Okay, I took out all the “tech discussion” posts from the base Delta 1 thread - that I could find, and moved them to the appropriate discussion thread. I apologize if I got one too many or I missed one. I’m still working out the system.
Mantlefan:
The established and agreed upon rule is that free dice are based on cash on hand. End of story. It’s what we voted on twice for. Your proposed change is a HUGE funadmental shift from what was agreed on to what is being proposed and frankly, I don’t see any evidence to support your claim that the originally proposed rule would break the game. I see what you want to have happen, but we cannot over ride a majority vote twice because you want to see a change.
Before we can change the system from cash on hand to income only, you need to tell us WHY it’s broken. Just saying it does not really mean anything, one could say the sky is pink and might be right when he said it, but not correct all the time - so try to keep your illustration broad brush.
I am listening. If you can make a coherent argument that clearly demonstrates that for at least a majority of the time the cash on hand system is an abuse of saving some money, then we can have a discussion about it from that point on.
In your argument you might want to address the following counter-arguments:
A) You have to save 40 IPC to get another free die.
B) That money saved is going to cost you the game, at least most of the game, or make it very hard to recover from saving all that money.
C) Most nations won’t be able to save that much money in one round, it will take multiple rounds to save that kind of money, which will either cost them the game or make it very hard to recover.
D. You can buy almost three times as many dice with that money, and have a much better chance of getting a technology in your life time, than you can if you save this kind of money.
E) The amount saved for one round to the next will almost certianly be less than or equal to 8 IPC, with the very off chance of more than that. Certainly the instances of saving 12 IPC or more are going to be so small as to be statistically insignificant to our discussion.
F) That saved money can be captured before your next turn, so you may not even get any free dice if you save that much money!
G) Even if you save that money, there is only a 3% chance you will get a return on that investment. There is a 100% chance that you will lose out on attackers, defenders, position of units and bodies to soak damage from the money you saved.