12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs


  • Well, place the infantry in Hup then :)


  • Ger5-Buy: cv, ftr, 8 inf…save 0

    CM
    1. arm Pol => Euk
    2. 2arm Pol => Ukr inf
    3. inf art Pol/ftr Ger => Bst
    4. inf art Bst/ftr sz5 => Nwy inf
    5. arm Ger/inf Pol => Fin inf
    6. ftr sz5 => sz4 autokill trn
    7. 4inf Pol/cru sz5 => Kar inf

    Kar
    A-4inf cru
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (6, 4, 5, 4)1@3: (1)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • @cts17:

    Well, place the infantry in Hup then :)

    will do

    Kar twol

    Fin
    A-inf arm
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Fin lwol

    Nwy
    A-inf art ftr
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (4, 3)1@3: (6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Nwy
    A-inf art ftr
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Nwy lwol

    Bst
    A-inf art ftr
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bst
    A-art ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Bst
    A-art ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bst hwlo inf

    Ukr
    A-2arm
    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • whew…good thing I sent 2 tanks

    Ukr twlo arm

    NCM
    ftr sz4 => sz5
    ftr Nwy => sz5
    ftr Bst => sz5
    2inf 6arm Ger => Fra

    Mobilize
    8inf in Ger
    cv ftr in sz5

    Collect: 51

    OBG_vs_cts17_Gm2_05aGer.AAM

  • '12

    That is only in reference to chinese units, the inf can be placed in yun.


  • Hey cts……I found these two things after reading Bold’s post.

    This is from the rule book
    “The U.S. player places the new Chinese units at the same time that the new U.S. units are placed. They may be placed on any Chinese-controlled territories, however those units cannot be placed on any territory that already contains three or more units.”

    SO, the way it reads would lead one to believe any 3 units, however….

    I found this at Larry’s site under FAQ
    Q.  New Chinese units may not be placed in a territory that already contains three or more units. 
    Does the “three or more units” refer to the number that were there before I started placing
    units, or does it include any units I place this turn?  In other words, if I already had two units in
    a territory, can I only place one more there, or can I place as many as I want to?

    The “three or more units” refers to the number of Chinese units that were in the territory before you started placing units.  If there are less than three to start with, you may place any number of your new units there.

    So it looks like you can place the infantry in Yunnan. I did not know about the question in FAQ and was operating off of what someone else on here had told me through the rule book.


  • Okay perfect! Continue as intended then :)


  • Buy
    1 fig (10)
    1 art (4)
    7 inf (21)
    save (0)

    CM:
    2 inf 2 fig Cau to Ukr
    1 fig 1 bom Cau to Euk
    2 inf Bel to Euk
    9 inf 1 art Bel to Kar
    3 arm Rus to Kar

    Combat:
    Kar
    att 9 inf 1 art 3 arm
    DiceRolls: 8@1 2@2 3@3; Total Hits: 38@1: (4, 1, 3, 4, 1, 2, 4, 5)2@2: (3, 1)3@3: (4, 5, 5)
    def 4 inf
    DiceRolls: 4@2; Total Hits: 04@2: (3, 4, 6, 6)


  • Kar
    att 9 inf 1 art 3 arm
    DiceRolls: 8@1 2@2 3@3; Total Hits: 68@1: (4, 5, 1, 3, 1, 2, 2, 1)2@2: (5, 2)3@3: (6, 2, 1)
    def 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Ukr
    att 2 inf 2 fig
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 1)2@3: (6, 5)
    def 1 arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Euk
    att 2 inf 1 fig 1 bom
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 6)1@3: (1)1@4: (5)
    def 1 arm
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • NCM:
    1 AA Bel to Kar
    1 inf Arc to Ura
    3 arm Cau to ind
    2 fig Ukr to Cau
    1 fig 1 bom Euk to Cau
    1 SS SZ12 to SZ6

    Mob Units
    1 fig 3 inf Cau
    4 inf 1 art Rus

    Collect Income
    26+5=31 IPC

    OBG_vs_cts17_Gm2_05bRus.AAM


  • Jap5-Buy: 2 ftr, 3 sub…save 2

    CM
    1. ftr sz62 => sz49 autokill trn
    2. ftr sz62 => sz36 autokill trn
    3. inf Jap => Phi
    4. 2inf Sum/inf art Kia => Bor inf art
    5. inf art Far/arm Sui/inf art FIC/2ftr sz62 => Fuk 3inf

    Fuk
    A-2inf 2art arm 2ftr
    DiceRolls: 4@2 3@3; Total Hits: 14@2: (4, 4, 2, 5)3@3: (6, 6, 5)
    D-3inf
    DiceRolls: 3@2; Total Hits: 23@2: (1, 2, 5)


  • Fuk
    A-2art arm 2ftr
    DiceRolls: 2@2 3@3; Total Hits: 12@2: (1, 6)3@3: (6, 6, 6)
    D-2inf
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

Suggested Topics

  • 35
  • 56
  • 92
  • 95
  • 129
  • 124
  • 168
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.4k

Users

39.9k

Topics

1.7m

Posts