In one of my games, my opponent went J2 with a G3 Barbarossa later. I’m Allies. My Europe side looks solid. Moscow is besieged but stacked with 65inf, 17tank and a few arts and planes. Egypt is rock solid- 25 land units- inf, tanks etc. with a 3-4loaded ACs. Germany has had to split its airforce and spend helping Italy not get invaded. I can build and ship fighters right from Cairo.
Problem is, Japan is winning the standoff in the Pacific b/c I got a little lazy on the buys there- now Japan is threatening the 6VC win- ANZAC is stacked decently but Hawaii is in danger. It pretty close, but odds say he’s got about a 60%
Win or lose I’m still happy b/c:
I didn’t do Taranto (I did Tobruk) which would have made my Italy threat much better.
I know how to stack and secure Cairo. This basically stops or stalls the Euro win. Build a Minor IC rd 1 or 2 and stack with tanks and later planes to ship to Moscow later.
18inf, 2AA seems much better going towards Moscow- nothing like a stack of infantry relief in rounds 6-7.
Evacuate India when doom is near. Save that stack of units for Egypt/Moscow or even Africa protection. Make sure ANZAC is stacked though along with Hawaii (learned that this game.)- otherwise lights out.
I do say I enjoy playing Allies b/c they are difficult. Germany is simply crush crush. Italy turtles after Taranto. Japan is complicated but if played right can be a monster that needs to be tamed by the US.
Garg is right. The Allies can cock block and become very tactical. Scratching, clawing and fighting for every key tt that will DELAY, DELAY, DELAY.
Cow is also right- NOTHING sharpens your Allied play like a very good Japan player. With proper play on both sides, if the Axis win its b/c of a good Japan player IMHO. Germany and Italy’s strategy seems straight forward for the most part- granted there are some good tactical stuff on the Euro side but compared to Japan its basic.