Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch


  • Team Headless Neds needs to reevaluate our spying network! We’re getting confusing information!  :-D

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 factory_minor and 3 mech_infantrys
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 1 :  0/4 hits
                        Japanese roll dice for 3 mech_infantrys in Kiangsu, round 1 :  3/3 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Kiangsu
                        Americans roll dice for 1 armour in Kiangsu, round 2 :  0/1 hits
                        Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 :  1/3 hits
                        1 armour owned by the Americans lost in Kiangsu
                    Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -16
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                1 bomber moved from Midway to Caroline Islands
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Central United States
                2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 2 mech_infantrys
        Iwo Jima : 1 flag,    Korea : 1 flag,    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 fighter and 2 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 37 / 37
        Japanese : 56 / 61
        Americans : 54 / 74
        Chinese : 4 / 4
        British : 31 / 33
        UK_Pacific : 6 / 5
        Italians : 11 / 28
        ANZAC : 10 / 16
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • OK Antholin we have learned 2 things.
    Don’t take my advise and that an 86% chance battle is not worth risking 2 transports…
    Sorry again.
    I wont have time for my turn until late tonight.  If you or Stal want to take it to keep things moving feel free.

  • '11

    Nonsense, it was a bold move but could have had great payoff. Its good to take gambles once in a while, and I believe it was certainly worth the try.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Egypt to Alexandria
                2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                1 infantry moved from Burma to Shan State
                1 bomber and 1 fighter moved from India to Shan State
                2 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 battleship moved from 17 Sea Zone to 23 Sea Zone
                1 battleship moved from 23 Sea Zone to 33 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Alexandria
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 bomber and 1 fighter moved from Shan State to India
                1 mech_infantry moved from Burma to India
                3 aaGuns moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                1 armour moved from Iraq to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 cruiser and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Persia
                British undo move 1.
                1 artillery, 1 fighter and 1 infantry placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: British player Changing ownership of Scotland from Germans to British
                EDIT: British player Removing units owned by PlayerID named:Germans from Scotland: 1 infantry
                EDIT: British player Removing units owned by PlayerID named:British from United Kingdom: 6 infantry
                EDIT: British player Adding units owned by PlayerID named:British to Scotland: 5 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:British from United Kingdom: 1 aaGun
                EDIT: British player Adding units owned by PlayerID named:British to Scotland: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 23 PUs (10 lost to blockades); end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                    Some units change owners in territory India


  • Team Imhotep - I had to hurry and do the Allied move as I have a lot to do today and didn’t want to hold up the game all weekend. When I got to the end of UK’s turn, I had the sickening realization that in my haste, I’d forgotten the most obvious battle - Scotland. I felt bad for my teammates. So, I got out an old fashioned d6 and rolled on my honor - 6 infantry and 2 fighters. Germany rolled a 1 for their infantry, straight up, after UK missed everything but one fighter at a 2. I edited the map. I apologize.

    I’m not sure if the 2 Scottish IPCs were added to our economy or not.

    My wife is made at me for still sitting at the computer.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Romania to Eastern Poland
                2 armour, 1 artillery and 1 infantry moved from Poland to Eastern Poland
                2 infantry moved from Tobruk to Alexandria
                1 bomber moved from Southern Italy to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Italians win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Italians win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 aaGuns moved from Poland to Eastern Poland
                4 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Alexandria to Libya
                1 armour moved from Tobruk to Libya

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy
                Italians undo move 1.
                2 fighters placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • '10

    I doublechecked the UK income, and 23 IPC seems the correct amount.

    Anzac and France are up !


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 cruiser moved from 17 Sea Zone to 23 Sea Zone
                1 cruiser moved from 23 Sea Zone to 33 Sea Zone
                2 fighters moved from Iwo Jima to 23 Sea Zone
                2 fighters moved from 23 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to 46 Sea Zone
                1 fighter moved from 46 Sea Zone to Caroline Islands
                1 aaGun moved from Queensland to New South Wales
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 46 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 4 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 infantry moved from Poland to Baltic States
                1 bomber moved from Western Germany to Baltic States
                1 fighter moved from Poland to Karelia
                2 infantry moved from Finland to Karelia
                1 bomber moved from Western Germany to Ukraine

