S04 - Gamerman (allies) vs Yoshi (axis) ; +8 bid : 1inf, 1tnk egy


  • boring…

    Euk rd2
    A: 2inf, 4fgt
    DiceRolls: 2@1 4@3; Total Hits: 42@1: (6, 4)4@3: (2, 3, 1, 1)

    D: 1tnk
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • It never fails.  After a big miss, the defense will always hit in the next round.  Invariably.


  • Euk taken, 1inf lost.

    BST rd1
    A: 2inf, 1art
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (3, 3)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • I’d actually prefer the defense and the attack to hit at first, having to wait 15s with such odds of a all miss…

    BST rd2
    A: 2inf, 1art
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (2)2@2: (1, 1)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Results:

    France liberated, no losses.
    NWE liberated, 1nf lost.
    Euk taken, 1inf lost.
    BST taken, no losses.

    NCM:

    1AA Germany -> France
    6inf Germany -> Poland
    1inf Poland -> Epl
    4inf, 4tnk Poland -> Bul
    3tnk Poland -> Germany
    2bmb NWE -> Germany
    2fgt Euk -> Germany
    2fgt Euk -> Caucasus
    1AA, 1tnk Kazakh -> Caucasus
    1AA Caucasus -> Ukraine
    1inf Caucasus -> Kazakh
    1SS sz33 -> sz27

    Place Units:

    9inf Germany
    4inf Caucasus
    1inf in reserve

    Collect $35+15=50

    GamerAll-YoshiAx-T11-S04-11Ag.aam


  • Oh, I know what you mean.  I’ve counted to 10 many times before.


  • R11 with 17, buy 4 INF, ARM

    Combat moves -
    Kaz - INF, 2 FTR (Rus)
    Nov - 2 INF (Ura) 5 INF, 2 ART, 4 ARM (Rus)

    KazDiceRolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (3, 4)DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Kaz cleared, not taken
    NovDiceRolls: 5@1 4@2 4@3; Total Hits: 35@1: (2, 5, 3, 6, 5)4@2: (2, 4, 5, 5)4@3: (6, 3, 5, 3)Alright, this infantry has done way too much damage.  Needs to miss now.


  • Definitely won’t hit if I don’t roll for it
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Nov - 2 INF, ART (Rus)
    Bel - 16 INF, 3 ART, ARM (Rus)
    Rus - 2 FTR (Kaz)

    Collect 14, 14 on hand

    GamerAll-YoshiAx-T11-S04-11B.aam


  • Japan 11:

    Purchase:

    3fgt (30)
    2tp (14)
    1art (4)
    8inf (24)

    Combat Moves:

    2bmb Poland -> UK SBR
    1bmb Yakut -> Russia SBR

    Sz7 (1tp)
    1fgt Germany

    Egypt (1inf)
    2inf India via 1tp sz35 -> sz34
    1fgt sz35
    1fgt Caucasus
    1BB sz34 bombardment

    SAF (1tnk)
    2inf Trj via 1tp sz34 -> sz28
    2fgt sz34
    1BB sz 34 -> sz28 bombardment

    Sud (1inf)
    2inf India via 1tp sz35 -> sz34
    1fgt sz35
    1fgt Caucasus

    Urals ()
    1inf Eve

    Dice…

    Russia AA
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    UK AA
    DiceRolls: 2@1; Total Hits: 02@1: (4, 6)


  • UK SBR
    DiceRolling 2:
    (1, 3)

    Egypt rd1
    A: 2inf, 2fgt, 1BB
    DiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (4, 4)2@3: (2, 1)1@4: (2)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Egypt taken, no losses.

    SAF rd1
    A: 2inf, 2fgt, 1BB
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 4)2@3: (1, 2)1@4: (6)

    D: 1tnk
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • SAF taken, 1inf lost.

