@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
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i’m about to hit the hay for the night. you can name casualties and roll your defenders if you want – just don’t roll too good. :wink:
or i’ll pick it up tomorrow some time…later… 8-)
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haha dude that was ONE HIT short. i see my dice are in a whole other category, i would be so happy with that roll! :lol:
ok let me see here…
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lose 11 russian inf
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just for fun i’ll roll it. i’m sure it will be terrible!
ind r1 defense - 2 bom, 26 inf, art, 14 arm, ftr
Rolls: 2@1 27@2 14@3 1@4; Total Hits: 172@1: (4, 5)27@2: (3, 6, 1, 3, 1, 4, 1, 5, 1, 6, 4, 6, 6, 2, 6, 1, 3, 2, 6, 1, 3, 2, 2, 3, 6, 3, 3)14@3: (1, 2, 1, 5, 4, 6, 6, 1, 1, 4, 1, 5, 4, 6)1@4: (3) -
dead nuts on average. which means i’m super happy. :wink:
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yeah, that’s a good roll for you. i was hoping for average, so it’s pretty close. i was only joking about the “pathetic” … i, of course, was hoping for some really hot dice, but at least you hit average, so not too much to complain about. now let me examine my options.
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yeah, that result was literally one hit off on your side from a low-luck roll and mine was right on. can’t ask for much more than that! :-)
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certainly fair… nobody got jobbed.
and it would appear at this point - with the lead i have - that discretion is the better part of valor. as it is, i can stand a battle of attrition longer than you can. i think… :wink:
retreat…
noncombat
12 arm ind > per
3 ftr ind > bur
2 bmb ind > cau
4 ftr pol > rus
2 ftr pol > ger
2 ftr pol > fra
7 arm ger > epl
3 inf, rtl rus > arch
2 arm rus > perdeployment
2 inf, 4 arm > rus
5 inf, 5 arm > gercollect
$61 + $27 saved = $88 -
use this… i didn’t split the retreating ftrs from pol between ger and fra on the previous map as per the non-combat moves posted.
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dont forget you have 2 inf sitting in spain.
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yeah, i know. but i can’t place 'em now… will have to wait.
russians doing anything? -
R13 - with nothing buys nothing
NC
bry - inf, aa (stc)
z36 - sub (z50)
z7 - des, 2 acc, bat (z5) -
japan 13
purchase
repair 4 in burma / 8 inf, ftr … spend $38combat
ind (15 inf, rtl, 14 arm, ftr, 2 bmb)
9 inf, 4 rtl, 7 arm bur
16 ftr sz37
bmb peropening fire…
ind
aa @ 1 vs 16 ftr
Rolls: 16@1; Total Hits: 116@1: (4, 1, 2, 5, 4, 4, 2, 6, 2, 6, 5, 5, 5, 6, 5, 5)aa @ 1 vs bmb
Rolls: 1@1; Total Hits: 01@1: (6) -
ugh… blow to the stomach…
only 1 ftr lost…ind
5 inf @ 1, 4 inf/4 rtl @ 2, 7 arm/15 ftr @ 3, bmb @ 4
Rolls: 5@1 8@2 22@3 1@4; Total Hits: 135@1: (5, 1, 3, 3, 1)8@2: (6, 3, 3, 4, 3, 6, 3, 4)22@3: (1, 2, 5, 4, 5, 5, 6, 6, 4, 1, 1, 3, 5, 3, 1, 5, 1, 1, 4, 2, 4, 6)1@4: (3)call casualties…
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sonofa… well, that REALLY hurts as you are now likely to come out of this battle considerably better than you should have…
soooooo typical for me.
let’s lose 11 inf in round 1 - 6 UK and 5 russian
:| :| :| :| :| :| :|
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why do i always get kicked by the dice when i’m down. come to think of it, why do i always get kicked by the dice PERIOD
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i need to get about 6 extra hits in round 2 to make up for that dice job.
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i mean round 1 defense. i cannot BELIEVE you got out of there with 1 hit. i would have and HAVE been recently hit by AA at such an alarming rate that i would be absolutely thrilled to have only lost 4 fighters if i was making that attack… :roll:
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i mean, look at how many 4, 5, and 6’s there are in that aa roll. looks a lot like one of my legendary mass-fighter rolls.
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aa fire is always a crapshoot… i remember a game i was playing last year that i had well in hand, until i got back-to-back aa fire that hit 3 out of 4 ftrs in the same territory, on consecutive turns. needless to say, i didn’t win. it happens… both ways.
can defenders help the cause?
ind
defenders…
2 bmb @ 1, 15 inf/rtl @ 2, 14 arm @ 3, ftr @ 4
Rolls: 2@1 16@2 14@3 1@4; Total Hits: 132@1: (1, 5)16@2: (3, 5, 6, 1, 4, 4, 1, 6, 1, 3, 4, 4, 3, 3, 6, 6)14@3: (2, 6, 3, 2, 4, 2, 4, 5, 5, 3, 2, 4, 1, 2)1@4: (3)