@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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these guys cannot hit the broadside of a barn from the inside :x
Ukr 1st hit
A-art
Rolls: 10@2; Total Hits: 210@2: (2, 3, 6, 4, 3, 6, 2, 6, 4, 5)
D-inf
Rolls: 10@2; Total Hits: 310@2: (1, 6, 1, 3, 3, 4, 6, 5, 1, 6) -
:roll:
Ukr hwlo inf
Euk
A-3inf art arm
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (3, 5)2@2: (5, 2)1@3: (1)
D-2inf art
Rolls: 3@2; Total Hits: 13@2: (6, 6, 2) -
Euk
A-2inf art arm
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (6, 2)1@3: (6)
D-art
Rolls: 1@2; Total Hits: 11@2: (2) -
Euk lwlo 2inf
Noncom
inf Kar => Bst
inf Nov => Rus
4inf Eve => Nov
2inf Yak => Eve
bmr Pol => Rus
sub sz4 => sz6Mobilize
inf art in Kar
2inf art in Rus
art 3arm in CauCollect: 46
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japan 3
purchase
2 inf, arm, ca, dd, ic… spend $46combat
aus (3 inf, rtl, aa)
5 inf, rtl bur via 3 trn sz37 > sz39
ca, bb sz50 > sz39 for bombardmentfar ( )
arm bry blitzes through to stcstc ( )
4 inf brykia (inf)
2 inf hup
3 ftr ficfuk ( )
inf bur via trn sz37 > sz61 -
since these are completely unrelated…
aus
4 inf @ 1, inf/rtl @ 2, ca @ 3, bb @ 4
Rolls: 4@1 2@2 1@3 1@4; Total Hits: 34@1: (3, 1, 3, 4)2@2: (4, 2)1@3: (2)1@4: (6)
vs
3 inf/rtl @ 2
Rolls: 4@2; Total Hits: 04@2: (6, 5, 3, 5)kia
2 inf @ 1, 3 ftr @ 3
Rolls: 2@1 3@3; Total Hits: 02@1: (4, 2)3@3: (6, 5, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (3)far, stc and fuk taken w/out opposition…
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3 inf killed in aus
everyone in kia misses… what a great air force!aus
4 inf @ 1, inf/rtl @ 2
Rolls: 4@1 2@2; Total Hits: 14@1: (2, 4, 2, 1)2@2: (6, 6)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (6)kia
2 inf @ 1, 3 ftr @ 3
Rolls: 2@1 3@3; Total Hits: 22@1: (5, 1)3@3: (6, 3, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
aus taken w/out loss
kia liberated w/out lossnoncombat
3 ftr kia > fic
2 inf jap > fic via trn sz62 > sz36
2 inf jap > bry via trn sz62
2 ss, 2 dd sz62 > sz50
cv, 2 ftr sz37 > sz36
inf nin > sik
inf iwo > jap via trn sz62 > sz59 > sz62deployment
ic > fic
ca, dd > sz62
2 inf, arm > japcollect
$56 -
In case you did not know….the site will no longer allow the shortened abbreviation for Japan due to it is used as a derogatory term by some.
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:lol:@Ol’:
In case you did not know….the site will no longer allow the shortened abbreviation for Japan due to it is used as a derogatory term by some.
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UK3-Buy: 3 ftr, trn, 2 inf….save 2
Combat
6inf 2art arm Trj => Egy
ftr Egy/2ftr sz5/bmr UK => sz16 2cru bb
inf art UK/bb sz5/ftr sz3 => Nwe 2inf unload from sz7sz16
A-3ftr bmr
Rolls: 3@3 1@4; Total Hits: 33@3: (2, 6, 2)1@4: (1)
D-2cru bb
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 1)1@4: (5) -
Italy loses 2cru and bb is damaged, UK has a ftr shot down
sz16
A-2ftr bmr
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (1)
D-damaged bb
Rolls: 1@4; Total Hits: 01@4: (6) -
man oh man OBG, you got the kick A$$ RAF. if only i could get them once in a while. mine usually go out with a whimper.
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sz16 cwlo ftr
Nwe
A-inf art ftr bb
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 2)1@3: (4)1@4: (1)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Nwe twol
Noncom
2inf Cng => Sud
aa gun Trj => Egy
2ftr bmr sz16 => Cau
dd cv 2trn sz5 => sz7
arm Nwy => UK on trn sz5 to sz7
cv dd sz3 => sz7
trn sz55 => sz56
inf Ind => Per
ftr Nwe => sz7Mobilize
3ftr trn in sz7
2inf in UKCollect: 35
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man oh man OBG, you got the kick A$$ RAF. if only i could get them once in a while. mine usually go out with a whimper.
as do mine, as you can see. a 57% chance, and he loses 1 unit. i will admit, in this game you were due. but due for average dice, not that 5% result. the italians have been awful this game… first the egypt disaster, then this. oh well, at least the italian turns won’t take long. :roll:
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italy 3
purchase
2 inf, 2 arm… spend $16combat
nonenoncombat
2 arm fra > ger
arm ita > bul
3 inf ita > fradeployment
2 inf, 2 arm > itacollect
$15 -
man oh man OBG, you got the kick A$$ RAF. if only i could get them once in a while. mine usually go out with a whimper.
as do mine, as you can see. a 57% chance, and he loses 1 unit. i will admit, in this game you were due. but due for average dice, not that 5% result. the italians have been awful this game… first the egypt disaster, then this. oh well, at least the italian turns won’t take long. :roll:
I understand how you feel about them…they do the same with me a lot…that being said…that comment was funny about not taking long
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US3-Buy: 2 trn, 2 arm, cv, ftr…save 0
Combat
bmr Trj/bmr UK => Ita IC
inf art UK => AlgIta IC
aa gun
Rolls: 2@1; Total Hits: 02@1: (3, 5)
damage
Rolling 2d6:
(3, 4) -
Ita IC damaged 7
Noncom
arm Wus => Eca
2dd cv 2ftr sz8 => sz12
2bmr Ita/bmr Wus => UKMobilize
2trn in sz10
2arm in Eus
cv ftr in sz56Collect: 49