TUV Differential / Net TUV Round 3
After G3
Eastern Front: -4.94 / +3
Atlantic/WA: +20.19 / +64
Africa/Med: +5.02 / +29
Total: +20.27 / +96
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Alexandria
2 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 armour
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour in Normandy Bordeaux, round 1 : 0/1 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
French win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 97 Sea Zone
Italians attack with 1 bomber and 2 submarines
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 submarines in 97 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 bomber in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 2 submarines in 97 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 1 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 99 Sea ZonePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Anglo Egyptian SudanNon Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Southern France
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Battle in Southern France
French attack with 1 artillery and 1 fighter
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
French roll dice for 1 artillery and 1 fighter in Southern France, round 1 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 1 : 0/2 hits
French roll dice for 1 artillery and 1 fighter in Southern France, round 2 : 1/2 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
French roll dice for 1 fighter in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
French win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artilleryNon Combat Move - French
1 fighter moved from Southern France to Holland Belgium
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from French West Africa to NigeriaTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 infantry moved from Western Germany to Germany
5 infantry moved from Bulgaria to Romania
11 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Western Germany to Holland Belgium
2 armour moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 armour moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 armour moved from France to GermanyCombat - Germans
Battle in Poland
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Poland, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 armour and 3 infantry in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
French defend with 1 fighter; British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 1 : 3/7 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 fighter owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to GermanyPlace Units - Germans
1 battleship, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
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no scramble
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Improved_Mech_InfActivate Technology - Russians
Russians activating Improved_Mech_Inf
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Bessarabia to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 6 infantry moved from Baltic States to Eastern Poland
18 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to DenmarkCombat - Russians
Battle in Denmark
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians roll dice for 21 infantry in Amur, round 1 : 2/21 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Denmark from Germans, taking Amur from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 3 artilleries and 11 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 3/19 hits
Germans roll dice for 1 armour, 3 artilleries and 11 infantry in Eastern Poland, round 1 : 5/15 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 5/14 hits
Germans roll dice for 1 armour, 3 artilleries and 8 infantry in Eastern Poland, round 2 : 5/12 hits
5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 2/9 hits
Germans roll dice for 1 armour, 3 artilleries and 3 infantry in Eastern Poland, round 3 : 1/7 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 4 : 3/8 hits
Germans roll dice for 1 armour, 3 artilleries and 1 infantry in Eastern Poland, round 4 : 3/5 hits
1 infantry owned by the Germans , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 5 : 0/5 hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 5 : 1/2 hits
1 armour owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 6 : 4/4 hits
Germans roll dice for 1 armour and 1 artillery in Eastern Poland, round 6 : 2/2 hits
1 armour owned by the Russians , 1 armour owned by the Germans , 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 1 armour, 3 artilleries and 11 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Dzavhan
2 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Eastern Poland to CaucasusPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
scr mofo!?
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SZ 26: Scramble x3 fighters, take DESTROYER as LAST casualty.
SZ 54: Scramble x3 fighters, auto-casualty selection. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Japanese
Japanese buy 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
5 submarines moved from 6 Sea Zone to 26 Sea Zone
5 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
8 infantry moved from Anhwe to Hunan
3 artilleries moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
3 infantry moved from Jehol to Chahar
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
4 infantry moved from Korea to Amur
3 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 bomber moved from Japan to Amur
2 tactical_bombers moved from Japan to Amur
1 fighter moved from Japan to Amur
2 fighters moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
1 armour moved from Korea to Amur
2 fighters moved from Korea to Amur
1 bomber moved from Formosa to Amur
3 fighters moved from Formosa to Siam
1 tactical_bomber moved from Formosa to Siam
1 tactical_bomber moved from 20 Sea Zone to Siam
1 fighter moved from 20 Sea Zone to Siam
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 35 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kiangsi
1 carrier moved from 20 Sea Zone to 44 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 2/5 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 54 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC , 1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 1/3 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 2/4 hits
ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 5 submarines in 26 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 1 : 3/7 hits
1 carrier owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 2 : 3/5 hits
2 submarines owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 carrier and 1 cruiser
Battle in Hunan
Japanese attack with 3 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hunan, round 1 : 3/12 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in Kiangsi
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Borneo from UK_Pacific, taking Kiangsi from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Kwangsi
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 21 infantry
AA guns fire in Amur : 1/6 hits
1 tactical_bomber owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers in Amur, round 1 : 8/19 hits
Russians roll dice for 2 aaGuns and 21 infantry in Amur, round 1 : 4/21 hits
6 infantry owned by the Russians , 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers in Amur, round 2 : 9/15 hits
Russians roll dice for 15 infantry in Amur, round 2 : 6/15 hits
9 infantry owned by the Russians , 1 armour owned by the Japanese , 3 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Amur, round 3 : 6/9 hits
Russians roll dice for 6 infantry in Amur, round 3 : 3/6 hits
6 infantry owned by the Russians and 3 tactical_bombers owned by the Japanese lost in Amur
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 7 infantry and 4 tactical_bombers
Casualties for Russians: 2 aaGuns and 21 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
4 fighters moved from Amur to Japan
1 bomber moved from Amur to Japan
1 bomber moved from Amur to KoreaPlace Units - Japanese
4 submarines placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 battleships, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 unit repaired.
