C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to Western Australia
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 67 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 66 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 108 Sea Zone
3 fighters moved from Western Germany to 109 Sea Zone
4 tactical_bombers moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
1 artillery and 13 infantry moved from Poland to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Romania to Baltic States
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Karelia
1 bomber moved from Western Germany to Baltic StatesAirborne Attack Move - Germans
2 infantry moved from Western Germany to Baltic StatesCombat - Germans
Battle in 109 Sea Zone
Germans attack with 3 fighters and 5 tactical_bombers
British defend with 3 destroyers
Germans roll dice for 3 fighters and 5 tactical_bombers in 109 Sea Zone, round 1 : 3/8 hits
British roll dice for 3 destroyers in 109 Sea Zone, round 1 : 0/3 hits
3 destroyers owned by the British lost in 109 Sea Zone
Germans win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 3 destroyers
Battle in 108 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 108 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British lost in 108 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Karelia
Germans attack with 1 artillery, 1 bomber and 7 infantry
Russians defend with 1 artillery and 5 infantry
Germans roll dice for 1 artillery, 1 bomber and 7 infantry in Karelia, round 1 : 1/9 hits
Russians roll dice for 1 artillery and 5 infantry in Karelia, round 1 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery, 1 bomber and 5 infantry in Karelia, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 0/5 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery, 1 bomber and 5 infantry in Karelia, round 3 : 4/7 hits
Russians roll dice for 1 artillery and 3 infantry in Karelia, round 3 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Baltic States
Germans attack with 3 armour, 1 artillery, 1 bomber and 15 infantry
Russians defend with 1 aaGun, 1 fighter, 10 infantry and 1 tactical_bomber
AA guns fire in Baltic States : 1/3 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 14 infantry in Baltic States, round 1 : 4/19 hits
Russians roll dice for 1 aaGun, 1 fighter, 10 infantry and 1 tactical_bomber in Baltic States, round 1 : 3/12 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 11 infantry in Baltic States, round 2 : 4/16 hits
Russians roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/9 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 8 infantry in Baltic States, round 3 : 4/13 hits
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits
3 infantry owned by the Russians , 1 tactical_bomber owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 6 infantry in Baltic States, round 4 : 5/11 hits
Russians roll dice for 1 fighter in Baltic States, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 10 infantry
Casualties for Russians: 1 aaGun, 1 fighter, 10 infantry and 1 tactical_bomberNon Combat Move - Germans
2 artilleries and 4 infantry moved from Romania to Eastern Poland
2 aaGuns, 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Poland to Baltic States
1 bomber moved from Baltic States to Western Germany
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Karelia to Norway
3 fighters and 5 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Germany to Western Germany
1 aaGun, 1 artillery and 3 infantry moved from Germany to Poland
1 artillery moved from France to Western Germany
3 armour moved from France to Germany
2 armour and 1 mech_infantry moved from Southern France to YugoslaviaPlace Units - Germans
3 destroyers and 2 transports placed in 113 Sea Zone
2 infantry placed in France
2 infantry placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
8 infantry moved from Russia to Smolensk
7 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
18 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians roll dice for 18 infantry in Amur, round 1 : 1/18 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsi to Kwangtung
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 62 Sea Zone to New South Wales
1 battleship moved from 33 Sea Zone to 62 Sea Zone
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to Queensland
3 fighters moved from 33 Sea Zone to Queensland
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Jehol to Buyant-Uhaa
1 artillery moved from Manchuria to Buyant-Uhaa
7 infantry moved from Manchuria to Buyant-Uhaa
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to KweichowAirborne Attack Move - Japanese
2 infantry moved from Japan to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Queensland
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Queensland, round 1 : 3/6 hits
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Queensland, round 1 : 3/5 hits
2 infantry owned by the ANZAC , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the ANZAC and 2 fighters owned by the Japanese lost in Queensland
Japanese roll dice for 1 fighter and 2 tactical_bombers in Queensland, round 2 : 2/3 hits
ANZAC roll dice for 2 fighters in Queensland, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Queensland
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 artillery, 2 fighters and 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 4 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 1 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 1 : 4/9 hits
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 1 : 5/8 hits
3 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits
2 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Kweichow
Japanese roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 bomber in Kweichow, round 4 : 1/1 hits
Chinese roll dice for 1 fighter in Kweichow, round 4 : 0/1 hits
1 fighter owned by the Chinese lost in Kweichow
Japanese win with 1 bomber remaining. Battle score for attacker is -23
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery and 9 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery and 9 infantry in Buyant-Uhaa, round 1 : 2/10 hits
Russians roll dice for 3 infantry in Buyant-Uhaa, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese roll dice for 1 artillery and 7 infantry in Buyant-Uhaa, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Battle in New South Wales
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 1 : 2/2 hits
Japanese roll dice for 1 armour and 1 infantry in New South Wales, round 1 : 2/2 hits
ANZAC roll dice for 2 aaGuns and 1 fighter in New South Wales, round 1 : 0/1 hits
2 aaGuns owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 18
Casualties for ANZAC: 2 aaGuns and 1 fighter
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 2/8 hits