    Sud rd1
    A: 2inf, 2fgt
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 5)2@3: (6, 3)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Results:

    Russia 1bmb killed.
    UK 4 damage (total 5).
    SAF taken, 1inf lost.
    Egypt taken, no losses.
    Sud taken, no losses.
    Urals taken (mt).
    Sz7 cleared, no losses (tp).

    NCM:

    2fgt SAF -> sz28
    1CV sz34 -> sz28
    2fgt Sud -> sz34
    2fgt Egypt -> sz34
    1inf, 1AA Persia -> Egypt via 1tp sz28 -> sz34
    1CV sz35 -> sz34
    1fgt sz62 -> sz35
    2inf East Indies -> Burma via 1tp sz35 -> sz38 -> sz37
    1inf Chinghai -> Kazakh
    2inf Sikang -> Chinghai
    3inf, 1art, 1tnk, 1AA Ningxia -> Sikang
    2inf Yunnan -> Sikang
    2inf FIC -> Yunnan
    1inf Yakut -> Eve
    2inf Buryatia -> SFE
    2inf Japan -> SFE via 1tp sz62 -> sz63
    1bmb Japan -> India
    2inf, 1art, 1tnk, 1AA India -> Persia
    1tnk Caucasus -> Persia
    2inf Persia -> Caucasus
    1SS sz38 -> sz34
    1DD sz51 -> sz38
    1bmb UK -> France
    1bmb UK -> Poland
    4fgt Germany -> France
    2fgt Poland -> France
    1fgt sz7 -> France
    2fgt Caucasus -> France
    2fgt Italy -> France

    Place Units:

    2inf, 1art India
    2inf FIC
    2inf East Indies
    2tp sz38
    2inf, 1fgt Japan
    2fgt sz62

    Collect $57+15=72

    (and as I did not precise otherwise, by default fighters
    in sz34 are landing on their nations cv)

    GamerAll-YoshiAx-T11-S04-11Cj.aam


  • A “polite” bombing of London!  Winston won’t even need to give a speech today.


  • Yeah, I’m currently doing a great SBR campaign ^^

    Sent 6 bombers on AA guns ; one has been killed, the 5 others have done a great amount of damage… 10 in total :lol:


  • I know - I’m tracking it  :-D

    Just compiled my version of stats for this game last night….
    Overall, in my assessment, the dice have been very even.  They have been even throughout the game, too, so it’s not like one of us got early luck and the other got late luck.

    I wanted to complain after getting hit 2 for 2 with Russia there, but I really can’t.

    I’m climbing uphill because you’re a very fundamentally sound player, and because I chose the wrong side, in my opinion.  But anyway, it hasn’t been the dice…  :-)
    Now I ask myself, am I learning anything from this game?  Unfortunately I think the biggest thing I’ve learned is not to take the Allies under 13 or 15.  :-)


  • @Gamerman01:

    Unfortunately I think the biggest thing I’ve learned is not to take the Allies under 13 or 15.  :-)

    :roll: Which I thought I had learned a dozen times over last year.  My bidding was influenced by the way two different players performed against me recently with the Allies….  Made me think they’re not so weak.


  • Honestly, I believe that starting at 9, the Allies have a very decent chance.

    If I had to give numbers, I would say that at the time being, I would perform something like 60-40 as axis wins if I was playing “against myself” with a bid between 3 and 8, and 50-50 with a bid of 9.

    But this is mainly because I think I know quite well how to play the axis, whereas I’m still not 100% sure on what is the best allied play.

    I played a lot a games as the allies at the beginning I was here, a lot of them with no bid or 3 or less bid, and I won almost all of them, and always in a KJF. But since then, the axis play has been improved around here, and I’m not as confident anymore with the allies ; thus I bid higher.

    But from my experience, a very few minor details and the allies can have a very strong situation very fast. Axis really need to respond very well to counter the allies.

    Anyway, just my current feelings about the balance ; and my conclusion is that I believe I’m still missing something on allied strategy :)

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