Funcioneta (Axis) vs Yoshi (Allies) - G40 OOB (game 2)
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wfra taken, no losses, facilities stolen
NCMs:
5 inf bul to rom
8 inf, art yug to rom3 tanks yug to hun
5 tank, mech efra to eger
aa gun wger to efra
2 art efra to wger
fig wfra to wger
bomb z93 to wger1 tac, 1 fig z93 to z91
all at z112 to z91
sub z110 to z912 sub z111 to z112
fig, 2 tac z93 to efra
Deploy:
dd to z113
fig, 4 mech, 3 tanks, 1 inf to wger
tra to z114
2 inf to egerIncome: 51 IPCs
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another great defense… :roll:
at this rate, the game will be short…
hopefully taht will come back later on :)
Should play Russia tonight
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Russia 2:
Purchase & Repair:
4tnk (24)
1mech (4)
3inf (9)NCM:
4inf, 3art Novgorod -> Bel
1mech, 1tnk Bel -> Bryansk
2inf, 1art Bryansk -> N. Ukranie
1inf Rostov -> S. Ukranie
7inf, 1art Russia -> Bryansk
1AA Bryansk -> Bel
1AA Bel -> Novgorod
12inf Buryatia -> Yakut
6inf Yakut -> Yenisey
1BB sz114 -> sz115
1SS sz124 -> sz123Place Units:
3inf Novgorod
1mech, 4tnk RussiaCollect $37
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Japan 2
Buys: 1 ac, 2 dd, save 1 IPC
Combat moves:
Japan declares war on UK, ANZAC & USA
1 inf cha to sui
1 inf anh to hop
1 inf hun to kwe
1 tra z6 to z35
2 inf jap to phi by tramech anh to hkon
tank fic to hkom
fig, 2 tac z36 to hkon1 tra z36 to z44
inf hai to cel by tra1 sub z36 to z42
1 tra z36 to z43
1 fig, 1 tac, 1 bomb kwa to z43
1 inf fic to bor by trabb, ac, cru, dd, 1 tra z36 to z37
1 fig kwa to z37
1 inf, art fic to mal by tra
1 fig 1 tac kwa to malbb, cru to z33 to z21 (support Guam)
1 bomb kwa to z21
2 tra z6 to z21
3 inf, art jap to Guam by tra4 inf fic to shs
1 fig, 1 tac kwa to shs1 inf yun to sze
1 fig, 1 bomb kwa to szesub z33 to z63
1 dd z43 to z49
1 dd, 2 fig, 2 tac z33 to z54
1 bomb kwa to z45
2 inf, art yun to Burma
5 inf, 2 tac kwa to BurmaCombat:
sui, hop, kwe, phi, cel taken; z63, 49, 45, 42, defenseless
z43
ARolls: 1@3 2@4; Total Hits: 31@3: (1)2@4: (1, 1)
DRolls: 1@2; Total Hits: 01@2: (6) -
z43 cleared, bor taken, no losses
z37
ARolls: 1@4 2@3 1@2; Total Hits: 31@4: (4)2@3: (3, 4)1@2: (1)
DRolls: 1@3; Total Hits: 01@3: (4) -
z37 cleared, no losses
ma
ARolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 5)1@3: (5)1@4: (5)
DRolls: 1@2; Total Hits: 11@2: (1) -
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damaging a BB does not look very useful, so let’s try to kill an inf…
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z21
ARolls: 2@1 2@2 1@3 1@4; Total Hits: 22@1: (3, 2)2@2: (4, 6)1@3: (3)1@4: (1)
DRolls: 1@4; Total Hits: 01@4: (5) -
Guam taken, no losses
Burma
AA gun
vs figRolls: 5@1; Total Hits: 15@1: (1, 2, 2, 3, 5)
vs tacRolls: 2@1; Total Hits: 02@1: (5, 5) -
1 fig lost
Burma 1
ARolls: 1@1 2@2 4@3 2@4; Total Hits: 71@1: (5)2@2: (5, 1)4@3: (3, 3, 2, 3)2@4: (3, 4)
DRolls: 6@2; Total Hits: 06@2: (6, 3, 5, 6, 3, 3) -
Burma taken, 1 fig lost
shs
ARolls: 4@1 1@3 1@4; Total Hits: 14@1: (5, 6, 1, 5)1@3: (5)1@4: (5)
DRolls: 2@2; Total Hits: 02@2: (3, 4) -
shs 2
ARolls: 4@1 1@3 1@4; Total Hits: 24@1: (5, 6, 2, 4)1@3: (3)1@4: (4)
DRolls: 1@2; Total Hits: 01@2: (3) -
shs taken, no losses
sze
ARolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (3)1@4: (2)
DRolls: 1@2; Total Hits: 01@2: (3) -
sze taken, no losses
Hong Kong
ARolls: 1@1 2@3 2@4; Total Hits: 31@1: (5)2@3: (4, 1)2@4: (3, 3)
DRolls: 2@2; Total Hits: 02@2: (3, 5) -
Hong Kong taken, NB stolen, no losses
z54
ARolls: 1@2 2@3 2@4; Total Hits: 21@2: (2)2@3: (5, 6)2@4: (1, 5)
DRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (2) -
Choose your losses at z54
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hum… not a so easy choice here… looks like keeping the sub might give some options, so let’s try that.
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z54 combat ends, 1 fig 1 dd lost, ANZAC sub survives
NCMS:
inf, art cha ti hop
inf anh to hop2 inf, art hun to kwe
4 inf, art, aa gun bri to cha
inf man to bei
dd z6 to z16
2 ac z33 to z34
2 tac, fig z54 to z34
fig z37 to z34fig, tac mal to z37
3 bomb (z45, sze, z43) to Siam
fig, tac shs to Siam
fig, tac z43bomb z21 to jap
1 fig, 2 tac hkong to kwa
fig sze to kwa
4 fig, 2 tac Burma to kwaDeploy: ac, 2 dd to z6
Income: 53 + 1 = 54 IPCs
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almost finished thinking how to react at the board. Should play soon (worst case this week end).
I guess I dunno the scenario enough, but I do not like the situation on the pacific board… I guess (hope ?) an early US at war should compensate (at least a little) that…