TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
Yun
Attack (7 Inf, 1 Fig)
Rolls: 7@1 1@3; Total Hits: 07@1: (4, 4, 6, 3, 2, 3, 2)1@3: (4)
Defense (3 Inf, 2 Art)
Rolls: 5@2; Total Hits: 35@2: (1, 3, 1, 3, 2)
:roll:
Yun R2
Attack (4 Inf, 1 Fig)
Rolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 4, 3)1@3: (3)
Defense (3 Inf, 2 Art)
Rolls: 5@2; Total Hits: 25@2: (5, 4, 2, 1, 6)
Yun R3
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 2)1@3: (2)
Defense (1 Inf, 2 Art)
Rolls: 3@2; Total Hits: 23@2: (1, 2, 6)
Geez
Retreat
Yun hwlo 3 Inf
Non-coms
1 Inf She to Kan
1 Fig Yun to Tsi
Place
5 Inf Tsi
Collect 5 IPCs
UK 2
London has 32 IPCs
8 Inf (24)
2 Art (8)
save 0
Calcutta has 21 IPCs
7 Inf (21)
save 0
Combat
5 Inf, 2 Art, 1 Mech, 1 Arm Egy to Sud
1 DD SZ 92 to SZ 104
1 Fig, 1 Tac Gib to SZ 104
4 Fig UK to SZ 104
Sud
Attack (5 Inf, 2 Art, 1 Mech, 1 Arm)
Rolls: 4@1 4@2 1@3; Total Hits: 44@1: (2, 3, 1, 1)4@2: (5, 2, 4, 5)1@3: (1)
Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)
SZ 104
Attack (1 DD, 5 Fig, 1 Tac)
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (5)5@3: (1, 4, 3, 1, 5)1@4: (3)
Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6)
Sud lwol
SZ 104 cwol
Non-coms
1 TT SZ 92 to SZ 89
Remaining fleet SZ 92 to SZ 110
1 Fig, 1 Tac SZ 104 to SZ 110
4 Fig SZ 104 to UK
1 AA gun Egy to Sud
1 DD SZ 83 to SZ 91
1 Inf Rho to Ken
1 Inf Rho to Con
1 Inf Epr to Cpr (activate)
1 Arm Ind to Epr
1 Inf Shn to Fic
1 Inf Bur to Shn
6 Inf, 1 Art, 1 AA gun Bur to Ind
1 TT SZ 41 to SZ 44, take
1 Inf Sum to Cel (activate)
Place
8 Inf, 2 Art UK
7 Inf Ind
London collects
29 IPCs
Calcutta collects
24 IPCs
Anzac 2
16 IPCs
2 DD (16)
save 0
No combat
Non-coms
1 Inf Alx to Egy
1 TT SZ 42 to SZ 45, take
1 Inf Jav to Dgu (activate)
1 DD, 1 CA SZ 62 to SZ 54
Place
2 DD SZ 62
Collect
14 IPCs
Italy turn 2
–>Purchase & repair
purchase: 1 CV (16) = 16
save 3 ipc
–>Combat movement
Syr: 1 INF, 1 ART --> Irq (activate)
Tob: 1 ARM --> Alx (walk in, blitz to Tob)
Tob: 1 Mech --> Tun (walk in)
Gre: 1 INF, 1 ART --> TT --> Alg
Sita: 1 Fig, 1 TacB --> Alg (land z95)
z93: 1 BB, 1 CA --> bombard Alg
Sita: 2 INF --> TT --> Gib (walk in)
Sita: 1 INF --> TT --> Mor (walk in)
–>Combat
Alg
A:
bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
round 1
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (1)
D:
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1)
doh
Alg holds wlo 3 INF, Italy loses 1 INF, 1 ART
–>NCM
z93: 1 CA, 1 DD --> z92
z94: 1 DD --> z92
z97: 1 DD --> z92
Sita: 1 Fig --> Syr
Sfr: 1 ARM, 2 INF, 1 ART --> Nita
–>Placement
z95: 1 CV
–>Income
territories: 21
no’s: 5 + 5 + 2
saved: 3
total: 36
France 2
DoW on Japan
1 Inf Fca to Fea
1 DD SZ 58 to SZ 37
You can skip France from now on.
Germany turn 3
–>Purchase & repair
purchase: 10 ART (40) + 4 INF (12) = 52
save 0 ipc
–>Combat movement
I think attacking both your fleet and the UK itself will be a bit too much of stretching my supporting air units, it would fail probably, so I’m going to attempt the invasion via z109
z112: 1 BB, 1 CA, 1 CV --> z109
Fra: 1 Fig --> z109 (land z109)
Wgr: 13 INF, 5 ART, 5 ARM, 1 Mech -->TT --> Uk
z112: 1 TacB --> Uk (land Wfr)
Fra: 1 bomber, 4 TacB, 2 Fig --> Uk (land Wfr, bomber land Fra, 1 Fig land z109)
z112: 1 SS --> z104
Wgr: 1 Fig --> z104 (land Wfr)
z108: 1 SS --> z91
Wgr: 1 Fig --> z91 (land Gib)
DOW Russia
Fin: 5 INF --> Kar (walk in)
Rom: 1 ARM --> Epl (blitz Rom)
need scramble orders for z109 : 1 BB, 1 CA, 1 CV, 1 Fig vs 3 possible Fighters
see map
Scramble 1 French Fig, 2 UK Fig SZ 109.
z109
A:
Rolls: 2@3 1@4; Total Hits: 32@3: (2, 1)1@4: (4)
D:
Rolls: 3@4; Total Hits: 13@4: (3, 5, 6)
z104
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
z91
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z109 damage BB
z104 twol
z91 twlo 1 SS
Can the CA and BB still bombard now?
hmmm, I guess not anyways, can’t look it up here at work but it seems logical that they can’t bombard now.
UK
AA gunfire
bomber
Rolls: 1@1; Total Hits: 01@1: (4)
TacB
Rolls: 5@1; Total Hits: 15@1: (1, 4, 5, 2, 4)
Fighter
Rolls: 2@1; Total Hits: 02@1: (4, 4)
lose 1 TacB
UK round 1
A:
Rolls: 9@1 10@2 7@3 5@4; Total Hits: 159@1: (6, 1, 5, 1, 4, 6, 1, 3, 6)10@2: (6, 5, 6, 5, 1, 5, 1, 2, 2, 2)7@3: (6, 5, 1, 2, 3, 4, 6)5@4: (1, 4, 5, 3, 4)
D:
Rolls: 23@2 2@4; Total Hits: 923@2: (4, 3, 3, 5, 6, 2, 5, 3, 2, 4, 2, 2, 3, 2, 6, 3, 4, 2, 5, 4, 1, 5, 6)2@4: (3, 2)
UK round 2
A:
Rolls: 10@2 7@3 5@4; Total Hits: 1110@2: (3, 2, 6, 1, 6, 5, 5, 2, 5, 4)7@3: (2, 3, 3, 4, 2, 4, 4)5@4: (3, 2, 6, 3, 1)
D:
Rolls: 8@2 2@4; Total Hits: 78@2: (1, 2, 2, 2, 2, 2, 6, 5)2@4: (5, 3)
UK twlo 1 TacB, 13 INF, 1 Mech, 3 ART
–>NCM
Nor: 1 INF --> Fin
Rom: 1 INF --> Yugo
–>Placement
Ger: 10 ART
Wger: 4 INF
–>Income
once again, I’m at work and it just won’t show me the income and total ipc value tables, no matter what I try. I’ll update it later at home.