    Combat - Germans
                Battle in Karelia
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Karelia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Ukraine
                    1 bomber killed by AA guns
                    Bombing raid in Ukraine causes 0 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from Baltic States to Eastern Poland
                1 fighter moved from Karelia to Finland
                2 aaGuns, 5 armour, 1 artillery, 11 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                2 aaGuns, 1 armour, 7 artilleries and 10 infantry moved from Poland to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Romania to Western Germany
                1 artillery moved from Northern Italy to Greater Southern Germany
                1 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from 109 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to 109 Sea Zone
                1 artillery moved from 109 Sea Zone to Eire
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 aaGun, 5 artilleries and 5 infantry moved from Germany to Poland
                3 armour and 1 mech_infantry moved from Western Germany to Poland
                1 aaGun moved from Romania to Bessarabia
                3 armour and 14 infantry moved from Romania to Eastern Poland

    Place Units - Germans
                4 armour, 5 infantry and 1 mech_infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • Sorry guys, may I ask for an edit please ?
    My 3 artilleries won’t be in Ireland but in my transports in sz109.
    Thank you.

    Vodka was good, Stalingradski, thanks ! maybe too good actually… :roll:


  • Will do, Septimus… my master plan of rolling out the welcome mat for the Wehrmacht might be working…

    :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Novgorod to Karelia
                2 fighters and 1 tactical_bomber moved from Novgorod to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Karelia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Karelia to Russia
                2 armour moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Novgorod to Archangel
                2 infantry moved from Vologda to Archangel
                1 aaGun moved from Vologda to Russia
                6 infantry moved from Russia to Bryansk
                2 infantry moved from Rostov to Bryansk
                4 infantry moved from Ukraine to Bryansk
                1 aaGun, 6 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                2 aaGuns, 4 artilleries and 20 infantry moved from Belarus to Bryansk
                2 aaGuns and 17 infantry moved from Korea to Amur

    Place Units - Russians
                3 infantry placed in Novgorod
                1 infantry placed in Ukraine
                2 infantry placed in Volgograd
                2 armour, 1 infantry and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Russians player Adding units owned by PlayerID named:Russians to 91 Sea Zone: 1 submarine
                EDIT: Russians player Removing units owned by PlayerID named:Russians from 88 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total


  • Thanks.
    It seems my pilot was drunk too :?. We’re investigating…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_minor, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 mech_infantry moved from Hunan to Burma
                1 mech_infantry moved from Kweichow to Sikang
                2 bombers moved from French Indo China to Sikang
                2 fighters moved from 37 Sea Zone to Burma
                1 fighter moved from Japan to 19 Sea Zone
                2 fighters moved from Japan to Korea
                8 fighters and 1 tactical_bomber moved from Japan to Amur
                2 infantry moved from Manchuria to Korea
                6 armour, 2 artilleries and 7 infantry moved from Manchuria to Amur

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Korea
                    Japanese attack with 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Japanese attack with 6 armour, 2 artilleries, 8 fighters, 7 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 17 infantry
                    Japanese win, taking Amur from Russians with 4 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 armour, 2 artilleries, 1 fighter and 7 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry
                    Japanese win with 4 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 armour, 2 artilleries, 1 fighter and 7 infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry
                Battle in Sikang
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 2 infantry
                    retreated to Sikang
                    Chinese win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                2 fighters moved from Korea to Japan
                7 fighters and 1 tactical_bomber moved from Amur to Manchuria
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Philippines to Japan
                2 tactical_bombers moved from Philippines to 36 Sea Zone
                1 tactical_bomber moved from Java to 36 Sea Zone
                1 mech_infantry moved from Hopei to Szechwan
                1 mech_infantry moved from Kiangsu to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                2 bombers moved from Sikang to Shan State
                2 fighters moved from Burma to Shan State
                1 artillery and 1 infantry moved from Siam to Shan State
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                2 infantry placed in French Indo China
                1 factory_minor placed in Malaya
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                      Americans take Morocco from Germans
                1 artillery moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 2 submarines and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 bomber, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 1 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 35 Sea Zone to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery moved from 86 Sea Zone to Brazil
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 6 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 submarines and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States
                2 artilleries and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
        Iwo Jima : 1 flag,    Philippines : 1 airfield, 1 harbour and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 infantry and 1 mech_infantry

  • '11

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Tsinghai to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Szechwan to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 fighter and 2 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 53
        Russians : 35 / 36
        Japanese : 55 / 64
        Americans : 59 / 84
        Chinese : 5 / 6
        British : 33 / 23
        UK_Pacific : 5 / 7
        Italians : 12 / 29
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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