@wheatbeer:
@special:
I don’t want to undermine this topic but what exactly are the objections people are having with the current neutrals system?
I have a few issues with OOB/A2 neutrals system.
First, I think it offers a stronger disincentive to the Axis than to the Allies. The Axis often won’t be poised to take advantage of South American, Afghan, and African neutral armies/territories if they turn pro-Axis due to Allied aggression.
Second, like Vance, the cost is so prohibitive that neutral crushes are rarely employed. I believe the game can be made more fun by expanding the reasonable strategic options for both the Axis and the Allies.
Third, like JimmyHat, it doesn’t make any geopolitical sense (I admit this isn’t a gameplay issue, but it bugs me nonetheless … neutral blocks will never make it perfect, but it will feel better to me on these grounds)
1. would the exclusion of the S.America block turning pro-Allies (after Axis attack true neutrals) be enough to balance this?
So when Axis attack neutrals all turn pro-allies except for S.America and Mongolia.
2. spicing up the game is of course ok, but you risk to encourage neutral attacking in such a way they will happen every game.
3. Realism is indeed an argument, but it’s a game so realism is by definition relative and shouldn’t it always be overruled by gameplay and -balance? (chinese ACME wall for example is sorta silly but has its reasons. And why would Spain care what happens in Sweden or Turkey, etc.
But hey, if a change makes something more realistic and benefits the gameplay/balance, i’m all for it!
@wheatbeer:
@Cmdr:
I attack them ALL THE TIME, with the United States. I just line up my attacks so that America hits Sweeden and Spain simultanoiusly and England follows up with an attack on Turkey (which is no longer true neutral, but pro-axis.)
I haven’t faced an opponent who did this. But it does go along with my first point. In the event of an attack on neutrals, currently, the Allies can far more easily deny the Axis new pro-Axis territory, than can the Axis deny the Allies new pro-Allies territory.
Well the benefit for Axis to do a neutral crush would be more of a geographical nature instead of a financial one: Turkey as a shortcut to the Middle East and South Russia. Since the game’s balance is based on the Axis having to win before it’s too late, Turkey is a reasonable option in certain (rare) specific cases: if it helps Axis get their VC’s before the Allies can retreive and use their fresh IPC’s and troops.
That makes them have to think twice before attacking neutrals.
Same goes for Allies, if they attack neutrals they mostly risk giving Germany 8 units in an excellent position and a fast doorway, allowing the Axis to win valuable time and recources. Gaining some IPC’s (which takes time, troops and some losses) is perhaps good in a long term battle, but i doubt the Axis will be waiting for that…
So i think that neutral attack is supposed to be part of a specific, risky, strategy
As for Jen’s tactics i assume she is talking about many turns in the game, not as a right-away tactic. or am i wrong there?