@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
'12L souL (Axis) v. LuckyLindy (Allies +9)
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battleship absorbes the hit
Z16
A - 2 fighters, 2 bombers
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 6)2@4: (3, 5)
D - 2 cruisers, battleship
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (4) -
when will this pattern ever end???
2 subs sunk, 1 cruiser sunk
Z16 round 2
A - 2 fighters, 2 bombers
Rolls: 2@3 2@4; Total Hits: 12@3: (6, 4)2@4: (2, 6)
D - cruiser, damaged battleship
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6) -
man!
what does it take??
Z16 round 3
A - 2 fighters, 2 bombers
Rolls: 2@3 2@4; Total Hits: 32@3: (6, 1)2@4: (3, 1)
D - damaged battleship
Rolls: 1@4; Total Hits: 11@4: (1) -
:lol: of course i get all the hits when i don’t need them
Z16 taken with 2 fighters, bomber
Noncombat Moves
2 fighters from Z16 to BEL
bomber from Z16 to PER
tank from KAR to BEL
infantry from FIN to KAR
4 infantry from GBR to ARC
infantry, tank from GBR to ALG
2 infantry from ALG to LIB
infantry from LIB to EGY
infantry from SUD to FEQ
transport, destroyer from Z19 to Z12
AA gun from PER to CAUMobilize
3 infantry, 4 tanks, bomber in GBR
Income
32
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I hit below average, that’s something to be happy about.
Ita4:
Purchase:
4 infcombat:
inf art ftr bul -> ukr
2 arm bul -> epl -> bstukr
aRolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (3)
dRolls: 1@2; Total Hits: 01@2: (3) -
ukr twol
ncm:
2 inf art blk, arm ita -> bul
5 inf ita -> blk
ftr ukr -> bstmobilize:
4 inf itacollect:
12+0=12, has 12 -
unfortunately I hit further below average than you did because you overacheived in downing an aircraft. yet it could have been worse so…
America turn 4
Purchase
48 IPC
2 fighters
2 submarines
2 destroyersCombat Moves
sbr GER with bomber (LIB)
china
NIN (empty) v infantry (CHI)
dice
GER AA gun
Rolls: 1@1; Total Hits: 01@1: (4) -
GER bombing
Rolls: 1@6; Total Hits: 11@6: (4) -
Noncombat Moves
2 fighters from Z12 to Z4
2 fighters from Z56 to Z12
submarine from Z57 to Z56
infantry, artillery from LIB to EGY
3 fighters from CHI to BEL
transport from Z19 to Z55
2 infantry, AA gun from WUS to WCA
destroyer from Z12 to Z19
bomber from GER to GBRMobilize
2 fighters, 2 submarines, 2 destroyers in Z56
Income
38 + 10 NO = 48
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…fine you REALLY want to break down the numbers? You had exactly 18 punch. 3 hits. I had 10… 1.6 hits. I got 2 hits, you got 2. Then you got a free round after that one when I missed everything and you got a hit. Gave you your 3 hits and downed my cruiser. Yeah, lucky me my BB hit 2/2 (discounting the ‘free’ round I gave up) while my 3’s hit 1/2. I got the slimmest of luck in that battle. TripleA.org runs a low-luck league that I suggest if you would like to bemoan your fate and wring your hands less often.
Ger5:
Purchase:
4 dmg ger, 8 inf 2 armcombat:
6 ftr bst, bmb ger -> 4
2 inf art bst -> kar4
aRolls: 6@3 1@4; Total Hits: 26@3: (1, 5, 6, 1, 5, 4)1@4: (6)
dRolls: 1@2 3@4; Total Hits: 11@2: (3)3@4: (5, 4, 5) -
I’m going to assume you want the best dice left.
4 rd2
aRolls: 5@3 1@4; Total Hits: 45@3: (4, 1, 5, 3, 2)1@4: (1)
dRolls: 3@4; Total Hits: 23@4: (6, 1, 2) -
4 cwlo 3 ftr
kar
aRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (4, 4)
dRolls: 1@2; Total Hits: 01@2: (4) -
kar2
aRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 3)
dRolls: 1@2; Total Hits: 11@2: (2) -
kar3
aRolls: 2@2; Total Hits: 12@2: (1, 3)
dRolls: 1@2; Total Hits: 01@2: (3) -
kar twlo inf.
ncm:
3 ftr 4, 2 inf art pol, 4 arm ger -> bst
pol -> epl
4 inf art ger -> pol
bmb 4 -> germobilize:
8 inf 2 arm gercollect:
27+15=42, has 42 -
You didn’t flag KAR, you should have collected 44.
Soviet turn 5
Purchase
28 IPC
4 repair to CAU
8 infantryCombat Moves
KAR (infantry, artillery) v 13 infantry, artillery, tank (BEL), 5 tanks (RUS)
UKR (infantry, artillery) v infantry (CAU), fighter, bomber (BEL)dice
KAR
A - 13 infantry, artillery, tank
Rolls: 12@1 2@2 1@3; Total Hits: 612@1: (1, 5, 4, 5, 3, 1, 1, 2, 2, 3, 5, 4)2@2: (2, 2)1@3: (1)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
KAR taken with 12 infantry, artillery, tank
UKR
A - infantry, fighter, bomber
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (1)1@4: (5)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
UKR round 2
A - fighter, bomber
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3) -
UKR taken with fighter, bomber
Noncombat Moves
fighter, bomber from UKR to CAU
6 infantry from YAK to EVE
5 tanks from RUS to CAU
infantry from RUS to BEL
AA gun from BEL to KARMobilize
2 infantry in CAU
6 infantry in RUSIncome
23
little hiccup there leaving the fleet to die. :-D
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Jpn5:
purchase:
2 inf dd cv 2 ftr bmbcombat:
trn 39 load inf aa -> 29 unload
3 inf arm sik -> nin
2 inf sik, bmb fic -> chi
3 inf arm yak, arm bry -> yak
bmb bul -> rus *sbrrus
aRolls: 1@1; Total Hits: 01@1: (6)
dmgRolling 1d6:
(4)nin
aRolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 4)1@3: (5)
dRolls: 1@2; Total Hits: 11@2: (1)