TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
z104 twol
–>NCM
Ger: 11 INF, 3 ART --> Wgr
Fra: 5 ARM, 1 Mech, 2 ART --> Wgr
Wfr: 1 ART --> Hol
Wgr: 1 bomber, 4 TacB --> Fra
Sita: 2 Fig --> Fra
z112: 1 Fig --> Fra
Bul: 5 INF --> Rom
Yugo: all --> Rom
z106: 1 SS --> z108
–>Placement
z112: 9 TT, 1 SS
–>Income
not seeing the income tabel here at work, will update this later at home
I’ll go ahead with Russia so you can go with Japan once you get back.
R2
37 IPCs
7 Inf (21)
4 Art (16)
save 0
No combat
Non-coms
1 SS SZ 111 to SZ 105
7 Inf, 1 Art, 1 AA gun Nov to Bel
3 Inf Sukr to Nukr
1 Inf, 1 Art, 1 AA gun Bry to Bel
6 Inf Rus to Bry
2 Inf Ros to Bry
2 Fig, 1 Tac Nov to Rus
6 Inf Yak to Yen
12 Inf, 1 AA gun Bury to Yak
Place
2 Inf, 1 Art Nov
3 Art Sukr
5 Inf Rus
Collect
37 IPCs
I updated Germany’s cash - 52 IPCs
Japan turn 2
–>Purchase & repair
purchase: 1 DD (8 + 1 AB (15) + 1 NB (15) +1 INF (3) + 1 ART (4) = 45
save 0 ipc
–>Combat movement
DOW Russia, gain 12 ipc
Man: 4 INF --> Amu (walk in)
Cha: 1 Mech --> Sui (walk in)
Cha: 2 INF, 1 ART --> Hop (walk in)
Anh: 5 INF, 1 ART --> Kwe (walk in)
Hun: 3 INF --> Yun
Kwa: 2 INF, 2 ART --> Yun
Kwa: 2 bomber, 7 Fig, 5 TacB --> Yun (land Kwa)
Ksi: 1 Fig --> Yun (land Kwa)
–>Combat
Yun
A:
Rolls: 3@1 4@2 8@3 7@4; Total Hits: 93@1: (4, 4, 1)4@2: (3, 1, 3, 5)8@3: (5, 6, 6, 1, 1, 6, 6, 1)7@4: (3, 4, 1, 6, 6, 2, 5)
D:
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
Yun twlo 2 INF
–>NCM
Hun: 1 ART --> Kwa
Ksi: 1 INF, 1 ART --> Kwa
Pau: 1 INF --> TT --> Kwa
Jap: 4 INF, 1 ARM, 1 ART --> Kwa
z33: 1 CV, 1 Fig, 1 TacB --> z36
z33: 1 DD --> z16
Jeh: 5 INF, 1 AA --> Sha
–>Placement
Jap: 1 INF, 1 ART
z6: 1 DD
Kwa: 1 AB, 1 NB
–>Income
territories: 34
no’s: 10
total: 44
US 2
52 IPCs
1 Tac (11)
1 CV (16)
3 DD (24)
save 1
No combat
Non-coms
1 Inf Cus to Wus
1 SS SZ 23 to SZ 26
1 DD SZ 49 to SZ 54
1 SS, 2 DD, 2 CA, 2 TT SZ 26 to SZ 54, take
3 Inf, 1 Art Haw
1 BB, 1 CV, 1 Fig SZ 30 to SZ 54
1 Tac Haw to SZ 54
1 Fig SZ 30 to Haw
1 BB, 2 CV SZ 10 to SZ 26
1 Fig Eus to SZ 26
1 TT SZ 64 to SZ 10
1 Inf, 1 Art Eus to Cus
1 Strat Eus to Haw
Place
1 CV, 2 DD SZ 10
1 DD SZ 101
1 Tac Eus
Collect
52 + 1 leftover = 53
China 2
15 IPCs
5 Inf, save 0
Combat
7 Inf, 1 Fig Sze to Yun
Yun
Attack (7 Inf, 1 Fig)
Rolls: 7@1 1@3; Total Hits: 07@1: (4, 4, 6, 3, 2, 3, 2)1@3: (4)
Defense (3 Inf, 2 Art)
Rolls: 5@2; Total Hits: 35@2: (1, 3, 1, 3, 2)
:roll:
Yun R2
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 4, 3)1@3: (3)
Defense (3 Inf, 2 Art)
Rolls: 5@2; Total Hits: 25@2: (5, 4, 2, 1, 6)
Yun R3
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 2)1@3: (2)
Defense (1 Inf, 2 Art)
Rolls: 3@2; Total Hits: 23@2: (1, 2, 6)
Geez
Retreat
Yun hwlo 3 Inf
Non-coms
1 Inf She to Kan
1 Fig Yun to Tsi
Place
5 Inf Tsi
Collect 5 IPCs
UK 2
London has 32 IPCs
8 Inf (24)
2 Art (8)
save 0
Calcutta has 21 IPCs
