Thanks YG. Please keep the ideas coming. I’m grabbing bits and pieces and mashing it together with some of my own ideas to make a nice set of rules that works out for my group too.
Research & Development Discussion - Delta+1
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@Cmdr:
Well, I had the one thought that you get one part (which part we can determine later) with free dice, but purchased dice gives you all of it (and the only way to get all of it.)
I was thinking you could get to choose which of the two you want. If I was UK I might want the radar; if I was Germany I might want the rockets.
$50 cash on hand per die would be simple enough.
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Free R&D Dice Scale
This was Jen’s suggestion back on page #16.
$10 - 49 IPC = 1 Roll
$50 - 89 IPC = 2 Rolls
$90 - 119 IPC = 3 Rolls
$120 - 149 IPC = 4 Rolls
$150 - 224 IPC = 5 Rolls
$225 + IPC = 6 RollsThis is my Recommendation using her suggestion.
$10 - 49 IPC = 1 Roll
$50 - 89 IPC = 2 Rolls
$90 - 119 IPC = 3 Rolls
$120 - + = 4 RollsThis is what I edited from her suggestion.
$150 - 224 IPC = 5 Rolls
$225 + IPC = 6 RollsDoes everyone agree on using my edited free dice scale using Jen’s first suggestion? :x
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That looks fine to me.
Sorry if this was agreed to earlier (I kind of lost track of things in this thread for a while). -
Qualifications for using the R&D Phase
1. You must be a nation at war.
2. You must be in control of your own capital (eliminates China as a nation that researches)Does everyone agree?
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Using the R&D free dice scale
1. The research and development phase should stay where it is in the turn sequence, and the free dice scale should represent all cash on hand.
2. the research and development phase should stay where it is in the turn sequence, and the free dice scale should represent income as shown on the tracker + NOs.
3. the research and development phase should stay where it is in the turn sequence, and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.
4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.
5. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.
Please pick one, so we know where everybody stands.
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Using the R&D free dice scale
This is my choice….
5. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs + up to $5 of cash on hand.
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The Development Chart
TBD after the above issues have been addressed and finalized.
Agreed? :x
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@Young:
Qualifications for using the R&D Phase
1. You must be a nation at war.
2. You must be in control of your own capital (eliminates China as a nation that researches)Does everyone agree?
I AGREE!
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I agree on the Qualifications and I would also endorse option 5.
To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn. So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?
I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.
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@Young:
The Development Chart
TBD after the above issues have been addressed and finalized.
Agreed? :x
I AGREE!
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**ATTENTION
Please refer to the previous page in this thread (page #19) for survey questions (beginning at reply #277) that require your input, Thank you.**
Looking for answers to the survey from:
Young Grasshopper
Cmdr Jennifer
JimmyHat
Vance
Special Forces -
@Vance:
I agree on the Qualifications and I would also endorse option 5.
To be clear, I believe what is meant by “cash on hand” here is up to 5 IPCs saved from the Purchase & Repair phase; not money earned this turn. So technically tech development would be done during the Collect Income phase after convoy raids and before IPCs are collected for the current turn?
I also agree that there needs to be quite a bit of fine tuning of the actual tech dev chart, especially the naval ones and mech infantry.
You are correct, and I have modified the option to be specific.
Please…. lets not bring up the chart right now. LOL
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Agreed. :wink:
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Purchasing R&D dice
1. Each additional dice will cost somewhere between $10 and $5 each
2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition
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@Young:
Purchasing R&D dice
1. Each additional dice will cost somewhere between $10 and $5 each
2. Additional dice must be purchased using some variation of the 4-6 rule similar to the revised edition
#1 for me, at $10 each
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Amount of tech allowed per round
1. one
2. more than one
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@Young:
Amount of tech allowed per round
1. one
2. more than one
1. one
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I vote $10 each; 1 per round.
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I agree and my preferred choice is:
4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.
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We cannot have ‘free dice’ techs that are weaker than ‘pay dice’. ANZAC/Italy and other minors cannot afford dice, so they could never get the ‘cool’ techs.
Jenn this is 5+ player game!