• TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 7 infantry moved from Baltic States to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                4 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                4 infantry moved from Romania to Bessarabia
                2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
                2 bombers moved from Greece to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 fighter moved from 113 Sea Zone to Novgorod
                1 tactical_bomber moved from Western Germany to Norway
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    French defend with 1 cruiser; British defend with 2 battleships, 2 cruisers and 2 transports
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 2 battleships owned by the British
                        British roll dice for 2 battleships, 3 cruisers and 2 transports in 112 Sea Zone, round 1 :  2/5 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        1 cruiser owned by the French lost in 112 Sea Zone
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British lost in 112 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 :  4/6 hits
                        British roll dice for 2 battleships, 1 cruiser and 2 transports in 112 Sea Zone, round 2 :  2/3 hits
                        1 transport owned by the British , 1 cruiser owned by the British , 2 battleships owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
                        1 transport owned by the British lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 78
                    Casualties for Germans: 2 submarines
                    Casualties for French: 1 cruiser
                    Casualties for British: 2 battleships, 2 cruisers and 2 transports
                Battle in Norway
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry and 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 1 :  1/3 hits
                        British roll dice for 2 infantry and 1 mech_infantry in Norway, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
                        Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 2 :  1/2 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Norway
                        Germans roll dice for 1 artillery and 1 tactical_bomber in Norway, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Norway, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Bessarabia
                    Germans attack with 2 armour, 4 infantry and 1 mech_infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 2 armour, 4 infantry and 1 mech_infantry in Bessarabia, round 1 :  1/7 hits
                        Russians roll dice for 4 infantry in Bessarabia, round 1 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 :  4/6 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Eastern Poland
                    Germans attack with 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Russians defend with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        Germans roll dice for 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Eastern Poland, round 1 :  4/10 hits
                        Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 1 :  1/5 hits
                        1 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Eastern Poland
                        Germans roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  3/9 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Novgorod
                    Germans attack with 2 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
                    British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 4 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                        AA guns fire in Novgorod :  1/4 hits
                        1 fighter owned by the Germans lost in Novgorod
                        Germans roll dice for 2 artilleries, 2 bombers, 9 infantry and 1 tactical_bomber in Novgorod, round 1 :  5/14 hits
                        Russians roll dice for 2 aaGuns, 4 armour, 2 fighters and 3 infantry in Novgorod, round 1 :  8/9 hits
                        3 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 2 artilleries, 2 bombers, 1 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/6 hits
                        Russians roll dice for 4 armour and 2 fighters in Novgorod, round 2 :  2/6 hits
                        3 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                        Germans roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Novgorod, round 3 :  2/4 hits
                        Russians roll dice for 1 armour and 2 fighters in Novgorod, round 3 :  1/3 hits
                        1 armour owned by the Russians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery and 2 bombers in Novgorod, round 4 :  1/3 hits
                        Russians roll dice for 1 fighter in Novgorod, round 4 :  1/1 hits
                        1 bomber owned by the Germans and 1 fighter owned by the British lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Russians: 2 aaGuns, 4 armour, 1 fighter and 3 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Novgorod
                1 tactical_bomber moved from Norway to Western Germany
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 bomber moved from Novgorod to Baltic States
                1 aaGun and 4 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 artillery and 3 infantry moved from Western Germany to Germany
                1 artillery and 3 infantry moved from France to Western Germany
                3 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in France
                7 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,4
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 4 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Russia to Bryansk
                5 infantry moved from Russia to Smolensk
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                17 infantry moved from Buryatia to Amur
                2 infantry moved from Northwest Persia to Caucasus

    Combat - Russians
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport in 112 Sea Zone, round 1 :  5/7 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        Germans roll dice for 1 aaGun and 1 artillery in Novgorod, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win with 1 aaGun and 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                4 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Research Technology - Japanese
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Super subs

