Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeC v C
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 carrier and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 artillery moved from Belgian Congo to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to RomaniaCombat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 infantry moved from Syria to Iraq
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 29 PUs (2 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - ANZAC
1 cruiser moved from 52 Sea Zone to 67 Sea Zone
1 fighter moved from Western Australia to MalayaCombat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 1 artillery and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
2 armour moved from Novgorod to Smolensk
3 artilleries moved from Belarus to Smolensk
6 infantry moved from Belarus to Smolensk
4 armour moved from Baltic States to Smolensk
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
4 armour moved from Germany to Eastern Poland
2 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
3 infantry moved from Baltic States to Eastern PolandAirborne Attack Move - Germans
1 infantry moved from Novgorod to Smolensk
2 infantry moved from Western Germany to Eastern PolandCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser and 3 destroyers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 3 destroyers in 125 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Scotland
Germans attack with 1 infantry
British defend with 1 aaGun and 1 airfield
1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 aaGun
Battle in Eastern Poland
Germans attack with 6 armour, 1 artillery, 9 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Germans roll dice for 6 armour, 1 artillery, 9 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/17 hits
Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/14 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 1 artillery, 6 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/14 hits
Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/11 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 6 armour, 1 artillery, 3 infantry and 1 mech_infantry in Eastern Poland, round 3 : 5/11 hits
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Eastern Poland, round 3 : 3/7 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 6 armour, 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 4/8 hits
Russians roll dice for 1 armour and 1 artillery in Eastern Poland, round 4 : 1/2 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour and 1 artillery remaining. Battle score for attacker is 16
Casualties for Germans: 9 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 7 armour, 3 artilleries and 7 infantry
Russians defend with 1 aaGun, 1 artillery and 16 infantry
AA guns fire in Smolensk : 0/1 hits
Germans roll dice for 7 armour, 3 artilleries and 7 infantry in Smolensk, round 1 : 9/17 hits
Russians roll dice for 1 aaGun, 1 artillery and 16 infantry in Smolensk, round 1 : 7/17 hits
8 infantry owned by the Russians , 7 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 7 armour and 3 artilleries in Smolensk, round 2 : 7/10 hits
Russians roll dice for 1 artillery and 8 infantry in Smolensk, round 2 : 3/9 hits
7 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk
Germans roll dice for 7 armour in Smolensk, round 3 : 5/7 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 3 artilleries and 7 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 16 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Smolensk
2 artilleries moved from Novgorod to Archangel
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Finland to Karelia
2 armour moved from United Kingdom to 110 Sea Zone
2 armour and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 armour moved from 125 Sea Zone to Norway
2 aaGuns moved from Normandy Bordeaux to France
3 fighters moved from Normandy Bordeaux to Western Germany
5 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
3 infantry placed in United Kingdom
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to Poland: 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in France
10 infantry placed in Germany
2 armour and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
3 infantry moved from Suiyuyan to HopeiNon Combat Move - Russians
Place Units - Russians
1 armour and 2 infantry placed in Ukraine
2 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 10 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kiangsu to Korea
1 infantry moved from Queensland to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
4 infantry moved from Kwangsi to Yunnan
1 bomber moved from Japan to 3 Sea Zone
3 infantry moved from Siberia to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to 3 Sea Zone
1 bomber moved from Kwangsi to Shan State
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesAirborne Attack Move - Japanese
2 infantry moved from Japan to KoreaCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 3 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippines
Battle in Yunnan
Japanese attack with 4 infantry
British defend with 1 infantry
Japanese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Philippines from Americans, taking Yunnan from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 bomber and 3 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber and 3 infantry in Soviet Far East, round 1 : 1/4 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 bomber and 3 infantry in Soviet Far East, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 bomber and 4 infantry
British defend with 2 armour and 3 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 bomber and 4 infantry in Shan State, round 1 : 1/5 hits
UK_Pacific roll dice for 2 armour and 3 infantry in Shan State, round 1 : 3/5 hits
2 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 2 armour and 1 infantry in Shan State, round 2 : 0/3 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 3 : 0/2 hits
UK_Pacific roll dice for 2 armour in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 4 : 1/2 hits
UK_Pacific roll dice for 2 armour in Shan State, round 4 : 0/2 hits
1 armour owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 5 : 0/2 hits
UK_Pacific roll dice for 1 armour in Shan State, round 5 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 6 : 1/2 hits
UK_Pacific roll dice for 1 armour in Shan State, round 6 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry
Casualties for British: 2 armour and 3 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 3 infantry; Americans defend with 4 fighters
