• TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :14

    Combat Move - Hisaichi
                6 Mech.Infs moved from Bengal to C.India
                3 Mech.Infs moved from E.India to India
                1 Mech.Inf moved from India to S.India
                      Hisaichi take S.India from British
                2 Mech.Infs moved from India to M.India
                1 Bomber moved from Bengal to M.India
                1 L.Fighter moved from Bengal to C.India
                3 NakajimaG5Ns moved from Amdanam to M.India
                2 NakajimaG5Ns moved from Amdanam to C.India
                3 Mech.Infs moved from N.French I. to E.India
                6 Mech.Infs moved from Xining to S.Tibet
                2 NakajimaG5Ns moved from Seoul to E.India
                3 Infantry moved from Borneo to sz68
                2 B.Transports, 3 Infantry and 1 Transport moved from sz68 to sz66
                3 Infantry moved from sz66 to N.S
                4 Infantry moved from Sumatra to N.S
                1 Tank moved from Sumatra to N.S
                1 Artillery moved from Sumatra to N.S
                1 S.Sub moved from sz37 to sz57
                1 Battleship moved from sz37 to sz50
                2 Destroyers and 7 Submarines moved from sz11 to sz13
                1 Cruiser moved from sz79 to sz74
                1 Infantry moved from Tientsin to sz74
                1 Cruiser and 1 Infantry moved from sz74 to sz78
                1 Infantry moved from sz78 to Bonin
                1 Infantry moved from Amursk to Vladivostok
                1 Infantry moved from Tientsin to Korea

    Purchase Units - Hisaichi
                Hisaichi buy 1 Cruiser, 4 NakajimaG5Ns and 1 S.Sub; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in M.India
                    Hisaichi attack with 1 Bomber, 2 Mech.Infs and 3 NakajimaG5Ns
                    British defend with 1 Infantry
                        Hisaichi roll dice for 1 Bomber, 2 Mech.Infs and 3 NakajimaG5Ns in M.India, round 1 :  4/6 hits
                        British roll dice for 1 Infantry in M.India, round 1 :  0/1 hits
                        1 Infantry owned by the British lost in M.India
                    Hisaichi win, taking M.India from British with 1 Bomber, 2 Mech.Infs and 3 NakajimaG5Ns remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in C.India
                    Hisaichi attack with 1 L.Fighter, 6 Mech.Infs and 2 NakajimaG5Ns
                    British defend with 2 Infantry and 1 Mech.Inf
                        Hisaichi roll dice for 1 L.Fighter, 6 Mech.Infs and 2 NakajimaG5Ns in C.India, round 1 :  2/9 hits
                        British roll dice for 2 Infantry and 1 Mech.Inf in C.India, round 1 :  1/3 hits
                    1 Mech.Inf owned by the Hisaichi and 2 Infantry owned by the British lost in C.India
                        Hisaichi roll dice for 1 L.Fighter, 5 Mech.Infs and 2 NakajimaG5Ns in C.India, round 2 :  3/8 hits
                        British roll dice for 1 Mech.Inf in C.India, round 2 :  1/1 hits
                    1 Mech.Inf owned by the British and 1 Mech.Inf owned by the Hisaichi lost in C.India
                    Hisaichi win, taking C.India from British with 1 L.Fighter, 4 Mech.Infs and 2 NakajimaG5Ns remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 2 Mech.Infs
                    Casualties for British: 2 Infantry and 1 Mech.Inf

    Non Combat Move - Hisaichi
                2 NakajimaG5Ns moved from C.India to E.India
                1 L.Fighter moved from C.India to E.India
                1 Bomber and 3 NakajimaG5Ns moved from M.India to E.India

    Place Units - Hisaichi
                1 Cruiser and 1 S.Sub placed in sz79
                4 NakajimaG5Ns placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 93 PUs; end with 93 PUs total


