Please let me keep the topic here as it has better visibility here than in the variants forum.
I had an idea for a faster, entertaining global40.
The differences between the standard game would be minimal to the setup (if you don’t consider China and France).
1* Anzac cease to exist as a power. Anzac becomes part of the UK pacific economy, but Anzac and UK India lose all their NOs, meaning they actually gain less but have to decide where to invest it.
They still maintain 2capitals with a new rule: when Japan conquers one, it sacks both economies (meaning UKP and Anzac territories), but the other capital will keep collecting incomes after it.
(and if you reinforce only India, I bet Japan will get Anzac)
2* China cease to exist as a power. It won’t be played by anyone but it will be respresented by 3 Chinese infantry in each chinese territory excluding the ones owned by Japan at the beginning of the game. At the end of each US turn, the US player will add 1 chinese INF in a territory China controls.
Those Chinese infantry never attack or move. They are there to be killed and to give Japan some casuality.
Due to the amount of effort needed to conquer China, Japan will be awarded a #5 NO if there’s no more Chinese units on the board.
3* France cease to exists as a power. Instead France gets 1inf in each french territory (excluding France, Normandy and South France that will keep the original setup). Those INFs cannot move, they are there just for def purpose, like China.
At the end of each UK turn, the UK player will add France inf to a France controlled territory.
France becomes a playable power when in control of Paris.
The starting French Fleet scattered become UK’s, but the sz93 fleet is reduced to 1dd.
Anyone would like to try this game? Improve it? Like it? Hate it? :D