'12L souL (Axis) v. LuckyLindy (Allies +9)


  • battleship absorbes the hit

    Z16
    A - 2 fighters, 2 bombers
    DiceRolls: 2@3 2@4; Total Hits: 12@3: (6, 6)2@4: (3, 5)
    D - 2 cruisers, battleship
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (4)


  • when will this pattern ever end???

    2 subs sunk, 1 cruiser sunk

    Z16 round 2
    A - 2 fighters, 2 bombers
    DiceRolls: 2@3 2@4; Total Hits: 12@3: (6, 4)2@4: (2, 6)
    D - cruiser, damaged battleship
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)


  • man!

    what does it take??

    Z16 round 3
    A - 2 fighters, 2 bombers
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (6, 1)2@4: (3, 1)
    D - damaged battleship
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • :lol: of course i get all the hits when i don’t need them

    Z16 taken with 2 fighters, bomber

    Noncombat Moves

    2 fighters from Z16 to BEL
    bomber from Z16 to PER
    tank from KAR to BEL
    infantry from FIN to KAR
    4 infantry from GBR to ARC
    infantry, tank from GBR to ALG
    2 infantry from ALG to LIB
    infantry from LIB to EGY
    infantry from SUD to FEQ
    transport, destroyer from Z19 to Z12
    AA gun from PER to CAU

    Mobilize

    3 infantry, 4 tanks, bomber in GBR

    Income

    32

    souLvLLindy04dB.AAM


  • I hit below average, that’s something to be happy about.

    Ita4:
    Purchase:
    4 inf

    combat:
    inf art ftr bul -> ukr
    2 arm bul -> epl -> bst

    ukr
    aDiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • ukr twol

    ncm:
    2 inf art blk, arm ita -> bul
    5 inf ita -> blk
    ftr ukr -> bst

    mobilize:
    4 inf ita

    collect:
    12+0=12, has 12

    souLvLLindy04eI.AAM


  • unfortunately I hit further below average than you did because you overacheived in downing an aircraft.  yet it could have been worse so…

    America turn 4

    Purchase

    48 IPC

    2 fighters
    2 submarines
    2 destroyers

    Combat Moves

    sbr GER with bomber (LIB)

    china

    NIN (empty) v infantry (CHI)

    dice

    GER AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • GER bombing
    DiceRolls: 1@6; Total Hits: 11@6: (4)


  • Noncombat Moves

    2 fighters from Z12 to Z4
    2 fighters from Z56 to Z12
    submarine from Z57 to Z56
    infantry, artillery from LIB to EGY
    3 fighters from CHI to BEL
    transport from Z19 to Z55
    2 infantry, AA gun from WUS to WCA
    destroyer from Z12 to Z19
    bomber from GER to GBR

    Mobilize

    2 fighters, 2 submarines, 2 destroyers in Z56

    Income

    38 + 10 NO = 48

    souLvLLindy04fUSA.AAM


  • …fine you REALLY want to break down the numbers?  You had exactly 18 punch.  3 hits.  I had 10… 1.6 hits.  I got 2 hits, you got 2.  Then you got a free round after that one when I missed everything and you got a hit.  Gave you your 3 hits and downed my cruiser.  Yeah, lucky me my BB hit 2/2 (discounting the ‘free’ round I gave up) while my 3’s hit 1/2. I got the slimmest of luck in that battle.  TripleA.org runs a low-luck league that I suggest if you would like to bemoan your fate and wring your hands less often.

    Ger5:
    Purchase:
    4 dmg ger, 8 inf 2 arm

    combat:
    6 ftr bst, bmb ger -> 4
    2 inf art bst -> kar

    4
    aDiceRolls: 6@3 1@4; Total Hits: 26@3: (1, 5, 6, 1, 5, 4)1@4: (6)
    dDiceRolls: 1@2 3@4; Total Hits: 11@2: (3)3@4: (5, 4, 5)


  • I’m going to assume you want the best dice left.

    4 rd2
    aDiceRolls: 5@3 1@4; Total Hits: 45@3: (4, 1, 5, 3, 2)1@4: (1)
    dDiceRolls: 3@4; Total Hits: 23@4: (6, 1, 2)


  • 4 cwlo 3 ftr

    kar
    aDiceRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (4, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • kar2
    aDiceRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 3)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • kar3
    aDiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)


  • kar twlo inf.

    ncm:
    3 ftr 4, 2 inf art pol, 4 arm ger -> bst
    pol -> epl
    4 inf art ger -> pol
    bmb 4 -> ger

    mobilize:
    8 inf 2 arm ger

    collect:
    27+15=42, has 42

    souLvLLindy05aG.AAM


  • You didn’t flag KAR, you should have collected 44.

    Soviet turn 5

    Purchase

    28 IPC

    4 repair to CAU
    8 infantry

    Combat Moves

    KAR (infantry, artillery) v 13 infantry, artillery, tank (BEL), 5 tanks (RUS)
    UKR (infantry, artillery) v infantry (CAU), fighter, bomber (BEL)

    dice

    KAR
    A - 13 infantry, artillery, tank
    DiceRolls: 12@1 2@2 1@3; Total Hits: 612@1: (1, 5, 4, 5, 3, 1, 1, 2, 2, 3, 5, 4)2@2: (2, 2)1@3: (1)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • KAR taken with 12 infantry, artillery, tank

    UKR
    A - infantry, fighter, bomber
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • UKR round 2
    A - fighter, bomber
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • UKR taken with fighter, bomber

    Noncombat Moves

    fighter, bomber from UKR to CAU
    6 infantry from YAK to EVE
    5 tanks from RUS to CAU
    infantry from RUS to BEL
    AA gun from BEL to KAR

    Mobilize

    2 infantry in CAU
    6 infantry in RUS

    Income

    23

    little hiccup there leaving the fleet to die.  :-D

    souLvLLindy05bR.AAM


  • Jpn5:
    purchase:
    2 inf dd cv 2 ftr bmb

    combat:
    trn 39 load inf aa -> 29 unload
    3 inf arm sik -> nin
    2 inf sik, bmb fic -> chi
    3 inf arm yak, arm bry -> yak
    bmb bul -> rus *sbr

    rus
    aDiceRolls: 1@1; Total Hits: 01@1: (6)
    dmgDiceRolling 1d6:
    (4)

    nin
    aDiceRolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 4)1@3: (5)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)

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