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :14

    Turn Complete - Dutch


  • TripleA Turn Summary for game: The Rising Sun, version: 1.7.2

    Game History

    Round :14

    Combat Move - Thai
                3 Tanks moved from Soem to sz50
                3 Infantry moved from Soem to sz50
                3 Infantry, 3 Tanks and 3 Transports moved from sz50 to sz37
                2 Fighters moved from sz50 to Melbourne
                3 Infantry and 3 Tanks moved from sz37 to Melbourne
                1 Carrier and 4 Destroyers moved from sz50 to sz37
                1 Tank moved from Derby to Australia
                      Thai take Australia from Anzac
                1 Tank moved from Derby to S.W.Australia
                      Thai take S.W.Australia from Anzac

    Purchase Units - Thai
                Thai buy 6 Transports; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in Melbourne
                    Thai attack with 2 Fighters, 3 Infantry and 3 Tanks
                    Anzac defend with 1 AAGun, 1 Bunker, 1 Factory, 1 Fighter and 5 Infantry
                        AA guns fire in Melbourne :  0/2 hits
                        Thai roll dice for 2 Fighters, 3 Infantry and 3 Tanks in Melbourne, round 1 :  3/8 hits
                    Units damaged: 1 Bunker owned by the Anzac
                        Anzac roll dice for 1 Bunker, 1 Fighter and 5 Infantry in Melbourne, round 1 :  3/7 hits
                        2 Infantry owned by the Anzac and 3 Infantry owned by the Thai lost in Melbourne
                        Thai roll dice for 2 Fighters and 3 Tanks in Melbourne, round 2 :  3/5 hits
                        Anzac roll dice for 1 Bunker, 1 Fighter and 3 Infantry in Melbourne, round 2 :  2/5 hits
                        3 Infantry owned by the Anzac and 2 Tanks owned by the Thai lost in Melbourne
                        Thai roll dice for 2 Fighters and 1 Tank in Melbourne, round 3 :  1/3 hits
                        Anzac roll dice for 1 Bunker and 1 Fighter in Melbourne, round 3 :  1/2 hits
                        1 Fighter owned by the Thai and 1 Bunker owned by the Anzac lost in Melbourne
                        Thai roll dice for 1 Fighter and 1 Tank in Melbourne, round 4 :  1/2 hits
                        Anzac roll dice for 1 Fighter in Melbourne, round 4 :  0/1 hits
                        1 Fighter owned by the Anzac lost in Melbourne
                    Thai captures 21PUs while taking Anzac capital
                    Thai win, taking Melbourne from Anzac with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Anzac: 1 Bunker, 1 Fighter and 5 Infantry
                    Casualties for Thai: 1 Fighter, 3 Infantry and 2 Tanks

    Non Combat Move - Thai
                1 Fighter moved from Melbourne to sz37
                2 Infantry moved from Bali to sz59
                4 Infantry moved from Soem to sz59
                4 Infantry and 3 Transports moved from sz59 to sz49
                4 Infantry moved from sz49 to Derby
                2 Infantry and 2 Transports moved from sz59 to sz50
                1 Infantry moved from Flores to sz50
                3 Infantry and 2 Transports moved from sz50 to sz49
                3 Infantry moved from sz49 to Derby
                2 T.Boats moved from sz66 to sz60
                1 T.Boat moved from sz58 to sz70
                1 Infantry moved from Mindanao to Davao

    Place Units - Thai
                2 Transports placed in sz70
                2 Transports placed in sz60
                2 Transports placed in sz73

    Turn Complete - Thai
                Thai collect 44 PUs; end with 65 PUs total


  • ahhh mate…I give this 1 up…surprise surprise!


