@VictoryFirst Yes. I worded my first post extremely poorly and that gave the impression I wanted the sub to stay and fight. What you ultimately did was likely correct. If anything looks off in the save file I’ll just edit it.
Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
-
Japan 5
Buy 77
2 dest (16)
2 inf (6)
2 sub (12)
1 fgt (10)
1 tach (11)
1 stbm (12)
1 trans (7)
Save 3Combat
2 inf 5fgt 2 tach 2 stbm KWE 2 inf
2 inf 3fgt 3 tach 1 crui 2 bb IND 2 inf
2 inf 1 mech 1 art 2 fgt 2 tach WIND 1 aa 3 inf
3 inf 2 art 1 arm 1 fgt 1 tach 1 stbm 1 crui IRQ 3 infIRQ 1
A
Rolls: 1@1 4@2 2@3 2@4; Total Hits: 21@1: (4)4@2: (3, 6, 3, 4)2@3: (3, 6)2@4: (2, 5)
D
Rolls: 3@2; Total Hits: 13@2: (3, 2, 6)WIND 1
A (assuming no AA, hit will remove last fighter)
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 12@1: (6, 5)2@2: (4, 6)2@3: (6, 4)2@4: (1, 6)
D
Rolls: 1@1 3@2; Total Hits: 11@1: (4)3@2: (6, 1, 6)IND 1
A
Rolls: 2@1 4@3 5@4; Total Hits: 62@1: (6, 1)4@3: (3, 6, 1, 5)5@4: (5, 5, 1, 4, 1)
D
Rolls: 2@2; Total Hits: 02@2: (5, 6)KWE 1
A
Rolls: 2@1 5@3 4@4; Total Hits: 52@1: (6, 6)5@3: (5, 3, 2, 4, 3)4@4: (6, 2, 2, 5)
D
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
IRQ 2
A
Rolls: 4@2 2@3 2@4; Total Hits: 44@2: (2, 6, 6, 3)2@3: (4, 3)2@4: (4, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1)WIND 2
A
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 31@1: (3)2@2: (5, 3)2@3: (4, 1)2@4: (4, 4)
D
Rolls: 3@2; Total Hits: 13@2: (2, 6, 3) -
Collect
63tt + 5no + 5no + 2 loot + 3 left over = 78 -
Yea, shouldnt have gotten that complex…was not thinking that day…
USA:
Buy(77)
- 2 Transports
- 5 Infantry
- 2 Artillery
- 1 Armor
- 1 Cruiser
- 2 Destroyers
- 1 Submarine
Combat Moves:
7 Fighters, Tactical Bomber to SZ 6
2 Infantry, Artillery, Armor from Morocco to Alegeria
6 Infantry, Artillery, Armor, 2 Battleships, 2 Cruisers Bombardment of Iwo JimaI need scramble orders for SZ 6, please. (Destroyer, Transport and up to 3 fighters vs 7 fighters, tactical bomber)
-
no scramble – boats are on their own
-
Whew, was worried you’d scramble and I might lose more than one plane!
Attacker:
Rolls: 7@3 1@4; Total Hits: 37@3: (4, 5, 6, 2, 5, 2, 5)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
Iwo:
Attacker:
Rolls: 6@1 2@2 2@3 2@4; Total Hits: 26@1: (3, 4, 6, 6, 3, 2)2@2: (6, 2)2@3: (4, 2)2@4: (6, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
alas, not even one!
-
All built in E. USA/SZ 101
Collect: 79 IPC
China:
Buy(8)
- 2 Infantry
Combat Moves:
Infantry to Jeh
Infantry to SZE3 Infantry, Fighter to KWE
Attacker:
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 4, 5)1@3: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Attacker:
Rolls: 3@1 1@3; Total Hits: 23@1: (4, 1, 6)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Nope…but when I go to war, I assume the defender has 100% accuracy…at least for the little battles.
Collect 10 +2 saved
England:
Buy(31)
- 2 Destroyers
- 2 Armor
- 1 Infantry
Combat Moves:
Armor from Tang to Ken to Congo
Rest followBuild: Inf, 2 Arm in S. Africa
Build: 2 Destroyers in SZ 106Collect: 22 IPC (just going to assume 2 dmg in SZ 80.)
I did NOT do ANZAC/France yet
-
Italy 5
Buy 30
1 dest (8)
6 inf (18)
1 art (4)Combat
2 inf 2 art GIB 2 inf
Walk ins on mapGIB 1
A
Rolls: 4@2; Total Hits: 14@2: (4, 5, 3, 2)
D
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
GIB 2
A
Rolls: 3@2; Total Hits: 03@2: (6, 6, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
GIB 3
A
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
GIB 4 – making me nervous…
A
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
GIB 5 – making me nervous…
A
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
Collect 20tt + 5 ¾ + 5 med =30
-
France and ANZ up
-
France kills the transports in SZ 91 (undefended) lands in Morocco.
Australia reinforces the Americans, just for reference, all ground units are ON Okinawa.)
ANZAC saved 12.
-
Germany 6
Buy 58
1 dest (8)
1 fgt (10)
1 arm (6)
4 art (16)
6 inf (18)Combat
2 inf 2 stbm BES 2 inf
3 inf 2 fgt 2 tach WPL 2 inf
3 inf 2 fgt 2 tach BAL 2 inf
1 sub 3 fgt 2 tach z110 1 dest (assume no scramble)z110 1
A
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (3)3@3: (4, 2, 1)2@4: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)(assume no scramble)BAL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 13@1: (3, 5, 4)2@3: (6, 6)2@4: (4, 5)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)WPL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (3, 4, 6)2@3: (3, 5)2@4: (1, 3)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)BES 1
A
Rolls: 2@1 2@4; Total Hits: 22@1: (3, 2)2@4: (3, 2)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)