7 Inf (21)
save 0
Combat
5 Inf, 2 Art, 1 Mech, 1 Arm Egy to Sud
1 DD SZ 92 to SZ 104
1 Fig, 1 Tac Gib to SZ 104
4 Fig UK to SZ 104
Sud
Attack (5 Inf, 2 Art, 1 Mech, 1 Arm)
Rolls: 4@1 4@2 1@3; Total Hits: 44@1: (2, 3, 1, 1)4@2: (5, 2, 4, 5)1@3: (1)
Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)
SZ 104
Attack (1 DD, 5 Fig, 1 Tac)
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (5)5@3: (1, 4, 3, 1, 5)1@4: (3)
Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6)
Sud lwol
SZ 104 cwol
Non-coms
1 TT SZ 92 to SZ 89
Remaining fleet SZ 92 to SZ 110
1 Fig, 1 Tac SZ 104 to SZ 110
4 Fig SZ 104 to UK
1 AA gun Egy to Sud
1 DD SZ 83 to SZ 91
1 Inf Rho to Ken
1 Inf Rho to Con
1 Inf Epr to Cpr (activate)
1 Arm Ind to Epr
1 Inf Shn to Fic
1 Inf Bur to Shn
6 Inf, 1 Art, 1 AA gun Bur to Ind
1 TT SZ 41 to SZ 44, take
1 Inf Sum to Cel (activate)
Place
8 Inf, 2 Art UK
7 Inf Ind
London collects
29 IPCs
Calcutta collects
24 IPCs
Anzac 2
16 IPCs
2 DD (16)
save 0
No combat
Non-coms
1 Inf Alx to Egy
1 TT SZ 42 to SZ 45, take
1 Inf Jav to Dgu (activate)
1 DD, 1 CA SZ 62 to SZ 54
Place
2 DD SZ 62
Collect
14 IPCs
Italy turn 2
–>Purchase & repair
purchase: 1 CV (16) = 16
save 3 ipc
–>Combat movement
Syr: 1 INF, 1 ART --> Irq (activate)
Tob: 1 ARM --> Alx (walk in, blitz to Tob)
Tob: 1 Mech --> Tun (walk in)
Gre: 1 INF, 1 ART --> TT --> Alg
Sita: 1 Fig, 1 TacB --> Alg (land z95)
z93: 1 BB, 1 CA --> bombard Alg
Sita: 2 INF --> TT --> Gib (walk in)
Sita: 1 INF --> TT --> Mor (walk in)
–>Combat
Alg
A:
bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
round 1
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (1)
D:
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1)
doh
Alg holds wlo 3 INF, Italy loses 1 INF, 1 ART
–>NCM
z93: 1 CA, 1 DD --> z92
z94: 1 DD --> z92
z97: 1 DD --> z92
Sita: 1 Fig --> Syr
Sfr: 1 ARM, 2 INF, 1 ART --> Nita
–>Placement
z95: 1 CV
–>Income
territories: 21
no’s: 5 + 5 + 2
saved: 3
total: 36
France 2
DoW on Japan
1 Inf Fca to Fea
1 DD SZ 58 to SZ 37
You can skip France from now on.
Germany turn 3
–>Purchase & repair
purchase: 10 ART (40) + 4 INF (12) = 52
save 0 ipc
–>Combat movement
I think attacking both your fleet and the UK itself will be a bit too much of stretching my supporting air units, it would fail probably, so I’m going to attempt the invasion via z109
z112: 1 BB, 1 CA, 1 CV --> z109
Fra: 1 Fig --> z109 (land z109)
Wgr: 13 INF, 5 ART, 5 ARM, 1 Mech -->TT --> Uk
z112: 1 TacB --> Uk (land Wfr)
Fra: 1 bomber, 4 TacB, 2 Fig --> Uk (land Wfr, bomber land Fra, 1 Fig land z109)
z112: 1 SS --> z104
Wgr: 1 Fig --> z104 (land Wfr)
z108: 1 SS --> z91
Wgr: 1 Fig --> z91 (land Gib)
DOW Russia
Fin: 5 INF --> Kar (walk in)
Rom: 1 ARM --> Epl (blitz Rom)
need scramble orders for z109 : 1 BB, 1 CA, 1 CV, 1 Fig vs 3 possible Fighters
see map
Scramble 1 French Fig, 2 UK Fig SZ 109.