Vance (Allies) vs. AlexGreat (Axis), G40 Alpha +3


  • reroll for the “3”.

    DiceRolls: 5@1; Total Hits: 05@1: (2, 5, 6, 5, 6)


  • Both attacking and defending subs have first strike so each one either fires or submerges before the normal combat.  So basically subs can’t kill subs without a destroyer.  Very rarely would you ever fight back @1 when being attacked @2.


  • Yikes you got jets!


  • well, that is long range aircraft and jet fighter.

    2. PURCHASE

    • 5 Mech (20)
    • 4 Inf (12)
    • MIC (12)
    • 2 Fighter (20)

    3. COMBAT MOVES

    SZ 3 <– 1 TAC Manchuria, 1 Fig, 2 Tac Korea, 2 Fig, 1 Tac Japan, 1 Bomber, 3 Fig, 3 Tac SZ6
    Fleet SZ 6 + 2 Inf Japan --> SZ 8 and taking Aleutian Islands
    Arm Central Mon blitzes Sui + Kan
    Yenisey <-- 2 Inf, Art, 2 Arm, blitzing Dzahan
    Szechwan <-- Tac (India), Arm, Mech (yunan)


  • what you say makes sense.

    SZ 3
    A
    DiceRolls: 13@4 1@3; Total Hits: 1113@4: (4, 5, 4, 4, 1, 1, 3, 2, 1, 5, 4, 1, 1)1@3: (5)
    D
    DiceRolls: 5@4 3@3 3@2; Total Hits: 45@4: (2, 4, 6, 6, 3)3@3: (2, 4, 6)3@2: (3, 4, 5)

    SZ 8
    A
    DiceRolls: 2@4 1@3 10@2; Total Hits: 42@4: (2, 3)1@3: (2)10@2: (6, 6, 2, 3, 4, 5, 6, 5, 6, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Yenisey
    A
    DiceRolls: 2@3 2@2 1@1; Total Hits: 22@3: (6, 1)2@2: (3, 1)1@1: (2)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Szechwan
    A
    DiceRolls: 1@4 1@3 1@1; Total Hits: 11@4: (3)1@3: (5)1@1: (6)
    D
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • The dice do not favor you in those sea battles.

    Pls allocate 11 hits, Vance.


  • So what you have is like 1950s aircraft in 1942


  • its the fish diet, good for the brain. Cant seem to stop them from inventing (happy to play the next game with the new setup without research).


  • Yeah tech skews things.  Wow did I ever just get diced!  Oh well…

    OK I lose all but 3 fighters and damaged battleship


  • No wait you can’t hit my sub with just planes.  Lose all except sub, transports, 2 fighters and damaged battleship


  • SZ 3
    A
    DiceInput ErrorThere was an error in your dice throw: "/>Daaa 3@4:


  • damn
    A
    DiceRolls: 10@4; Total Hits: 610@4: (6, 5, 2, 4, 4, 5, 6, 1, 1, 2)
    D
    DiceRolls: 3@4; Total Hits: 13@4: (6, 3, 5)


  • OK so just for the record, without the long range aircraft that you just got on this very turn, that fleet would have been out of range.  If you had that technology already, I would have landed the inf from Aleutians on Siberia.


  • I know. And you placed the fleet well.

    Had I not made the breakthrough, I would have attacked SZ 8 with my ships and 6 fighters, taken Aleutian Islands, fortified Siberia with more infantry via transports, built an airbase in Siberia and landed air there, blocked SZ 4 with one ship and built one or two carriers for 2-4 more air to land in an adjacent sea zone wherever the sea battle would have been (in case you would not have attacked me), SZ 2, 1, 3, 8 or 4. Sure you would have built an airbase and scrambler in case of staying defensive.

    Point is, all my air would have been able to land on Aleutians in an attack. In case you attacked you had lesser combat values, in case I would have attacked I had the subs and more air in range by then.

    All in all I think I would have won this particular battle. But it would have been bloodier I guess. And above all this, I consider you the winner of this game from the moment you allowed my TTs to live in G3.

    Pls forgive me for not typing the Non combats, I attach the map, I dont think I made a mistake. Pls feel free to check!! Its past 2 am again…

    Re tech I am ambivalent. I too think it can distort the game, but usually in favour of allies as I as axis seem not be able to invest as much (mainly this exp comes from earlier versions of AA). But on the other hand it adds flavour and everyone is free to use it, if both agree. may playgroup likes national advantages as well, talk about skewing…

    MOBILIZATION:

    2 Fig Japan
    MIC … oh dear, I just realize I cant do that as Philippines is an island, right? --> Need to think about this tomorrow, but would be fair to build somewhere now that I bought it and know the combat results of this turn).

    3 Mech FIC
    2 Mech India
    3 Inf Manchuria
    1 Inf Japan

    INCOME

    60 (terr) + 10 (NO) = 70



  • I think I have to concede this game.  At this point I don;t think yhou would ever win on the Europe map because I would just keep putting mechanized units into Cairo from a new IC there and Brazil.  It would take you a very long time to get Moscow.  The Pacific is another story though.  With your new wonder weapons and inexpensive ships I could never sneak down to Australia and move my men onto the Dutch East INdies, AND hold Hawaii.

    Anyway, would you like to start a new game with me as axis, with the new setup and Soviet NO, and no techs?  :lol:

    That was a fun game BTW


  • Agree, Moscow would have taken awfully long. But holding Novgorod and the original border for some time while Japan mounts up the pressure would have helped (takes long, though). Of course I’d have expected a US European invasion, and with time you’d be successful there. Dont really know who would have been faster. But with Scandinavia out of your control my income vs. yours would have shifted in my favor for some time + Japanese.

    As for the Pacific and the US, hard to say. Divide US resources and landings in Europe are more difficult. Your Alaska fleet would not have survived, one way or another.
    Concentrate in Europe and over some turns Alaska, Hawaii would fall, with a small carrier group each protecting India and the Philippines / DEIs.

    I really wonder about China, have no idea how to handle those from an Allies perspective.

    So happy to start a new one, new set-up, without tech (although, naturally, with the US I would have loved to use it). Have only played allies once, just UK back then, hope I can put up a challenge.

    Thx again for responding and giving me my first game here, Vance.

    I have some time off in the afternoon / evening (local time), if you want to start Germany before that.


  • BTW I noticed something in that game that I think is worth remembering.  The American bombers that sunk the sea lion fleet were around to bomb Germany later.  Germany could have spent a pile of money on G3 to build carrier(s) or an airbase for Holland.  OR, Germany could let the transports go, but suffer major strategic bombing a few turns later.  In this case SBR of Germany later in the game made germany either blow $20 (half a round’s income) on repairs.  America’s bomber were ultimately taken out, but only because Germany got the Long Range Aircraft and radar techs.  After the SBR, Germany could have mobilized out of West Germany, but then they would be one territory further away from Moscow.  We called this game after  round 7 and Germany was still not even up to the Smolensk/Bryansk line and Novgorod was iffy.  In my opinion sea lion left Germany in very bad shape.

    Anyway I will post a new G1 shortly.

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