Yeah, you’re right.
The Japan Playbook
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Could it be possible to send some planes from carriers to Malaya?
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@colonel-ace
Not on J1.J2, if you position on J1 accordingly, you could send 3 fig 3 tacs there. But that would mean an unmolested US fleet barreling into the Caroline islands early and cheaply.
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The goal is not to put pressure on Calcutta or ANZAC its to be able to take major British factories putting pressure on Germany and Italy and allowing the axis forces in to the Middle East
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@mainah
Aren’t those islands worthless? -
@colonel-ace said in The Japan Playbook:
The goal is not to put pressure on Calcutta or ANZAC its to be able to take major British factories putting pressure on Germany and Italy and allowing the axis forces in to the Middle East
How do you plan to get Japan into the middle east without taking, or at least pressuring , India?
What other UK factories are you trying to capture? A minor in persia? or are there others.
Re Caroline Islands:
Do they increase you IPC’s? No. Worthless, FAR from it.
Control of them is worth a lot. The airbase and the harbor in conjunction with the location makes it a very valuable territory. From there, Japan can strike Midway, Wake, Hawaii, New Zealand, Queensland, FIC, Philippines, and all the money islands sans Sumatra. And can easily be re-enforced from Japan.
If held by the allies, they can strike all the above, plus the Chinese mainland, Japan, and Korea.
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The Carolines are like Gibraltar of the Pac. The side that controls them dictates the flow on that side of the board.
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If you have tripleA, and want to test play a few things, and dont mind that stretching out a week or so, be happy to help.
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Considering Americas naval power holding those islands will take a lot of effort that being said… is it worth it?
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That being said would it be a good idea to buy 2 transports and 2 subs in order to take it back and after that use them to invade New Zealand if they ignored that
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@colonel-ace
At start, it is defended by 2 inf, 1 AAA. Not much effort to take if Japan doesn’t re-enforce.Is it worth yet - yes. The allies taking either the carolines, or the philipines, ideally both, is a nearly an absolute requirement to take down Japan. From there, they can threaten the entire western and northern pacific. And with descent allied play it will take a bit more than 2 TT’s and 2 SS to take back the carolines on their own.
Judging from the questions, you and your play group are relatively new to G40. You should consider downloading TripleA, and download some games from the League (anyting labelled OOB would match the game set up in 2nd edition) and take a look. Granted, its advance play with battle calculators, but you will get a lot of good ideas out of them.
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Okay I will check that out and yes I am relatively new at this I came on here to find a way to counter middle-earth so in your experience what is the best way to do that
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G1 - no DOW on russia. Hit 110, 111, 109, France, Yugo. Buy Inf and Art, place in Germany.
Japan invades FIC and china, no DOW on the western allies turn 1. Position most of fleet in carolines, 1 CV, 3 TT, 1 BB, 1 CA off of VIC. 3 TT buy.
Italy takes out southern france, french navy, greece if UK didnt taranto.
G2. Take normandy. Reposition. Maybe declare war on Russia, depending on R1 moves and buys. Retaliate for Taranto if done.
J2. Declare war on western allies. Buy IC for FIC, 1-2 TT, maybe a CV. Hit money islands, Malaya if possible. Defend against US fleet.
It2 - stat prepping for survival if UK strong, otherwise, take Gib if possible. Remember, Italy needs to defend itself so Germany can concentrate on Russia, do not over extend.
G3 - Keep at Russia. Shift to mechs for cannon fodder. Maybe a bomber. DD/Sub + air to defend coasts. Smallest possible force to take lenningrad, most of force should go southern route.
J3 - increase land forces in FIC / Yunan. Position most air hear, as much navy that isnt needed to fend of US/Anzac. Keep a TT or 2 to retake money islands as needed.
I4 - same as I3
G4 - should have Ukraine solid, build inf in ukraine, mechs and bomber or 2.
J4 - Burma should be a dead zone at this point. Prep to go overland with a TT or 2 + CV and most to all of Japanese air supporting an India invaison. Capture India if possible J4, J5 for sure. Then on to perisa.
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This is the short general idea version, missing details.
If you get around to downloading tripleA, PM me, and we can just play test through round 4, repeatedly, to help you with some counters.
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