OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
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That would qualify as much better certainly. Want to pretend the GIB fig just stayed home and keep the original results?
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(Sorry for the delay caused by this issue … I am so used to having the airbase, I did it without thinking)
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No that’s ok, you can keep this one.
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tob twlo 1 inf
NCM:
1 trans SZ109 >> SZ106
1 inf, 1 fig sco >> uk
1 fig tob >> alx
1 tact tob >> egy
1 fig gib >> SZ96
2 inf saf >> rho
1 inf sud >> con
1 inf egy >> alx
4 inf, 1 art, 2 aa gun ind >> bur
2 inf ind load trans SZ39 >> SZ44 unload cel
1 dest SZ71 >> SZ79
1 dest SZ98 >> SZ96
1 fig bur >> ind
1 inf wind >> epr
3 inf mal >> shn
1 bsh SZ37 >> SZ54
1 dest, 1 cru SZ39 >> SZ56UKE Mobilize:
4 inf, 4 art ukUKP Mobilize:
3 inf, 2 art indUKE Collect 33 IPC
UKP Collect 20 IPC -
Had a busy week, sorry for the delay.
Italy 1
Buy: 1tr (7), save 3
CM
sz93 (1dd, 1CA)
ss, BB, 2CA sz95 and 97
2fgt SItaTun (1inf)
inf, art Lib
bmb NItaSud
2inf, art Eth walk inKen
1inf Iso walk insz93
Rolls: 1@2 4@3 1@4; Total Hits: 21@2: (5)4@3: (6, 1, 4, 6)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
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sz93 cleared with 1 BB damaged
Tun
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 3)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
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Tun cwlo 1inf
NCM
bmb Tun » SIta
2fgt sz93 » SIta
tr sz97 » sz95
2inf NIta » Yugo
2inf Alb » Yugo
tnk Alb » NIta
4inf SIta » NItaPlace units: 1tr sz95
Collect :
sz 72
Rolls: 1@3; Total Hits: 11@3: (2)
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ANZAC 1
Buy (10/10)
1 inf
1 transNCM:
2 inf nsw load trans SZ62 >> SZ42 unload jav
2 fig nze >> que
1 dest SZ62 >> SZ54
1 cru SZ63 >> SZ54Mobilize:
1 inf nsw
1 trans SZ62Collect 14 IPC
–------------
France 1
NCM:
1 inf mor >> alg
1 inf fwa >> nig
1 inf syr >> trj
1 dest SZ72 >> SZ71 -
No worries about the delay :-)
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Germany 2
Buy:
8inf (24)
2art (8 )
1dd (8 )
3fgt (30)BB repaired
CM
Sfr (inf, art)
1art, 2mec, 3tnk Fra
1art WfrGre (4inf)
5inf Bul
3tnk Yugosz96 (tr, dd, 2CA, AC, 2fgt)
fgt SIta
2fgt, 4tac, 2bmb WgerSfr
Rolls: 4@2 3@3; Total Hits: 24@2: (1, 6, 4, 5)3@3: (1, 5, 5)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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Sfr twlo 1 mec
Gre
Rolls: 5@1 3@3; Total Hits: 45@1: (3, 5, 1, 1, 6)3@3: (1, 1, 5)
Rolls: 4@2; Total Hits: 24@2: (3, 1, 1, 3)
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Gre twlo 2inf
sz96
Rolls: 4@3 5@4; Total Hits: 54@3: (5, 6, 2, 1)5@4: (1, 2, 1, 6, 5)
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Please chose your losses.
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Ok, i’m going to assume that you keep the 2 fgt for rd 2.
Defense Rd 1
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (4, 3)2@3: (2, 3)2@4: (4, 1)
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Nice shooting from defense !
I loose 2fgt, 2tac
sz 96 rd 2
Rolls: 2@3 3@4; Total Hits: 32@3: (2, 5)3@4: (3, 6, 2)
Rolls: 2@4; Total Hits: 22@4: (3, 2)
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I would have kept the fighters … that is a rough blow though.
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If you want to reroll round 2 or retreat after round 1 sinking all ships, I wouldn’t mind.
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sz96 cwlo 3fgt, 3tac….was costly !
NCM
tac sz96 » SIta
2bmb sz96 » Wger
4inf, art Yugo » Rom
inf Sgr » NIta
2inf Sgr » Hun
2AAgun Ger » Hun
11inf, 2art, AAgun Ger » Pol
1art Wger » Ger
1art Fra » WGer
3tnk Fra » GerPlace units:
1dd sz112
3fgt Wger
8inf, 2art GerCollect : 56 IPC
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If you want to reroll round 2 or retreat after round 1 sinking all ships, I wouldn’t mind.
Naaa…was going to be a battle to death anyway.
:wink: