 peltastss placed in Larissa
3 peltastss placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Egypt
Egypt buy 3 axemen, 1 bireme, 1 city, 2 spearmen and 1 trireme; Remaining resources: 2 PUs;Combat Move - Egypt
1 chariot moved from Paraetonium to Siwa
1 chariot moved from Paraetonium to Siwa
3 archers moved from Paraetonium to Paliurus
3 axemen moved from Paraetonium to Paliurus
3 spearmen moved from Paraetonium to Siwa
1 axeman moved from Paraetonium to Siwa
2 archers moved from Paraetonium to Siwa
1 axeman moved from Aelana to Petra
3 spearmen moved from Aelana to Petra
1 chariot moved from Aelana to Petra
3 chariots moved from Jerusalem to Petra
3 axemen moved from Jerusalem to Petra
3 spearmen moved from Jerusalem to Petra
1 axeman moved from Jerusalem to Petra
4 spearmen moved from Jerusalem to Petra
5 spearmen moved from Pharan to Jerusalem
5 axemen moved from Pharan to Jerusalem
1 archer moved from Pharan to Jerusalem
3 biremes moved from SZ 58 to SZ 63
2 triremes moved from SZ 58 to SZ 63
2 axemen moved from Alexandria to SZ 56
1 spearman moved from Alexandria to SZ 56
1 axeman moved from Alexandria to SZ 56
1 axeman moved from Alexandria to SZ 56
1 axeman moved from Alexandria to SZ 56
5 axemen moved from SZ 56 to Cydonia
1 spearman moved from SZ 56 to Cydonia
1 spearman moved from Alexandria to Paraetonium
2 axemen moved from Alexandria to ParaetoniumCombat - Egypt
Battle in Paliurus
Egypt attack with 3 archers and 3 axemen
Numidia defend with 1 spearman
Egypt roll dice for 3 archers and 3 axemen in Paliurus, round 1 : 2/6 hits
Numidia roll dice for 1 spearman in Paliurus, round 1 : 0/1 hits
1 spearman owned by the Numidia lost in Paliurus
Egypt win, taking Paliurus from Numidia with 3 archers and 3 axemen remaining. Battle score for attacker is 3
Casualties for Numidia: 1 spearman
Battle in Cydonia
Egypt attack with 5 axemen and 1 spearman
Neutral defend with 2 archers and 2 spearmen
Egypt roll dice for 5 axemen and 1 spearman in Cydonia, round 1 : 3/6 hits
Neutral roll dice for 2 archers and 2 spearmen in Cydonia, round 1 : 2/4 hits
2 spearmen owned by the Neutral , 1 archer owned by the Neutral , 1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Cydonia
Egypt roll dice for 4 axemen in Cydonia, round 2 : 0/4 hits
Neutral roll dice for 1 archer in Cydonia, round 2 : 0/1 hits
Egypt roll dice for 4 axemen in Cydonia, round 3 : 1/4 hits
Neutral roll dice for 1 archer in Cydonia, round 3 : 0/1 hits
1 archer owned by the Neutral lost in Cydonia
Egypt win, taking Cydonia from Neutral with 4 axemen remaining. Battle score for attacker is 8
Casualties for Egypt: 1 axeman and 1 spearman
Casualties for Neutral: 2 archers and 2 spearmen
Battle in Petra
Egypt attack with 5 axemen, 4 chariots and 10 spearmen
Neutral defend with 2 archers, 1 axeman and 3 spearmen
Egypt roll dice for 5 axemen, 4 chariots and 10 spearmen in Petra, round 1 : 4/19 hits
Neutral roll dice for 2 archers, 1 axeman and 3 spearmen in Petra, round 1 : 5/6 hits
3 spearmen owned by the Neutral , 1 axeman owned by the Neutral and 5 spearmen owned by the Egypt lost in Petra
Egypt roll dice for 5 axemen, 4 chariots and 5 spearmen in Petra, round 2 : 2/14 hits
Neutral roll dice for 2 archers in Petra, round 2 : 0/2 hits
2 archers owned by the Neutral lost in Petra
Egypt win, taking Petra from Neutral with 5 axemen, 4 chariots and 5 spearmen remaining. Battle score for attacker is 5
Casualties for Egypt: 5 spearmen
Casualties for Neutral: 2 archers, 1 axeman and 3 spearmen
Battle in Siwa
Egypt attack with 2 archers, 1 axeman, 2 chariots and 3 spearmen
Numidia defend with 1 spearman
Egypt roll dice for 2 archers, 1 axeman, 2 chariots and 3 spearmen in Siwa, round 1 : 1/8 hits
Numidia roll dice for 1 spearman in Siwa, round 1 : 1/1 hits
1 spearman owned by the Numidia and 1 spearman owned by the Egypt lost in Siwa
