b921aa6e-aae3-4654-993b-885e40bdffe6-image.png @VictoryFirst
For reference, here is where we are in the current combat: (First round of combat was 1 hit a side. I tipped the BB for Germany since it was obvious).
Couple changes to US’s non-coms, unaffected by Anzac and others’ rounds-
2 SS SZ 33 to SZ 44
2 SS SZ 33 to SZ 43
Italy turn 7
–>Purchase & repair
purchase: 1 Fig (10) + 2 INF (6) + 1 ART (4) + 3 SS (18) + 1 ARM (6) = 44
save 2 ipc
–>Combat movement
Nukr: 1 INF --> Bes
Epl: 1 ART --> Bes
Egy: 2 INF, 1 ART, 1 TacB --> Sud (land Irq)
z81: 2 Fig --> Sud (land z96)
Trj: 1 ARM, 1 Mech --> Sud
Trj: 1 INF --> Saf (walk in)
Irq: 1 INF --> Cpr (walk in)
–>Combat
Bes
A:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Sud
AA fire (first 2 shots at Figs, 3rd at TacB)
Rolls: 3@1; Total Hits: 03@1: (5, 4, 5)
Bes twlo 1 INF
Sud round 1
A:
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (1, 3)2@2: (1, 3)3@3: (4, 5, 2)1@4: (3)
D:
Rolls: 5@2 1@3; Total Hits: 05@2: (3, 3, 4, 4, 3)1@3: (6)
Sud round 2
A:
Rolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (4, 3)2@2: (5, 6)3@3: (3, 3, 2)1@4: (5)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (6)
Sud twlo 1 INF (lucky there)
–>NCM
Trj: 5 INF, 5 ART, 1 ARM --> Irq
z81: 2 SS, 1 DD --> z94
z81: 1 CV --> z96
z91: 1 BB, 1 DD, 2 CA --> z92
z81: 2 TT --> z97
z97: 2 SS --> z92
Nukr: 4 ARM, 1 Mech --> Epl
Rom: 2 Mech --> Epl
Nita: 2 ARM --> Hun
–>Placement
Sita: 1 Fig
Nita: 2 INF, 1 ART
Egy: 1 ARM
z93: 3 SS
–>Income
to be updated
Germany later
Excellent defense, boys. :lol:
At least they were Brits.
and the last of the French :evil:
Yes; they’re quite extinct now.
Germany turn 8
–>Purchase & repair
purchase: 10 Mech (40) + 4 ARM (24) + 1 INF (3) = 67
save 2 ipc
–>Combat movement
Nor: 1 ARM, 3 INF, 2 ART --> Fin (walk in) --> ARM blitzes Kar (walk in)
Bal: 6 INF, 2 ART --> Nov
Nukr: 1 bomber --> Nov (land Epl)
Epl: 4 ARM --> Nov
Nukr: 4 TacB, 3 Fig --> Sukr (land Epl)
Nukr: 1 INF --> Sukr
–>Combat
Nov
A:
Rolls: 4@1 4@2 4@3 1@4; Total Hits: 34@1: (2, 4, 6, 2)4@2: (3, 4, 3, 5)4@3: (1, 3, 5, 2)1@4: (6)
D:
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (5)
Sukr
A:
Rolls: 1@1 4@3 3@4; Total Hits: 21@1: (2)4@3: (1, 5, 3, 6)3@4: (5, 5, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Nov twol
Sukr hwlo 1 INF
–>NCM
Nukr: 11 INF, 22 ART, 13 Mech, 7 ARM, 1 AA --> Epl
Pol: 1 INF --> Bal
Wgr: 1 Fig --> Epl
Wgr: 1 Mech --> Pol
Ger: 9 Mech, 1 ARM --> Epl
Uk: 3 ARM --> Nor
z112: 1 SS --> Nor
–>Placement
Ger: 4 ARM, 6 Mech
Wgr: 1 INF, 4 Mech
–>Income
to be updated
Italy collects
territories: 32
no’s: 19
saved: 2
total: 53
Germany collects
territories: 52
no’s: 20
saved: 2
total: 74
R8
36 IPCs
12 Inf (36)
save 0
Combat
1 Inf Bel to Bal
1 Fig Rus to Bal
1 Inf, 1 Tac Bry to Nukr
1 Fig Rus to Nukr
Bal
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)
Nukr
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (2)1@4: (4)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Nukr lwol
Bal R2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
Bal lwol
Non-coms
1 Fig Bal to Bel
1 Fig, 1 Tac Nukr to Bel
54 Inf, 20 Art, 8 Arm, 1 AA gun Bry to Bel
2 Mech Arch to Bel
1 Mech Smo to Bel
1 Inf Volo to Arch
1 Inf Sui to Kan
2 Inf, 1 AA gun Bury to Yak
1 Mech Tim to Yak
1 Fig Bury to Tim
6 Inf, 4 Art Rus to Smo
3 Inf Vol to Ros
Place
1 Inf Sukr
1 Inf Vol
10 Inf Rus
Collect
30 IPCs
Not sure why I moved it; could ya move the infantry that went to Archangel back to Vologda? Thanks.
Japan turn 8
that is one giant fleet you got there Sir :cry:
–>Purchase & repair
purchase: 10 SS (60) + 2 INF (6) = 66
save 0 ipc
–>Combat movement
z36: 1 SS, 5 Fig, 3 TacB --> z37 (land z20)
Anh: 2 Mech --> Jeh
Jap: 1 bomber --> Jeh (land Jap)
z6: 1 SS --> z3 (defenseless TT)
z6: 1 DD, 1 Fig, 1 TacB --> z16 (land z20)
Fic: 1 INF --> Yun
Kwa: 2 Fig, 2 TacB --> Yun (land Kwa)
z18: 1 DD --> z17
Jap: 1 bomber --> z17 (land Jap)
–>Combat
z37
A:
Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (5)5@3: (4, 1, 1, 5, 4)3@4: (6, 1, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Jeh
A:
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z16
A:
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
Yun
A:
Rolls: 1@1 2@3 2@4; Total Hits: 11@1: (6)2@3: (4, 6)2@4: (5, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z17
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
z37 twol
Jeh twlo 1 Mech
z16 twol
Yun twol
z17 twlo 1 DD
and I’d like to cancel the attack on the defenseless TT if that is ok, the combat did not affect this decision, just figured the benefits for me would not be that high considering the time needed for it to return to the actual battlefield where I need it to be
–>NCM
z6: 1 SS, 1 CV, 1 Fig, 1 TacB, 3 DD --> z20
z36: 2 BB, 2 CA, 4 CV, 4 TT --> z20
z6: 1 DD --> z36
Fic: 2 INF --> Phi
Hon: 1 Mech --> Anh
Shn: 1 INF --> Mal
Fic: 1 INF --> Shn
Hon: 2 Mech --> Kwa
Sze: 2 Fig --> Fic
Kwa: 1 Fig --> Hon
Fic: 2 INF --> Kwa
–>Placement
z6: 10 SS
Fic: 2 INF
–>Income
to be updated
forgot map