Chinese roll dice for 5 infantry in Yunnan, round 1 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 4/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Borneo
Battle in Sumatra
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Soviet Far East
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from Manchuria to Buyant-Uhaa
2 tactical_bombers moved from Yunnan to Chahar
2 fighters moved from Yunnan to Chahar
1 bomber moved from Yunnan to Kiangsi
1 bomber moved from Kweichow to Kiangsi
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Marianas to Caroline Islands
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 30 Sea Zone
1 fighter moved from 25 Sea Zone to 30 Sea Zone
1 battleship moved from 25 Sea Zone to 30 Sea Zone
1 cruiser moved from 25 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to Alaska
1 fighter moved from Western United States to Alaska
2 bombers moved from Eastern United States to West Indies
1 infantry moved from Central United States to Eastern United StatesNon Combat Move - Americans
Place Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
5 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
4 infantry moved from India to Burma
1 battleship moved from 79 Sea Zone to 76 Sea Zone
4 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Alexandria, round 1 : 4/9 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 1 : 4/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya
1 fighter moved from Alexandria to 76 Sea ZonePlace Units - British
3 destroyers placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 2 armour and 1 fighter -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 cruisers moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 armour moved from Greece to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Greece to Bulgaria
1 artillery moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 destroyers moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from Kenya to Belgian Congo
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Normandy Bordeaux to Northern ItalyCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
British defend with 1 armour, 1 infantry and 1 transport
1 infantry owned by the British , 1 transport owned by the British and 1 armour owned by the British lost in 91 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 infantry and 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Syria
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 1 : 2/2 hits
French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Syria from French, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Italians
2 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - ANZAC
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 destroyer moved from 66 Sea Zone to 63 Sea Zone
1 cruiser moved from 67 Sea Zone to 52 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 63 Sea Zone to New ZealandTurn Complete - ANZAC
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 4 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
5 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 armour moved from Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 armour, 1 artillery, 1 cruiser, 3 destroyers, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 5 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Norway to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea ZoneAirborne Attack Move - Germans
2 infantry moved from Western Germany to United Kingdom
2 infantry moved from France to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 3 destroyers, 1 submarine and 3 transports
British defend with 3 destroyers
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 cruiser, 3 destroyers and 3 transports in 110 Sea Zone, round 1 : 1/6 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 3 destroyers and 3 transports in 110 Sea Zone, round 2 : 5/6 hits
British roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits
2 bombers owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 3 destroyers and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers and 1 submarine
Casualties for British: 3 destroyers
Battle in Novgorod
Germans attack with 3 armour, 2 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 2 artilleries and 10 infantry in Novgorod, round 1 : 5/15 hits
Russians roll dice for 1 aaGun, 1 armour, 1 fighter, 7 infantry and 1 mech_infantry in Novgorod, round 1 : 5/10 hits
4 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Novgorod, round 2 : 5/10 hits
Russians roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Novgorod, round 3 : 3/7 hits
Russians roll dice for 1 fighter in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 9 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 fighter, 7 infantry and 1 mech_infantry
Battle in United Kingdom
Germans attack with 2 armour, 1 artillery, 3 fighters, 7 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/12 hits
1 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 3 fighters, 6 infantry and 5 tactical_bombers in United Kingdom, round 1 : 8/17 hits
British roll dice for 4 aaGuns, 1 fighter, 6 infantry and 1 mech_infantry in United Kingdom, round 1 : 2/8 hits
2 infantry owned by the British , 2 infantry owned by the French , 2 infantry owned by the Germans and 4 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry and 5 tactical_bombers in United Kingdom, round 2 : 10/15 hits
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/4 hits
2 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 1 artillery, 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 5 infantry
Casualties for French: 2 infantry
Casualties for British: 4 aaGuns, 1 fighter, 4 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 aaGuns, 3 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
1 aaGun, 1 artillery and 3 infantry moved from Poland to Baltic States
4 armour moved from Germany to Baltic States
1 infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Yugoslavia to Poland
1 infantry moved from Norway to Finland
3 fighters moved from United Kingdom to Normandy Bordeaux
5 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
2 infantry placed in France
2 infantry placed in Western Germany
4 armour and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 51 PUs (1 lost to blockades); end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
11 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
7 infantry moved from Russia to Smolensk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
4 infantry moved from Amur to Siberia
2 infantry moved from Amur to Korea
10 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Tsagaan Olom to SuiyuyanCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/14 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
Scramble or no?
