@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
'12L souL (Axis) v. LuckyLindy (Allies +9)
-
Sub 35, inf egy.
Ger1:
Purchase:
7 inf 2 armcombat:
2 sub 7, ftr nwe -> 2
trn 13 load inf alg, arm fra -> 15 unload egy
inf art arm lib, bmb ger -> egy
ftr ger, ftr nwe -> 12
sub ca 5 -> 6
trn 5 load inf nwe, art ger unload bst
2 inf arm pol, 2 arm cze, 2 arm bul -> bst
2 inf art ftr pol -> ukr
3 inf art bul, arm pol -> ukregy
aRolls: 1@1 2@2 2@3 1@4; Total Hits: 31@1: (5)2@2: (6, 1)2@3: (5, 2)1@4: (3)
dRolls: 4@2 1@3 1@4; Total Hits: 44@2: (1, 2, 3, 2)1@3: (4)1@4: (4) -
egy holds.
12
aRolls: 2@3; Total Hits: 12@3: (5, 2)
dRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1) -
12, first hit wins
aRolls: 10@3; Total Hits: 210@3: (5, 6, 4, 1, 4, 4, 5, 4, 4, 2)
dRolls: 10@3; Total Hits: 510@3: (6, 6, 5, 4, 1, 2, 6, 3, 2, 1) -
12 cleared, loss of ftr
2
aRolls: 2@2 1@3; Total Hits: 22@2: (2, 4)1@3: (3)
dRolls: 1@4; Total Hits: 11@4: (2) -
12 cleared, loss of sub.
6
aRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (1) -
6 cleared, loss of sub
bst
aRolls: 2@1 2@2 5@3; Total Hits: 42@1: (5, 2)2@2: (3, 5)5@3: (2, 1, 2, 4, 3)
dRolls: 3@2; Total Hits: 13@2: (6, 4, 1) -
bst twlo inf
epl
aRolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (4, 5)1@3: (1)
dRolls: 2@2; Total Hits: 02@2: (3, 6) -
epl2
aRolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (3, 1)1@3: (1)
dRolls: 1@2; Total Hits: 01@2: (4) -
ukr
aRolls: 2@1 2@2 1@3; Total Hits: 32@1: (5, 1)2@2: (4, 1)1@3: (1)
dRolls: 2@2; Total Hits: 12@2: (3, 1) -
ukr twlo inf.
Ger1 not without its share of blood.
ncm:
ftr fra, ftr epl, 2 inf ger -> fra
arm bmb egy -> lib
inf ger -> pol
inf nwy -> fin
ftr 2 -> nwymobilize:
7 inf 2 arm gercollect:
35+10=45, has 45 -
Got it.
Cheers
-
Soviet turn 1
Purchase
30 IPC
infantry
3 tanks
bomberCombat Moves
Z6 (cruiser) v submarine (Z4)
dice
Z6
A - submarine
Rolls: 1@2; Total Hits: 01@2: (3)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (6) -
Z6 round 2
A - submarine
Rolls: 1@2; Total Hits: 01@2: (4)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (5) -
Z6 round 3!
A - submarine
Rolls: 1@2; Total Hits: 01@2: (3)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (4) -
Z6 round 4!!
A - submarine
Rolls: 1@2; Total Hits: 01@2: (5)
D - cruiser
Rolls: 1@3; Total Hits: 01@3: (5) -
Z6 round 5!!!
A - submarine
Rolls: 1@2; Total Hits: 01@2: (3)
D - cruiser
Rolls: 1@3; Total Hits: 11@3: (2) -
and the Soviets give back some of the Allied “gains” from G1 as Z6 holds
Noncombat Moves
5 infantry, artillery, AA gun from KAR to BEL
2 infantry from ARC to BEL
3 infantry, artillery, tank from RUS to BEL
infantry from EUK to BEL
2 infantry from KAZ to CAU
2 infantry from NOV to RUS
infantry from EVE to NOV
infantry from YAK to EVE
2 infantry from STC to BRY
2 infantry from FAR to BRY
AA gun from RUS to EUKMobilize
infantry, 2 tanks, bomber in CAU
tank in RUSIncome
26 + 5 NO = 31
-
Jpn1:
Purchase:
dd trn save 2combat:
2 ftr 57 -> 56
2 ftr 57, dd 51 -> 53
2 ftr 61 -> 35
trn 61 w/ inf art -> 36 unload bur
bb 61 -> 36 support bur
3 inf fic, ftr man -> yun
ftr for, ca 61 -> 50
trn 51 load inf -> 60 load inf -> 50 unload phi (when clear)
trn 62 load inf art jpn -> 50 unload phi
2 inf kia -> hup
3 inf man -> sui
trn 51 load 2 inf -> 61 unload kwa
ftr jpn -> kwa
inf kia -> fuk
trn 61 w/ 2 inf unload fuklet’s see if I can’t get the japanese theater to completely fall apart before it’s begun.
56
aRolls: 2@3; Total Hits: 12@3: (2, 4)
dRolls: 1@2; Total Hits: 11@2: (2) -
53
aRolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (3, 5)
dRolls: 1@4; Total Hits: 11@4: (4) -
53 cwlo dd
50
aRolls: 2@3; Total Hits: 12@3: (2, 5)
dRolls: 1@2; Total Hits: 11@2: (2)