Heh heh yeah, but I was too greedy as I wanted to kill of your remaining Russian infantry too. 😅 Still, we can learn from this game because we have the numbers that give us a sense how far this game is from what an average game would be.
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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Anzac 2
16 IPCs
2 DD (16)
save 0
No combat
Non-coms
1 Inf Alx to Egy
1 TT SZ 42 to SZ 45, take
1 Inf Jav to Dgu (activate)
1 DD, 1 CA SZ 62 to SZ 54Place
2 DD SZ 62
Collect
14 IPCs
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Italy turn 2
–>Purchase & repair
purchase: 1 CV (16) = 16
save 3 ipc–>Combat movement
Syr: 1 INF, 1 ART --> Irq (activate)
Tob: 1 ARM --> Alx (walk in, blitz to Tob)
Tob: 1 Mech --> Tun (walk in)
Gre: 1 INF, 1 ART --> TT --> Alg
Sita: 1 Fig, 1 TacB --> Alg (land z95)
z93: 1 BB, 1 CA --> bombard Alg
Sita: 2 INF --> TT --> Gib (walk in)
Sita: 1 INF --> TT --> Mor (walk in)–>Combat
Alg
A:
bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
round 1
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (1)
D:
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1) -
doh
Alg holds wlo 3 INF, Italy loses 1 INF, 1 ART
–>NCM
z93: 1 CA, 1 DD --> z92
z94: 1 DD --> z92
z97: 1 DD --> z92
Sita: 1 Fig --> Syr
Sfr: 1 ARM, 2 INF, 1 ART --> Nita–>Placement
z95: 1 CV
–>Income
territories: 21
no’s: 5 + 5 + 2
saved: 3
total: 36 -
France 2
DoW on Japan
1 Inf Fca to Fea
1 DD SZ 58 to SZ 37You can skip France from now on.
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Germany turn 3
–>Purchase & repair
purchase: 10 ART (40) + 4 INF (12) = 52
save 0 ipc–>Combat movement
I think attacking both your fleet and the UK itself will be a bit too much of stretching my supporting air units, it would fail probably, so I’m going to attempt the invasion via z109
z112: 1 BB, 1 CA, 1 CV --> z109
Fra: 1 Fig --> z109 (land z109)
Wgr: 13 INF, 5 ART, 5 ARM, 1 Mech -->TT --> Uk
z112: 1 TacB --> Uk (land Wfr)
Fra: 1 bomber, 4 TacB, 2 Fig --> Uk (land Wfr, bomber land Fra, 1 Fig land z109)
z112: 1 SS --> z104
Wgr: 1 Fig --> z104 (land Wfr)
z108: 1 SS --> z91
Wgr: 1 Fig --> z91 (land Gib)
DOW Russia
Fin: 5 INF --> Kar (walk in)
Rom: 1 ARM --> Epl (blitz Rom)need scramble orders for z109 : 1 BB, 1 CA, 1 CV, 1 Fig vs 3 possible Fighters
see map
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Scramble 1 French Fig, 2 UK Fig SZ 109.
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z109
A:
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (4)
D:
Rolls: 3@4; Total Hits: 13@4: (3, 5, 6)z104
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)z91
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
z109 damage BB
z104 twol
z91 twlo 1 SSCan the CA and BB still bombard now?
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hmmm, I guess not anyways, can’t look it up here at work but it seems logical that they can’t bombard now.
UK
AA gunfire
bomber
Rolls: 1@1; Total Hits: 01@1: (4)TacB
Rolls: 5@1; Total Hits: 15@1: (1, 4, 5, 2, 4)Fighter
Rolls: 2@1; Total Hits: 02@1: (4, 4) -
lose 1 TacB
UK round 1
A:
Rolls: 9@1 10@2 7@3 5@4; Total Hits: 159@1: (6, 1, 5, 1, 4, 6, 1, 3, 6)10@2: (6, 5, 6, 5, 1, 5, 1, 2, 2, 2)7@3: (6, 5, 1, 2, 3, 4, 6)5@4: (1, 4, 5, 3, 4)
D:
Rolls: 23@2 2@4; Total Hits: 923@2: (4, 3, 3, 5, 6, 2, 5, 3, 2, 4, 2, 2, 3, 2, 6, 3, 4, 2, 5, 4, 1, 5, 6)2@4: (3, 2) -
UK round 2
A:
Rolls: 10@2 7@3 5@4; Total Hits: 1110@2: (3, 2, 6, 1, 6, 5, 5, 2, 5, 4)7@3: (2, 3, 3, 4, 2, 4, 4)5@4: (3, 2, 6, 3, 1)
D:
Rolls: 8@2 2@4; Total Hits: 78@2: (1, 2, 2, 2, 2, 2, 6, 5)2@4: (5, 3) -
UK twlo 1 TacB, 13 INF, 1 Mech, 3 ART
–>NCM
Nor: 1 INF --> Fin
Rom: 1 INF --> Yugo–>Placement
Ger: 10 ART
Wger: 4 INF–>Income
once again, I’m at work and it just won’t show me the income and total ipc value tables, no matter what I try. I’ll update it later at home.
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No problem, I can get it.
R3
49 IPCs
5 Inf (15)
1 Art (4)
3 Arm (18)
1 Strat (12)save 0
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Oh and Germany collects
49 + 10 NO - 2 + 29 plunder = 86 IPCs
Combat
2 Inf, 1 Art Nov to Kar
2 Fig, 1 Tac Rus to Kar1 Inf Bel to Epl (mt)
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Epl lwol
Kar
Attack (2 Inf, 1 Art, 2 Fig, 1 Tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (3)2@2: (4, 1)1@3: (2)1@4: (1)Defense (5 Inf)
Rolls: 5@2; Total Hits: 25@2: (4, 2, 1, 4, 5) -
Retreat to Nov
Non-coms
2 Fig, 1 Tac Kar to Nov
20 Inf, 3 Art, 1 AA gun Bel to Epl
9 Inf, 1 Art Nukr to Epl
3 Art Sukr to Nukr
8 Inf Bry to Nukr
2 Mech, 2 Arm Bry to Bel
5 Inf Rus to Bry
1 AA gun Bel to Smo
6 Inf Yen to Tim
5 Inf Yak to Yen
1 Inf Yak to BuryPlace
2 Inf, 1 Art Nov
3 Inf Sukr
3 Arm, 1 Strat RusCollect
35 IPCs
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I think you collect 40 ipc’s, you get the sz125, Archangel unoccupied NO
Jap turn later
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Ah excellent catch, thanks.
Updated. -
I forgot to roll for the second fighter in Karelia -
Rolls: 1@3; Total Hits: 01@3: (5) -
Alright so no change.