Egypt win, taking Siwa from Numidia with 2 archers, 1 axeman, 2 chariots and 2 spearmen remaining. Battle score for attacker is 0
Casualties for Egypt: 1 spearman
Casualties for Numidia: 1 spearmanNon Combat Move - Egypt
Place Units - Egypt
1 city placed in Jerusalem
1 bireme and 1 trireme placed in SZ 56
3 axemen and 2 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 44 PUs; end with 46 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Seleucid
Seleucid buy 4 cataphracts, 2 cavalrys, 2 citys and 10 peltastss; Remaining resources: 0 PUs;Combat Move - Seleucid
2 hoplites moved from Salamis to SZ 62
1 hoplite and 1 trireme moved from SZ 62 to SZ 65
1 bireme and 1 hoplite moved from SZ 62 to SZ 65
2 hoplites moved from SZ 65 to Halicarnassus
1 cavalry moved from Tavium to Halicarnassus
2 hoplites moved from Tavium to Pessinus
4 cavalrys moved from Antioch to Jerusalem
3 cataphracts moved from Antioch to Jerusalem
1 peltasts moved from Sidon to Jerusalem
1 peltasts moved from Damascus to Jerusalem
2 cavalrys moved from Palmyra to Jerusalem
3 hoplites, 2 legionaires and 2 peltastss moved from Palmyra to Bostra
1 cavalry, 3 hoplites and 2 legionaires moved from Amida to SatalaCombat - Seleucid
Battle in Pessinus
Seleucid attack with 2 hoplites
Neutral defend with 2 spearmen
Seleucid roll dice for 2 hoplites in Pessinus, round 1 : 0/2 hits
Neutral roll dice for 2 spearmen in Pessinus, round 1 : 1/2 hits
1 hoplite owned by the Seleucid lost in Pessinus
Seleucid roll dice for 1 hoplite in Pessinus, round 2 : 0/1 hits
Neutral roll dice for 2 spearmen in Pessinus, round 2 : 0/2 hits
1 hoplite owned by the Seleucid retreated to Tavium
Neutral win with 2 spearmen remaining. Battle score for attacker is -5
Casualties for Seleucid: 1 hoplite
Battle in Satala
Seleucid attack with 1 cavalry, 3 hoplites and 2 legionaires
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 1 cavalry, 3 hoplites and 2 legionaires in Satala, round 1 : 0/6 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 1 : 1/4 hits
1 cavalry owned by the Seleucid lost in Satala
Seleucid roll dice for 3 hoplites and 2 legionaires in Satala, round 2 : 1/5 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Satala, round 2 : 1/4 hits
1 cavalry owned by the Neutral and 1 legionaire owned by the Seleucid lost in Satala
Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 3 : 2/4 hits
Neutral roll dice for 3 spearmen in Satala, round 3 : 0/3 hits
2 spearmen owned by the Neutral lost in Satala
Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 4 : 0/4 hits
Neutral roll dice for 1 spearman in Satala, round 4 : 0/1 hits
Seleucid roll dice for 3 hoplites and 1 legionaire in Satala, round 5 : 2/4 hits
Neutral roll dice for 1 spearman in Satala, round 5 : 0/1 hits
1 spearman owned by the Neutral lost in Satala
Seleucid win, taking Satala from Neutral with 3 hoplites and 1 legionaire remaining. Battle score for attacker is 5
Casualties for Seleucid: 1 cavalry and 1 legionaire
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Halicarnassus
Seleucid attack with 1 cavalry and 2 hoplites
Neutral defend with 2 archers
Seleucid roll dice for 1 cavalry and 2 hoplites in Halicarnassus, round 1 : 2/3 hits
Neutral roll dice for 2 archers in Halicarnassus, round 1 : 1/2 hits
2 archers owned by the Neutral and 1 cavalry owned by the Seleucid lost in Halicarnassus
Seleucid win, taking Halicarnassus from Neutral with 2 hoplites remaining. Battle score for attacker is 4
Casualties for Seleucid: 1 cavalry
Casualties for Neutral: 2 archers
Battle in Bostra
Seleucid attack with 3 hoplites, 2 legionaires and 2 peltastss
Neutral defend with 1 archer and 4 spearmen
Seleucid roll dice for 3 hoplites, 2 legionaires and 2 peltastss in Bostra, round 1 : 2/7 hits
Neutral roll dice for 1 archer and 4 spearmen in Bostra, round 1 : 1/5 hits
