@max334 no scram thanks
12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs
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sz6
A-sub ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3) -
so the troops must not have gotten the notice we are at war :x
sz6
A-sub ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3) -
sz6 cwol
sz2
A-sub ftr bmr
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (2)1@4: (6)
D-bb
Rolls: 1@4; Total Hits: 11@4: (2) -
sz2
A-ftr bmr
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)
D-bb
Rolls: 1@4; Total Hits: 11@4: (2) -
sz2 cwlo sub ftr
sz12
A-sub 2ftr
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (1, 6)
D-dd cru
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2) -
same result as our first game….I will wait for casualty choice, though I suspect the dd
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You guessed correctly. When in doubt, always destroy unit with the least combat value. i.e. DD before CA and CV before FIG.
It’s extremely rare that I would choose to take the lesser rollling unit, unless it’s obvious that I’ve won the battle and would rather keep the more valuable carrier.
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Same here, unless it is at sea where there is no place for a ftr to land
sz12 1st hit
A-ftr
Rolls: 10@3; Total Hits: 510@3: (2, 1, 5, 5, 2, 6, 6, 1, 3, 5)
D-cru
Rolls: 10@3; Total Hits: 510@3: (6, 6, 2, 1, 4, 4, 1, 4, 1, 2)inhale big breath and hold :|
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whew
sz12 cwlo sub ftr
NCM
bmr sz2 => Nwy
2inf Fin => Nwy
ftr sz6 => sz5
inf arm Fra => Lib
inf Alg => Lib
ftr sz12 => Lib
inf Fra => Ita
inf Ger => Blk
2inf Ger => Pol
inf Nwe => GerMobilize
cv ftr in sz5
inf art in GerCollect: 45
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Buy
1 bom (12)
3 arm (15)
1 inf (3)
save (0)NCM:
5 inf 1 art 1 AA Kar to Bel
2 inf Arc to Bel
2 inf Nov to Chi
1 inf Eve to Nov
1 inf Rus to Nov
2 inf Kaz to Per
3 inf Bry to Stc
2 inf Far to Stc
1 inf Yak to Stc
2 inf 1 arm Rus to Cau
1 art Rus to Bel
1 SS SZ4 to SZ6Mob Units
1 bom 3 arm Cau
1 inf Rus -
Jap1-Buy: dd, art, arm…save 0
CM
1. 2inf Car => Sum
2. 2inf sz61 => Bor
3. bb cru sz51 => sz50 dd
4. inf art sz61/inf art Jap => Phi 2inf
5. inf Car/inf Oki/ftr Jap => Kwa inf
6. inf Man => Bry
7. 2inf Man/3inf Kia => Sui inf
8. 3inf FIC/ftr Man/ftr For => Yun inf ftr
9. 2ftr sz61 => sz35 dd
10. 2ftr sz57 => sz56 dd
11. 2ftr sz57/dd sz51 => sz53 bbsz50
A-cru bb
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
D-dd
Rolls: 1@2; Total Hits: 11@2: (1) -
sz50 cwol, bb damaged
Phi
A-2inf 2art
Rolls: 4@2; Total Hits: 14@2: (6, 3, 5, 2)
D-2inf
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Phi
A-2art
Rolls: 2@2; Total Hits: 12@2: (2, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Phi twlo 2inf….at least the trns can pick up inf off Borneo or Sumatra now :|
Kwa
A-2inf ftr
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (2)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Kwa twol
Sui
A-5inf
Rolls: 5@1; Total Hits: 15@1: (2, 6, 1, 6, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Sui twol
Yun
A-3inf 2ftr
Rolls: 3@1 2@3; Total Hits: 03@1: (3, 6, 3)2@3: (4, 6)
D-inf ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5) -
messed up the ftr roll at 3 instead of 4, but it got a 5 so no harm done…yet
Yun
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 4)2@3: (2, 4)
D-inf ftr
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6) -
Yun twlo inf
sz35
A-2ftr
Rolls: 2@3; Total Hits: 22@3: (3, 1)
D-dd
Rolls: 1@2; Total Hits: 11@2: (1) -
sz35 cwlo ftr
sz56
A-2ftr
Rolls: 2@3; Total Hits: 02@3: (5, 5)
D-dd
Rolls: 1@2; Total Hits: 01@2: (6) -
sz56
A-2ftr
Rolls: 2@3; Total Hits: 12@3: (1, 6)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3)