@Cmdr:
I think the rule can stand as is, but we should open the discussion to changing armies to “balance” it. And yes, I think that should be a seperate poll.
Neutrals are going to be targetable for most games now, that’s a dynamic shift in the game that should be looked at a bit more in depth, I feel. Yes, the rule is in, but now we need to discuss how to adjust the game board to make up for the new dynamic.
First let me say I think you’re right Grasshopper, and any proposal will have to be available to refinement as the process goes along because a later change might effect an earlier one. That was my point earlier about trying to pick foundation topics to hash out first. If a topic goes to its own thread, then it is during that process that members have the best chance to point out possible errors or balance issues. We leave those threads up for a while so that hopefully all areas are covered. Once the ‘final’ rule is completed, it then should be added to the current rules iteration.(which I think should be a locked sticky on the main page for reference and to promote cross-board traffic) Once we have a few rules up there we should get an idea of if we have something or not. Of course once a rule gets posted to the sticky it can be called out further in other threads if someone sees a problem. In fact I would put that in the opening post, that if at anytime someone wants to question or get clarification on a Delta rule they just make a post.
Secondly, now is a great time to talk about neutral force pools, I know there was some ideas on increasing the various fleets, but I felt it would be easier to see missing ships than it would be to remove them. As far as ground units go, the reason I added armor to Sweden and Spain was to increase defense, same with the ftrs. The aa gun in Argentina will hopefully dissuade US from coming in lightly. In fact beefing up the armies in such a way seems to me to discourage a neutral crush strategy, however it needs to be playtested to find out. I played with the idea of only adding infantry, but that would mean disregarding the printed inf numbers on the board and I felt trying to keep as much information with the board the same was important.(I don’t see Larry commissioning a new board like I do see him changing rules or perhaps releasing aa gun molds)
Based on that, I tried to add the least amount of troops possible but still give the defender an ‘army’ with which to delay the invader. I also took into consideration movement and that is why there are so few mechanized units and the aircraft are located in target areas, most likely to die in the initial invasion.
If it were to be done with just inf and art, we would need many more units. In regards to the fleets, it would be possible to try without them, although I think it is best to look at each fleet separately.
Turkish fleet: this is placed more as a disincentive for the Axis to attack Turkey without sending their aircraft to die against these ships. If the Allies take Turkey then this fleet would be near useless for the Axis as it is located in the Black sea, this is their historic berth, Turkey tried to contest the Black Sea because it was no contest in the Med against Italy/France/UK.
Swedish fleet: located in defense of Stockholm, this fleet cannot really defend its coast, but is also an incentive for Germany not to attack Sweden and also for the Allies to split control of Scandinavia and get the US in the North Atlantic.
Iberian fleet: Portuguese dd and Spanish fleet is designed to prevent bombards on the invasion if coming from the US. It also will possibly buff the axis Med fleet if US moves on Spain heavily. It also serves as a deterrent to the Axis to invade, including the african troops.
SAmerican fleet: Chilean dd is there to block movement and prevent bombards, Argentina fleet also protects bombards and if these ships are not destroyed they can become a real pain to the Allies.
I went conservative and left the fleets tiny, I expect playtesting to finalize the force pools.