  • That’s more like it!  :-D


  • Test summary from TripleA, engine version: 1.6.1.4, time: 13:12:11


  • Germany - 1 x fighter + 2 x mech inf
    S.Italy - 3 x sub
    Japan - 2 x sub + 1 x transport = 19 ;)

    & scramble?

    scr590767.tsvg


  • 1x scramble to 111
    3x scramble to 110


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 fighter and 2 mech_infantrys
                EDIT: Adding units owned by Italians to 97 Sea Zone: 3 submarines
                EDIT: Removing units owned by Italians from 97 Sea Zone: 2 submarines
                EDIT: Adding units owned by Italians to 95 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines and 1 transport
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                3 infantry moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to France
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                3 armour moved from Holland Belgium to France
                3 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to Southern Italy
                1 fighter moved from Slovakia Hungary to France
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 111 Sea Zone
                3 tactical_bombers moved from Western Germany to 111 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Germany to France
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                3 infantry moved from Poland to Baltic States
                1 armour moved from Poland to Baltic States
                2 mech_infantrys moved from Germany to Baltic States
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Greater Southern Germany to Eastern Poland
                6 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Greater Southern Germany to Yugoslavia
                11 infantry moved from Germany to Slovakia Hungary
                3 artilleries moved from Germany to Slovakia Hungary

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in France
                    Germans attack with 4 armour, 2 artilleries, 2 fighters and 6 infantry
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        AA guns fire in France :  1/2 hits
                        1 fighter owned by the Germans lost in France
                        Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  6/13 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  3/11 hits
                        5 infantry owned by the French , 3 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 4 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 :  7/10 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 :  3/6 hits
                        1 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French and 1 fighter owned by the French lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 4 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 fighter and 6 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 111 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 :  2/4 hits
                        1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 fighter and 3 tactical_bombers in 111 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 :  4/4 hits
                        3 tactical_bombers owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
                    British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -51
                    Casualties for Germans: 2 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for British: 1 destroyer
                Battle in Eastern Poland
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 cruiser in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Yugoslavia
                    Germans attack with 1 armour, 2 artilleries and 6 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 :  4/9 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  1/5 hits
                        1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Yugoslavia, round 2 :  3/8 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  3/6 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 3 fighters in 110 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  2/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 battleship and 2 bombers in 110 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 2 :  2/4 hits
                        1 bomber owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -35
                    Casualties for Germans: 1 battleship, 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 cruiser and 1 fighter
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  0/3 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    French win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Southern France
                    Germans attack with 3 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 mech_infantrys in Southern France, round 1 :  1/3 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 2 mech_infantrys in Southern France, round 2 :  1/2 hits
                        French roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                        1 artillery owned by the French lost in Southern France
                    Germans win, taking Southern France from French with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Baltic States
                    Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Baltic States, round 1 :  0/6 hits
                        Russians roll dice for 3 infantry in Baltic States, round 1 :  3/3 hits
                        3 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 :  0/3 hits
                        Russians roll dice for 3 infantry in Baltic States, round 2 :  3/3 hits
                        1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
                    Russians win with 3 infantry remaining. Battle score for attacker is -23
                    Casualties for Germans: 1 armour, 3 infantry and 2 mech_infantrys
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 armour moved from Romania to Eastern Poland
                1 fighter moved from France to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                2 infantry moved from 112 Sea Zone to Western Germany
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from Norway to Finland

    Place Units - Germans
                1 armour and 6 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Germans collect 41 PUs (2 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • that was crippling  :|


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 4 and gets 0 hits

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                2 infantry moved from Bessarabia to Romania
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                2 infantry moved from Baltic States to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser, 1 fighter and 1 transport
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 112 Sea Zone
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 4 :  1/1 hits
                        1 transport owned by the Germans lost in 112 Sea Zone
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser and 1 transport
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 armour and 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  3/8 hits
                        Germans roll dice for 3 armour and 2 infantry in Eastern Poland, round 1 :  4/5 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Eastern Poland, round 2 :  3/4 hits
                        Germans roll dice for 2 armour in Eastern Poland, round 2 :  1/2 hits
                        2 armour owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 armour and 2 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Romania
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Romania, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Romania, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Romania
                        Russians roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                    1 infantry owned by the Russians retreated to Bessarabia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
                3 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Novgorod to Baltic States
                6 infantry moved from Novgorod to Baltic States
                1 infantry moved from Archangel to Belarus
                2 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Russia to Belarus
                1 artillery and 1 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 destroyer and 1 transport placed in 115 Sea Zone
                1 artillery placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs


  • scr  :?

    scr65473488.tsvg


  • No scramble in the Pacific  :|


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Americans
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 battleship moved from 6 Sea Zone to 26 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from 6 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 cruiser moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Jehol to Anhwe
                3 infantry moved from Shantung to Anhwe
                1 artillery moved from Shantung to Anhwe
                3 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                3 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Kwangtung
                1 fighter moved from Kiangsu to Kwangtung
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                3 infantry moved from Kwangsi to French Indo China
                1 artillery moved from Kwangsi to French Indo China
                1 mech_infantry moved from Manchuria to Anhwe
                3 infantry moved from Manchuria to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to Philippines
                1 tactical_bomber moved from 33 Sea Zone to Philippines
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 35 Sea Zone to Philippines
                1 fighter moved from Formosa to Kwangtung
                1 fighter moved from Okinawa to Kwangtung
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to Korea
                1 bomber moved from Japan to Kwangtung
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 :  2/6 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 :  0/3 hits
                        2 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 :  3/6 hits
                        Americans roll dice for 1 fighter in Philippines, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 2 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 :  3/6 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 1 :  0/2 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber in Kwangtung, round 1 :  4/10 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters moved from Kwangtung to Formosa
                1 tactical_bomber moved from Kwangtung to Formosa
                1 bomber moved from Kwangtung to Formosa
                1 fighter moved from 20 Sea Zone to Formosa
                1 fighter moved from Kwangtung to 20 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                Japanese collect 35 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 bomber moved from Central United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 :  3/10 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 1 :  3/7 hits
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                        1 fighter owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  7/9 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 :  2/6 hits
                        1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 60
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 2 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 cruiser moved from 101 Sea Zone to 11 Sea Zone
                1 infantry moved from Central United States to Western United States
                3 mech_infantrys moved from Central United States to Western United States
                1 armour moved from Central United States to Western United States
                1 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                1 submarine and 5 transports placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Shensi to Kweichow
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,3,1,1
                Chinese collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • Scramble much?  :-P

    Scramble.tsvg


  • maxo scrambo sir


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Combat Move - British
                1 unit repaired.
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 :  5/7 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 1 :  4/5 hits
                        1 fighter owned by the Italians , 1 submarine owned by the Italians , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 cruiser owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/5 hits
                        Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the British , 1 fighter owned by the Italians , 1 battleship owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 bomber, 1 carrier and 2 fighters
                    Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters, 1 submarine and 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Ethiopia
                    British attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Ethiopia, round 1 :  0/1 hits
                        British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 armour in Ethiopia, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 3 :  0/1 hits
                        British roll dice for 1 armour in Ethiopia, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 4 :  0/1 hits
                        British roll dice for 1 armour in Ethiopia, round 5 :  1/1 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 5 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Italians lost in Ethiopia
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Italian Somaliland
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Italian Somaliland
                        British roll dice for 1 artillery in Italian Somaliland, round 2 :  0/1 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  1/1 hits
                        1 artillery owned by the British lost in Italian Somaliland
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Holland Belgium

    Non Combat Move - British
                1 aaGun and 1 infantry moved from Scotland to United Kingdom
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 fighter moved from 96 Sea Zone to Malta
                1 fighter moved from 97 Sea Zone to Malta
                1 tactical_bomber moved from 97 Sea Zone to Malta
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                2 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 fighter moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                4 infantry moved from India to Burma

    Place Units - British
                1 carrier and 1 destroyer placed in 109 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Place Units - UK_Pacific
                1 artillery placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery
                    Some Units in 39 Sea Zone change ownership: 1 transport

Suggested Topics

  • 1
  • 57
  • 26
  • 32
  • 31
  • 68
  • 48
  • 110
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.4k

Users

39.9k

Topics

1.7m

Posts