    Activate Technology - Japanese
                Japanese activating Super subs

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 fighter and 1 tactical_bomber moved from Kwangsi to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery moved from 46 Sea Zone to New Guinea
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
                1 battleship moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 61 Sea Zone
                2 bombers moved from Philippines to Borneo
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                2 infantry moved from Anhwe to Kweichow
                2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 45 Sea Zone
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in New Guinea
                Battle in New Zealand
                Battle in Celebes
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Borneo
                    Japanese win, taking New Guinea from ANZAC, taking New Zealand from ANZAC, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangsi to Kiangsi
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                2 fighters and 1 tactical_bomber moved from Kweichow to Hopei
                1 infantry moved from Anhwe to Hopei
                1 aaGun moved from Anhwe to Hopei
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                2 bombers moved from Borneo to Philippines

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kwangtung
                2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 battleship moved from 10 Sea Zone to 3 Sea Zone
                2 cruisers moved from 10 Sea Zone to 3 Sea Zone
                2 carriers moved from 10 Sea Zone to 3 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 3 Sea Zone
                3 fighters moved from 10 Sea Zone to 3 Sea Zone
                3 destroyers moved from 10 Sea Zone to 3 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 3 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 3 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 3 Sea Zone, round 1 :  5/10 hits
                        Japanese roll dice for 1 destroyer in 3 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 3 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans

    Place Units - Americans
                4 artilleries and 4 infantry placed in Eastern United States
                6 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Suiyuyan to Kansu
                2 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  3/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                5 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 destroyer moved from 125 Sea Zone to 119 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
                2 fighters moved from United Kingdom to Scotland
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 infantry moved from Tanganyika Territory to Rhodesia
                3 infantry moved from Persia to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 fighter moved from India to Iraq
                5 infantry moved from Siam to French Indo China
                1 infantry moved from Shan State to Malaya
                2 armour moved from Shan State to French Indo China
                1 mech_infantry moved from Shan State to French Indo China
                4 infantry moved from Shan State to Siam
                5 infantry moved from India to Burma
                1 fighter moved from India to Malaya
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                1 cruiser moved from 91 Sea Zone to 119 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Iraq, round 1 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 :  2/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in French Indo China
                    British attack with 2 armour, 5 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 armour, 5 infantry and 1 mech_infantry in French Indo China, round 1 :  1/8 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 2 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to Persia
                1 infantry moved from 119 Sea Zone to Eire
                      British take Eire from Neutral_Allies
                1 artillery moved from 119 Sea Zone to Eire

    Place Units - British
                2 fighters and 1 infantry placed in United Kingdom
                1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 5 and gets 0 hits

    Purchase Units - Italians
                Italians buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Italians
                1 infantry moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 infantry moved from Belgian Congo to Kenya
                1 armour moved from Egypt to Kenya
                2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 95 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Northern Italy to Southern France
                1 armour moved from Greece to Romania

    Combat - Italians
                Battle in Kenya
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Kenya, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kenya
                    Italians win, taking Kenya from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Gibraltar
                    Italians attack with 3 artilleries, 2 fighters and 3 infantry
                    British defend with 1 harbour; Americans defend with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 :  2/3 hits
                        Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 1 :  5/8 hits
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 1 :  2/7 hits
                        2 mech_infantrys owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the Americans , 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 21
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Greece to France
                2 aaGuns moved from Northern Italy to Southern France
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 destroyers and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from Western Australia to New South Wales

    Combat - ANZAC
                Battle in 61 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 61 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 61 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in New Guinea
                    ANZAC attack with 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 infantry in New Guinea, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery in New Guinea, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 54 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 infantry moved from Northern Territory to Queensland
                1 artillery moved from Northern Territory to Queensland
                1 infantry moved from South Australia to New South Wales
                1 artillery moved from South Australia to New South Wales

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 infantry moved from Syria to Trans-Jordan

