@zarhunter Casualties in 114?
Subs missed, two hits by planes & BB.
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'12L souL (Axis) v. LuckyLindy (Allies +9)
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Mobilize the 2 infantry in PHI instead of EUS
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And all the fighters from ECA land in WCA (none in ALA)
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Whoah, hold on a second. I may not want the American fleet going to Z50.
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:|
Sorry, I need to slow down my moves a little bit. I move quickly because I think the game is nearly over, but I want to give you my best effort. So let me look a little longer at this noncombat and I will let you know when you are ok to move.
Cheers
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Noncombat Moves
fighter from Z12 to Z7
AA from EUS to ECA
infantry, AA gun from ALA to BRY
2 fighters from BRY to Z50
2 fighters from WCA to Z50
6 destroyers, 2 cruisers, 3 ac, fighter from Z53 to Z52
2 fighters from WCA to Z52
39 submarines from Z46 to Z50
18 fighters from ECA to WCA
20 infantry from WCA to ALA
10 infantry from WUS to WCA
artillery from Z50 to PHIMobilize
10 tanks in WUS
2 infantry in PHIIncome
42 + 15 NO + 1 saved = 58
Ok you are cleared to move. :-)
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Ger46:
Purchase:
2 ca 8 inf 6 art 2 armcombat:
4 bmb fra -> gbr *sbr
12 trn 7 -> 12 load 6 art -> 12 load 9 inf 3 art unload gbr *support 10 bb 8 ca
arm saf -> rho -> safgbr aa
Rolls: 4@1; Total Hits: 14@1: (6, 1, 5, 3)
gbr attack
aRolls: 18@2 8@3 10@4; Total Hits: 1618@2: (1, 1, 4, 4, 5, 5, 6, 3, 2, 1, 4, 4, 1, 6, 6, 4, 6, 5)8@3: (5, 6, 3, 1, 4, 5, 4, 1)10@4: (6, 4, 2, 4, 6, 3, 4, 4, 1, 3)
dRolls: 125@2 3@3; Total Hits: 42125@2: (2, 6, 5, 4, 1, 3, 1, 1, 3, 1, 5, 2, 5, 3, 2, 2, 3, 6, 6, 1, 6, 6, 4, 2, 4, 4, 4, 2, 1, 4, 4, 2, 4, 3, 6, 4, 6, 1, 4, 2, 1, 2, 4, 6, 5, 6, 1, 2, 5, 1, 2, 5, 6, 6, 1, 3, 3, 5, 4, 4, 2, 1, 6, 6, 4, 5, 3, 3, 5, 1, 4, 6, 3, 2, 5, 1, 1, 5, 2, 6, 5, 4, 5, 5, 4, 5, 1, 1, 3, 5, 4, 5, 6, 3, 4, 3, 2, 1, 5, 6, 1, 3, 5, 4, 4, 4, 4, 5, 2, 6, 5, 1, 4, 3, 6, 2, 1, 6, 2, 4, 5, 5, 2, 4, 2)3@3: (6, 6, 3)
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gbr dmg
Rolling 3d6:
(1, 6, 6) -
16 inf lost on gbr, 13 dmg@gbr *16 total
ncm:
trn 9 -> 7
20 ftr jpn -> man
2 arm rus -> eve
10 arm man -> ind
11 inf art cau, inf rus -> kaz
3 bmb fra, bmb kar -> fra
6 inf 4 art ger -> fra
9 arm rho -> sud
37 sub 25 -> 42
aa fuk -> hup
aa sud -> egymobilize:
2 inf 2 art fra, 2 ca 7, 6 inf 4 art gbr, 2 arm ruscollect:
65+15=80, has 80Jpn46:
Purchase:
dd 3 inf save 8combat:
ncm:
2 inf kia -> man
2 inf fuk -> fic
17 sub 25 -> 42
10 ca 3 dd 16 dd 9 -> 7mobilize:
dd 62, 2 inf fic, inf jpncollect:
13+10=23, has 31 -
souL, there is still a British ac and US fighter in Z7. Did you forget they were there? I think the rules say that you can not load transports in a sea zone that has an enemy ship, so you can not pick up Germans in Z7 for the attack of GBR. Also, since the sea zone has an enemy ship, you can not fire support shots from Z7. You could pick up 18 troops from ALG and attack from Z8. If you want to do so, you can use the same bombardment hits since it would not change your attack power.
I could be wrong but that is my understanding.
Cheers
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You are right, I cannot load units in that sz this turn, but I can move everything from the sz (to 12), load there, and go back to 8 and support there. the only difference is that I’ll not be able to load the inf art from fra, and that I’ll be back in 8.
so I’d have moved 12 inf 6 art from alg -> gbr.
I rolled 1 “2”. It was the 9th die… if any of these come up 9, I got 1 less hit. If they come up doubles, I’ll re-roll.