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 1 : 5/10 hits
Russians roll dice for 4 fighters and 3 infantry in Korea, round 1 : 2/7 hits
3 infantry owned by the Russians , 2 fighters owned by the Americans and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 2/8 hits
Russians roll dice for 2 fighters in Korea, round 2 : 2/2 hits
2 fighters owned by the Americans and 2 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 4 infantry
Casualties for Russians: 3 infantry
Casualties for Americans: 4 fightersNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to 6 Sea Zone
1 bomber moved from Soviet Far East to Japan
2 bombers moved from 3 Sea Zone to Siberia
2 aaGuns moved from Jehol to Buyant-Uhaa
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship moved from 63 Sea Zone to 30 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
1 tactical_bomber moved from Caroline Islands to Hawaiian Islands
1 bomber moved from Shan State to BorneoPlace Units - Japanese
2 carriers placed in 6 Sea Zone
6 infantry placed in Japan
3 infantry placed in French Indo China
1 armour and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 bomber, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 3 artilleries, 1 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 108 Sea Zone
2 fighters moved from Eastern United States to 108 Sea Zone
1 battleship moved from 101 Sea Zone to 108 Sea Zone
2 bombers moved from British Guiana to New Brunswick Nova ScotiaCombat - Americans
Battle in United Kingdom
Americans attack with 1 armour, 3 artilleries and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
Americans roll dice for 1 armour, 3 artilleries and 1 infantry in United Kingdom, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 4 infantry in United Kingdom, round 1 : 2/5 hits
1 artillery owned by the Americans , 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour and 2 artilleries in United Kingdom, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour and 2 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
Place Units - Americans
1 armour, 1 bomber and 2 infantry placed in Eastern United States
1 battleship, 1 cruiser and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
4 infantry moved from Anhwe to Kweichow
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Egypt to Ethiopia
British take Anglo Egyptian Sudan from Italians
British take Ethiopia from Italians
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 71 Sea Zone to 79 Sea Zone
1 battleship moved from 72 Sea Zone to 79 Sea Zone
1 fighter moved from 76 Sea Zone to Union of South Africa
1 fighter moved from 76 Sea Zone to India
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 fighters moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to YunnanAirborne Attack Move - British
1 infantry moved from India to Yunnan
1 infantry moved from India to Shan StateCombat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 4 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 0/6 hits
Japanese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the British , 4 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 4 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 infantry in Shan State, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to SiamTurn Complete - British
British collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,4,6,5,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Rhodesia to Union of South Africa
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery and 3 infantry moved from Iraq to Persia
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
1 battleship moved from 95 Sea Zone to 98 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Western Ukraine to Rostov
Italians take Bryansk from Russians
Italians take Rostov from RussiansCombat - Italians
Battle in Persia
Italians attack with 1 artillery and 3 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Persia, round 1 : 3/4 hits
Neutral_Allies roll dice for 2 infantry in Persia, round 1 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Persia
Italians win, taking Persia from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Gibraltar
Battle in Egypt
Italians attack with 1 artillery, 1 bomber, 3 fighters and 5 infantry
British defend with 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 2/3 hits
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 5 infantry in Egypt, round 1 : 4/10 hits
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
4 infantry owned by the British , 1 artillery owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 3 infantry in Egypt, round 2 : 5/8 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Gibraltar from British, taking Egypt from British with 1 artillery, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Union of South Africa
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Union of South Africa, round 1 : 0/3 hits
British roll dice for 1 fighter and 2 infantry in Union of South Africa, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Union of South Africa
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Rhodesia
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Greece
1 infantry moved from Bessarabia to Western Ukraine
1 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
1 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
1 factory_minor placed in Iraq
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - ANZAC
1 cruiser moved from 67 Sea Zone to 87 Sea Zone
1 fighter moved from Malaya to Western AustraliaNon Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 destroyers moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
3 fighters moved from Western Germany to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to United Kingdom
2 artilleries moved from Archangel to Vologda
2 armour moved from Norway to 125 Sea Zone
2 armour and 2 transports moved from 125 Sea Zone to 127 Sea Zone
2 armour moved from 127 Sea Zone to Nenetsia
6 armour moved from Eastern Poland to Ukraine
5 armour moved from Smolensk to UkraineAirborne Attack Move - Germans
2 infantry moved from Western Germany to United Kingdom
2 infantry moved from France to United Kingdom
2 infantry moved from Novgorod to VologdaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Germans roll dice for 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 : 3/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 transports in 110 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
4 transports owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 42
Casualties for Germans: 2 destroyers and 1 fighter