2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Bostra
Seleucid roll dice for 3 hoplites, 2 legionaires and 1 peltasts in Bostra, round 2 : 1/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Bostra, round 2 : 2/3 hits
1 spearman owned by the Neutral , 1 peltasts owned by the Seleucid and 1 legionaire owned by the Seleucid lost in Bostra
Seleucid roll dice for 3 hoplites and 1 legionaire in Bostra, round 3 : 3/4 hits
Neutral roll dice for 1 archer and 1 spearman in Bostra, round 3 : 1/2 hits
1 spearman owned by the Neutral , 1 archer owned by the Neutral and 1 legionaire owned by the Seleucid lost in Bostra
Seleucid win, taking Bostra from Neutral with 3 hoplites remaining. Battle score for attacker is 4
Casualties for Seleucid: 2 legionaires and 2 peltastss
Casualties for Neutral: 1 archer and 4 spearmen
Battle in Jerusalem
Seleucid attack with 3 cataphracts, 6 cavalrys and 2 peltastss
Egypt defend with 1 archer, 5 axemen, 1 city and 5 spearmen
Seleucid roll dice for 3 cataphracts, 6 cavalrys and 2 peltastss in Jerusalem, round 1 : 5/11 hits
Egypt roll dice for 1 archer, 5 axemen and 5 spearmen in Jerusalem, round 1 : 3/11 hits
5 axemen owned by the Egypt , 1 cavalry owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 3 cataphracts and 5 cavalrys in Jerusalem, round 2 : 5/8 hits
Egypt roll dice for 1 archer and 5 spearmen in Jerusalem, round 2 : 1/6 hits
5 spearmen owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
Seleucid roll dice for 3 cataphracts and 4 cavalrys in Jerusalem, round 3 : 3/7 hits
Egypt roll dice for 1 archer in Jerusalem, round 3 : 1/1 hits
1 archer owned by the Egypt and 1 cavalry owned by the Seleucid lost in Jerusalem
Seleucid win, taking Jerusalem from Egypt with 3 cataphracts and 3 cavalrys remaining. Battle score for attacker is 18
Casualties for Egypt: 1 archer, 5 axemen and 5 spearmen
Casualties for Seleucid: 3 cavalrys and 2 peltastssNon Combat Move - Seleucid
5 peltastss moved from Antioch to Sidon
1 peltasts moved from Seleucia to PalmyraPlace Units - Seleucid
4 cataphracts, 2 cavalrys and 5 peltastss placed in Antioch
5 peltastss placed in Hatra
1 city placed in Tarsus
1 city placed in DamascusTurn Complete - Seleucid
Seleucid collect 90 PUs; end with 90 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Parthia
Parthia buy 5 horsearchers; Remaining resources: 0 PUs;Combat Move - Parthia
4 spearmen moved from Susa to Babylon
4 spearmen moved from Persepolis to Babylon
3 horsearchers moved from Persepolis to Babylon
2 archers moved from Susa to Babylon
1 cataphract moved from Susa to Babylon
1 cavalry moved from Susa to Babylon
1 cavalry moved from Ctesiphon to Seleucia
2 horsearchers moved from Ctesiphon to Seleucia
2 horsearchers moved from Ctesiphon to Seleucia
1 archer moved from Ctesiphon to Seleucia
1 cataphract moved from Ctesiphon to SeleuciaCombat - Parthia
Battle in Seleucia
Parthia attack with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers
Seleucid defend with 1 peltasts
Parthia roll dice for 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers in Seleucia, round 1 : 4/7 hits
Seleucid roll dice for 1 peltasts in Seleucia, round 1 : 0/1 hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 1 archer, 1 cataphract, 1 cavalry and 4 horsearchers remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltasts
Battle in Babylon
Parthia attack with 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 8 spearmen in Babylon, round 1 : 4/15 hits
Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 1 : 5/10 hits
4 spearmen owned by the Neutral and 5 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 3 spearmen in Babylon, round 2 : 3/10 hits
Neutral roll dice for 3 archers and 3 spearmen in Babylon, round 2 : 2/6 hits
3 spearmen owned by the Neutral and 2 spearmen owned by the Parthia lost in Babylon
