Uh…hello. There is a global zombie war game called Zombie State. I’ve seen it and read some reviews. I’ve actually designed a pretty complicated Axis and Allies Zombies game using the Global 1940 maps. I use Fortress America infantry units for zombies as I don’t have any real specific Z sculpts. I’m afraid I made the rules so complicated that people might compare it to Cones of Dunshire. The Zs are pretty slow and certainly not unkillable. I combined the idea of supernatural undead springing up everywhere thanks to Hitler (he gets munched right off the bat and Admiral Donitz takes over what’s left of Germany) with some pandemic plagues. So some Zs can infect you while others just tear you limb from limb. If the players want to just beat on the Zombies they can unite and do that, or if they want to fight each other the Zs get exponentially tougher and rip into all of them. Like “nightmare” level in some computer games. I’ve been working on it for a few years on and off. Max Brooks World War Z novel and the Harry Turtledove Balance novels were a good inspiration for this kind of thing. Let me know if you’re still interested in this game concept. There is actually someone who started this a few years back with the old A and A Classic map and some fun ideas for introducing Zs into WW2, but I’ve always preferred bigger maps and lots of different unit types.
A&A Generals
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Sherman28 wrote:
I like the Generals Rule - Hey M-4 where in FLA are you located?
I’m In Kissimmee~i’m in Winter Springs. i think its about 45 mins away. NE of Orlando
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I believe churchill shouldn’t be lost if you have no air force…
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yeah i agree with drumstix, germany’s it to weak. i like the idea of +1 to attack/defense
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I like the general idea. A few things could definately use work, but i’ll just do one. If you’re gonna go generals, really go with generals, Churchill was really just a cheerleader, took care of all the fancy talkin’. Monty as a general could be really cool, like do a Paratroopers sort of thing where bombers could drop two inf/armor anywhere in its range. He really loved that sort of stuff.
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@Prizefighter:
I like the general idea. A few things could definately use work, but i’ll just do one. If you’re gonna go generals, really go with generals, Churchill was really just a cheerleader, took care of all the fancy talkin’. Monty as a general could be really cool, like do a Paratroopers sort of thing where bombers could drop two inf/armor anywhere in its range. He really loved that sort of stuff.
Yeah, and then he came up with Operation Market Garden.
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Neat idea, but I think it might make Russia a bit too tough. If you plop Zhukov down in Karelia, Germany is never gonna take it. And then of course, youve got that mound of men who have a decent attack. Yikes!
Guten Nacht, Deutchland!
Perhaps if the bonus were only applied in the first round of combat?
~cheers
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This is what I have come up with:
Rommel allows all panzer and infantry divisions in the same province to travel +1 and two divisions gain +1 attack.
Zhukov gains one free infantry division each turn in the province he is in.Montgomery’s troops gain +1 defense and two or less tank divisions gain +1 attack.
Patton’s advantage is that three or less land units a battle gain +1 attack.
Yamamoto’s fleet can move +1 and airplanes on carries in his fleet can go on kamikaze missions with +1 attack. (In a kamikaze mission, the plane can go its full range and is lost after attacking.)
A general is dead if his unit is killed.