@Midnight_Reaper well, i use the 3 pieces of the first image, they serve me well, for that they are.
Now, the system and the mechanics of the game are made for a fast gameplay, and map and combat are more a -ww2 in europe- theme or abstraction, instant of a true 100% historical simulation.
Yes, random dice can by a problem some times, but rock-paper-scissors system can minimice the dice factor. And there are some post-production official optional rules and ideas, i find in the forums, to engance gameplay.
Wen i playtest all options, i can put here, if you want to know, my full opinion on the game.
-A Painting Tutorial and Resource for A&A Global-
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Hey thanks man! I appreciate you responding. That’s funny, I was thinking about starting with the jap zero’s for that exact reason lol. Do you have any methods on how you go about painting camo? I haven’t really found any threads or youtube videos that show it being done by hand.
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@coedewa What specific questions about camo do you have?
Here is a process I provided earlier in the thread re: a German woodland camo for armor. I’ll reiterate that you want to go light to dark when applying colors.
The woodland camo is a 3 step process. First of all, I painted a dark khaki color, based off of a photograph or drawing. Then I painted a burnt sienna brown in stripes and an occasional “splotch”, to simulate the camo. Then I painted a dark forest green overlapping the brown, making sure to cover most of the piece. There are many different kinds of camo, but as a general rule, it looks better when it overlaps, when it’s not a predictable pattern (you don’t want parallel stripes running along the length of the piece :-)), and when you cover the entire piece, then paint details over it. This makes it look more authentic in my opinion.