Ok, I’ll ask. How do you determine or play by avg dice?
Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
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I was actually trying to plan out an all or nothing Pacific victory.
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well, i have been stupid in this game. The Bess stacking was a mistake, and this is another one…
Yeah, i would take it, a 3rd inf in Smo . Trying to save an inf and risk moscou…so stupid…
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No problem, I’ll redo Italy.
I changed my mind about a Middle East venture anyways.
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Scratch the mideast … I keep forgetting that sz99 and sz98 are in range of the US bomber fleet.
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Italy 9
Buy (24/24)
4 inf
3 artCM:
noneNCM:
per mapMobilize:
4 inf, 1 art nita
2 art sfrCollect 19 + 5 = 24 IPC
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I’m going out shortly, so Germany may have to wait until tomorrow. Feel free to do ANZAC/France.
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Anzac 9
Buy:
Mic (12)
fgt (10)
inf (3)
save 1No CM
NCM per map
Place units:
inf, fgt Nsw
Mic QueCollect : 24 + 3 saved = 27 IPC
No move for France
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Germany 10
Buy (60/60)
8 inf
5 art
4 mechCM:
SUKR
1 inf nukrARCH
1 tank bel blitz in and backSMO
1 inf, 1 art bel
2 strat nov -
SMO
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 6)2@4: (1, 5)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3)
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surviving art retreats to bel
NCM:
per mapMobilize:
3 inf uk
2 inf, 1 art nov
3 inf, 3 art, 4 mech ger
1 art wgrCollect 57 + 10 = 67 IPC
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Russia 10
Buy:
6inf (18)
4art (16)
tnk (6)CM
Arc
inf Smo walk inNukr
tnk Bry blitz and backSukr (inf)
2inf, 3fgt, tac BrySukr
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (2, 2)3@3: (2, 6, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
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Sukr twol
NCM per map
Place units:
6inf, 4art Rus
tnk VolCollect : 42 IPC
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Japan 10
Buy (50/50)
2 dest
1 fig
1 trans
3 inf
2 artCM:
SZ54
3 carrier, 2 sub, 8 dest, 2 cru, 2 bsh, 5 fig, 3 tact sz33
2 fig, 2 tact, 1 strat phiKWA
2 mech ksu
1 fig hai
1 fig phiBOR
1 inf, 1 art car load trans sz33 >> sz43 unload borCEL
1 inf, 1 art car load trans sz33 >> sz44 unload celSOL
1 inf car load trans sz33 >> sz49 unload solGUA
1 inf, 1 art jap load trans sz6 >> sz21 unload guaneed scrambling orders SZ54
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meantime
sol, gua twolBOR
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
CEL
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
KWA
A 2 mech, 2 fig
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 4)2@3: (1, 6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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bor, cel each twlo 1 inf
kwa twollet me know what to do in SZ54, also, if there’s any particular OOL I should follow or if I should wait by round
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i will of course scramble all 3 fgt in sz54
I will give you OOL round per round
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Here goes
SZ54
A 3 carrier, 2 sub, 8 dest, 2 cru, 7 fig, 2 bsh, 5 tact, 1 strat
Rolls: 2@2 8@2 9@3 8@4; Total Hits: 122@2: (6, 1)8@2: (4, 5, 5, 3, 4, 1, 5, 3)9@3: (5, 3, 4, 2, 2, 5, 4, 1, 5)8@4: (1, 4, 1, 6, 1, 6, 2, 4)
D 1 sub, 7 dest, 3 carrier, 4 cru, 1 tact, 2 bsh, 8 fig
Rolls: 1@1 10@2 5@3 10@4; Total Hits: 141@1: (6)10@2: (3, 4, 4, 3, 5, 1, 2, 3, 4, 5)5@3: (3, 3, 1, 2, 5)10@4: (4, 4, 6, 2, 1, 6, 1, 1, 4, 2)
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Okay,
2 hits on BBs
ss
3 hits on 3ACs
6dd destroyed,the dd remaining is US
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Germany sinks 3 carrier, 2 sub, 4 dest + damages 2 bsh
SZ54 r2
A 4 dest, 2 cru, 7 fig, 2 damaged bsh, 5 tact, 1 strat
Rolls: 4@2 9@3 8@4; Total Hits: 144@2: (1, 4, 1, 4)9@3: (3, 1, 1, 3, 2, 2, 3, 5, 1)8@4: (6, 2, 6, 5, 3, 6, 1, 4)
D 1 dest, 3 damaged carrier, 4 cru, 1 tact, 2 damaged bsh, 8 fig
Rolls: 4@2 5@3 10@4; Total Hits: 114@2: (2, 2, 4, 3)5@3: (4, 4, 1, 2, 4)10@4: (1, 2, 2, 1, 5, 5, 1, 6, 1, 2)
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Kill all the boats exepted for BBs,
3Anzac scrambling fgt
2fgt, tac USSave the BBs for last (if there is anything to save lol).