1 bomber moved from Hawaiian Islands to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 cruiser and 1 destroyer
Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 54 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 54 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 1 battleship, 1 cruiser and 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
4 mech_infantrys moved from Western United States to 10 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 armour, 4 infantry, 4 mech_infantrys and 5 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from 30 Sea Zone to Johnston Island
1 cruiser moved from 11 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
2 battleships, 1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 artilleries, 1 fighter and 11 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries, 1 fighter and 12 infantry
Japanese defend with 3 artilleries, 8 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Hunan, round 1 : 3/16 hits
Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Hunan, round 1 : 4/12 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Hunan, round 2 : 2/12 hits
Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 3/9 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 3 : 2/9 hits
Japanese roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Hunan, round 3 : 0/7 hits
2 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Hunan, round 4 : 1/9 hits
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 4 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Hunan, round 5 : 4/6 hits
Japanese roll dice for 3 artilleries and 1 mech_infantry in Hunan, round 5 : 0/4 hits
1 mech_infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 3 artilleries, 8 infantry and 1 mech_infantry
Casualties for Chinese: 10 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
-
grrrrrrrrr
in the case the stay where they are and fryno scramble mofo
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 unit repaired.
1 fighter moved from Malta to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
2 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 battleships moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 44 Sea Zone
British attack with 1 battleship and 1 transport
Japanese defend with 1 carrier and 1 transport
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in 112 Sea Zone
British attack with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport
Germans defend with 1 battleship, 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 112 Sea Zone, round 1 : 0/2 hits
British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 112 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport in 112 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Germans , 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
British win with 2 battleships, 1 carrier, 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 40
Casualties for Germans: 1 battleship, 1 destroyer and 2 submarines
Battle in Norway
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 3 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 0/4 hits
3 infantry owned by the Japanese lost in Kwangsi
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Norway from Germans, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Celebes
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Alexandria, round 1 : 0/2 hits
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 1/7 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 1/6 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/6 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits
2 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from 99 Sea Zone to Egypt
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Kwangsi to Hunan
2 fighters moved from Kwangsi to Hunan
1 aaGun and 4 infantry moved from Burma to Yunnan
1 infantry moved from Eastern Persia to PersiaPlace Units - British
1 transport placed in 106 Sea Zone
2 artilleries, 1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Northern Italy to AlgeriaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 4 submarines
British defend with 2 cruisers, 2 destroyers and 2 transports
Italians roll dice for 4 submarines in 98 Sea Zone, round 1 : 1/4 hits
British roll dice for 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 1 : 3/4 hits
3 submarines owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
British roll dice for 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -4
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 4 submarines
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Algeria, round 1 : 2/4 hits
French roll dice for 2 infantry in Algeria, round 1 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 91 Sea Zone to 64 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Germany to Denmark
1 armour moved from Holland Belgium to Denmark
4 infantry moved from Finland to Norway
1 bomber moved from Germany to Norway
1 fighter moved from Western Germany to Norway
1 armour moved from Germany to Denmark
3 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
6 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Germany to Baltic States
11 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
3 infantry moved from Finland to KareliaCombat - Germans
Battle in Denmark
Germans attack with 2 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 3 infantry in Denmark, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Denmark, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Denmark
Germans win, taking Denmark from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Karelia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Karelia, round 6 : 1/1 hits
Russians roll dice for 1 infantry in Karelia, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 11 infantry in Bessarabia, round 1 : 1/13 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 infantry in Baltic States, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 bomber, 1 fighter and 4 infantry
French defend with 2 infantry; British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Norway, round 1 : 2/6 hits
British roll dice for 4 infantry in Norway, round 1 : 0/4 hits
2 infantry owned by the British lost in Norway
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Norway, round 2 : 0/6 hits
British roll dice for 2 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Norway, round 3 : 2/6 hits
British roll dice for 2 infantry in Norway, round 3 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Norway to Holland Belgium
1 bomber moved from Norway to PolandPlace Units - Germans
2 infantry placed in Normandy Bordeaux
1 armour, 4 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 1.
2 infantry placed in Western Germany
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs