12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs


  • sz6
    A-sub ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • so the troops must not have gotten the notice we are at war  :x

    sz6
    A-sub ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sz6 cwol

    sz2
    A-sub ftr bmr
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (2)1@4: (6)
    D-bb
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • sz2
    A-ftr bmr
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)
    D-bb
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • sz2 cwlo sub ftr

    sz12
    A-sub 2ftr
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (1, 6)
    D-dd cru
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)


  • same result as our first game….I will wait for casualty choice, though I suspect the dd


  • You guessed correctly. When in doubt, always destroy unit with the least combat value. i.e. DD before CA and CV before FIG.

    It’s extremely rare that I would choose to take the lesser rollling unit, unless it’s obvious that I’ve won the battle and would rather keep the more valuable carrier.


  • Same here, unless it is at sea where there is no place for a ftr to land

    sz12 1st hit
    A-ftr
    DiceRolls: 10@3; Total Hits: 510@3: (2, 1, 5, 5, 2, 6, 6, 1, 3, 5)
    D-cru
    DiceRolls: 10@3; Total Hits: 510@3: (6, 6, 2, 1, 4, 4, 1, 4, 1, 2)

    inhale big breath and hold  :|


  • whew

    sz12 cwlo sub ftr

    NCM
    bmr sz2 => Nwy
    2inf Fin => Nwy
    ftr sz6 => sz5
    inf arm Fra => Lib
    inf Alg => Lib
    ftr sz12 => Lib
    inf Fra => Ita
    inf Ger => Blk
    2inf Ger => Pol
    inf Nwe => Ger

    Mobilize
    cv ftr in sz5
    inf art in Ger

    Collect: 45

    OBG_vs_cts17_Gm2_01aGer.AAM


  • Buy
    1 bom (12)
    3 arm (15)
    1 inf (3)
    save (0)

    NCM:
    5 inf 1 art 1 AA Kar to Bel
    2 inf Arc to Bel
    2 inf Nov to Chi
    1 inf Eve to Nov
    1 inf Rus to Nov
    2 inf Kaz to Per
    3 inf Bry to Stc
    2 inf Far to Stc
    1 inf Yak to Stc
    2 inf 1 arm Rus to Cau
    1 art Rus to Bel
    1 SS SZ4 to SZ6

    Mob Units
    1 bom 3 arm Cau
    1 inf Rus

    OBG_vs_cts17_Gm2_01bRus.AAM


  • Jap1-Buy: dd, art, arm…save 0

    CM
    1. 2inf Car => Sum
    2. 2inf sz61 => Bor
    3. bb cru sz51 => sz50 dd
    4. inf art sz61/inf art Jap => Phi 2inf
    5. inf Car/inf Oki/ftr Jap => Kwa inf
    6. inf Man => Bry
    7. 2inf Man/3inf Kia => Sui inf
    8. 3inf FIC/ftr Man/ftr For => Yun inf ftr
    9. 2ftr sz61 => sz35 dd
    10. 2ftr sz57 => sz56 dd
    11. 2ftr sz57/dd sz51 => sz53 bb

    sz50
    A-cru bb
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
    D-dd
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz50 cwol, bb damaged

    Phi
    A-2inf 2art
    DiceRolls: 4@2; Total Hits: 14@2: (6, 3, 5, 2)
    D-2inf
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • Phi
    A-2art
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Phi twlo 2inf….at least the trns can pick up inf off Borneo or Sumatra now  :|

    Kwa
    A-2inf ftr
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (2)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Kwa twol

    Sui
    A-5inf
    DiceRolls: 5@1; Total Hits: 15@1: (2, 6, 1, 6, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sui twol

    Yun
    A-3inf 2ftr
    DiceRolls: 3@1 2@3; Total Hits: 03@1: (3, 6, 3)2@3: (4, 6)
    D-inf ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)


  • messed up the ftr roll at 3 instead of 4, but it got a 5 so no harm done…yet

    Yun
    A-2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 4)2@3: (2, 4)
    D-inf ftr
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)


  • Yun twlo inf

    sz35
    A-2ftr
    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)
    D-dd
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sz35 cwlo ftr

    sz56
    A-2ftr
    DiceRolls: 2@3; Total Hits: 02@3: (5, 5)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • sz56
    A-2ftr
    DiceRolls: 2@3; Total Hits: 12@3: (1, 6)
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (3)

Suggested Topics

  • 10
  • 43
  • 77
  • 115
  • 137
  • 138
  • 151
  • 745
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.4k

Users

39.9k

Topics

1.7m

Posts