US War Time Economy: To show a wishy-washy attitude of the US towards the war in Europe, change the 20 IPC value of USA to a variable amount. With the US’s involvement inevitable due to continued provocation from Germany on US interests, the calculation will also increase each turn. The variable calculation is; 8 + Tn + 2d6, where Tn = turn #. At point where US enters the war, the latest calculated IPC count of US will be fixed to USA going forward. (US can hold until after turn 4 to declare war in an effort to possibly improve the IPC value).
Changed turn sequence for Axis and Allies World War 1
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I would like to make a rule change for Axis and Allies World War 1 1914. For game turn one
have each nation take its turn as stated in the rules. For the next game turns each each nation will move as an ally. In other words all of the Central Powers will take their turn then all the Allies taking their turn. I found this sped up the game. All players were involved in the game instead of waiting for each player to take its turn. What I didn’t like allied nations could defend together but they cannot attack together. This made no sense historically. There are many times allied nations went on the offensive together… your thoughts and comments please -
My thoughts are ‘this should be in the house rules section.’
Anyway, its a nice house rule but its not anything unique.
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Sounds interesting. How about just using “1 player/ turn” option, where if a player owns both UK and France, but none else, he can move with just those two in an attack? Not as extreme (or interesting), but a little more realistic in some ways.