    Combat - French
                Battle in Trans-Jordan
                    French attack with 1 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  1/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 3 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 artillery, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                2 units repaired.
                1 battleship, 1 carrier, 1 cruiser and 4 destroyers moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
                1 artillery moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
                      Germans take Western Ukraine from Russians
                3 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Bessarabia to Belarus
                4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Poland to Belarus
                1 bomber moved from Baltic States to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 5 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
                    Russians defend with 6 infantry
                        Germans roll dice for 5 armour, 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys in Belarus, round 1 :  3/12 hits
                        Russians roll dice for 6 infantry in Belarus, round 1 :  1/6 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 5 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Belarus, round 2 :  5/11 hits
                        Russians roll dice for 3 infantry in Belarus, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 5 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 6 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 1 :  3/9 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 battleship owned by the Germans
                        2 submarines owned by the Americans and 2 destroyers owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 :  1/6 hits
                        Americans roll dice for 1 cruiser and 2 fighters in 91 Sea Zone, round 3 :  2/3 hits
                        1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 91 Sea Zone, round 4 :  2/4 hits
                        Americans roll dice for 2 fighters in 91 Sea Zone, round 4 :  0/2 hits
                        2 fighters owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 26
                    Casualties for Germans: 2 destroyers, 1 fighter and 2 tactical_bombers
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Norway to Finland
                1 aaGun moved from Novgorod to Belarus
                1 bomber moved from Belarus to Novgorod
                1 aaGun and 4 infantry moved from Poland to Eastern Poland
                1 artillery and 10 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to Germany
                2 artilleries and 4 infantry moved from France to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                3 submarines placed in 113 Sea Zone
                9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                5 infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea
                1 infantry moved from Amur to Korea
                11 infantry moved from Amur to Manchuria
                2 infantry moved from Caucasus to Rostov
                1 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Rostov
                1 mech_infantry moved from Russia to Archangel
                1 armour moved from Russia to Archangel
                1 infantry moved from Smolensk to Archangel
                1 artillery moved from Russia to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 1 :  2/3 hits
                        Germans roll dice for 1 artillery in Archangel, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Manchuria
                    Russians attack with 11 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 11 infantry in Manchuria, round 1 :  1/11 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 1 :  0/2 hits
                        Germans roll dice for 1 armour in Bryansk, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                        Russians roll dice for 1 artillery in Bryansk, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Bryansk, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Korea
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Korea, round 1 :  1/7 hits
                        Japanese roll dice for 1 infantry in Korea, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,1,1,4
                Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 4 infantry and 9 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Borneo to 43 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Jehol
                1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                2 fighters moved from 63 Sea Zone to 54 Sea Zone
                2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
                1 battleship and 1 cruiser moved from 63 Sea Zone to 46 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                2 fighters and 1 tactical_bomber moved from Hopei to French Indo China
                2 bombers moved from Philippines to French Indo China
                1 armour and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 armour moved from 41 Sea Zone to Sumatra
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 2 submarines
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 :  4/7 hits
                        2 submarines owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in Shan State
                    Japanese attack with 1 artillery
                    British defend with 3 aaGuns
                        3 aaGuns owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 15
                    Casualties for British: 3 aaGuns
                Battle in Sumatra
                Battle in New Guinea
                    Japanese attack with 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 1 :  1/2 hits
                        ANZAC roll dice for 1 infantry in New Guinea, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in New Guinea
                    Japanese win, taking Sumatra from Dutch, taking New Guinea from ANZAC with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship in Malaya, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  4/4 hits
                        UK_Pacific roll dice for 1 fighter and 2 infantry in Malaya, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 1 fighter and 1 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 2 armour, 5 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in French Indo China, round 1 :  6/10 hits
                        UK_Pacific roll dice for 2 armour, 5 infantry and 1 mech_infantry in French Indo China, round 1 :  4/8 hits
                        5 infantry owned by the British , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in French Indo China
                        Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in French Indo China, round 2 :  3/6 hits
                        UK_Pacific roll dice for 2 armour in French Indo China, round 2 :  1/2 hits
                        2 armour owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for British: 2 armour, 5 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from French Indo China to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 infantry moved from Hopei to Anhwe
                1 artillery and 1 infantry moved from Hopei to Shensi
                1 aaGun moved from Hopei to Shensi
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                3 carriers moved from 63 Sea Zone to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 infantry placed in Japan
                9 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 artillery, 6 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 submarines moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 87 Sea Zone
                2 submarines moved from 3 Sea Zone to 9 Sea Zone
                3 destroyers moved from 3 Sea Zone to 9 Sea Zone
                2 cruisers moved from 3 Sea Zone to 9 Sea Zone
                1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 3 Sea Zone to 9 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 6 submarines
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
                        Americans roll dice for 6 submarines in 91 Sea Zone, round 1 :  0/6 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 1 :  0/5 hits
                        Americans roll dice for 6 submarines in 91 Sea Zone, round 2 :  0/6 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                        3 submarines owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 3 :  1/3 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 91 Sea Zone, round 3 :  1/5 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 4 :  2/2 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 4 :  1/4 hits
                        1 submarine owned by the Americans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 5 :  1/2 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 carrier and 2 destroyers
                    Casualties for Americans: 6 submarines