Rolling 6d18:
(4, 4, 5, 10, 12, 17)Then the Japanese will to go sz 7 and sink that.
a
Rolls: 10@1 16@2 3@4; Total Hits: 1410@1: (2, 4, 5, 4, 4, 1, 4, 1, 2, 6)16@2: (1, 2, 1, 6, 4, 3, 1, 4, 1, 2, 1, 1, 6, 3, 6, 1)3@4: (1, 2, 1)
dRolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)
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a few more 1d18s, extras to account for doubles
Rolling 1d18:
(5)
Rolling 1d18:
(8)
Rolling 1d18:
(1) -
Still 16 hits. Oh, here’s the rules confirmation I got from gamerman a while ago on the rule in case you would like it for the future.
Quote from: souL on June 19, 2012, 01:35:06 pm
AA50.An opposing destroyer is built in a sz my fleet is occupying–what are my options?
Can I combat move in the sz and combat move out of the same zone with transports in it?�
Yes, all your decisions regarding this sz must be made during combat move phase
Quote
Can I combat move any surface ships from the seazone as long as they’re participating in a combat elsewhere?
They do NOT have to be conducting combat elsewhere. This is an instance where a combat move does NOT have to result in combat (2nd move of a blitzing tank is another)�
Quote
If I don’t combat move in the sz, can I ncm out of it?
No, you must move out during combat movement phase, even if it does not result in combat. You canNOT non-combat move away from a hostile sea zonePage 14, Sea units starting in hostile sea zones:
You have 4 options.- Remain in the sea zone and conduct combat
- Leave sea zone, load units if desired, and conduct combat elsewhere
- Leave sea zone to load units and return to the same sea zone to conduct combat
- Leave sea zone and conduct no combat (this must be done during the combat movement phase, even if it does not result in combat)
One more thing, just to make sure -
It is impossible for you to load transports in that sea zone this turn. You can’t load them during combat movement phase, and since you have to either move the transports away in combat movement phase or keep them there in the fight, the transports that started in that zone cannot load units in ncm from ANYWHERE. You COULD, however, clear that zone, and ncm units from that zone with transports that did not start the turn in hostile sz
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Britain turn 46
Purchase
29 IPC
10 repair to GBR
2 destroyerssave 3 IPC
Combat Moves
Z62 (destroyer) v 7 ac, destroyer, 2 cruisers, 10 fighters, 7 battleships (Z50)
dice…
Z62
A - 7 ac, destroyer, 2 cruisers, 10 fighters, 7 battleships
Rolls: 7@1 1@2 12@3 7@4; Total Hits: 157@1: (1, 6, 6, 2, 3, 1, 1)1@2: (2)12@3: (3, 2, 4, 6, 1, 6, 2, 5, 4, 6, 5, 6)7@4: (2, 1, 2, 3, 4, 4, 3)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
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Z62 cleared
Noncombat Moves
7 transports from Z50 to Z62
AA gun from FAR to Z63
10 fighters from Z62 to BRYMobilize
destroyer in Z8
destroyer in Z7Income
24 + 5 NO + 3 saved = 32
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Ita46:
Purchase:
trn 2 sub 3 inf arm ftr save 1combat:
trn 35 load inf -> 49 unload
trn 35 load inf -> 39 unload
trn 35 load inf -> 38 unload
3 arm ind -> yun
4 ftr fic -> fic
5 inf art ura -> eve
3 inf cau -> kaz
4 inf art ind -> bur
21 sub 13 dd 10 bb 9 cv 18 ftr 35 -> 49
bmb fic -> itamobilize:
3 inf man, arm cau, trn 2 sub 35, ftr itacollect:
44+10=54, has 54 -
America coming
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America turn 46
Purchase
58 IPC
9 submarines
save 4 IPC
Combat Moves
none
Noncombat Moves
4 destroyers from Z52 to Z64
12 transports, 5 battleships from Z63 to Z64
12 infantry, 11 artillery from BRY to ALA
39 submarines from Z50 to Z52
destroyer, 2 cruisers from Z52 to Z62
destroyer from Z52 to Z57
3 ac from Z52 to Z57
3 fighters from Z52 to BRY
4 fighters from Z62 to BRY
18 fighters from WCA to BRY
7 ac, 4 battleships from Z63 to Z57
16 battleships from Z63 to Z62
10 infantry from WCA to ECA
10 tanks from WUS to ECA
22 infantry from ALA to WCAMobilize
9 submarines in Z56
Income
42 + 15 NO + 4 saved = 61
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Your turn souL, just in case you missed it.
Cheers
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Ger47:
Purchase:
12 inf 6 art 4 armcombat:
13 trn 8 -> 12 load 13 inf 13 arm -> 8 unload gbr *when sz clears
5 bb 8 -> 7
9 ftr 7 -> 8
arm eve -> yak -> eve
3 bmb fra -> gbr *sbr7
aRolls: 5@4 11@3; Total Hits: 85@4: (1, 6, 6, 1, 4)11@3: (4, 5, 1, 6, 1, 3, 1, 5, 2, 4, 5)
dRolls: 1@2; Total Hits: 01@2: (3)