@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - Botider (allies +11) vs EB (axis) game 2
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russia 3
purchase
5 inf, 3 rtl… spend $27, save $2combat
bst ( )
inf kareuk (inf)
2 inf, rtl ruskaz ( )
inf nov -
euk
inf @ 1, inf/rtl @ 2
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (6, 2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
euk liberated w/out loss
bst liberated
kaz liberatednoncombat
6 inf yak > eve
inf stc > yak
5 inf, rtl kar > archdeployment
2 inf > kar
3 inf, 3 rtl > ruscollect
$29 + $2 saved = $31 -
Jap3
Purchase
57 buys 2trn 6arm 4inf save 1Combat
Far - 1inf Fuk 1inf Kia via 1trn sz61 to sz63, 1inf 1arm Jap via 1trn sz62 to sz63
NGu - 1inf Aus via 1trn sz39 to sz48
StC - 1inf 1art Bry
Chi - 2inf Sik, 3inf Nin, 5ftr CauChi
Rolls: 5@1 5@3; Total Hits: 25@1: (4, 3, 3, 6, 2)5@3: (4, 1, 2, 4, 5)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Chi twol
Noncombat
5ftr Chi - Cau
1inf Bur - Ind
1inf 1art 1arm Aus - Ind via 2trn sz39 to sz35
1ac 1cru 1bb sz39 - sz35
1inf FIC - BurBuild
2trn sz62
4arm 2inf Jap
2arm 2inf SumCollect
45 + 15 + 1 saved = 61 -
i may be wrong about this, but i think that german sub in sz6 needs to be somewhere else. on g3 he either must attack the english fleet or flee the sea zone since there is a destroyer present. i’ll let you choose…
- roll an attack die against the british fleet (which i doubt you want to do)
or - move the sub somewhere… you’re choice.
his presence impacts the british move, perhaps significantly. if i’m wrong, he can stay there, but i think the options are to attack or flee, since he can’t submerge.
- roll an attack die against the british fleet (which i doubt you want to do)
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Yeah forgot about that guy. Move to sz2 if that is legal. I don’t have the map right now.
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That’s legal… will do.
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england 3
purchase
5 inf, 2 arm, ftr… spend $35, save $2combat
per ( )
inf trjpol ( )
inf eng… trn > sz5nwe (rtl)
2 inf eng… trn > sz5
2 ftr sz6
2 bb sz6 > sz5dice…
nwe
2 inf @ 1, 2 ftr @ 3, 2 bb @ 4
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (1, 2)2@3: (1, 6)2@4: (2, 5)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
per taken w/out opposition
pol taken w/out opposition
nwe taken w/out lossnoncombat
2 ftr nwe > sz5
fleet sz6 > sz5 … inf/rtl nwy and inf/arm eng > kar
2 inf, rtl, aa trj > egy
2 inf, bmb eaf > cng
inf, rtl aboard trn sz22 > cng … trn, dd sz22 > sz23deployment
5 inf, 2 arm, ftr > engcollect
$35 + $2 saved = $37 -
Italy3
Purchase
12 buys 4infCombat
Pol - 1arm 1ftr FraPol
Rolls: 2@3; Total Hits: 12@3: (3, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Pol cwlo 1arm
Noncombat
1ftr Pol - Fra
1inf Ita - FraBuild
4inf ItaCollect
12 -
us 3
purchase
3 inf, rtl, 2 arm, bmb, 2 ss… spend $47, save $4combat
sz2 (ss)
dd sz12
2 bmb englib (inf, arm)
3 inf, rtl alg
2 ftr sz12 -
sz2
dd @ 2, 2 bmb @ 4
Rolls: 1@2 2@4; Total Hits: 31@2: (1)2@4: (2, 1)
vs
ss @ 1
Rolls: 1@1; Total Hits: 01@1: (5)since they are unrelated…
lib
2 inf @ 1, inf/rtl @ 2, 2 ftr @ 3
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (4, 2)2@2: (2, 3)2@3: (6, 1)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4) -
sz2 cleared w/out loss
lib taken w/out lossnoncombat
2 bmb sz2 > eca
2 ftr lib > sz12
3 inf, arm eca > alg via 2 trn sz12 > sz9 > sz12
inf, rtl eus > alg via trn sz10 > sz12
cv, 2 dd, 2 ftr sz20 >s z11
3 inf, rtl eus > eca
2 arm wus > ecadeployment
2 arm, bmb > wus
2 ss > sz56
3 inf, rtl > euscollect
$50 + $4 saved = $54 -
Ger4
Purchase
50 buys 1aa 2arm 10inf 1artCombat
Nwe - 3inf 1ftr Fra 1ftr Ger
Pol - 1arm Ger
EUk - 1inf 2art EPl, 2ftr Ger
BSt - 1inf 1bmb EPlNwe
Rolls: 3@1 2@3; Total Hits: 33@1: (1, 6, 1)2@3: (1, 5)
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Nwe twol
EUk
Rolls: 3@2 2@3; Total Hits: 23@2: (6, 3, 3)2@3: (1, 1)
Rolls: 3@2; Total Hits: 13@2: (2, 6, 6) -
EUk rd2
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 3)2@3: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
EUk twlo 1inf
BSt
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6) -
BSt twol
Noncombat
1bmb BSt - Cau
2ftr EUk - Cau
1ftr Nwe - Fra
1ftr Nwe - Ger
1inf Fra - Ger
2arm 7inf 2art 1aa Ger - Pol
3arm EPl - GerBuild
1aa 2arm 7inf Ger
3inf 1art CauCollect
32 + 15 = 47