    Non Combat Move - Americans
                4 infantry moved from 87 Sea Zone to French West Africa
                4 artilleries moved from 87 Sea Zone to French West Africa

    Place Units - Americans
                3 destroyers and 2 submarines placed in 101 Sea Zone
                3 destroyers placed in 10 Sea Zone
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kwangsi
                4 artilleries moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 artillery in Szechwan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        Chinese roll dice for 1 artillery in Szechwan, round 6 :  1/1 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Burma

    Place Units - Chinese
                4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 destroyer moved from 119 Sea Zone to 112 Sea Zone
                1 cruiser moved from 119 Sea Zone to 112 Sea Zone
                1 infantry moved from Eire to 119 Sea Zone
                1 artillery moved from Eire to 119 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to France
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 fighter moved from Persia to Trans-Jordan
                1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                3 infantry moved from Burma to India
                2 mech_infantrys moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                1 infantry moved from Burma to Shan State
                4 infantry moved from Siam to Shan State

    Combat - British
                Battle in France
                    British attack with 1 bomber
                    Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 bomber
                        British roll dice for 1 bomber in France, round 1 :  1/1 hits
                        Germans roll dice for 1 bomber in France, round 1 :  0/1 hits
                        1 bomber owned by the Italians lost in France
                    British win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber
                Battle in Egypt
                Battle in Ethiopia
                Battle in 91 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 91 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the British lost in 91 Sea Zone
                    Germans win, taking Egypt from Italians, taking Ethiopia from Italians with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine
                Battle in Shan State
                    British attack with 5 infantry and 3 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 5 infantry and 3 mech_infantrys in Shan State, round 1 :  1/8 hits
                        Japanese roll dice for 1 artillery in Shan State, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Norway
                Battle in Trans-Jordan
                    British attack with 1 fighter and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Trans-Jordan, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Norway from Germans, taking Trans-Jordan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Trans-Jordan to Persia
                1 bomber moved from France to United Kingdom

    Place Units - British
                1 transport placed in 109 Sea Zone
                3 submarines placed in 109 Sea Zone
                1 artillery placed in United Kingdom
                British undo move 3.
                1 artillery placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,4,1,5,6
                UK_Pacific collect 6 PUs (2 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 armour and 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 3 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 fighter moved from 92 Sea Zone to 87 Sea Zone
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Kenya to Egypt
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to Morocco
                1 armour moved from Romania to Greece
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                2 destroyers and 2 submarines moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in 87 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 4 transports
                        4 transports owned by the Americans lost in 87 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports
                Battle in Morocco
                    Italians attack with 1 artillery, 1 fighter and 3 infantry
                    French defend with 1 fighter and 2 infantry
                        Italians roll dice for 2 cruisers in Morocco, round 1 :  2/2 hits
                        Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Morocco, round 1 :  0/5 hits
                        French roll dice for 1 fighter and 2 infantry in Morocco, round 1 :  3/3 hits
                        2 infantry owned by the French and 3 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery and 1 fighter in Morocco, round 2 :  2/2 hits
                        French roll dice for 1 fighter in Morocco, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 fighter owned by the French lost in Morocco
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 artillery, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship in Egypt, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 1 :  2/3 hits
                        British roll dice for 1 artillery and 1 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Morocco to 91 Sea Zone
                1 fighter moved from 87 Sea Zone to 91 Sea Zone
                2 aaGuns moved from Southern France to Northern Italy

    Place Units - Italians
                1 artillery and 9 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 61 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 54 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 54 Sea Zone to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total

Suggested Topics

  • 17
  • 35
  • 40
  • 101
  • 78
  • 52
  • 96
  • 340
Axis & Allies Boardgaming Custom Painted Miniatures

87

Online

17.3k

Users

39.8k

Topics

1.7m

Posts