@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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that is very generous,… but it’s not just j1,… g1 was just as bad. let me think about it… we might just start over with another game. i’m not going to take a league win away from you… because you won fair and square. i’ll get back with you… right now i’m getting pretty busy at work, have a holiday weekend away coming up,… i will be back in touch in a few days.
No worries….have a good weekend!
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you can only play 2 league games a year with a given opponent. are you re-doing the second game or are you just playing a third game for fun?
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you can only play 2 league games a year with a given opponent. are you re-doing the second game or are you just playing a third game for fun?
just for fun on the same thread for easier tracking 8-)
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germany 1
purchase
7 inf, rtl, arm… spend $30, save $1combat
sz6 (dd)
ss sz5
ftr nwysz9 (dd, trn)
ss sz7
bmb gersz12 (dd, ca)
ss sz7
ftr nwe
ftr gerukr (2 inf)
2 inf fra via trn sz13 > sz16
inf, rtl bulepl (2 inf)
2 inf bul
rtl, ftr polbst (3 inf)
4 inf, 2 arm pol
inf nwy/ inf ger via trn sz5
2 arm czech
2 arm bul
ca bombardment -
sz6
ss @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
sz6 cleared
sz9
ss @ 2, bmb @ 4
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
sz9
ss @ 2, bmb @ 4
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
sz9 cleared
sz12
ss @ 2, 2 ftr @ 3
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (5, 5)
vs
dd @ 2, ca @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6) -
sz12
ss @ 2, 2 ftr @ 3
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (2, 2)
vs
dd @ 2, ca @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2) -
sz12 cleared w/ loss of ss
ukr
2 inf @ 1, inf/rtl @ 2
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 4)2@2: (1, 6)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
1 inf killed…
ukr
2 inf @ 1, inf/rtl @ 2
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 5)2@2: (1, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
ukr taken
epl
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (5, 2)1@3: (1)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
epl taken
bst
6 inf @ 1, 6 arm/ca @ 3
Rolls: 6@1 7@3; Total Hits: 66@1: (6, 1, 1, 3, 5, 1)7@3: (3, 3, 2, 5, 6, 6, 5)
vs
3 inf @ 2
Rolls: 3@2; Total Hits: 23@2: (6, 1, 1) -
bst taken w/ loss of 2 inf
it would appear we cannot play a game where the dice are even… at least you got a couple of hits in BST. i would gladly have given you two inf in ukr or epl,… that’s a good spot to get the few hits you got.
noncombat
ftr sz6 > ger
2 ftr sz12 > alg
bmb sz9 > alg
ftr epl > ger
inf, rtl ger > pol
inf ger > fra
inf nwe > fra
inf, rtl, arm lib > alg
inf nwy > findeployment
7 inf, rtl, arm > gercollect
$45 + $1 saved = $46 -
Rus1-Buy: 5 inf, 3 arm…save 0
CM
1. 2inf Bel/inf art Euk => Epl 2inf art
2. 4inf Cau/arm Bel/arm Rus => Ukr 3inf art
3. 5inf art Kar => Fin 3infEpl
A-3inf art
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 3)2@2: (5, 4)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (5, 2, 1)gonna start off aggressive with the Russians and see how it works out :|
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well that sucks…retreat inf and art to Euk
Ukr
A-4inf 2arm
Rolls: 4@1 2@3; Total Hits: 24@1: (5, 6, 1, 6)2@3: (4, 3)
D-3inf
Rolls: 3@2; Total Hits: 23@2: (5, 1, 2) -
make that 3 inf…one more
D
Rolls: 1@2; Total Hits: 01@2: (3) -
retreat 2inf 2arm to Cau
Fin
A-5inf art
Rolls: 3@1 2@2; Total Hits: 33@1: (6, 1, 4)2@2: (1, 2)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6) -
Fin twol
NCM
aa gun Kar => Fin
inf Arc => Bel
inf Eve => Ura
inf Yak => Eve
2inf Far/2inf Stc => Yak
3inf Bry => Stc
2inf Nov => Rus
2inf Kaz => Cau
3inf art Rus => ArcMobilize
3inf 3arm in Rus
2inf in CauCollect: 33