@JimmyHat:
I’m saying each rule we add to Delta should be added to fill a development hole that Larry left us. Not totally arbitrary and meaningless. I don’t want a delta rule book that has all these little rules that you have to know about…KISS wins and this 5 ipc limit is not KISS.
It’s pretty close to KISS, but no, KISS is you can use whatever money you have for whatever reason you have it (including if you grab a few from your opponent when they’re in the bathroom).
Yes, Vance, that thought came to me when all the complaints about cash on hand came up worrying about giving you too many free dice. You could literally only do it on round 3 for the following reasons:
1) You have to be at war, this negates rounds 1 and 2 in most games.
2) You have major complexes on Round 4 to build with, so utilizing all that money (120ish give or take) is not too hard: 20 submarines with 10 on each side and you’d STILL have enough complex room for 10 more units so none of that income for America would go to waste
3) It’s the only round in the game where the Axis are not in a position (usually) to capitolize on America saving money, because they have better things to do: Sea Lion, Barbarossa, Indian Crush, Australian Crush, set up a backdoor option on Russia, whatever…usually they are not in position to capitolize until it’s too late to do so.
Given that, I think a limit on what is saved can be argued - what that limit is I don’t know. I went with 5 since it’s too little that a nation that’s not doing so well can reasonably expect to save but it’s big enough that if you are close to the next die - you can get it.