Parthia roll dice for 2 archers, 1 cataphract, 1 cavalry, 3 horsearchers and 1 spearman in Babylon, round 3 : 3/8 hits
Neutral roll dice for 3 archers in Babylon, round 3 : 1/3 hits
3 archers owned by the Neutral and 1 spearman owned by the Parthia lost in Babylon
Parthia win, taking Babylon from Neutral with 2 archers, 1 cataphract, 1 cavalry and 3 horsearchers remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 8 spearmenNon Combat Move - Parthia
Place Units - Parthia
5 horsearchers placed in PersepolisTurn Complete - Parthia
Parthia collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - Carthage
Carthage buy 4 cavalrys, 1 city, 9 spearmen and 1 warelephant; Remaining resources: 0 PUs;Combat Move - Carthage
1 hoplite moved from Lilybaeum to Messana
3 warelephants moved from Lilybaeum to Messana
9 spearmen moved from Lilybaeum to Messana
1 warelephant moved from Carthago Nova to Valentia
3 spearmen moved from Carthago Nova to Valentia
3 spearmen moved from Toletum to Valentia
3 swordmen moved from Toletum to Valentia
1 cavalry moved from Emerita Augusta to Palantia
1 swordman moved from Lucus Augusti to Palantia
1 swordman moved from Toletum to Palantia
1 swordman moved from Emerita Augusta to SalmanticaCombat - Carthage
Battle in Valentia
Carthage attack with 6 spearmen, 3 swordmen and 1 warelephant
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 6 spearmen, 3 swordmen and 1 warelephant in Valentia, round 1 : 2/10 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 3/6 hits
Units damaged: 1 warelephant owned by the Carthage
2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage roll dice for 4 spearmen, 3 swordmen and 1 warelephant in Valentia, round 2 : 2/8 hits
Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 2 : 2/4 hits
1 axeman owned by the Neutral , 1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage roll dice for 2 spearmen, 3 swordmen and 1 warelephant in Valentia, round 3 : 2/6 hits
Neutral roll dice for 2 archers in Valentia, round 3 : 2/2 hits
2 archers owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 3 swordmen and 1 warelephant remaining. Battle score for attacker is 3
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 6 spearmen
Battle in Palantia
Carthage attack with 1 cavalry and 2 swordmen
Neutral defend with 3 cavalrys
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 1 : 1/3 hits
Neutral roll dice for 3 cavalrys in Palantia, round 1 : 0/3 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 2 : 0/3 hits
Neutral roll dice for 2 cavalrys in Palantia, round 2 : 0/2 hits
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 3 : 0/3 hits
Neutral roll dice for 2 cavalrys in Palantia, round 3 : 0/2 hits
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 4 : 1/3 hits
Neutral roll dice for 2 cavalrys in Palantia, round 4 : 0/2 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 5 : 0/3 hits
Neutral roll dice for 1 cavalry in Palantia, round 5 : 0/1 hits
Carthage roll dice for 1 cavalry and 2 swordmen in Palantia, round 6 : 2/3 hits
Neutral roll dice for 1 cavalry in Palantia, round 6 : 0/1 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage win, taking Palantia from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys
Battle in Messana
Carthage attack with 1 hoplite, 9 spearmen and 3 warelephants
RomanRepublic defend with 4 forts, 3 legionaires and 5 velitess
Carthage roll dice for 1 hoplite, 9 spearmen and 3 warelephants in Messana, round 1 : 4/13 hits
Units damaged: 4 forts owned by the RomanRepublic
RomanRepublic roll dice for 4 forts, 3 legionaires and 5 velitess in Messana, round 1 : 7/12 hits
Units damaged: 3 warelephants owned by the Carthage
4 spearmen owned by the Carthage lost in Messana
3 warelephants owned by the Carthage , 1 hoplite owned by the Carthage and 5 spearmen owned by the Carthage retreated to Lilybaeum
