@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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Lib twlo 2inf
Ind
A-inf bmr
Rolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Ind
A-inf bmr
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Ind hwlo inf
Noncom
2ftr Nwe/2ftr Pol => sz5
2dd 2cv sz7 => sz5
2ftr Lib => Alg
aa gun Egy => Lib
bmr Ind => Cng
2inf Sud => Cng
arm Egy => CngMobilize
4inf 4arm in UKCollect: 36 + 3 saved = 39
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italy 4
purchase
repair 4, 3 inf… spend $13, save $2no combat
noncombat
2 inf fra > ita
2 arm ita > bul
2 arm ger > buldeployment
3 inf > itacollect
$9 + $2 saved = $11man, can’t even afford take-out anymore… :wink:
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man, can’t even afford take-out anymore… :wink:
good thing they make the best food in the world!
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US4-Buy: 3 inf, 3 art, bmr, ftr, sub…save 0
Combat
3bmr UK => Ger ICGer IC
aa gun
Rolls: 3@1; Total Hits: 03@1: (6, 4, 5)
damage
Rolling 3d6:
(2, 4, 5) -
Ger IC damaged 11
**Noncom/b]
3bmr Ger => Lib
inf art Alg => Lib
2arm Eus/3inf arm Eca => AlgMobilize
3inf 3art in Eus
ftr sub in sz56
bmr in WusCollect: 49
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one more noncom…inf Mid => Wus
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aa gunners are apparently drunk… :lol:
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:| okay, i have goofed. screen resolution sometimes makes it difficult to distinguish german and italian units. in this past turn in a german attack i used the italian fighter in epl for a battle – shouldn’t have. results cost you one extra unit, though in the second round i cleaned up pretty good. so here’s a proposed solution…
- roll a ‘2’ defensive fire for you… if you hit, the german rtl in epl is killed. if you miss, no harm.
- move the ftr during italian ncm on the last turn… back to italy.
can you live with that? sorry for the mistake.
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sounds good to me….no apology needed 8-)
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okay…
defensive roll in epl…
Rolls: 1@2; Total Hits: 01@2: (5) -
german rtl lives… italian ftr to rome
germany 5
purchase
repair 11 / 8 inf, 2 rtl… spend $43, save $3combat
nwe (inf, rtl arm)
2 inf, rtl, 2 ftr fra
4 ftr gerpol (rtl, arm)
6 inf, 2 rtl ger
11 arm eplbst (arm)
rtl, bmb epl -
nwe
inf @ 1, inf/rtl @ 2, 6 ftr @ 3
Rolls: 1@1 2@2 6@3; Total Hits: 41@1: (6)2@2: (6, 2)6@3: (3, 3, 1, 4, 6, 4)
vs
inf/rtl @ 2, arm @ 3
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (3) -
nwe liberated w/ loss of 2 inf
pol
4 inf @ 1, 2 inf/2 rtl @ 2, 11 arm @ 3
Rolls: 4@1 4@2 11@3; Total Hits: 94@1: (6, 3, 5, 6)4@2: (3, 2, 2, 6)11@3: (5, 4, 1, 1, 3, 3, 1, 4, 5, 2, 2)
vs
rtl @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1) -
wasted a lot of good 3’s there… pol liberated w/ loss of inf
bst
rtl @ 2, bmb @ 4
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)
vs
arm @ 3
Rolls: 1@3; Total Hits: 01@3: (4) -
bst taken w/out loss
noncombat
4 ftr nwe > fra
2 ftr nwe > ger
bmb bst > ger
2 inf fra > gerdeployment
all > gercollect
$32 + $3 saved = $35 -
Rus5-Buy: 6 inf, 2 arm…save 0
Combat
inf Bel => Epl
2inf art Kar => Bst art
inf art Ukr/3arm Cau/bmr Rus => Bul 5armBst
A-2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (2, 5)
D-art
Rolls: 1@2; Total Hits: 01@2: (6) -
Bst lwol
Bul
A-inf art 3arm bmr
Rolls: 2@2 3@3 1@4; Total Hits: 42@2: (4, 1)3@3: (3, 2, 2)1@4: (6)
D-5arm
Rolls: 5@3; Total Hits: 35@3: (5, 6, 3, 3, 3) -
Bul
A-2arm bmr
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 6)1@4: (1)
D-arm
Rolls: 1@3; Total Hits: 01@3: (5)