This one’s a toughie… might use it as an example in an A&A theory post :-D
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no scramble sir
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 artilleries, 3 bombers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from Buyant-Uhaa to Manchuria
6 infantry moved from Buyant-Uhaa to Manchuria
2 fighters moved from Chahar to Manchuria
2 tactical_bombers moved from Chahar to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Caroline Islands to 30 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
2 carriers moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from Caroline Islands to 30 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Western Australia
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 bomber moved from Kiangsi to 35 Sea Zone
1 bomber moved from Kiangsi to Philippines
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
4 infantry moved from Soviet Far East to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ManchuriaAirborne Attack Move - Japanese
2 infantry moved from Japan to SiberiaCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 2 carriers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 carriers, 3 fighters and 2 tactical_bombers in 30 Sea Zone, round 1 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 30 Sea Zone, round 1 : 0/3 hits
1 carrier owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 fighter in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship and 1 cruiser in 30 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese roll dice for 2 carriers, 1 fighter and 2 tactical_bombers in 30 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship in 30 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans lost in 30 Sea Zone
Japanese win with 2 carriers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Battle in 63 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship in 63 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 63 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 63 Sea Zone
1 transport owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 1 transport
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 2 destroyers and 1 transport in 35 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 1 : 2/2 hits
1 carrier owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 54 Sea Zone
1 transport owned by the Americans and 2 infantry owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 1 : 2/3 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 2/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in Philippines
Americans win with 1 fighter remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Battle in Siberia
Japanese attack with 6 infantry
Russians defend with 4 infantry
Japanese roll dice for 6 infantry in Siberia, round 1 : 2/6 hits
Russians roll dice for 4 infantry in Siberia, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 5 infantry in Siberia, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 4 infantry in Siberia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Siberia
Japanese roll dice for 4 infantry in Siberia, round 4 : 0/4 hits
Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 3 infantry in Siberia, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 4 infantry
Battle in Java
Battle in Celebes
Battle in Hawaiian Islands
Battle in Western Australia
Japanese attack with 1 armour
ANZAC defend with 1 fighter
Japanese roll dice for 1 armour in Western Australia, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in Western Australia, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Western Australia
ANZAC win, taking Java from Dutch, taking Celebes from Dutch, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers
Russians defend with 10 infantry
Japanese roll dice for 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers in Manchuria, round 1 : 5/13 hits
Chinese roll dice for 10 infantry in Manchuria, round 1 : 5/10 hits
5 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/8 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Manchuria, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 2 fighters and 2 tactical_bombers in Manchuria, round 4 : 2/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Manchuria
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for Russians: 10 infantryNon Combat Move - Japanese
2 aaGuns moved from Buyant-Uhaa to Jehol
2 fighters and 2 tactical_bombers moved from Manchuria to Kiangsu
4 infantry moved from Kwangtung to Kwangsi
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to Marshall Islands
1 bomber moved from 35 Sea Zone to KwangsiPlace Units - Japanese
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
2 artilleries, 3 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Western United States to Eastern United States
1 infantry moved from Alaska to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from West Indies to 89 Sea Zone
1 armour moved from West Indies to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from West Indies to Gibraltar
1 bomber moved from West Indies to Morocco
1 bomber moved from West Indies to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from West Indies to Eastern United States
1 fighter moved from Philippines to 19 Sea Zone
3 fighters moved from Alaska to KoreaCombat - Americans
Battle in Soviet Far East
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 1/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 1 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/4 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Soviet Far East from Japanese, taking Morocco from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Italians defend with 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Gibraltar, round 1 : 3/6 hits
Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 1 : 1/3 hits
1 fighter owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Gibraltar to British Guiana
1 bomber moved from Morocco to British Guiana
1 fighter moved from 19 Sea Zone to KoreaPlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
6 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
5 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Burma to Shan State
2 armour moved from India to Shan State
4 infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Union of South Africa
2 destroyers moved from 76 Sea Zone to 79 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 72 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
2 transports moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 76 Sea Zone to 71 Sea Zone
1 fighter moved from India to Malaya
1 artillery moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Egypt, round 1 : 2/8 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesTurn Complete - British