RomanRepublic win with 4 forts, 3 legionaires and 5 velitess remaining. Battle score for attacker is -12
Casualties for Carthage: 4 spearmenNon Combat Move - Carthage
8 spearmen moved from Carthago to SZ 36
1 swordman moved from Carthago to SZ 36
1 swordman moved from SZ 36 to Lilybaeum
8 spearmen moved from SZ 36 to Lilybaeum
2 cavalrys moved from Sabrata to Leptis MagnaPlace Units - Carthage
4 cavalrys placed in Carthago Nova
9 spearmen and 1 warelephant placed in Carthago
1 city placed in ThapsusTurn Complete - Carthage
Carthage collect 77 PUs; end with 77 PUs total
8 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :3
Purchase Units - RomanRepublic
RomanRepublic buy 2 ballistas, 5 cavalrys, 2 legionaires and 1 trireme; Remaining resources: 2 PUs;Combat Move - RomanRepublic
2 velitess moved from Roma to SZ 28
1 trireme and 1 velites moved from SZ 28 to SZ 34
1 velites moved from SZ 34 to Messana
1 trireme and 1 velites moved from SZ 28 to SZ 34
1 velites moved from SZ 34 to Messana
1 legionaire moved from Croton to SZ 35
1 legionaire moved from SZ 35 to Messana
1 bireme moved from SZ 28 to SZ 34
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
1 bireme moved from SZ 28 to SZ 34
1 legionaire moved from Capua to SZ 34
1 legionaire moved from SZ 34 to Messana
1 trireme moved from SZ 28 to SZ 34
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
1 bireme moved from SZ 28 to SZ 34
1 velites moved from Capua to SZ 34
1 velites moved from SZ 34 to Messana
2 biremes moved from SZ 28 to SZ 34
2 legionaires moved from Capua to SZ 34
2 legionaires moved from SZ 34 to Messana
1 cavalry moved from Capua to Ariminum
6 cavalrys moved from Genua to Massilia
6 legionaires moved from Genua to Massilia
1 onager moved from Genua to Massilia
1 ballista moved from Genua to Massilia
1 velites moved from Genua to Massilia
6 velitess moved from Verona to Mediolanum
4 legionaires moved from Verona to Mediolanum
1 ballista moved from Verona to Mediolanum
1 cavalry moved from Verona to MediolanumCombat - RomanRepublic
Battle in Massilia
RomanRepublic attack with 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites
Neutral defend with 1 archer and 4 swordmen
RomanRepublic roll dice for 1 ballista, 6 cavalrys, 6 legionaires, 1 onager and 1 velites in Massilia, round 1 : 5/15 hits
Neutral roll dice for 1 archer and 4 swordmen in Massilia, round 1 : 2/5 hits
1 archer owned by the Neutral , 4 swordmen owned by the Neutral , 1 cavalry owned by the RomanRepublic and 1 velites owned by the RomanRepublic lost in Massilia
RomanRepublic win, taking Massilia from Neutral with 1 ballista, 5 cavalrys, 6 legionaires and 1 onager remaining. Battle score for attacker is 13
Casualties for Neutral: 1 archer and 4 swordmen
Casualties for RomanRepublic: 1 cavalry and 1 velites
Battle in Mediolanum
RomanRepublic attack with 1 ballista, 1 cavalry, 4 legionaires and 6 velitess
Neutral defend with 4 axemen and 1 swordman
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 6 velitess in Mediolanum, round 1 : 3/12 hits
Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 1 : 1/5 hits
3 axemen owned by the Neutral and 1 velites owned by the RomanRepublic lost in Mediolanum
RomanRepublic roll dice for 1 ballista, 1 cavalry, 4 legionaires and 5 velitess in Mediolanum, round 2 : 4/11 hits
Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 2 : 0/2 hits
1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 1 cavalry, 4 legionaires and 5 velitess remaining. Battle score for attacker is 13
Casualties for Neutral: 4 axemen and 1 swordman
Casualties for RomanRepublic: 1 velitesNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 trireme placed in SZ 28
2 ballistas, 5 cavalrys and 1 legionaire placed in Roma
1 legionaire were produced but were not placedTurn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 59 PUs total