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Battle in Nenetsia
Battle in United Kingdom
Germans attack with 1 armour, 5 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 armour and 2 artilleries
Germans roll dice for 1 armour, 5 infantry and 2 tactical_bombers in United Kingdom, round 1 : 5/8 hits
British roll dice for 1 armour and 2 artilleries in United Kingdom, round 1 : 1/3 hits
2 artilleries owned by the Americans , 1 infantry owned by the Germans and 1 armour owned by the Americans lost in United Kingdom
Germans captures 21PUs while taking British capital
Germans win, taking Nenetsia from Russians, taking United Kingdom from British with 1 armour, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 2 artilleries
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 1 : 1/4 hits
Russians roll dice for 1 armour and 2 infantry in Vologda, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Vologda, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Ukraine
Germans attack with 11 armour
Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 10 infantry
Germans roll dice for 11 armour in Ukraine, round 1 : 6/11 hits
Russians roll dice for 1 aaGun, 1 armour and 10 infantry in Ukraine, round 1 : 3/11 hits
5 infantry owned by the Russians , 3 armour owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 8 armour in Ukraine, round 2 : 7/8 hits
Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 2/6 hits
5 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 10
Casualties for Germans: 5 armour
Casualties for Russians: 1 aaGun, 1 armour and 10 infantryNon Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
1 artillery moved from Eastern Poland to Belarus
3 aaGuns moved from Smolensk to Belarus
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
3 infantry moved from Poland to Eastern Poland
10 infantry moved from Germany to Poland
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
3 infantry moved from Southern France to Normandy Bordeaux
2 aaGuns moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 armour moved from Russia to Vologda
4 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
6 infantry moved from Russia to Tambov
1 infantry moved from Hopei to Chahar
2 infantry moved from Hopei to KweichowCombat - Russians
Non Combat Move - Russians
Place Units - Russians
1 fighter placed in Russia
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Kwangtung to Kiangsu
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 cruisers moved from 37 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 battleship moved from 30 Sea Zone to 33 Sea Zone
2 bombers moved from Siberia to Shantung
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
2 fighters moved from 6 Sea Zone to Kiangsu
1 bomber moved from Borneo to Western Australia
2 transports moved from 37 Sea Zone to 20 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea ZoneAirborne Attack Move - Japanese
2 infantry moved from Japan to KiangsuCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
British defend with 1 cruiser and 3 destroyers
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 39 Sea Zone, round 1 : 4/5 hits
British roll dice for 1 cruiser and 3 destroyers in 39 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British and 3 destroyers owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 36
Casualties for British: 1 cruiser and 3 destroyers
Battle in Kiangsu
Japanese attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Kiangsu, round 1 : 3/9 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shantung, round 1 : 2/6 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Australia
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 fighter
Japanese roll dice for 1 bomber and 2 infantry in Western Australia, round 1 : 1/4 hits
ANZAC roll dice for 1 fighter in Western Australia, round 1 : 0/1 hits
1 fighter owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighterNon Combat Move - Japanese
1 bomber moved from Western Australia to Queensland
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
2 tactical_bombers moved from Kiangsu to 20 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 bomber moved from Japan to Kwangtung
2 aaGuns moved from Buyant-Uhaa to Manchuria
2 carriers moved from 26 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Shantung to Kiangsu
2 bombers moved from Kiangsu to KiangsiPlace Units - Japanese
1 factory_minor placed in Korea
1 artillery and 2 infantry placed in French Indo China
3 armour placed in Kwangtung
2 armour and 4 infantry placed in Japan
1 armour and 1 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship moved from 108 Sea Zone to 91 Sea Zone
1 carrier moved from 108 Sea Zone to 91 Sea Zone
2 fighters moved from 108 Sea Zone to 91 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
2 bombers moved from New Brunswick Nova Scotia to Iceland
1 bomber moved from Eastern United States to 123 Sea Zone
1 bomber moved from 123 Sea Zone to IcelandCombat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 1 : 3/3 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
1 bomber moved from Gibraltar to British Guiana
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
7 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 armour moved from Ethiopia to Belgian Congo
British take Kenya from Italians
British take Belgian Congo from Italians
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from Siam to 39 Sea Zone
2 fighters moved from Malaya to 39 Sea Zone
1 infantry moved from Shan State to Siam
2 infantry moved from India to West India
1 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
British roll dice for 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship, 2 cruisers and 2 destroyers in 39 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Japanese , 2 fighters owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the British , 2 cruisers owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 2 transports in 39 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship in 39 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 39 Sea Zone
British roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 battleship in 39 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 battleship and 2 transports remaining. Battle score for attacker is 13
Casualties for Japanese: 1 battleship, 2 cruisers, 2 destroyers and 1 submarine
Casualties for British: 1 cruiser, 3 fighters and 1 tactical_bomberNon Combat Move - British
1 carrier moved from 76 Sea Zone to 79 Sea ZoneTurn Complete - British
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 armour