2d6: 5, 2
2d6: 3, 3
Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
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This battle is a nightmare….
Well, retreat from Cpr…
NCM
all units Cpr » Irq
inf Syr » Irq
inf Trj » Irq
BB sz96 » sz92
dd sz95 » sz92
dd sz98 » sz94Place units:
1mec, 2tnk Egy
Mic Irq
inf NItaCollect : 39 IPC
Collect :
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You bypassed my French destroyer in SZ76 again … I would be more than happy to take out the unguarded trans and leave it as rolled, but I thought I should let you decide how to fix it.
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French destroyer would do something else if you change Italy, but otherwise this:
ANZAC
Buy (21/27)
1 trans
1 art
1 figNCM:
2 sub SZ42 >> SZ39
3 fig yun >> ind
1 inf sia >> shn
1 inf, 1 art nsw >> que
1 trans, 1 sub SZ62 >> SZ54Collect 25 IPC (31 total)
France:
CM:
1 dest SZ76 >> SZ80sz80 cwol
NCM:
1 inf fea >> con -
You bypassed my French destroyer in SZ76 again … I would be more than happy to take out the unguarded trans and leave it as rolled, but I thought I should let you decide how to fix it.
Oh my god…i did it again…Really sorry… What’s my problem with that damn french dd ?
Okay, for my punishment, you can keep the battle as it was rolled and sink the tr if you want or you can allow me to redo Italy. Just tell me before i get to play Germany as this would affect it if i get to redo Italy.
Sorry again.
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You can redo Italy … I don’t think it will be game changing either way.
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Okay, will do that in a few hours, after work. I’ll also get to play Germany.
Thx for your patience.
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No problem :-)
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Italy 4, take 2
Buy:
1Mic (12)
2mec (8 )
tnk (6)
inf (3)CM
Lib
1art Tob walk inMor
inf Tob » tr sz96 » sz92 » MorAlg
tr sz96 » sz95 pick up 2inf Alg » sz94 » Alg walk inTun (2inf)
tr sz 96 » sz95 pick up inf, art NIta » sz94 » Tun
2CA sz96 » sz94 Bombardsz76 (1dd) :-D :-D
2fgt EgyNig
1inf Fca walk inTun : i think i should keep the result of battle already rolled, but i could reroll if you want. So Tun twlo 1inf
sz76
Rolls: 2@3; Total Hits: 02@3: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
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sz76 rd2
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
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sz76 twlo 1fgt
NCM
fgt sz76 » Irq
Inf Syr + Trj » Irq
BB sz96 » sz92
dd sz98 » sz92
dd sz95 » sz94
tr sz98 » sz95
inf Alx » Egy
inf Egy » Trj
bmb Irq » GrePlace units:
Mic Irq
2mec, tnk Egy
inf NItaCollect : 39 IPC
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France and Anzac are up. If you don’t want to change anything to what you have done with Anzac, i’ll update the map, and proceed with Germany.
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no changes (except that destroyer doesn’t exist anymore of course)
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Germany 5
I’ve updated my map with your typed moves.
You may want to check that everything is in order.Buy:
9inf (27)
1art (4)
1dd (8 )
1fgt (10)
1bmb (12)CM
Vyb
1inf Fin walk inKar
3inf Fin walk inNov
1tnk Epl » Bal blitz NovBel
1tnk Epl blitz and backNukr
1tnk Epl blitz and backBes
1inf Rom walk insz114 (1CA)
1dd, 1BB sz112
2fgt, tac Wger
fgt, tac sz112sz114
Rolls: 1@2 3@3 3@4; Total Hits: 41@2: (1)3@3: (6, 2, 5)3@4: (4, 3, 5)
Rolls: 1@3; Total Hits: 11@3: (1)
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sz114 cwol, BB damaged
NCM
2fgt sz114 » sz112
2tac, 1fgt sz114 » Wger
fgt, tac Rom » Wger
2inf Pol » Bal
6inf, 2art Pol » Epl
2inf Rom » Epl
8inf, 3art Ger » Pol
tnk Wger » Pol
2bmb Rom » TsaPlace units:
9inf, art Ger
fgt, bmb Wger
dd sz112Collect: 53 + 15 NO = 68 IPC
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USSR 6
Buy (30/32)
10 infCM:
NUKR
1 tank sukr in and backNCM:
19 inf, 1 art, 1 aa gun bry >> sukr
12 inf, 1 art, 1 aa gun smo >> bry
3 inf cau >> npr
3 inf vol >> ros
2 inf rus >> volo
1 inf rus >> bry
1 inf rus >> sam
1 inf time >> uraMobilize:
3 inf sukr
3 inf vol
4 inf rusCollect 24 IPC (26 total)
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Japan 5
Buy:
3mec (12)
1Mic (12)
2fgt (20)
1tac (11CM
Eve
1mec Yen walk inTim
1art Yen walk inTsi
1art She walk inKwa (1inf)
1inf Ksi
1bmb JehHun (1inf)
art Ksi
fgt, tac JehKwe (1inf)
mec Anh
bmb Jehsz44 (2tr)
fgt sz35sz43 (1tr)
fgt sz35Bor (2inf)
inf, art Phi » tr sz35 » sz43 » Bor
3fgt, 3tac sz35Sum
2inf Phi » tr sz35 » sz41 » Sum walk inJav
inf Phi » tr sz35 » sz 34 pick up 1inf Pau » sz42 » Jav walk inKwa
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
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Kwa cwlo 1inf
Hun
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Hun cwol
Kwe
Rolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
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Kwe rd2
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Kwe cwlo 1mec
Bor
Rolls: 2@2 3@3 3@4; Total Hits: 72@2: (1, 2)3@3: (3, 3, 4)3@4: (3, 3, 2)
Rolls: 2@2; Total Hits: 02@2: (5, 4)